scummvm/engines/sherlock/scalpel/scalpel_screen.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SHERLOCK_SCALPEL_SCREEN_H
#define SHERLOCK_SCALPEL_SCREEN_H
#include "sherlock/screen.h"
namespace Sherlock {
class SherlockEngine;
namespace Scalpel {
class ScalpelScreen : public Screen {
public:
ScalpelScreen(SherlockEngine *vm);
virtual ~ScalpelScreen() {}
/**
* Draws a button for use in the inventory, talk, and examine dialogs.
* ButtonText is supposed to have its hotkey as a prefix. The hotkey will get highlighted.
*/
void makeButton(const Common::Rect &bounds, int textX, const Common::String &buttonText, bool textContainsHotkey = true);
/**
* Prints an interface command with the first letter highlighted to indicate
* what keyboard shortcut is associated with it
* ButtonText is supposed to have its hotkey as a prefix. The hotkey will get highlighted.
*/
void buttonPrint(const Common::Point &pt, uint color, bool slamIt, const Common::String &buttonText, bool textContainsHotkey = true);
/**
* Draw a panel in the back buffer with a raised area effect around the edges
*/
void makePanel(const Common::Rect &r);
/**
* Draw a field in the back buffer with a raised area effect around the edges,
* suitable for text input.
*/
void makeField(const Common::Rect &r);
};
} // End of namespace Scalpel
} // End of namespace Sherlock
#endif