scummvm/engines/ags/engine/debugging/consoleoutputtarget.h

44 lines
1.3 KiB
C++

//=============================================================================
//
// Adventure Game Studio (AGS)
//
// Copyright (C) 1999-2011 Chris Jones and 2011-20xx others
// The full list of copyright holders can be found in the Copyright.txt
// file, which is part of this source code distribution.
//
// The AGS source code is provided under the Artistic License 2.0.
// A copy of this license can be found in the file License.txt and at
// http://www.opensource.org/licenses/artistic-license-2.0.php
//
//=============================================================================
//
// ConsoleOutputTarget prints messages onto in-game console GUI (available
// only if the game was compiled in debug mode).
//
//=============================================================================
#ifndef __AGS_EE_DEBUG__CONSOLEOUTPUTTARGET_H
#define __AGS_EE_DEBUG__CONSOLEOUTPUTTARGET_H
#include "debug/outputhandler.h"
namespace AGS
{
namespace Engine
{
using Common::String;
using Common::DebugMessage;
class ConsoleOutputTarget : public AGS::Common::IOutputHandler
{
public:
ConsoleOutputTarget();
virtual ~ConsoleOutputTarget();
void PrintMessage(const DebugMessage &msg) override;
};
} // namespace Engine
} // namespace AGS
#endif // __AGS_EE_DEBUG__CONSOLEOUTPUTTARGET_H