scummvm/engines/hopkins/dialogs.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
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* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
2012-10-29 23:38:31 +01:00
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
2012-10-29 23:38:31 +01:00
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "hopkins/dialogs.h"
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#include "hopkins/events.h"
#include "hopkins/files.h"
#include "hopkins/globals.h"
#include "hopkins/graphics.h"
#include "hopkins/hopkins.h"
#include "hopkins/sound.h"
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#include "common/scummsys.h"
#include "common/config-manager.h"
#include "common/events.h"
#include "common/file.h"
#include "common/util.h"
namespace Hopkins {
DialogsManager::DialogsManager(HopkinsEngine *vm) {
_vm = vm;
_inventFl = false;
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_inventDisplayedFl = false;
_removeInventFl = false;
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_inventX = _inventY = 0;
_oldInventX = 0;
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_inventWidth = _inventHeight = 0;
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_inventWin1 = NULL;
_inventBuf2 = NULL;
_inventoryIcons = NULL;
}
DialogsManager::~DialogsManager() {
_vm->_globals->freeMemory(_inventWin1);
_vm->_globals->freeMemory(_inventBuf2);
_vm->_globals->freeMemory(_inventoryIcons);
}
void DialogsManager::clearAll() {
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_inventWin1 = NULL;
_inventBuf2 = NULL;
}
void DialogsManager::loadIcons() {
_inventoryIcons = _vm->_fileIO->loadFile("ICONE.SPR");
}
void DialogsManager::drawInvent(Common::Point oldBorder, int oldBorderSpriteIndex, Common::Point newBorder, int newBorderSpriteIndex) {
if (!_inventDisplayedFl)
return;
_vm->_graphicsMan->restoreSurfaceRect(_vm->_graphicsMan->_frontBuffer, _inventWin1, _inventX, _inventY, _inventWidth, _inventHeight);
if (oldBorder.x && oldBorder.y)
_vm->_graphicsMan->drawVesaSprite(_vm->_graphicsMan->_frontBuffer, _inventBuf2, oldBorder.x + 300, oldBorder.y + 300, oldBorderSpriteIndex + 1);
if (newBorder.x && newBorder.y)
_vm->_graphicsMan->drawVesaSprite(_vm->_graphicsMan->_frontBuffer, _inventBuf2, newBorder.x + 300, newBorder.y + 300, newBorderSpriteIndex);
_vm->_graphicsMan->addDirtyRect(_inventX, _inventY, _inventX + _inventWidth, _inventY + _inventHeight);
}
void DialogsManager::showOptionsDialog() {
_vm->_events->changeMouseCursor(0);
_vm->_events->refreshScreenAndEvents();
Common::String filename;
if (_vm->getPlatform() == Common::kPlatformOS2 || _vm->getPlatform() == Common::kPlatformBeOS)
filename = "OPTION.SPR";
else {
switch (_vm->_globals->_language) {
case LANG_FR:
filename = "OPTIFR.SPR";
break;
case LANG_EN:
filename = "OPTIAN.SPR";
break;
case LANG_SP:
filename = "OPTIES.SPR";
break;
}
}
_vm->_globals->_optionDialogSpr = _vm->_fileIO->loadFile(filename);
_vm->_globals->_optionDialogFl = true;
int scrollOffset = _vm->_graphicsMan->_scrollOffset;
