scummvm/engines/gargoyle/detection.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "gargoyle/gargoyle.h"
#include "base/plugins.h"
#include "common/md5.h"
#include "common/memstream.h"
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#include "common/savefile.h"
#include "common/str-array.h"
#include "common/system.h"
#include "engines/advancedDetector.h"
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#include "graphics/colormasks.h"
#include "graphics/surface.h"
#define MAX_SAVES 99
namespace Gargoyle {
struct GargoyleGameDescription {
ADGameDescription _desc;
Common::String _filename;
InterpreterType _interpType;
Common::String _md5;
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};
const Common::String &GargoyleEngine::getFilename() const {
return _gameDescription->_filename;
}
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uint32 GargoyleEngine::getFeatures() const {
return _gameDescription->_desc.flags;
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}
bool GargoyleEngine::isDemo() const {
return (bool)(_gameDescription->_desc.flags & ADGF_DEMO);
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}
Common::Language GargoyleEngine::getLanguage() const {
return _gameDescription->_desc.language;
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}
InterpreterType GargoyleEngine::getInterpreterType() const {
return _gameDescription->_interpType;
}
const Common::String &GargoyleEngine::getGameMD5() const {
return _gameDescription->_md5;
}
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} // End of namespace Gargoyle
static const PlainGameDescriptor gargoyleGames[] = {
{"scott", "Scott Adams Games"},
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{0, 0}
};
#include "common/config-manager.h"
#include "common/file.h"
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#include "gargoyle/detection_tables.h"
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#include "gargoyle/scott/detection.h"
#include "gargoyle/scott/scott.h"
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class GargoyleMetaEngine : public AdvancedMetaEngine {
public:
GargoyleMetaEngine() : AdvancedMetaEngine(Gargoyle::gameDescriptions, sizeof(Gargoyle::GargoyleGameDescription), gargoyleGames) {
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_maxScanDepth = 3;
}
virtual const char *getName() const {
return "Gargoyle Engine";
}
virtual const char *getOriginalCopyright() const {
return "Gargoyle Engine (c)";
}
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virtual bool hasFeature(MetaEngineFeature f) const override;
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
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virtual SaveStateList listSaves(const char *target) const;
virtual int getMaximumSaveSlot() const;
virtual void removeSaveState(const char *target, int slot) const;
SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
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virtual DetectedGames detectGames(const Common::FSList &fslist) const override;
virtual ADDetectedGames detectGame(const Common::FSNode &parent, const FileMap &allFiles, Common::Language language, Common::Platform platform, const Common::String &extra) const override;
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};
bool GargoyleMetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves) ||
(f == kSupportsLoadingDuringStartup) ||
(f == kSupportsDeleteSave) ||
(f == kSavesSupportMetaInfo) ||
(f == kSavesSupportThumbnail);
}
bool Gargoyle::GargoyleEngine::hasFeature(EngineFeature f) const {
return
(f == kSupportsRTL) ||
(f == kSupportsLoadingDuringRuntime) ||
(f == kSupportsSavingDuringRuntime);
}
bool GargoyleMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
Gargoyle::GargoyleGameDescription *gd = (Gargoyle::GargoyleGameDescription *)desc;
gd->_filename = ConfMan.get("filename");
switch (gd->_interpType) {
case Gargoyle::INTERPRETER_SCOTT:
*engine = new Gargoyle::Scott::Scott(syst, gd);
break;
default:
error("Unknown interpreter");
}
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return gd != 0;
}
SaveStateList GargoyleMetaEngine::listSaves(const char *target) const {
SaveStateList saveList;
return saveList;
}
int GargoyleMetaEngine::getMaximumSaveSlot() const {
return MAX_SAVES;
}
void GargoyleMetaEngine::removeSaveState(const char *target, int slot) const {
}
SaveStateDescriptor GargoyleMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
return SaveStateDescriptor();
}
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DetectedGames GargoyleMetaEngine::detectGames(const Common::FSList &fslist) const {
DetectedGames detectedGames;
Gargoyle::Scott::ScottMetaEngine::detectGames(fslist, detectedGames);
return detectedGames;
}
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static Gargoyle::GargoyleGameDescription gameDescription;
ADDetectedGames GargoyleMetaEngine::detectGame(const Common::FSNode &parent, const FileMap &allFiles, Common::Language language, Common::Platform platform, const Common::String &extra) const {
static char gameId[100];
strcpy(gameId, ConfMan.get("gameid").c_str());
Common::String filename = ConfMan.get("filename");
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Common::FSList fslist;
DetectedGames detectedGames;
fslist.push_back(parent.getChild(filename));
ADDetectedGames results;
Common::File f;
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Gargoyle::Scott::ScottMetaEngine::detectGames(fslist, detectedGames);
if (detectedGames.size() > 0 && f.open(parent.getChild(filename))) {
DetectedGame gd = detectedGames.front();
gameDescription._interpType = Gargoyle::INTERPRETER_SCOTT;
gameDescription._desc.gameId = gameId;
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gameDescription._desc.language = gd.language;
gameDescription._desc.platform = gd.platform;
gameDescription._filename = filename;
gameDescription._md5 = Common::computeStreamMD5AsString(f, 5000);
ADDetectedGame dg((ADGameDescription *)&gameDescription);
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results.push_back(dg);
}
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return results;
}
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#if PLUGIN_ENABLED_DYNAMIC(GARGOYLE)
REGISTER_PLUGIN_DYNAMIC(Gargoyle, PLUGIN_TYPE_ENGINE, GargoyleMetaEngine);
#else
REGISTER_PLUGIN_STATIC(GARGOYLE, PLUGIN_TYPE_ENGINE, GargoyleMetaEngine);
#endif