scummvm/engines/ags/engine/debugging/file_based_ags_debugger.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
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#ifndef AGS_ENGINE_DEBUGGING_FILE_BASED_AGS_DEBUGGER_H
#define AGS_ENGINE_DEBUGGING_FILE_BASED_AGS_DEBUGGER_H
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#include "ags/engine/debugging/ags_editor_debugger.h"
namespace AGS3 {
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struct FileBasedAGSDebugger : IAGSEditorDebugger {
public:
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bool Initialize() override;
void Shutdown() override;
bool SendMessageToEditor(const char *message) override;
bool IsMessageAvailable() override;
char *GetNextMessage() override;
};
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extern const char *SENT_MESSAGE_FILE_NAME;
} // namespace AGS3
#endif