scummvm/engines/mads/scene_data.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "mads/scene_data.h"
#include "mads/mads.h"
#include "mads/resources.h"
#include "mads/nebular/nebular_scenes.h"
namespace MADS {
SpriteSlot::SpriteSlot() {
_spriteType = ST_NONE;
_seqIndex = 0;
_spritesIndex = 0;
_frameNumber = 0;
_depth = 0;
_scale = 0;
}
SpriteSlot::SpriteSlot(SpriteType type, int seqIndex) {
_spriteType = type;
_seqIndex = seqIndex;
_spritesIndex = 0;
_frameNumber = 0;
_depth = 0;
_scale = 0;
}
/*------------------------------------------------------------------------*/
void SpriteSlots::clear(bool flag) {
_vm->_game->_scene._textDisplay.clear();
if (flag)
_vm->_game->_scene._sprites.clear();
Common::Array<SpriteSlot>::clear();
push_back(SpriteSlot(ST_FULL_SCREEN_REFRESH, -1));
}
/**
* Releases any sprites used by the player
*/
void SpriteSlots::releasePlayerSprites() {
Player &player = _vm->_game->player();
if (player._spritesLoaded && player._numSprites > 0) {
int spriteEnd = player._spritesStart + player._numSprites - 1;
do {
deleteEntry(spriteEnd);
} while (--spriteEnd >= player._spritesStart);
}
}
void SpriteSlots::deleteEntry(int index) {
remove_at(index);
}
/*------------------------------------------------------------------------*/
TextDisplay::TextDisplay() {
_active = false;
_spacing = 0;
_expire = 0;
_col1 = _col2 = 0;
}
/*------------------------------------------------------------------------*/
DynamicHotspot::DynamicHotspot() {
_seqIndex = 0;
_facing = 0;
_descId = 0;
_field14 = 0;
_articleNumber = 0;
_cursor = 0;
}
/*------------------------------------------------------------------------*/
SequenceEntry::SequenceEntry() {
_spritesIndex = 0;
_flipped =0;
_frameIndex = 0;
_frameStart = 0;
_numSprites = 0;
_animType = 0;
_frameInc = 0;
_depth = 0;
_scale = 0;
_dynamicHotspotIndex = -1;
_triggerCountdown = 0;
_doneFlag = 0;
_entries._count = 0;
_abortMode = 0;
_actionNouns[0] = _actionNouns[1] = _actionNouns[2] = 0;
_numTicks = 0;
_extraTicks = 0;
_timeout = 0;
}
KernelMessage::KernelMessage() {
_flags = 0;
_seqInex = 0;
_asciiChar = '\0';
_asciiChar2 = '\0';
_colors = 0;
Common::Point _posiition;
_msgOffset = 0;
_numTicks = 0;
_frameTimer2 = 0;
_frameTimer = 0;
_timeout = 0;
_field1C = 0;
_abortMode = 0;
_nounList[0] = _nounList[1] = _nounList[2] = 0;
}
/*------------------------------------------------------------------------*/
Hotspot::Hotspot() {
_facing = 0;
_articleNumber = 0;
_cursor = 0;
_vocabId = 0;
_verbId = 0;
}
Hotspot::Hotspot(Common::SeekableReadStream &f) {
_bounds.left = f.readSint16LE();
_bounds.top = f.readSint16LE();
_bounds.right = f.readSint16LE();
_bounds.bottom = f.readSint16LE();
_feetPos.x = f.readSint16LE();
_feetPos.y = f.readSint16LE();
_facing = f.readByte();
_articleNumber = f.readByte();
f.skip(1);
_cursor = f.readByte();
_vocabId = f.readUint16LE();
_verbId = f.readUint16LE();
}
/*------------------------------------------------------------------------*/
void ARTHeader::load(Common::SeekableReadStream &f) {
_width = f.readUint16LE();
_height = f.readUint16LE();
_palCount = f.readUint16LE();
for (int i = 0; i < 256; ++i) {
RGB6 rgb;
rgb.r = f.readByte();
rgb.g = f.readByte();
rgb.b = f.readByte();
f.read(&rgb.unused[0], 3);
_palette.push_back(rgb);
}
int palCount = f.readUint16LE();
for (int i = 0; i < palCount; ++i) {
RGB4 rgb;
rgb.r = f.readByte();
rgb.g = f.readByte();
rgb.b = f.readByte();
rgb.u = f.readByte();
_palData.push_back(rgb);
}
}
/*------------------------------------------------------------------------*/
