scummvm/engines/bladerunner/script/scene/ma07.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/script/scene_script.h"
namespace BladeRunner {
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void SceneScriptMA07::InitializeScene() {
if (Game_Flag_Query(kFlagUG19toMA07)) {
Setup_Scene_Information( 6.75f, -172.43f, 356.0f, 997);
Game_Flag_Reset(kFlagUG19toMA07);
Game_Flag_Set(kFlagUG19Available);
} else if (Game_Flag_Query(kFlagPS14toMA07)) {
Setup_Scene_Information(-312.0f, -162.8f, 180.0f, 0);
} else {
Setup_Scene_Information( 104.0f, -162.16f, 56.0f, 519);
}
Ambient_Sounds_Add_Looping_Sound(kSfxRAIN10, 100, 1, 1);
Ambient_Sounds_Add_Sound(kSfxCOLONY, 100, 300, 16, 25, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxSPIN2B, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxSPIN3A, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxTHNDER2, 60, 180, 50, 100, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxTHNDER3, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxTHNDER4, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
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if (Global_Variable_Query(kVariableChapter) > 1) {
Scene_Exit_Add_2D_Exit(1, 0, 200, 50, 479, 3);
}
if (Game_Flag_Query(kFlagUG19Available)) {
Scene_Exit_Add_2D_Exit(2, 176, 386, 230, 426, 2);
}
Scene_Exit_Add_2D_Exit(0, 270, 216, 382, 306, 0);
}
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void SceneScriptMA07::SceneLoaded() {
Obstacle_Object("BARRICADE", true);
if (_vm->_cutContent) {
if (Actor_Query_Goal_Number(kActorRachael) == kGoalRachaelShouldBeOutsideMcCoysAct3) {
Actor_Set_Goal_Number(kActorRachael, kGoalRachaelIsOutsideMcCoysBuildingAct3);
}
}
}
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bool SceneScriptMA07::MouseClick(int x, int y) {
return false;
}
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bool SceneScriptMA07::ClickedOn3DObject(const char *objectName, bool a2) {
return false;
}
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bool SceneScriptMA07::ClickedOnActor(int actorId) {
return false;
}
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bool SceneScriptMA07::ClickedOnItem(int itemId, bool a2) {
return false;
}
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bool SceneScriptMA07::ClickedOnExit(int exitId) {
if (exitId == 0) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 104.0f, -162.0f, 56.0f, 12, true, false, false)) {
if (Global_Variable_Query(kVariableChapter) == 4
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&& Game_Flag_Query(kFlagUG18GuzzaScene)
) {
Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyStartChapter5);
} else {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(kFlagMA07toMA06);
Set_Enter(kSetMA06, kSceneMA06);
}
}
return true;
}
if (exitId == 1) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -400.0f, -162.8f, 185.08f, 0, true, false, false)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(kFlagMA07toPS14);
Game_Flag_Reset(kFlagMcCoyInMcCoyApartment);
Game_Flag_Set(kFlagMcCoyInPoliceStation);
Set_Enter(kSetPS14, kScenePS14);
}
return true;
}
if (exitId == 2) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 8.0f, -172.43f, 356.0f, 0, true, false, false)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(kFlagMA07toUG19);
Set_Enter(kSetUG19, kSceneUG19);
}
return true;
}
return false;
}
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bool SceneScriptMA07::ClickedOn2DRegion(int region) {
return false;
}
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void SceneScriptMA07::SceneFrameAdvanced(int frame) {
}
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void SceneScriptMA07::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
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if (actorId == kActorGaff
&& newGoal == kGoalGaffMA07Left
) {
Scene_Exits_Enable();
}
}
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void SceneScriptMA07::PlayerWalkedIn() {
if (Game_Flag_Query(kFlagPS14toMA07)) {
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -268.0f, -162.8f, 188.0f, 0, false, false, false);
Game_Flag_Reset(kFlagPS14toMA07);
}
if (Actor_Query_Goal_Number(kActorRachael) == kGoalRachaelIsOutsideMcCoysBuildingAct3) {
Actor_Set_Goal_Number(kActorRachael, kGoalRachaelIsOutWalksToPoliceHQAct3);
} else if (_vm->_cutContent && Actor_Query_Goal_Number(kActorRachael) == kGoalRachaelIsOutsideMcCoysBuildingAct4) {
Actor_Set_Goal_Number(kActorRachael, kGoalRachaelIsOutWalksToPoliceHQAct4);
}
if (Game_Flag_Query(kFlagMA06toMA07)) {
Game_Flag_Reset(kFlagMA06toMA07);
}
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if (!Game_Flag_Query(kFlagMA07GaffTalk)
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&& Game_Flag_Query(kFlagUG18GuzzaScene)
&& Global_Variable_Query(kVariableChapter) == 4
) {
Scene_Exits_Disable();
#if BLADERUNNER_ORIGINAL_BUGS
#else
// don't have McCoy with his gun drawn out when talking to Gaff here
Player_Set_Combat_Mode(false);
#endif // BLADERUNNER_ORIGINAL_BUGS
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Actor_Set_Goal_Number(kActorGaff, kGoalGaffMA07Wait);
}
if (Game_Flag_Query(kFlagMcCoyFreedOfAccusations)) {
Actor_Voice_Over(1360, kActorVoiceOver);
Actor_Voice_Over(1370, kActorVoiceOver);
Actor_Voice_Over(1380, kActorVoiceOver);
Actor_Voice_Over(1390, kActorVoiceOver);
Actor_Voice_Over(1400, kActorVoiceOver);
Delay(1000);
Game_Flag_Reset(kFlagMcCoyFreedOfAccusations);
Game_Flag_Set(kFlagMA06ToMA02);
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Set_Enter(kSetMA02_MA04, kSceneMA02);
}
//return false;
}
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void SceneScriptMA07::PlayerWalkedOut() {
if (_vm->_cutContent) {
if (Actor_Query_Goal_Number(kActorRachael) == kGoalRachaelIsOutsideMcCoysBuildingAct3
|| Actor_Query_Goal_Number(kActorRachael) == kGoalRachaelIsOutWalksToPoliceHQAct3
|| Actor_Query_Goal_Number(kActorRachael) == kGoalRachaelIsOutFleeingToPoliceHQAct3
) {
Actor_Set_Goal_Number(kActorRachael, kGoalRachaelAtEndOfAct3IfNotMetWithMcCoy);
} else if (Actor_Query_Goal_Number(kActorRachael) == kGoalRachaelIsOutResumesWalkToPoliceHQAct3) {
Actor_Set_Goal_Number(kActorRachael, kGoalRachaelAtEndOfAct3IfMetWithMcCoy);
} else if (Actor_Query_Goal_Number(kActorRachael) == kGoalRachaelIsOutsideMcCoysBuildingAct4
|| Actor_Query_Goal_Number(kActorRachael) == kGoalRachaelIsOutWalksToPoliceHQAct4
) {
Actor_Set_Goal_Number(kActorRachael, kGoalRachaelAtEndOfAct4);
}
}
}
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void SceneScriptMA07::DialogueQueueFlushed(int a1) {
}
} // End of namespace BladeRunner