scummvm/engines/sherlock/talk.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SHERLOCK_TALK_H
#define SHERLOCK_TALK_H
#include "common/scummsys.h"
#include "common/array.h"
#include "common/stream.h"
#include "common/stack.h"
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namespace Sherlock {
struct SavedSequence {
int _objNum;
Common::Array<byte> _sequences;
};
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struct Statement {
Common::String _statement;
Common::String _reply;
Common::String _linkFile;
Common::String _voiceFile;
Common::Array<int> _required;
Common::Array<int> _modified;
int _portraitSide;
int _quotient;
int _talkMap;
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void synchronize(Common::SeekableReadStream &s);
};
struct TalkHistoryEntry {
bool _data[16];
TalkHistoryEntry();
bool &operator[](int index) { return _data[index]; }
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};
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class SherlockEngine;
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class Talk {
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private:
SherlockEngine *_vm;
int _saveSeqNum;
Common::Array<SavedSequence> _savedSequences;
Common::Stack<int> _sequenceStack;
Common::Array<Statement> _statements;
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TalkHistoryEntry _talkHistory[500];
int _speaker;
int _talkIndex;
int _talkTo;
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int _scriptSelect;
int _converseNum;
int _talkStealth;
int _talkToFlag;
void pullSequence();
void loadTalkFile(const Common::String &filename);
void clearTalking();
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void stripVoiceCommands();
void setTalkMap();
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void displayTalk(bool slamIt);
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public:
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bool _talkToAbort;
int _talkCounter;
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public:
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Talk(SherlockEngine *vm);
void talkTo(const Common::String &filename);
void talk(int objNum);
void freeTalkVars();
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void drawInterface();
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};
} // End of namespace Sherlock
#endif