SceneInfo *SceneInfo::load(MADSEngine *vm, int sceneId, int v1, const Common::String &resName,
int v3, MSurface &depthSurface, MSurface &bgSurface) {
return new SceneInfo(vm, sceneId, v1, resName, v3, depthSurface, bgSurface);
}
SceneInfo::SceneInfo(MADSEngine *vm, int sceneId, int v1, const Common::String &resName,
int flags, MSurface &depthSurface, MSurface &bgSurface) {
bool flag = true;
bool sceneFlag = sceneId >= 0;
bool ssFlag = false, wsFlag = false;
int handle = 0;
SpriteAsset *spriteSets[10];
int xpList[10];
Common::fill(&spriteSets[0], &spriteSets[10], (SpriteAsset *)nullptr);
Common::fill(&xpList[0], &xpList[10], -1);
// Figure out the resource to use
Common::String resourceName;
if (sceneFlag) {
resourceName = Resources::formatName(RESPREFIX_RM, sceneId, ".DAT");
} else {
resourceName = "*" + Resources::formatResource(resName, resName);
}
// Open the scene info resource for access
File infoFile(resName);
// Read in basic data
_sceneId = infoFile.readUint16LE();
_artFileNum = infoFile.readUint16LE();
_depthStyle = infoFile.readUint16LE();
_width = infoFile.readUint16LE();
_height = infoFile.readUint16LE();
infoFile.skip(24);
_nodeCount = infoFile.readUint16LE();
_yBandsEnd = infoFile.readUint16LE();
_yBandsStart = infoFile.readUint16LE();
_maxScale = infoFile.readUint16LE();
_minScale = infoFile.readUint16LE();
for (int i = 0; i < 15; ++i)
_depthList[i] = infoFile.readUint16LE();
_field4A = infoFile.readUint16LE();
// Load the set of objects that are associated with the scene
for (int i = 0; i < 20; ++i) {
InventoryObject obj;
obj.load(infoFile);
_objects.push_back(obj);
}
int setCount = infoFile.readUint16LE();
int field40E = infoFile.readUint16LE();
for (int i = 0; i < 20; ++i) {
char name[64];
infoFile.read(name, 64);
_setNames.push_back(Common::String(name));
}
infoFile.close();
int width = _width;
int height = _height;
if (!bgSurface.getPixels()) {
bgSurface.setSize(width, height);
ssFlag = true;
}
if (_depthStyle == 2)
width >>= 2;
if (!depthSurface.getPixels()) {
depthSurface.setSize(width, height);
wsFlag = true;
}
// Load the depth surface with the scene codes
loadCodes(depthSurface);
// Get the ART resource
if (sceneFlag) {
resourceName = Resources::formatName(RESPREFIX_RM, sceneId, ".ART");
} else {
resourceName = "*" + Resources::formatResource(resName, resName);
}
// Load in the ART header and palette
File artFile(resourceName);
ARTHeader artHeader;
artHeader.load(artFile);
artFile.close();
// Copy out the palette data
for (int i = 0; i < artHeader._palData.size(); ++i)
_palette.push_back(artHeader._palData[i]);
/*
if (!(flags & 1)) {
if (_vm->_game->_scene->_scenePalette) {
//_vm->_game->_scene->_scenePalette->clean(&artHeader._palCount);
//_vm->_game->_scene->_scenePalette->process(&artHeader._palCount)
}
}
*/
warning("TODO");
}
void SceneInfo::loadCodes(MSurface &depthSurface) {
File f(Resources::formatName(RESPREFIX_RM, _sceneId, ".DAT"));
uint16 width = _width;
uint16 height = _height;
byte *walkMap = new byte[f.size()];
depthSurface.setSize(width, height);
f.read(walkMap, f.size());
byte *ptr = (byte *)depthSurface.getPixels();
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++) {
int ofs = x + (y * width);
if ((walkMap[ofs / 8] << (ofs % 8)) & 0x80)
*ptr++ = 1; // walkable
else
*ptr++ = 0;
}
}
delete[] walkMap;
}
/*------------------------------------------------------------------------*/
void ScenePalette::clean(int *palCount) {
warning("TODO: ScenePalette::clean");
}
void ScenePalette::process(int *palCount) {
warning("TODO: ScenePalette::process");
}
} // End of namespace MADS