scummvm/engines/avalanche/graphics.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
*/
#ifndef AVALANCHE_GRAPHICS_H
#define AVALANCHE_GRAPHICS_H
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#include "common/file.h"
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#include "common/rect.h"
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#include "graphics/surface.h"
#include "avalanche/enums.h"
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namespace Avalanche {
class AvalancheEngine;
struct SpriteType;
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typedef byte FontType[256][16];
typedef byte ManiType[2049];
// manitype = array[5..2053] of byte;
// Be aware!!!
typedef byte SilType[51][11]; // 35, 4
class SpriteInfo {
public:
byte _xWidth;
byte _xLength, _yLength;
ManiType *_mani[24];
SilType *_sil[24];
uint16 _size; // The size of one picture.
};
class GraphicManager {
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public:
Graphics::Surface _surface;
Color _talkBackgroundColor, _talkFontColor;
GraphicManager(AvalancheEngine *vm);
~GraphicManager();
void init();
void loadDigits(Common::File &file); // Load the scoring digits & rwlites
void loadMouse(byte which);
void fleshColors();
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Common::Point drawScreenArc(int16 x, int16 y, int16 stAngle, int16 endAngle, uint16 radius, Color color);
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void drawPieSlice(int16 x, int16 y, int16 stAngle, int16 endAngle, uint16 radius, Color color);
void drawTriangle(Common::Point *p, Color color);
void drawNormalText(const Common::String text, FontType font, byte fontHeight, int16 x, int16 y, Color color);
void drawScrollText(const Common::String text, FontType font, byte fontHeight, int16 x, int16 y, Color color);
void drawDigit(int index, int x, int y);
void drawDirection(int index, int x, int y);
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void drawScrollShadow(int16 x1, int16 y1, int16 x2, int16 y2);
void drawShadowBox(int16 x1, int16 y1, int16 x2, int16 y2, Common::String text);
void drawScroll(int mx, int lx, int my, int ly);
void drawMenuBar(Color color);
void drawSpeedBar(int speed);
void drawBackgroundSprite(int16 x, int16 y, SpriteType &sprite);
void drawMenuBlock(int x1, int y1, int x2, int y2, Color color);
void drawMenuItem(int x1, int y1, int x2, int y2);
void wipeChar(int x, int y, Color color);
void drawChar(byte ander, int x, int y, Color color);
void drawDebugLines();
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void clearAlso();
void clearTextBar();
void setAlsoLine(int x1, int y1, int x2, int y2, Color color);
byte getAlsoColor(int x1, int y1, int x2, int y2);
byte getScreenColor(Common::Point pos);
// The caller has to .free() the returned Surfaces!!!
// Further information about these two: http://www.shikadi.net/moddingwiki/Raw_EGA_data
Graphics::Surface loadPictureRow(Common::File &file, uint16 width, uint16 height); // Reads Row-planar EGA data.
void drawSprite(const SpriteInfo &sprite, byte picnum, int16 x, int16 y);
void drawPicture(Graphics::Surface &target, const Graphics::Surface &picture, uint16 destX, uint16 destY); // Can't call .free() here. See showScore() for example.
void drawThinkPic(Common::String filename, int id);
void drawToolbar();
void drawCursor(byte pos);
void drawReadyLight(Color color);
void drawSign(Common::String name, int16 xl, int16 yl, int16 y); // This is for drawing a big "about" or "gameover" picture loaded from a file into an empty scroll.
void drawIcon(int16 x, int16 y, byte which); // Draws an icon to the current scroll.
void prepareBubble(int xc, int xw, int my, Common::Point points[3]);
void refreshScreen();
void loadBackground(Common::File &file);
void refreshBackground();
void setBackgroundColor(Color x);
void setDialogColor(Color bg, Color text);
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void zoomOut(int16 x, int16 y); // Only used when entering the map.
void showScroll();
void saveScreen();
void removeBackup();
void restoreScreen();
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private:
static const uint16 kBackgroundWidth = kScreenWidth;
static const byte kBackgroundHeight = 8 * 12080 / kScreenWidth; // With 640 width it's 151.
// The 8 = number of bits in a byte, and 12080 comes from Lucerna::load().
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static const byte kEgaPaletteIndex[16];
Graphics::Surface _background;
Graphics::Surface _magics; // Lucerna::draw_also_lines() draws the "magical" lines here. Further information: https://github.com/urukgit/avalot/wiki/Also
Graphics::Surface _digits[10]; // digitsize and rwlitesize are defined in loadDigits() !!!
Graphics::Surface _directions[9]; // Maybe it will be needed to move them to the class itself instead.
Graphics::Surface _screen; // Only used in refreshScreen() to make it more optimized. (No recreation of it at every call of the function.)
Graphics::Surface _scrolls;
Graphics::Surface _backup;
byte _egaPalette[64][3];
AvalancheEngine *_vm;
Graphics::Surface loadPictureGraphic(Common::File &file); // Reads Graphic-planar EGA data.
void drawText(Graphics::Surface &surface, const Common::String text, FontType font, byte fontHeight, int16 x, int16 y, Color color);
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// Taken from Free Pascal's Procedure InternalEllipseDefault. Used to replace Pascal's procedure arc.
// Returns the end point of the arc. (Needed in Clock.)
// TODO: Make it more accurate later.
Common::Point drawArc(Graphics::Surface &surface, int16 x, int16 y, int16 stAngle, int16 endAngle, uint16 radius, Color color);
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};
} // End of namespace Avalanche
#endif // AVALANCHE_GRAPHICS_H