scummvm/engines/avalanche/avalot.cpp

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/* ScummVM - Graphic Adventure Engine
*
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* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
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* Copyright (c) 1994-1995 Mike: Mark and Thomas Thurman.
*/
/* AVALOT The kernel of the program. */
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#include "avalanche/avalanche.h"
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#include "avalanche/graphics.h"
#include "avalanche/avalot.h"
#include "avalanche/gyro2.h"
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#include "avalanche/trip6.h"
#include "avalanche/gyro2.h"
#include "avalanche/lucerna2.h"
#include "avalanche/scrolls2.h"
#include "avalanche/basher2.h"
#include "avalanche/dropdown2.h"
#include "avalanche/pingo2.h"
#include "avalanche/logger2.h"
#include "avalanche/timeout2.h"
#include "avalanche/celer2.h"
#include "avalanche/enid2.h"
#include "avalanche/visa2.h"
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#include "avalanche/closing2.h"
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/*#include "Incline.h"*/
#include "common/str.h"
#include "common/textconsole.h"
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namespace Avalanche {
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Avalot::Avalot(AvalancheEngine *vm) {
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_vm = vm;
}
void Avalot::setup() {
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int16 gd, gm;
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checkbreak = false;
_vm->_gyro->visible = _vm->_gyro->m_no;
_vm->_gyro->to_do = 0;
_vm->_gyro->lmo = false;
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_vm->_scrolls.resetscroll();
_vm->_gyro->setup_vmc();
_vm->_gyro->on_virtual();
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gd = 3;
gm = 0;
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//initgraph(gd: gm: "");
_vm->_gyro->holdthedawn = true;
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_vm->_lucerna.dusk();
_vm->_gyro->cmp = 177;
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_vm->_lucerna.mouse_init(); /*on;*/
_vm->_gyro->dropsok = true;
_vm->_gyro->ctrl = ckey;
_vm->_gyro->oldjw = 177;
_vm->_gyro->mousetext = "";
_vm->_gyro->c = 999;
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//settextjustify(0: 0);
_vm->_gyro->ddmnow = false;
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_vm->_lucerna.load_digits();
_vm->_gyro->cheat = false;
_vm->_gyro->cp = 0;
_vm->_gyro->curpos = 1;
_vm->_gyro->quote = true;
_vm->_gyro->ledstatus = 177;
_vm->_gyro->defaultled = 2;
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/* TSkellern:=0; { Replace with a more local variable sometime }*/
_vm->_gyro->dna.rw = _vm->_gyro->stopped;
_vm->_gyro->enid_filename = ""; /* undefined. */
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_vm->_lucerna.toolbar();
_vm->_scrolls.state(2);
_vm->_graphics->refreshScreen(); //_vm->_pingo->copy03(); Replace it with refreshScreen() since they 'almost' have the same functionality.
for (byte i = 0; i < 3; i++)
_vm->_gyro->lastscore[i] = -1; /* impossible digits */
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/* for gd:=0 to 1 do
begin
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setactivepage(gd); outtextxy(7:177:chr(48+gd));
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end;*/
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_vm->_trip.loadtrip();
_vm->_gyro->reloaded = false; // TODO: Remove it later: when SAVE/LOAD system is implemented. Until then: we always start a new game.
if ((_vm->_gyro->filetoload.empty()) && (! _vm->_gyro->reloaded))
_vm->_gyro->newgame(); /* no game was requested- load the default */
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else {
if (! _vm->_gyro->reloaded)
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_vm->_enid.avvy_background();
_vm->_dropdown.standard_bar();
_vm->_lucerna.sprite_run();
if (_vm->_gyro->reloaded)
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_vm->_enid.edna_reload();
else {
/* Filename given on the command line (or loadfirst) */
_vm->_enid.edna_load(_vm->_gyro->filetoload);
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if (_vm->_enid.there_was_a_problem()) {
_vm->_scrolls.display("So let's start from the beginning instead...");
_vm->_gyro->holdthedawn = true;
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_vm->_lucerna.dusk();
_vm->_gyro->newgame();
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}
}
}
if (! _vm->_gyro->reloaded) {
_vm->_gyro->soundfx = ! _vm->_gyro->soundfx;
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_vm->_lucerna.fxtoggle();
_vm->_lucerna.thinkabout(_vm->_gyro->money, _vm->_gyro->a_thing);
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}
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_vm->_trip.get_back_loretta();
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//gm = getpixel(0: 0);
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//setcolor(7);
_vm->_gyro->holdthedawn = false;
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_vm->_lucerna.dawn();
_vm->_gyro->cursoron = false;
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_vm->_basher.cursor_on();
_vm->_trip.newspeed();
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if (! _vm->_gyro->reloaded)
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_vm->_visa.dixi('q', 83); /* Info on the game: etc. */
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}
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void Avalot::handleKeyDown(const Common::Event &event) {
//if (keyboardclick)
// click();
//
// To be implemented later with the sounds, I assume.
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switch (event.kbd.keycode) {
case Common::KEYCODE_UP:
case Common::KEYCODE_DOWN:
case Common::KEYCODE_RIGHT:
case Common::KEYCODE_LEFT:
case Common::KEYCODE_PAGEUP:
case Common::KEYCODE_PAGEDOWN:
case Common::KEYCODE_HOME:
case Common::KEYCODE_END:
case Common::KEYCODE_KP5:
_vm->_trip.handleMoveKey(event); // Fallthroughs are intended.
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break;
}
}
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void Avalot::run(Common::String arg) {
setup();
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do {
_vm->_lucerna.clock_lucerna();
_vm->_basher.keyboard_link();
_vm->_dropdown.menu_link();
_vm->_trip.readstick();
_vm->_gyro->force_numlock();
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_vm->_trip.get_back_loretta();
_vm->_trip.trippancy_link();
_vm->_celer.pics_link();
_vm->_lucerna.checkclick();
if (_vm->_gyro->visible == _vm->_gyro->m_virtual)
_vm->_gyro->plot_vmc(_vm->_gyro->mx, _vm->_gyro->my, _vm->_gyro->cp);
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_vm->_lucerna.flip_page(); /* <<<! */
_vm->_gyro->slowdown();
if (_vm->_gyro->visible == _vm->_gyro->m_virtual)
_vm->_gyro->wipe_vmc(_vm->_gyro->cp);
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//_vm->_timeout->one_tick();
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// Not in the original:
_vm->updateEvents(); // The event handler.
_vm->_graphics->refreshScreen(); // TODO: Maybe it'll have a better place later. Move it there when it's needed.
} while (! _vm->_gyro->lmo);
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//restorecrtmode();
//if (logging)
// close(logfile);
_vm->_closing.end_of_program();
}
} // End of namespace Avalanche