scummvm/engines/sherlock/screen.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "sherlock/screen.h"
#include "sherlock/sherlock.h"
#include "sherlock/scalpel/scalpel_screen.h"
#include "common/system.h"
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#include "common/util.h"
#include "graphics/palette.h"
namespace Sherlock {
Screen *Screen::init(SherlockEngine *vm) {
if (vm->getGameID() == GType_SerratedScalpel)
return new Scalpel::ScalpelScreen(vm);
else
return new Screen(vm);
}
Screen::Screen(SherlockEngine *vm) : Surface(g_system->getWidth(), g_system->getHeight()), _vm(vm),
_backBuffer1(g_system->getWidth(), g_system->getHeight()),
_backBuffer2(g_system->getWidth(), g_system->getHeight()),
_backBuffer(&_backBuffer1) {
_transitionSeed = 1;
_fadeStyle = false;
Common::fill(&_cMap[0], &_cMap[PALETTE_SIZE], 0);
Common::fill(&_sMap[0], &_sMap[PALETTE_SIZE], 0);
Common::fill(&_tMap[0], &_tMap[PALETTE_SIZE], 0);
// Set up the initial font
setFont(IS_SERRATED_SCALPEL ? 1 : 4);
// Rose Tattoo specific fields
_fadeBytesRead = _fadeBytesToRead = 0;
_oldFadePercent = 0;
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_flushScreen = false;
}
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Screen::~Screen() {
Fonts::free();
}
void Screen::update() {
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// Merge the dirty rects
mergeDirtyRects();
// Loop through copying dirty areas to the physical screen
Common::List<Common::Rect>::iterator i;
for (i = _dirtyRects.begin(); i != _dirtyRects.end(); ++i) {
const Common::Rect &r = *i;
const byte *srcP = (const byte *)getBasePtr(r.left, r.top);
g_system->copyRectToScreen(srcP, _surface.pitch, r.left, r.top,
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r.width(), r.height());
}
// Signal the physical screen to update
g_system->updateScreen();
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_dirtyRects.clear();
}
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void Screen::makeAllDirty() {
addDirtyRect(Common::Rect(0, 0, this->w(), this->h()));
}
void Screen::getPalette(byte palette[PALETTE_SIZE]) {
g_system->getPaletteManager()->grabPalette(palette, 0, PALETTE_COUNT);
}
void Screen::setPalette(const byte palette[PALETTE_SIZE]) {
g_system->getPaletteManager()->setPalette(palette, 0, PALETTE_COUNT);
}
int Screen::equalizePalette(const byte palette[PALETTE_SIZE]) {
int total = 0;
byte tempPalette[PALETTE_SIZE];
getPalette(tempPalette);
// For any palette component that doesn't already match the given destination
// palette, change by 1 towards the reference palette component
for (int idx = 0; idx < PALETTE_SIZE; ++idx) {
if (tempPalette[idx] > palette[idx]) {
tempPalette[idx] = MAX((int)palette[idx], (int)tempPalette[idx] - 4);
++total;
} else if (tempPalette[idx] < palette[idx]) {
tempPalette[idx] = MIN((int)palette[idx], (int)tempPalette[idx] + 4);
++total;
}
}
if (total > 0)
// Palette changed, so reload it
setPalette(tempPalette);
return total;
}
void Screen::fadeToBlack(int speed) {
byte tempPalette[PALETTE_SIZE];
Common::fill(&tempPalette[0], &tempPalette[PALETTE_SIZE], 0);
while (equalizePalette(tempPalette)) {
_vm->_events->delay(15 * speed);
}
setPalette(tempPalette);
fillRect(Common::Rect(0, 0, _surface.w, _surface.h), 0);
}
void Screen::fadeIn(const byte palette[PALETTE_SIZE], int speed) {
int count = 50;
while (equalizePalette(palette) && --count) {
_vm->_events->delay(15 * speed);
}
setPalette(palette);
}
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void Screen::addDirtyRect(const Common::Rect &r) {
_dirtyRects.push_back(r);
assert(r.width() > 0 && r.height() > 0);
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}
void Screen::mergeDirtyRects() {
Common::List<Common::Rect>::iterator rOuter, rInner;
// Process the dirty rect list to find any rects to merge
for (rOuter = _dirtyRects.begin(); rOuter != _dirtyRects.end(); ++rOuter) {
rInner = rOuter;
while (++rInner != _dirtyRects.end()) {
if ((*rOuter).intersects(*rInner)) {
// these two rectangles overlap or
// are next to each other - merge them
unionRectangle(*rOuter, *rOuter, *rInner);
// remove the inner rect from the list
_dirtyRects.erase(rInner);
// move back to beginning of list
rInner = rOuter;
}
}
}
}
bool Screen::unionRectangle(Common::Rect &destRect, const Common::Rect &src1, const Common::Rect &src2) {
destRect = src1;
destRect.extend(src2);
return !destRect.isEmpty();
