2016-10-03 11:24:13 +02:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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2015-09-19 01:43:38 +02:00
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#include "bladerunner/combat.h"
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2016-09-10 18:16:17 +02:00
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2015-09-19 01:43:38 +02:00
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#include "bladerunner/actor.h"
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2018-03-17 16:40:33 +01:00
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#include "bladerunner/audio_speech.h"
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2018-01-14 12:12:06 +01:00
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#include "bladerunner/bladerunner.h"
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2018-01-31 00:37:19 +01:00
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#include "bladerunner/game_constants.h"
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2018-03-17 16:40:33 +01:00
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#include "bladerunner/game_info.h"
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#include "bladerunner/movement_track.h"
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2018-03-17 16:14:48 +01:00
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#include "bladerunner/savefile.h"
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2018-03-17 16:40:33 +01:00
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#include "bladerunner/scene_objects.h"
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2015-09-19 01:43:38 +02:00
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#include "bladerunner/settings.h"
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namespace BladeRunner {
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2018-01-14 12:12:06 +01:00
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Combat::Combat(BladeRunnerEngine *vm) {
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2015-09-19 01:43:38 +02:00
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_vm = vm;
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2018-03-17 16:40:33 +01:00
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_coverWaypoints.resize(_vm->_gameInfo->getCoverWaypointCount());
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_fleeWaypoints.resize(_vm->_gameInfo->getFleeWaypointCount());
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2018-02-18 22:18:41 +01:00
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reset();
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}
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Combat::~Combat() {
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}
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void Combat::reset() {
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2015-09-19 01:43:38 +02:00
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_active = false;
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_enabled = true;
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2016-09-10 18:16:17 +02:00
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_ammoDamage[0] = 10;
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_ammoDamage[1] = 20;
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_ammoDamage[2] = 30;
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2018-02-18 22:18:41 +01:00
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for (int i = 0; i < kSoundCount; i++) {
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2015-09-19 01:43:38 +02:00
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_hitSoundId[i] = -1;
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_missSoundId[i] = -1;
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}
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}
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void Combat::activate() {
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if(_enabled) {
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2018-03-17 16:40:33 +01:00
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_vm->_playerActor->combatModeOn(-1, true, -1, -1, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, _vm->_combat->_ammoDamage[_vm->_settings->getAmmoType()], 0, false);
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2015-09-19 01:43:38 +02:00
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_active = true;
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}
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}
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void Combat::deactivate() {
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if (_enabled) {
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_vm->_playerActor->combatModeOff();
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_active = false;
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}
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}
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2018-02-18 22:18:41 +01:00
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void Combat::change() {
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2019-02-01 00:01:22 +01:00
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if (!_vm->_playerActor->mustReachWalkDestination() && _enabled) {
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2018-02-18 22:18:41 +01:00
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if (_active) {
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deactivate();
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} else {
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activate();
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}
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}
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}
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bool Combat::isActive() const{
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2015-09-19 01:43:38 +02:00
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return _active;
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}
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void Combat::enable() {
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_enabled = true;
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}
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void Combat::disable() {
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_enabled = false;
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}
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2018-01-14 12:12:06 +01:00
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void Combat::setHitSound(int ammoType, int column, int soundId) {
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_hitSoundId[ammoType * 3 + column] = soundId;
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}
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void Combat::setMissSound(int ammoType, int column, int soundId) {
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_missSoundId[ammoType * 3 + column] = soundId;
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}
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2018-03-17 16:40:33 +01:00
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int Combat::getHitSound() const {
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2018-01-14 12:12:06 +01:00
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return _hitSoundId[3 * _vm->_settings->getAmmoType() + _vm->_rnd.getRandomNumber(2)];
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2015-09-19 01:43:38 +02:00
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}
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2018-03-17 16:40:33 +01:00
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int Combat::getMissSound() const {
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2018-01-14 12:12:06 +01:00
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return _hitSoundId[3 * _vm->_settings->getAmmoType() + _vm->_rnd.getRandomNumber(2)];
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2015-09-19 01:43:38 +02:00
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}
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2016-09-10 18:16:17 +02:00
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2018-02-18 22:18:41 +01:00
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void Combat::shoot(int actorId, Vector3 &to, int screenX) {
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2018-03-17 16:40:33 +01:00
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Actor *actor = _vm->_actors[actorId];
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if (actor->isRetired()) {
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return;
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}
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int sentenceId = -1;
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/*
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Distance from center as a percentage:
