scummvm/engines/wage/design.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* MIT License:
*
* Copyright (c) 2009 Alexei Svitkine, Eugene Sandulenko
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*
*/
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#include "common/system.h"
#include "wage/wage.h"
#include "wage/design.h"
namespace Wage {
Design::Design(Common::SeekableReadStream *data) {
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_len = data->readUint16BE() - 2;
_data = (byte *)malloc(_len);
data->read(_data, _len);
}
Design::~Design() {
free(_data);
}
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void Design::paint(Graphics::Surface *canvas, Patterns &patterns, bool mask) {
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Common::MemoryReadStream in(_data, _len);
if (mask || 1) {
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//canvas.setColor(Color.WHITE);
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canvas->fillRect(Common::Rect(0, 0, _bounds->width(), _bounds->height()), kColorWhite);
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//canvas.setColor(Color.BLACK);
}
while (!in.eos()) {
byte fillType = in.readByte();
byte borderThickness = in.readByte();
byte borderFillType = in.readByte();
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warning("fill: %d border: %d borderFill: %d", fillType, borderThickness, borderFillType);
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int type = in.readByte();
switch (type) {
case 4:
drawRect(canvas, in, mask, patterns, fillType, borderThickness, borderFillType);
break;
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/*
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case 8:
drawRoundRect(canvas, in, mask, patterns, fillType, borderThickness, borderFillType);
break;
case 12:
drawOval(canvas, in, mask, patterns, fillType, borderThickness, borderFillType);
break;
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*/
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case 16:
case 20:
drawPolygon(canvas, in, mask, patterns, fillType, borderThickness, borderFillType);
break;
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/*
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case 24:
drawBitmap(canvas, in, mask);
break;
*/
default:
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warning("Unknown type => %d", type);
while (true) {
((WageEngine *)g_engine)->processEvents();
g_system->updateScreen();
}
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return;
}
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g_system->copyRectToScreen(canvas->getPixels(), canvas->pitch, 0, 0, canvas->w, canvas->h);
g_system->updateScreen();
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}
}
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void Design::drawRect(Graphics::Surface *surface, Common::ReadStream &in, bool mask,
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Patterns &patterns, byte fillType, byte borderThickness, byte borderFillType) {
int16 y1 = in.readSint16BE();
int16 x1 = in.readSint16BE();
int16 y2 = in.readSint16BE();
int16 x2 = in.readSint16BE();
Common::Rect outer(x1, y1, x2, y2);
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if (mask) {
surface->fillRect(outer, kColorBlack);
return;
}
fillType = 7;
Common::Rect inner(x1 + borderThickness, y1 + borderThickness, x2 - borderThickness, y2 - borderThickness);
patternThickRect(surface, patterns, outer, inner, borderFillType, fillType);
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}
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void Design::drawPolygon(Graphics::Surface *surface, Common::ReadStream &in, bool mask,
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Patterns &patterns, byte fillType, byte borderThickness, byte borderFillType) {
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//surface->setColor(Color.BLACK);
//in.readUint16BE();
warning("ignored => %d", in.readSint16BE());
int numBytes = in.readSint16BE(); // #bytes used by polygon data, including the numBytes
warning("Num bytes is %d", numBytes);
// Ignoring these values works!!!
//in.readUint16BE(); in.readUint16BE(); in.readUint16BE(); in.readUint16BE();
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int16 by1 = in.readSint16BE();
int16 bx1 = in.readSint16BE();
int16 by2 = in.readSint16BE();
int16 bx2 = in.readSint16BE();
Common::Rect bbox(bx1, by1, bx2, by2);
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warning("Bbox: %d, %d, %d, %d", bx1, by1, bx2, by2);
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numBytes -= 8;
int y1 = in.readSint16BE();
int x1 = in.readSint16BE();
Common::Array<int> xcoords;
Common::Array<int> ycoords;
warning("Start point is (%d,%d)", x1, y1);