}
void Screen::randomTransition() {
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Events &events = *_vm->_events;
const int TRANSITION_MULTIPLIER = 0x15a4e35;
_dirtyRects.clear();
assert(IS_SERRATED_SCALPEL);
for (int idx = 0; idx <= 65535 && !_vm->shouldQuit(); ++idx) {
_transitionSeed = _transitionSeed * TRANSITION_MULTIPLIER + 1;
int offset = _transitionSeed & 0xFFFF;
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if (offset < (this->w() * this->h()))
*((byte *)getPixels() + offset) = *((const byte *)_backBuffer->getPixels() + offset);
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if (idx != 0 && (idx % 300) == 0) {
// Ensure there's a full screen dirty rect for the next frame update
if (_dirtyRects.empty())
addDirtyRect(Common::Rect(0, 0, _surface.w, _surface.h));
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events.pollEvents();
events.delay(1);
}
}
// Make sure everything has been transferred
blitFrom(*_backBuffer);
}
void Screen::verticalTransition() {
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Events &events = *_vm->_events;
byte table[640];
Common::fill(&table[0], &table[640], 0);
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for (int yp = 0; yp < this->h(); ++yp) {
for (int xp = 0; xp < this->w(); ++xp) {
int temp = (table[xp] >= (this->h() - 3)) ? this->h() - table[xp] :
_vm->getRandomNumber(3) + 1;
if (temp) {
blitFrom(_backBuffer1, Common::Point(xp, table[xp]),
Common::Rect(xp, table[xp], xp + 1, table[xp] + temp));
table[xp] += temp;
}
}
events.delay(10);
}
}
void Screen::fadeIntoScreen3DO(int speed) {
Events &events = *_vm->_events;
uint16 *currentScreenBasePtr = (uint16 *)getPixels();
uint16 *targetScreenBasePtr = (uint16 *)_backBuffer->getPixels();
uint16 currentScreenPixel = 0;
uint16 targetScreenPixel = 0;
uint16 currentScreenPixelRed = 0;
uint16 currentScreenPixelGreen = 0;
uint16 currentScreenPixelBlue = 0;
uint16 targetScreenPixelRed = 0;
uint16 targetScreenPixelGreen = 0;
uint16 targetScreenPixelBlue = 0;
uint16 screenWidth = this->w();
uint16 screenHeight = this->h();
uint16 screenX = 0;
uint16 screenY = 0;
uint16 pixelsChanged = 0;
_dirtyRects.clear();
do {
pixelsChanged = 0;
uint16 *currentScreenPtr = currentScreenBasePtr;
uint16 *targetScreenPtr = targetScreenBasePtr;
for (screenY = 0; screenY < screenHeight; screenY++) {
for (screenX = 0; screenX < screenWidth; screenX++) {
currentScreenPixel = *currentScreenPtr;
targetScreenPixel = *targetScreenPtr;
if (currentScreenPixel != targetScreenPixel) {
// pixel doesn't match, adjust accordingly
currentScreenPixelRed = currentScreenPixel & 0xF800;
currentScreenPixelGreen = currentScreenPixel & 0x07E0;
currentScreenPixelBlue = currentScreenPixel & 0x001F;
targetScreenPixelRed = targetScreenPixel & 0xF800;
targetScreenPixelGreen = targetScreenPixel & 0x07E0;
targetScreenPixelBlue = targetScreenPixel & 0x001F;
if (currentScreenPixelRed != targetScreenPixelRed) {
if (currentScreenPixelRed < targetScreenPixelRed) {
currentScreenPixelRed += 0x0800;
} else {
currentScreenPixelRed -= 0x0800;
}
}
if (currentScreenPixelGreen != targetScreenPixelGreen) {
// Adjust +2/-2 because we are running RGB555 at RGB565
if (currentScreenPixelGreen < targetScreenPixelGreen) {
currentScreenPixelGreen += 0x0040;
} else {
currentScreenPixelGreen -= 0x0040;
}
}
if (currentScreenPixelBlue != targetScreenPixelBlue) {
if (currentScreenPixelBlue < targetScreenPixelBlue) {
currentScreenPixelBlue += 0x0001;
} else {
currentScreenPixelBlue -= 0x0001;
}
}
*currentScreenPtr = currentScreenPixelRed | currentScreenPixelGreen | currentScreenPixelBlue;
pixelsChanged++;
}
currentScreenPtr++;
targetScreenPtr++;
}
}
// Too much considered dirty at the moment
addDirtyRect(Common::Rect(0, 0, screenWidth, screenHeight));
events.pollEvents();
events.delay(10 * speed);
} while ((pixelsChanged) && (!_vm->shouldQuit()));
}
void Screen::blitFrom3DOcolorLimit(uint16 limitColor) {
uint16 *currentScreenPtr = (uint16 *)getPixels();
uint16 *targetScreenPtr = (uint16 *)_backBuffer->getPixels();
uint16 currentScreenPixel = 0;
uint16 screenWidth = this->w();
uint16 screenHeight = this->h();
uint16 screenX = 0;
uint16 screenY = 0;
uint16 currentScreenPixelRed = 0;
uint16 currentScreenPixelGreen = 0;
uint16 currentScreenPixelBlue = 0;
uint16 limitPixelRed = limitColor & 0xF800;
uint16 limitPixelGreen = limitColor & 0x07E0;
uint16 limitPixelBlue = limitColor & 0x001F;