bool doneFlag = false;
do {
if (_vm->_events->getMouseButton()) {
Common::Point mousePos(_vm->_events->getMouseX(), _vm->_events->getMouseY());
if (!_vm->_soundMan->_musicOffFl) {
if (mousePos.x >= scrollOffset + 300 && mousePos.y > 113 && mousePos.x <= scrollOffset + 327 && mousePos.y <= 138) {
// Change the music volume
++_vm->_soundMan->_musicVolume;
if (_vm->_soundMan->_musicVolume <= 12)
_vm->_soundMan->playSoundFile("bruit2.wav");
else
_vm->_soundMan->_musicVolume = 12;
_vm->_soundMan->setMODMusicVolume(_vm->_soundMan->_musicVolume);
_vm->_soundMan->updateScummVMSoundSettings();
}
if (!_vm->_soundMan->_musicOffFl && mousePos.x >= scrollOffset + 331 && mousePos.y > 113 && mousePos.x <= scrollOffset + 358 && mousePos.y <= 138) {
--_vm->_soundMan->_musicVolume;
if (_vm->_soundMan->_musicVolume >= 0)
_vm->_soundMan->playSoundFile("bruit2.wav");
else
_vm->_soundMan->_musicVolume = 0;
_vm->_soundMan->setMODMusicVolume(_vm->_soundMan->_musicVolume);
_vm->_soundMan->updateScummVMSoundSettings();
}
}
if (!_vm->_soundMan->_soundOffFl) {
// increase volume
if (mousePos.x >= scrollOffset + 300 && mousePos.y > 140 && mousePos.x <= scrollOffset + 327 && mousePos.y <= 165) {
++_vm->_soundMan->_soundVolume;
if (_vm->_soundMan->_soundVolume <= 16)
_vm->_soundMan->playSoundFile("bruit2.wav");
else
_vm->_soundMan->_soundVolume = 16;
_vm->_soundMan->setMODSampleVolume();
_vm->_soundMan->updateScummVMSoundSettings();
}
// Decrease volume
if (!_vm->_soundMan->_soundOffFl && mousePos.x >= scrollOffset + 331 && mousePos.y > 140 && mousePos.x <= scrollOffset + 358 && mousePos.y <= 165) {
--_vm->_soundMan->_soundVolume;
if (_vm->_soundMan->_soundVolume >= 0)
_vm->_soundMan->playSoundFile("bruit2.wav");
else
_vm->_soundMan->_soundVolume = 0;
_vm->_soundMan->setMODSampleVolume();
_vm->_soundMan->updateScummVMSoundSettings();
}
}
if (!_vm->_soundMan->_voiceOffFl) {
if (mousePos.x >= scrollOffset + 300 && mousePos.y > 167 && mousePos.x <= scrollOffset + 327 && mousePos.y <= 192) {
++_vm->_soundMan->_voiceVolume;
if (_vm->_soundMan->_voiceVolume <= 16)
_vm->_soundMan->playSoundFile("bruit2.wav");
else
_vm->_soundMan->_voiceVolume = 16;
_vm->_soundMan->setMODVoiceVolume();
_vm->_soundMan->updateScummVMSoundSettings();
}
if (!_vm->_soundMan->_voiceOffFl && mousePos.x >= scrollOffset + 331 && mousePos.y > 167 && mousePos.x <= scrollOffset + 358 && mousePos.y <= 192) {
--_vm->_soundMan->_voiceVolume;
if (_vm->_soundMan->_voiceVolume >= 0)
_vm->_soundMan->playSoundFile("bruit2.wav");
else
_vm->_soundMan->_voiceVolume = 0;
_vm->_soundMan->setMODVoiceVolume();
_vm->_soundMan->updateScummVMSoundSettings();
}
}
if (mousePos.x >= scrollOffset + 431) {
if (mousePos.y > 194 && mousePos.x <= scrollOffset + 489 && mousePos.y <= 219)
_vm->_soundMan->_textOffFl = !_vm->_soundMan->_textOffFl;
if (mousePos.x >= scrollOffset + 431) {
if (mousePos.y > 167 && mousePos.x <= scrollOffset + 489 && mousePos.y <= 192) {
_vm->_soundMan->_voiceOffFl = !_vm->_soundMan->_voiceOffFl;
_vm->_soundMan->updateScummVMSoundSettings();
}
if (mousePos.x >= scrollOffset + 431) {