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screenX - abs(right + left) / 2
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distanceFromCenter = 100 * -------------------------------
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abs(right - left) / 2
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*/
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2018-03-24 17:20:27 +01:00
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const Common::Rect &rect = actor->getScreenRectangle();
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int distanceFromCenter = CLIP(100 * (screenX - abs((rect.right + rect.left) / 2)) / abs((rect.right - rect.left) / 2), 0, 100);
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2018-03-17 16:40:33 +01:00
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int damage = (100 - distanceFromCenter) * _ammoDamage[_vm->_settings->getAmmoType()] / 100;
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2018-02-18 22:18:41 +01:00
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2018-03-17 16:40:33 +01:00
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int hp = MAX(actor->getCurrentHP() - damage, 0);
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actor->setCurrentHP(hp);
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bool setDamageAnimation = true;
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if (actor->isWalking() == 1 && !actor->getFlagDamageAnimIfMoving()) {
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setDamageAnimation = false;
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}
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if (actor->_movementTrack->hasNext() && !actor->_movementTrack->isPaused()) {
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setDamageAnimation = false;
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}
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if (setDamageAnimation) {
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if (actor->isWalking()) {
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actor->stopWalking(false);
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}
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if (actor->getAnimationMode() != kAnimationModeHit && actor->getAnimationMode() != kAnimationModeCombatHit) {
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actor->changeAnimationMode(kAnimationModeHit, false);
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sentenceId = _vm->_rnd.getRandomNumberRng(0, 1) ? 9000 : 9005;
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}
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}
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if (hp <= 0) {
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actor->setTarget(false);
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if (actor->inCombat()) {
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actor->combatModeOff();
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}
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actor->stopWalking(false);
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2019-01-08 20:49:59 +01:00
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actor->changeAnimationMode(kAnimationModeDie, false);
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2018-03-17 16:40:33 +01:00
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actor->retire(true, 72, 36, kActorMcCoy);
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actor->setAtXYZ(actor->getXYZ(), actor->getFacing(), true, false, true);
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_vm->_sceneObjects->setRetired(actorId + kSceneObjectOffsetActors, true);
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2019-01-08 20:49:59 +01:00
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2018-03-17 16:40:33 +01:00
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sentenceId = 9020;
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}
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if (sentenceId >= 0 && actor->inCombat()) {
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_vm->_audioSpeech->playSpeechLine(actorId, sentenceId, 75, 0, 99);
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}
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}
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int Combat::findFleeWaypoint(int setId, int enemyId, const Vector3& position) const {
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float min = -1.0f;
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int result = -1;
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for (int i = 0; i < (int)_fleeWaypoints.size(); ++i) {
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if (setId == _fleeWaypoints[i].setId) {
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float dist = distance(position, _fleeWaypoints[i].position);
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if (result == -1 || dist < min) {
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result = i;
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min = dist;
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}
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}
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}
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return result;
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}
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int Combat::findCoverWaypoint(int waypointType, int actorId, int enemyId) const {
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Actor *actor = _vm->_actors[actorId];
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Actor *enemy = _vm->_actors[enemyId];
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int result = -1;
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float min = -1.0f;
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for (int i = 0; i < (int)_coverWaypoints.size(); ++i) {
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if (waypointType == _coverWaypoints[i].type && actor->getSetId() == _coverWaypoints[i].setId) {
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if (_vm->_sceneObjects->isObstacleBetween(_coverWaypoints[i].position, enemy->getXYZ(), enemyId)) {
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float dist = distance(_coverWaypoints[i].position, actor->getXYZ());
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if (result == -1 || dist < min) {
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result = i;
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min = dist;
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}
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}
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}
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}
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return result;
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2018-02-18 22:18:41 +01:00
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}
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2018-03-24 17:20:27 +01:00
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void Combat::save(SaveFileWriteStream &f) {
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f.writeBool(_active);
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f.writeBool(_enabled);
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for (int i = 0; i != kSoundCount; ++i) {
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f.writeInt(_hitSoundId[i]);
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2018-03-17 16:14:48 +01:00
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}
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2018-03-24 17:20:27 +01:00
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for (int i = 0; i != kSoundCount; ++i) {
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f.writeInt(_missSoundId[i]);
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}
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}
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void Combat::load(SaveFileReadStream &f) {
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_active = f.readBool();
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_enabled = f.readBool();
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for (int i = 0; i != kSoundCount; ++i) {
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_hitSoundId[i] = f.readInt();
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}
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for (int i = 0; i != kSoundCount; ++i) {
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_missSoundId[i] = f.readInt();
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2018-03-17 16:14:48 +01:00
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}
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}
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2016-09-10 18:16:17 +02:00
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} // End of namespace BladeRunner
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