for (screenY = 0; screenY < screenHeight; screenY++) {
for (screenX = 0; screenX < screenWidth; screenX++) {
currentScreenPixel = *targetScreenPtr;
currentScreenPixelRed = currentScreenPixel & 0xF800;
currentScreenPixelGreen = currentScreenPixel & 0x07E0;
currentScreenPixelBlue = currentScreenPixel & 0x001F;
if (currentScreenPixelRed < limitPixelRed)
currentScreenPixelRed = limitPixelRed;
if (currentScreenPixelGreen < limitPixelGreen)
currentScreenPixelGreen = limitPixelGreen;
if (currentScreenPixelBlue < limitPixelBlue)
currentScreenPixelBlue = limitPixelBlue;
*currentScreenPtr = currentScreenPixelRed | currentScreenPixelGreen | currentScreenPixelBlue;
currentScreenPtr++;
targetScreenPtr++;
}
}
// Too much considered dirty at the moment
addDirtyRect(Common::Rect(0, 0, screenWidth, screenHeight));
}
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void Screen::restoreBackground(const Common::Rect &r) {
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if (r.width() > 0 && r.height() > 0) {
Common::Rect tempRect = r;
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tempRect.clip(Common::Rect(0, 0, this->w(), SHERLOCK_SCENE_HEIGHT));
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if (tempRect.isValidRect())
_backBuffer1.blitFrom(_backBuffer2, Common::Point(tempRect.left, tempRect.top), tempRect);
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}
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}
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void Screen::slamArea(int16 xp, int16 yp, int16 width, int16 height) {
slamRect(Common::Rect(xp, yp, xp + width, yp + height));
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}
void Screen::slamRect(const Common::Rect &r) {
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if (r.width() && r.height() > 0) {
Common::Rect tempRect = r;
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tempRect.clip(Common::Rect(0, 0, this->w(), this->h()));
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if (tempRect.isValidRect())
blitFrom(*_backBuffer, Common::Point(tempRect.left, tempRect.top), tempRect);
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}
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}
void Screen::flushImage(ImageFrame *frame, const Common::Point &pt, int16 *xp, int16 *yp,
int16 *width, int16 *height) {
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Common::Point imgPos = pt + frame->_offset;
Common::Rect newBounds(imgPos.x, imgPos.y, imgPos.x + frame->_frame.w, imgPos.y + frame->_frame.h);
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Common::Rect oldBounds(*xp, *yp, *xp + *width, *yp + *height);
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if (!_flushScreen) {
// See if the areas of the old and new overlap, and if so combine the areas
if (newBounds.intersects(oldBounds)) {
Common::Rect mergedBounds = newBounds;
mergedBounds.extend(oldBounds);
mergedBounds.right += 1;
mergedBounds.bottom += 1;
slamRect(mergedBounds);
} else {
// The two areas are independent, so copy them both
slamRect(newBounds);
slamRect(oldBounds);
}
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}
*xp = newBounds.left;
*yp = newBounds.top;
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*width = newBounds.width();
*height = newBounds.height();
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}
void Screen::flushScaleImage(ImageFrame *frame, const Common::Point &pt, int16 *xp, int16 *yp,
int16 *width, int16 *height, int scaleVal) {
Common::Point imgPos = pt + frame->_offset;
Common::Rect newBounds(imgPos.x, imgPos.y, imgPos.x + frame->sDrawXSize(scaleVal),
imgPos.y + frame->sDrawYSize(scaleVal));
Common::Rect oldBounds(*xp, *yp, *xp + *width, *yp + *height);
if (!_flushScreen) {
// See if the areas of the old and new overlap, and if so combine the areas
if (newBounds.intersects(oldBounds)) {
Common::Rect mergedBounds = newBounds;
mergedBounds.extend(oldBounds);
mergedBounds.right += 1;
mergedBounds.bottom += 1;
slamRect(mergedBounds);
} else {
// The two areas are independent, so copy them both
slamRect(newBounds);
slamRect(oldBounds);
}
}
*xp = newBounds.left;
*yp = newBounds.top;
*width = newBounds.width();
*height = newBounds.height();
}
void Screen::flushImage(ImageFrame *frame, const Common::Point &pt, Common::Rect &newBounds, int scaleVal) {
Common::Point newPos, newSize;
if (scaleVal == 256)
