scummvm/engines/trecision/utils.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
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#include "common/system.h"
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#include "trecision/scheduler.h"
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#include "trecision/text.h"
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#include "trecision/actor.h"
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#include "trecision/defines.h"
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#include "trecision/graphics.h"
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#include "trecision/logic.h"
#include "trecision/trecision.h"
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#include "trecision/nl/message.h"
#include "trecision/nl/proto.h"
#include "trecision/nl/struct.h"
namespace Trecision {
char *TrecisionEngine::getNextSentence() {
while (*_textPtr) {
*_textPtr = ~(*_textPtr);
_textPtr++;
}
_textPtr++;
return _textPtr;
}
void TrecisionEngine::setRoom(uint16 r, bool b) {
_logicMgr->setupAltRoom(r, b);
}
/*-------------------------------------------------
* Compute string length from character 0 to num
*-------------------------------------------------*/
uint16 TrecisionEngine::textLength(Common::String text, uint16 num) {
if (text.empty())
return 0;
uint16 len = (num == 0) ? text.size() : num;
uint16 retVal = 0;
for (uint16 c = 0; c < len; c++)
retVal += _font[(uint8)text[c] * 3 + 2];
return retVal;
}
char TrecisionEngine::getKey() {
Common::KeyCode key = _curKey;
uint16 ascii = _curAscii;
_curKey = Common::KEYCODE_INVALID;
_curAscii = 0;
switch (key) {
case Common::KEYCODE_SPACE:
case Common::KEYCODE_ESCAPE:
case Common::KEYCODE_RETURN:
case Common::KEYCODE_CLEAR:
case Common::KEYCODE_BACKSPACE:
return key;
case Common::KEYCODE_F1:
case Common::KEYCODE_F2:
case Common::KEYCODE_F3:
case Common::KEYCODE_F4:
case Common::KEYCODE_F5:
case Common::KEYCODE_F6:
return 0x3B + key - Common::KEYCODE_F1;
default:
if (ascii) {
return ascii;
}
return 0;
}
}
char TrecisionEngine::waitKey() {
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_graphicsMgr->hideCursor();
while (_curKey == Common::KEYCODE_INVALID)
checkSystem();
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_graphicsMgr->showCursor();
Common::KeyCode t = _curKey;
_curKey = Common::KEYCODE_INVALID;
return t;
}
void TrecisionEngine::waitDelay(uint32 val) {
uint32 sv = readTime();
while (sv + val > readTime())
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checkSystem();
}
void TrecisionEngine::freeKey() {
_curKey = Common::KEYCODE_INVALID;
}
uint32 TrecisionEngine::readTime() {
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return (g_system->getMillis() * 3) / 50;
}
bool TrecisionEngine::checkMask(Common::Point pos) {
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for (int8 a = MAXOBJINROOM - 1; a >= 0; a--) {
uint16 checkedObj = _room[_curRoom]._object[a];
Common::Rect lim = _obj[checkedObj]._lim;
lim.translate(0, TOP);
// Trecision includes the bottom and right coordinates
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lim.right++;
lim.bottom++;
if (checkedObj && isObjectVisible(checkedObj)) {
if (lim.contains(pos)) {
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if ((_obj[checkedObj]._mode & OBJMODE_FULL) || (_obj[checkedObj]._mode & OBJMODE_LIM)) {
_curObj = checkedObj;
return true;
}
if (_obj[checkedObj]._mode & OBJMODE_MASK) {
uint8 *mask = _maskPointers[a];
int16 d = _obj[checkedObj]._rect.left;
uint16 max = _obj[checkedObj]._rect.bottom;
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for (uint16 b = _obj[checkedObj]._rect.top; b < max; b++) {
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bool insideObj = false;
int16 e = 0;
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while (e < _obj[checkedObj]._rect.width()) {
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if (!insideObj) { // not inside an object
if (b + TOP == pos.y) {
if ((pos.x >= d + e) && (pos.x < d + e + *mask)) {
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_curObj = 0;
}
}
e += *mask;
mask++;
insideObj = true;
} else { // inside an object
if (b + TOP == pos.y) {
if ((pos.x >= d + e) && (pos.x < d + e + *mask)) {
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_curObj = checkedObj;
return true;
}
}
e += *mask;
mask++;
insideObj = false;
}
}
}
}
}
}
}
_curObj = 0;
return false;
}
Graphics::Surface *TrecisionEngine::convertScummVMThumbnail(Graphics::Surface *thumbnail) {
Graphics::Surface *thumbnailConverted = thumbnail->convertTo(g_system->getScreenFormat());
Graphics::Surface *result = thumbnailConverted->scale(ICONDX, ICONDY);
thumbnailConverted->free();
delete thumbnailConverted;
