2009-10-31 19:48:28 +00:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/util.h"
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#include "common/stack.h"
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#include "graphics/primitives.h"
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#include "sci/sci.h"
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#include "sci/engine/state.h"
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2010-01-05 01:37:57 +00:00
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#include "sci/graphics/screen.h"
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#include "sci/graphics/palette.h"
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#include "sci/graphics/portrait.h"
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2010-01-09 18:18:52 +00:00
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#include "sci/sound/audio.h"
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2009-10-31 19:48:28 +00:00
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namespace Sci {
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2010-01-09 18:18:52 +00:00
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Portrait::Portrait(ResourceManager *resMan, Screen *screen, SciPalette *palette, AudioPlayer *audio, Common::String resourceName)
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: _resMan(resMan), _screen(screen), _palette(palette), _audio(audio), _resourceName(resourceName) {
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2009-10-31 19:48:28 +00:00
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init();
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}
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2010-01-05 01:37:57 +00:00
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Portrait::~Portrait() {
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2009-10-31 19:48:28 +00:00
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}
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2010-01-05 01:37:57 +00:00
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void Portrait::init() {
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2009-10-31 19:48:28 +00:00
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// .BIN files are loaded from actors directory and from .\ directory
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2009-10-31 20:56:14 +00:00
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// header:
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// 3 bytes "WIN"
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// 2 bytes main width (should be the same as first bitmap header width)
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2010-01-07 10:31:29 +00:00
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// 2 bytes main height (should be the same as first bitmap header height)
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2009-10-31 20:56:14 +00:00
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// 2 bytes animation count
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// 2 bytes unknown
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// 2 bytes unknown
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// 4 bytes paletteSize (base 1)
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2010-01-07 10:31:29 +00:00
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// -> 17 bytes
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2009-10-31 20:56:14 +00:00
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// paletteSize bytes paletteData
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// 14 bytes bitmap header
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// -> 4 bytes unknown
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// -> 2 bytes height
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// -> 2 bytes width
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// -> 6 bytes unknown
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// height * width bitmap data
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// another animation count times bitmap header and data
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2010-01-07 10:31:29 +00:00
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Common::SeekableReadStream *file = 0;
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_fileName = "actors/" + _resourceName + ".bin";
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file = SearchMan.createReadStreamForMember(_fileName);
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if (!file) {
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_fileName = _resourceName + ".bin";
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file = SearchMan.createReadStreamForMember(_fileName);
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if (!file)
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error("portrait %s.bin not found", _resourceName.c_str());
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}
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_fileSize = file->size();
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_fileData = new byte[_fileSize];
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file->read(_fileData, _fileSize);
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delete file;
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if (strncmp((char *)_fileData, "WIN", 3)) {
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error("portrait %s doesn't have valid header", _resourceName.c_str());
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}
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_width = READ_LE_UINT16(_fileData + 3);
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_height = READ_LE_UINT16(_fileData + 5);
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_animationCount = READ_LE_UINT16(_fileData + 7);
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_portraitPaletteSize = READ_LE_UINT16(_fileData + 13);
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byte *data = _fileData + 17;
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// Read palette
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memset(&_portraitPalette, 0, sizeof(Palette));
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uint16 palSize = 0, palNr = 0;
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while (palSize < _portraitPaletteSize) {
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_portraitPalette.colors[palNr].b = *data++;
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_portraitPalette.colors[palNr].g = *data++;
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_portraitPalette.colors[palNr].r = *data++;
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_portraitPalette.colors[palNr].used = 1;
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_portraitPalette.intensity[palNr] = 100;
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palNr++; palSize += 3;
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}
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// Read main bitmap
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assert(READ_LE_UINT16(data + 4) == _height);
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assert(READ_LE_UINT16(data + 6) == _width);
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data += 14; // Skip over bitmap header
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_mainBitmapData = data;
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data += _height * _width;
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// TODO: Read animation bitmaps
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}
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2010-01-09 18:18:52 +00:00
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void Portrait::setupAudio(uint16 resourceId, uint16 noun, uint16 verb, uint16 cond, uint16 seq) {
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uint32 number = ((noun & 0xff) << 24) | ((verb & 0xff) << 16) | ((cond & 0xff) << 8) | (seq & 0xff);
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_audio->stopAudio();
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_audio->startAudio(resourceId, number);
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}
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2010-01-07 10:31:29 +00:00
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void Portrait::draw(Common::Point position) {
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byte *data = _mainBitmapData;
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_palette->set(&_portraitPalette, 1);
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for (int y = 0; y < _height; y++) {
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for (int x = 0; x < _width; x++) {
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_screen->putPixelOnDisplay(position.x + x, position.y + y, _portraitPalette.mapping[*data++]);
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}
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}
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Common::Rect mainBitmap = Common::Rect(_width, _height);
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mainBitmap.moveTo(position.x, position.y);
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_screen->copyDisplayRectToScreen(mainBitmap);
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2009-10-31 19:48:28 +00:00
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}
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} // End of namespace Sci
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