flushImage(frame, pt, &newPos.x, &newPos.y, &newSize.x, &newSize.y);
else
flushScaleImage(frame, pt, &newPos.x, &newPos.y, &newSize.x, &newSize.y, scaleVal);
// Transfer the pos and size amounts into a single bounds rect
newBounds = Common::Rect(newPos.x, newPos.y, newPos.x + newSize.x, newPos.y + newSize.y);
}
void Screen::blockMove(const Common::Rect &r, const Common::Point &scrollPos) {
Common::Rect bounds = r;
bounds.translate(scrollPos.x, scrollPos.y);
slamRect(bounds);
}
void Screen::blockMove(const Common::Point &scrollPos) {
blockMove(Common::Rect(0, 0, w(), h()), scrollPos);
}
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void Screen::print(const Common::Point &pt, byte color, const char *formatStr, ...) {
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// Create the string to display
va_list args;
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va_start(args, formatStr);
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Common::String str = Common::String::vformat(formatStr, args);
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va_end(args);
// Figure out area to draw text in
Common::Point pos = pt;
int width = stringWidth(str);
pos.y--; // Font is always drawing one line higher
if (!pos.x)
// Center text horizontally
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pos.x = (this->w() - width) / 2;
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Common::Rect textBounds(pos.x, pos.y, pos.x + width, pos.y + _fontHeight);
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if (textBounds.right > this->w())
textBounds.moveTo(this->w() - width, textBounds.top);
if (textBounds.bottom > this->h())
textBounds.moveTo(textBounds.left, this->h() - _fontHeight);
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// Write out the string at the given position
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writeString(str, Common::Point(textBounds.left, textBounds.top), color);
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// Copy the affected area to the screen
slamRect(textBounds);
}
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void Screen::gPrint(const Common::Point &pt, byte color, const char *formatStr, ...) {
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// Create the string to display
va_list args;
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va_start(args, formatStr);
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Common::String str = Common::String::vformat(formatStr, args);
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va_end(args);
// Print the text
writeString(str, pt, color);
}
void Screen::writeString(const Common::String &str, const Common::Point &pt, byte overrideColor) {
Fonts::writeString(_backBuffer, str, pt, overrideColor);
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}
void Screen::vgaBar(const Common::Rect &r, int color) {
_backBuffer->fillRect(r, color);
slamRect(r);
}
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void Screen::setDisplayBounds(const Common::Rect &r) {
assert(r.left == 0 && r.top == 0);
_sceneSurface.setPixels(_backBuffer1.getPixels(), r.width(), r.height(), _backBuffer1.getPixelFormat());
_backBuffer = &_sceneSurface;
}
void Screen::resetDisplayBounds() {
_backBuffer = &_backBuffer1;
}
Common::Rect Screen::getDisplayBounds() {
return (_backBuffer == &_sceneSurface) ? Common::Rect(0, 0, _sceneSurface.w(), _sceneSurface.h()) :
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Common::Rect(0, 0, this->w(), this->h());
}
void Screen::synchronize(Serializer &s) {
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int fontNumb = _fontNumber;
s.syncAsByte(fontNumb);
if (s.isLoading())
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setFont(fontNumb);
}
void Screen::initPaletteFade(int bytesToRead) {
Common::copy(&_cMap[0], &_cMap[PALETTE_SIZE], &_sMap[0]);
Common::copy(&_cMap[0], &_cMap[PALETTE_SIZE], &_tMap[0]);
// Set how many bytes need to be read / have been read
_fadeBytesRead = 0;
_fadeBytesToRead = bytesToRead;
_oldFadePercent = 0;
}
int Screen::fadeRead(Common::SeekableReadStream &stream, byte *buf, int totalSize) {
warning("TODO: fadeRead");
stream.read(buf, totalSize);
return totalSize;
}
void Screen::translatePalette(byte palette[PALETTE_SIZE]) {
for (int idx = 0; idx < PALETTE_SIZE; ++idx)
palette[idx] = VGA_COLOR_TRANS(palette[idx]);
}
} // End of namespace Sherlock