thumbnail->free();
delete thumbnail;
return result;
}
void TrecisionEngine::openSys() {
// head
int32 idx = 0;
FTexture[idx]._dx = 300 / 2;
FTexture[idx]._dy = 208 / 2;
FTexture[idx]._angle = 0;
FTexture[idx]._texture = _textureArea;
FTexture[idx]._flag = TEXTUREACTIVE + TEXTURECYLIND;
// body
idx = 1;
FTexture[idx]._dx = 300;
FTexture[idx]._dy = 300;
FTexture[idx]._angle = 0;
FTexture[idx]._texture = FTexture[0]._texture + (300 * 208) / 4;
FTexture[idx]._flag = TEXTUREACTIVE + TEXTURECYLIND;
// arms
idx = 2;
FTexture[idx]._dx = 300;
FTexture[idx]._dy = 150;
FTexture[idx]._angle = 0;
FTexture[idx]._texture = FTexture[1]._texture + 300 * 300;
FTexture[idx]._flag = TEXTUREACTIVE + TEXTURECYLIND;
delete _actor;
_actor = new Actor(this);
_actor->readModel("jm.om");
_actor->_light = (SLight *)&VLight;
_actor->_camera = (SCamera *)&FCamera;
_actor->_texture = (STexture *)&FTexture[0];
TextArea = new char[MAXTEXTAREA];
_graphicsMgr->clearScreen();
_graphicsMgr->hideCursor();
}
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float TrecisionEngine::sinCosAngle(float sinus, float cosinus) {
if (sinus == 0 && cosinus == 0)
return 0;
float t = (float)sqrt((double)(sinus * sinus) + (double)(cosinus * cosinus));
cosinus /= t;
sinus /= t;
// 1e3 & 2e4 quad
if (sinus >= 0)
// 1 & 2 quad
return (float)acos(cosinus);
// 3 quad
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return PI2 - (float)acos(cosinus);
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}
void TrecisionEngine::ProcessTime() {
static uint8 OldRegInvSI = 0xFF;
static uint8 OldRegInvSL = 0xFF;
static uint8 OldLightIcon = 0xFF;
_curTime = readTime();
_animMgr->refreshAllAnimations();
if (_curTime >= _nextRefresh) {
_textMgr->drawTexts();
if (_inventoryStatus == INV_PAINT || _inventoryStatus == INV_DEPAINT)
rollInventory(_inventoryStatus);
if (_inventoryStatus != INV_OFF && (OldRegInvSI != _inventoryRefreshStartIcon || OldRegInvSL != _inventoryRefreshStartLine || OldLightIcon != _lightIcon)) {
refreshInventory(_inventoryRefreshStartIcon, _inventoryRefreshStartLine);
OldRegInvSI = _inventoryRefreshStartIcon;
OldRegInvSL = _inventoryRefreshStartLine;
OldLightIcon = _lightIcon;
}
PaintScreen(false);
_textMgr->clearTextStack();
uint32 paintTime = readTime();
if (paintTime - _curTime >= 5)
_nextRefresh = paintTime + 1;
else
_nextRefresh = _curTime + 5;
}
}
void TrecisionEngine::ProcessMouse() {
static bool MaskMouse;
static Common::Point oldMousePos;
static bool lastMouseOn = true;
int16 mx = _mousePos.x;
int16 my = _mousePos.y;
if (lastMouseOn && !_graphicsMgr->isCursorVisible()) {
oldMousePos = Common::Point(0, 0); // Switch off
} else if (!lastMouseOn && _graphicsMgr->isCursorVisible()) {
oldMousePos = Common::Point(0, 0); // Switch on
}
lastMouseOn = _graphicsMgr->isCursorVisible();
checkSystem();
if (!_graphicsMgr->isCursorVisible())
return;
if (_mouseLeftBtn || _mouseRightBtn) {
if (!MaskMouse) {
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_scheduler->doEvent(MC_MOUSE, _mouseRightBtn ? ME_MRIGHT : ME_MLEFT, MP_DEFAULT, mx, my, 0, 0);
MaskMouse = true;
}
} else {
MaskMouse = false;
if (!_flagscriptactive && (mx != oldMousePos.x || my != oldMousePos.y)) {
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_scheduler->doEvent(MC_MOUSE, ME_MMOVE, MP_DEFAULT, mx, my, 0, 0);
oldMousePos = Common::Point(mx, my);
}
}
}
/*------------------------------------------------
Fake distance between two 2D points
--------------------------------------------------*/
float TrecisionEngine::dist2D(float x1, float y1, float x2, float y2) {
double d1 = fabs((double)(x1 - x2));
double d2 = fabs((double)(y1 - y2));
return (float)sqrt(d1 * d1 + d2 * d2);
}
/*------------------------------------------------
Distance between two 3D points
--------------------------------------------------*/
float TrecisionEngine::dist3D(float x1, float y1, float z1, float x2, float y2, float z2) {
double d1 = fabs((double)(x1 - x2));
double d2 = fabs((double)(y1 - y2));
double d3 = fabs((double)(z1 - z2));
return (float)sqrt(d1 * d1 + d2 * d2 + d3 * d3);
}
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bool TrecisionEngine::isBetween(int a, int x, int b) {
return x >= a && x <= b;
}
bool TrecisionEngine::isGameArea(Common::Point pos) {
return isBetween(TOP, pos.y, TOP + AREA - 1);
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}
bool TrecisionEngine::isInventoryArea(Common::Point pos) {
return pos.y >= TOP + AREA;
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}
bool TrecisionEngine::isIconArea(Common::Point pos) {
return pos.y >= TOP + AREA && pos.y < MAXY && pos.x >= ICONMARGSX && pos.x <= MAXX - ICONMARGDX;
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}
} // End of namespace Trecision