2014-07-29 21:02:28 -04:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/scummsys.h"
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#include "common/config-manager.h"
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#include "common/debug-channels.h"
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#include "common/events.h"
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#include "engines/util.h"
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#include "access/access.h"
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namespace Access {
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AccessEngine::AccessEngine(OSystem *syst, const AccessGameDescription *gameDesc) :
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_gameDescription(gameDesc), Engine(syst), _randomSource("Access") {
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_debugger = nullptr;
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2014-07-29 22:49:45 -04:00
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_events = nullptr;
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2014-08-01 21:32:05 -04:00
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_graphics = nullptr;
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2014-08-02 10:07:54 -04:00
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_screen = nullptr;
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2014-07-29 21:02:28 -04:00
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}
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AccessEngine::~AccessEngine() {
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delete _debugger;
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2014-07-29 22:49:45 -04:00
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delete _events;
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2014-08-01 21:32:05 -04:00
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delete _graphics;
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2014-08-02 10:07:54 -04:00
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delete _screen;
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2014-07-29 21:02:28 -04:00
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}
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void AccessEngine::initialize() {
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// Set up debug channels
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DebugMan.addDebugChannel(kDebugPath, "Path", "Pathfinding debug level");
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DebugMan.addDebugChannel(kDebugScripts, "scripts", "Game scripts");
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DebugMan.addDebugChannel(kDebugGraphics, "graphics", "Graphics handling");
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_debugger = new Debugger(this);
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2014-07-29 22:49:45 -04:00
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_events = new EventsManager(this);
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2014-08-01 21:32:05 -04:00
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_graphics = new GraphicsManager(this);
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2014-08-02 10:07:54 -04:00
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_screen = new Screen(this);
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2014-07-29 21:02:28 -04:00
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}
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Common::Error AccessEngine::run() {
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initialize();
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2014-08-01 21:32:05 -04:00
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setVGA();
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2014-08-02 10:07:54 -04:00
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_screen->setInitialPalettte();
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2014-08-01 21:32:05 -04:00
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_events->setCursor(CURSOR_0);
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_events->showCursor();
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2014-08-02 10:07:54 -04:00
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_graphics->setPanel(0);
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doTitle();
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2014-08-01 21:32:05 -04:00
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dummyLoop();
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2014-07-29 21:02:28 -04:00
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return Common::kNoError;
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}
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2014-08-01 21:32:05 -04:00
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void AccessEngine::dummyLoop() {
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// Dummy game loop
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while (!shouldQuit()) {
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_events->pollEvents();
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g_system->delayMillis(50);
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g_system->updateScreen();
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if (_events->_leftButton) {
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CursorType cursorId = _events->getCursor();
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_events->setCursor((cursorId == CURSOR_HELP) ? CURSOR_0 : (CursorType)(cursorId + 1));
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}
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}
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}
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2014-07-29 21:02:28 -04:00
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int AccessEngine::getRandomNumber(int maxNumber) {
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return _randomSource.getRandomNumber(maxNumber);
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}
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2014-08-01 21:32:05 -04:00
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void AccessEngine::setVGA() {
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2014-08-01 16:20:24 -04:00
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initGraphics(320, 200, false);
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}
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2014-07-29 21:02:28 -04:00
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} // End of namespace Access
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