scummvm/keyframe.h

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// Residual - Virtual machine to run LucasArts' 3D adventure games
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// Copyright (C) 2003-2005 The ScummVM-Residual Team (www.scummvm.org)
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//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#ifndef KEYFRAME_H
#define KEYFRAME_H
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#include "vector3d.h"
#include "resource.h"
#include "model.h"
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class TextSplitter;
class KeyframeAnim : public Resource {
public:
KeyframeAnim(const char *filename, const char *data, int len);
~KeyframeAnim();
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void loadBinary(const char *data, int len);
void loadText(TextSplitter &ts);
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void animate(Model::HierNode *nodes, float time, int priority1 = 1, int priority2 = 5) const;
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float length() const { return _numFrames / _fps; }
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private:
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int _flags, _type, _numFrames, _numJoints;
float _fps;
int _numMarkers;
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struct Marker {
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float frame;
int val;
};
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Marker *_markers;
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struct KeyframeEntry {
void loadBinary(const char *&data);
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float _frame;
int _flags;
Vector3d _pos, _dpos;
float _pitch, _yaw, _roll, _dpitch, _dyaw, _droll;
};
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struct KeyframeNode {
void loadBinary(const char *&data);
void loadText(TextSplitter &ts);
~KeyframeNode();
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void animate(Model::HierNode &node, float frame, int priority) const;
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char _meshName[32];
int _numEntries;
KeyframeEntry *_entries;
};
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KeyframeNode **_nodes;
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};
#endif