numBytes -= 6;
while (numBytes > 0) {
int y2 = y1;
int x2 = x1;
int b = in.readSByte();
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//warning("YB = %x", b);
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if (b == (byte)0x80) {
y2 = in.readSint16BE();
numBytes -= 3;
} else {
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//warning("Y");
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y2 += b;
numBytes -= 1;
}
b = in.readSByte();
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//warning("XB = %x", b);
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if (b == (byte) 0x80) {
x2 = in.readSint16BE();
numBytes -= 3;
} else {
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//warning("X");
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x2 += b;
numBytes -= 1;
}
//surface->setColor(colors[c++]);
//surface->setColor(Color.black);
xcoords.push_back(x1);
ycoords.push_back(y1);
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debug(8, "%d %d %d %d", x1, y1, x2, y2);
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//surface->drawLine(x1, y1, x2, y2);
x1 = x2;
y1 = y2;
}
xcoords.push_back(x1);
ycoords.push_back(y1);
int npoints = xcoords.size();
int *xpoints = (int *)calloc(npoints, sizeof(int));
int *ypoints = (int *)calloc(npoints, sizeof(int));
for (int i = 0; i < npoints; i++) {
xpoints[i] = xcoords[i];
ypoints[i] = ycoords[i];
}
// warning(fillType);
/*
if (mask) {
surface->fillPolygon(xpoints, ypoints, npoints);
if (borderThickness > 0) {
Stroke oldStroke = surface->getStroke();
surface->setStroke(new BasicStroke(borderThickness - 0.5f, BasicStroke.CAP_SQUARE, BasicStroke.JOIN_BEVEL));
for (int i = 1; i < npoints; i++)
surface->drawLine(xpoints[i-1], ypoints[i-1], xpoints[i], ypoints[i]);
surface->setStroke(oldStroke);
}
return;
}
if (setPattern(g2d, patterns, fillType - 1)) {
surface->fillPolygon(xpoints, ypoints, npoints);
}
// warning(borderFillType);
//surface->setColor(Color.black);
//if (1==0)
if (borderThickness > 0 && setPattern(g2d, patterns, borderFillType - 1)) {
Stroke oldStroke = surface->getStroke();
//if (borderThickness != 1)
surface->setStroke(new BasicStroke(borderThickness - 0.5f, BasicStroke.CAP_SQUARE, BasicStroke.JOIN_BEVEL));
*/
patternThickPolygon(surface, patterns, xpoints, ypoints, npoints, bbox, borderFillType, fillType);
// surface->setStroke(oldStroke);
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// }
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free(xpoints);
free(ypoints);
}
void Design::patternThickRect(Graphics::Surface *surface, Patterns &patterns, Common::Rect &outer,
Common::Rect &inner, byte borderFillType, byte fillType) {
patternRect(surface, patterns, outer, borderFillType);
patternRect(surface, patterns, inner, fillType);
}
void Design::patternRect(Graphics::Surface *surface, Patterns &patterns, Common::Rect &rect, byte fillType) {
for (int y = rect.top; y < rect.bottom; y++)
for (int x = rect.left; x < rect.right; x++)
if (patterns[fillType-1][(y - rect.top) % 8] & (1 << (7 - (x - rect.left) % 8)))
*((byte *)surface->getBasePtr(x, y)) = kColorBlack;
}
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// Based on public-domain code by Darel Rex Finley, 2007
// http://alienryderflex.com/polygon_fill/
void Design::patternThickPolygon(Graphics::Surface *surface, Patterns &patterns, int *polyX,
int *polyY, int npoints, Common::Rect &bbox, byte borderFillType, byte fillType) {
int *nodeX = (int *)calloc(npoints, sizeof(int));
int i, j;
// Loop through the rows of the image.
for (int pixelY = bbox.top; pixelY < bbox.bottom; pixelY++) {
// Build a list of nodes.
int nodes = 0;
j = npoints - 1;
for (i = 0; i < npoints; i++) {
if ((polyY[i] < pixelY && polyY[j] >= pixelY) || (polyY[j] < pixelY && polyY[i] >= pixelY)) {
nodeX[nodes++] = (int)(polyX[i] + (pixelY - polyY[i]) / (polyY[j]-polyY[i]) * (polyX[j] - polyX[i]));
}
j = i;
}
// Sort the nodes, via a simple “Bubble” sort.
i = 0;
while (i < nodes - 1) {
if (nodeX[i] > nodeX[i + 1]) {
SWAP(nodeX[i], nodeX[i + 1]);
if (i)
i--;
} else {
i++;
}
}
// Fill the pixels between node pairs.
for (i = 0; i < nodes; i += 2) {
if (nodeX[i ] >= bbox.right)
break;
if (nodeX[i + 1] > bbox.left) {
nodeX[i] = MAX<int16>(nodeX[i], bbox.left);
nodeX[i + 1] = MIN<int16>(nodeX[i + 1], bbox.right);
for (int pixelX = nodeX[i]; pixelX < nodeX[i + 1]; pixelX++)
if (pixelX >= 0 && pixelX < surface->w && pixelY >= 0 && pixelY < surface->h)
if (patterns[fillType - 1][(pixelY - bbox.top) % 8] & (1 << (7 - (pixelX - bbox.left) % 8)))
*((byte *)surface->getBasePtr(pixelX, pixelY)) = kColorBlack;
}
}
}
free(nodeX);
for (i = 1; i < npoints; i++)
surface->drawLine(polyX[i-1], polyY[i-1], polyX[i], polyY[i], kColorBlack);
}
} // End of namespace Wage