scummvm/engines/trecision/struct.cpp

121 lines
3.6 KiB
C++
Raw Normal View History

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "trecision/struct.h"
namespace Trecision {
void SRoom::loadRoom(Common::File *file) {
file->read(&_baseName, 4);
_flag = file->readByte();
file->readByte(); // Padding
_bkgAnim = file->readUint16LE();
for (int j = 0; j < MAXOBJINROOM; ++j)
_object[j] = file->readUint16LE();
for (int j = 0; j < MAXSOUNDSINROOM; ++j)
_sounds[j] = file->readUint16LE();
for (int j = 0; j < MAXACTIONINROOM; ++j)
_actions[j] = file->readUint16LE();
}
void SRoom::syncGameStream(Common::Serializer &ser) {
ser.syncBytes((byte *)_baseName, 4);
for (int i = 0; i < MAXACTIONINROOM; i++)
ser.syncAsUint16LE(_actions[i]);
ser.syncAsByte(_flag);
ser.syncAsUint16LE(_bkgAnim);
}
/********************************************************************/
void SObject::readRect(Common::SeekableReadStream *stream) {
_rect.left = stream->readUint16LE();
_rect.top = stream->readUint16LE();
_rect.setWidth(stream->readUint16LE());
_rect.setHeight(stream->readUint16LE());
}
void SObject::syncGameStream(Common::Serializer &ser) {
ser.syncAsUint16LE(_lim.left);
ser.syncAsUint16LE(_lim.top);
ser.syncAsUint16LE(_lim.right);
ser.syncAsUint16LE(_lim.bottom);
ser.syncAsUint16LE(_name);
ser.syncAsUint16LE(_examine);
ser.syncAsUint16LE(_action);
ser.syncAsUint16LE(_anim);
ser.syncAsByte(_mode);
ser.syncAsByte(_flag);
ser.syncAsByte(_goRoom);
ser.syncAsByte(_nbox);
ser.syncAsByte(_ninv);
ser.syncAsSByte(_position);
}
void SObject::loadObj(Common::File *file) {
uint16 w = file->readUint16LE();
uint16 h = file->readUint16LE();
_rect.left = file->readUint16LE();
_rect.top = file->readUint16LE();
_rect.setWidth(w);
_rect.setHeight(h);
_lim.left = file->readUint16LE();
_lim.top = file->readUint16LE();
_lim.right = file->readUint16LE();
_lim.bottom = file->readUint16LE();
_position = file->readSByte();
file->readByte(); // Padding
_name = file->readUint16LE();
_examine = file->readUint16LE();
_action = file->readUint16LE();
_goRoom = file->readByte();
_nbox = file->readByte();
_ninv = file->readByte();
_mode = file->readByte();
_flag = file->readByte();
file->readByte(); // Padding
_anim = file->readUint16LE();
}
/********************************************************************/
void SInvObject::syncGameStream(Common::Serializer &ser) {
ser.syncAsUint16LE(_name);
ser.syncAsUint16LE(_examine);
ser.syncAsUint16LE(_action);
ser.syncAsUint16LE(_anim);
ser.syncAsByte(_flag);
}
void SInvObject::loadObj(Common::File *file) {
_name = file->readUint16LE();
_examine = file->readUint16LE();
_action = file->readUint16LE();
_flag = file->readByte();
file->readByte(); // Padding
_anim = file->readUint16LE();
}
} // namespace Trecision