2021-05-27 21:57:55 +01:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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2021-05-28 14:47:12 +01:00
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#include "trecision/struct.h"
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2021-05-27 21:57:55 +01:00
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namespace Trecision {
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void SRoom::loadRoom(Common::File *file) {
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file->read(&_baseName, 4);
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_flag = file->readByte();
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file->readByte(); // Padding
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_bkgAnim = file->readUint16LE();
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for (int j = 0; j < MAXOBJINROOM; ++j)
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_object[j] = file->readUint16LE();
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for (int j = 0; j < MAXSOUNDSINROOM; ++j)
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_sounds[j] = file->readUint16LE();
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for (int j = 0; j < MAXACTIONINROOM; ++j)
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_actions[j] = file->readUint16LE();
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}
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void SRoom::syncGameStream(Common::Serializer &ser) {
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ser.syncBytes((byte *)_baseName, 4);
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for (int i = 0; i < MAXACTIONINROOM; i++)
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ser.syncAsUint16LE(_actions[i]);
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ser.syncAsByte(_flag);
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ser.syncAsUint16LE(_bkgAnim);
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}
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2021-05-28 21:08:51 +01:00
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/********************************************************************/
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void SObject::readRect(Common::SeekableReadStream *stream) {
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_rect.left = stream->readUint16LE();
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_rect.top = stream->readUint16LE();
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_rect.setWidth(stream->readUint16LE());
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_rect.setHeight(stream->readUint16LE());
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}
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void SObject::syncGameStream(Common::Serializer &ser) {
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ser.syncAsUint16LE(_lim.left);
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ser.syncAsUint16LE(_lim.top);
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ser.syncAsUint16LE(_lim.right);
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ser.syncAsUint16LE(_lim.bottom);
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ser.syncAsUint16LE(_name);
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ser.syncAsUint16LE(_examine);
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ser.syncAsUint16LE(_action);
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ser.syncAsUint16LE(_anim);
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ser.syncAsByte(_mode);
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ser.syncAsByte(_flag);
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ser.syncAsByte(_goRoom);
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ser.syncAsByte(_nbox);
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ser.syncAsByte(_ninv);
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ser.syncAsSByte(_position);
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}
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void SObject::loadObj(Common::File *file) {
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uint16 w = file->readUint16LE();
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uint16 h = file->readUint16LE();
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_rect.left = file->readUint16LE();
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_rect.top = file->readUint16LE();
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_rect.setWidth(w);
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_rect.setHeight(h);
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_lim.left = file->readUint16LE();
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_lim.top = file->readUint16LE();
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_lim.right = file->readUint16LE();
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_lim.bottom = file->readUint16LE();
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_position = file->readSByte();
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file->readByte(); // Padding
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_name = file->readUint16LE();
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_examine = file->readUint16LE();
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_action = file->readUint16LE();
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_goRoom = file->readByte();
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_nbox = file->readByte();
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_ninv = file->readByte();
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_mode = file->readByte();
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_flag = file->readByte();
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file->readByte(); // Padding
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_anim = file->readUint16LE();
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}
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2021-05-29 00:27:18 +01:00
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/********************************************************************/
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void SInvObject::syncGameStream(Common::Serializer &ser) {
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ser.syncAsUint16LE(_name);
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ser.syncAsUint16LE(_examine);
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ser.syncAsUint16LE(_action);
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ser.syncAsUint16LE(_anim);
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ser.syncAsByte(_flag);
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}
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void SInvObject::loadObj(Common::File *file) {
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_name = file->readUint16LE();
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_examine = file->readUint16LE();
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_action = file->readUint16LE();
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_flag = file->readByte();
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file->readByte(); // Padding
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_anim = file->readUint16LE();
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}
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2021-05-27 21:57:55 +01:00
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} // namespace Trecision
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