if (mousePos.y > 113 && mousePos.x <= scrollOffset + 489 && mousePos.y <= 138) {
if (_vm->_soundMan->_musicOffFl) {
_vm->_soundMan->_musicOffFl = false;
_vm->_soundMan->setMODMusicVolume(_vm->_soundMan->_musicVolume);
} else {
_vm->_soundMan->_musicOffFl = true;
_vm->_soundMan->setMODMusicVolume(0);
}
_vm->_soundMan->updateScummVMSoundSettings();
}
if (mousePos.x >= scrollOffset + 431 && mousePos.y > 140 && mousePos.x <= scrollOffset + 489 && mousePos.y <= 165) {
_vm->_soundMan->_soundOffFl = !_vm->_soundMan->_soundOffFl;
_vm->_soundMan->updateScummVMSoundSettings();
}
}
}
}
if (mousePos.x >= scrollOffset + 175 && mousePos.y > 285 && mousePos.x <= scrollOffset + 281 && mousePos.y <= 310) {
_vm->_globals->_exitId = 300;
doneFlag = true;
}
if (mousePos.x >= scrollOffset + 355 && mousePos.y > 285 && mousePos.x <= scrollOffset + 490 && mousePos.y <= 310)
doneFlag = true;
if (mousePos.x >= scrollOffset + 300 && mousePos.y > 194 && mousePos.x <= scrollOffset + 358 && mousePos.y <= 219) {
switch (_vm->_graphicsMan->_scrollSpeed) {
case 1:
_vm->_graphicsMan->_scrollSpeed = 2;
break;
case 2:
_vm->_graphicsMan->_scrollSpeed = 4;
break;
case 4:
_vm->_graphicsMan->_scrollSpeed = 8;
break;
case 8:
_vm->_graphicsMan->_scrollSpeed = 16;
break;
case 16:
_vm->_graphicsMan->_scrollSpeed = 32;
break;
case 32:
_vm->_graphicsMan->_scrollSpeed = 48;
break;
case 48:
_vm->_graphicsMan->_scrollSpeed = 64;
break;
case 64:
_vm->_graphicsMan->_scrollSpeed = 128;
break;
case 128:
_vm->_graphicsMan->_scrollSpeed = 160;
break;
case 160:
_vm->_graphicsMan->_scrollSpeed = 320;
break;
case 320:
_vm->_graphicsMan->_scrollSpeed = 1;
break;
}
}
// Values are blocked, thus handling the zone is useless
//if (mousePos.x >= _vm->_graphicsManager->ofscroll + 348 && mousePos.y > 248 && mousePos.x <= _vm->_graphicsManager->ofscroll + 394 && mousePos.y <= 273)
// _vm->_globals->_speed = 2;
if ( mousePos.x < scrollOffset + 165 || mousePos.x > scrollOffset + 496
|| mousePos.y < 107 || mousePos.y > 318)
doneFlag = true;
}
if (_vm->_globals->_speed == 1)
_vm->_globals->_menuSpeed = 6;
else if (_vm->_globals->_speed == 2)
_vm->_globals->_menuSpeed = 5;
else if (_vm->_globals->_speed == 3)
_vm->_globals->_menuSpeed = 4;
_vm->_globals->_menuTextOff = !_vm->_soundMan->_textOffFl ? 7 : 8;
_vm->_globals->_menuVoiceOff = !_vm->_soundMan->_voiceOffFl ? 7 : 8;
_vm->_globals->_menuSoundOff = !_vm->_soundMan->_soundOffFl ? 7 : 8;
_vm->_globals->_menuMusicOff = !_vm->_soundMan->_musicOffFl ? 7 : 8;
_vm->_globals->_menuDisplayType = 9;
switch (_vm->_graphicsMan->_scrollSpeed) {
case 1:
_vm->_globals->_menuScrollSpeed = 12;
break;
case 2:
_vm->_globals->_menuScrollSpeed = 13;
break;
case 4:
_vm->_globals->_menuScrollSpeed = 14;
break;
case 8:
_vm->_globals->_menuScrollSpeed = 15;
break;
case 16:
_vm->_globals->_menuScrollSpeed = 16;
break;
case 32:
_vm->_globals->_menuScrollSpeed = 17;
break;
case 48:
_vm->_globals->_menuScrollSpeed = 18;
break;
case 64:
_vm->_globals->_menuScrollSpeed = 19;
break;
case 128:
_vm->_globals->_menuScrollSpeed = 20;
break;
case 160:
_vm->_globals->_menuScrollSpeed = 21;
break;
case 320:
_vm->_globals->_menuScrollSpeed = 22;
break;
case 640:
_vm->_globals->_menuScrollSpeed = 23;
break;
}
_vm->_events->refreshScreenAndEvents();
} while (!doneFlag);
_vm->_graphicsMan->copySurface(_vm->_graphicsMan->_backBuffer, scrollOffset + 164,
107, 335, 215, _vm->_graphicsMan->_frontBuffer, scrollOffset + 164, 107);
_vm->_graphicsMan->addDirtyRect(scrollOffset + 164, 107, scrollOffset + 498, 320);
_vm->_globals->_optionDialogSpr = _vm->_globals->freeMemory(_vm->_globals->_optionDialogSpr);
_vm->_globals->_optionDialogFl = false;
}
void DialogsManager::showInventory() {
if (_removeInventFl || _inventDisplayedFl || _vm->_globals->_disableInventFl)
return;
_vm->_graphicsMan->_scrollStatus = 1;
_vm->_objectsMan->_eraseVisibleCounter = 4;
_vm->_objectsMan->_visibleFl = false;
for (int i = 0; i <= 1; i++) {
inventAnim();
_vm->_events->getMouseX();
_vm->_events->getMouseY();
_vm->_events->refreshScreenAndEvents();
}
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_inventWin1 = NULL;
bool loopFl;
do {
loopFl = false;
_vm->_events->_curMouseButton = 0;
_vm->_events->_mouseButton = 0;
_vm->_globals->_disableInventFl = true;
_vm->_graphicsMan->setColorPercentage2(251, 100, 100, 100);
Common::String filename;
if (_vm->getPlatform() == Common::kPlatformOS2 || _vm->getPlatform() == Common::kPlatformBeOS)
filename = "INVENT.SPR";
else {
switch (_vm->_globals->_language) {
case LANG_EN:
filename = "INVENTAN.SPR";
break;
case LANG_FR:
filename = "INVENTFR.SPR";
break;
case LANG_SP:
filename = "INVENTES.SPR";
break;
}
}
Common::File f;
if (!f.open(filename))
error("Error opening file - %s", filename.c_str());
size_t filesize = f.size();
_inventWin1 = _vm->_globals->allocMemory(filesize);
_vm->_fileIO->readStream(f, _inventWin1, filesize);
f.close();
_inventBuf2 = _vm->_fileIO->loadFile("INVENT2.SPR");
_inventX = _vm->_graphicsMan->_scrollOffset + 152;
_inventY = 114;
_inventWidth = _vm->_objectsMan->getWidth(_inventWin1, 0);
_inventHeight = _vm->_objectsMan->getHeight(_inventWin1, 0);
_vm->_graphicsMan->drawCompressedSprite(_vm->_graphicsMan->_frontBuffer, _inventWin1, _inventX + 300, 414, 0, 0, 0, false);
int curPosY = 0;
int inventCount = 0;
for (int inventLine = 1; inventLine <= 5; inventLine++) {
int curPosX = 0;
for (int inventCol = 1; inventCol <= 6; inventCol++) {
++inventCount;
int inventIdx = _vm->_globals->_inventory[inventCount];
// The last two zones are not reserved for the inventory: Options and Save/Load
if (inventIdx && inventCount <= 29) {
byte *obj = _vm->_objectsMan->loadObjectFromFile(inventIdx, false);
_vm->_graphicsMan->restoreSurfaceRect(_vm->_graphicsMan->_frontBuffer, obj, _inventX + curPosX + 6,
curPosY + 120, _vm->_objectsMan->getObjectWidth(), _vm->_objectsMan->getObjectHeight());
_vm->_globals->freeMemory(obj);
}
curPosX += 54;
};
curPosY += 38;
}
_vm->_graphicsMan->copySurfaceRect(_vm->_graphicsMan->_frontBuffer, _inventWin1, _inventX, _inventY, _inventWidth, _inventHeight);
_vm->_events->_curMouseButton = 0;
int newInventoryItem = 0;
// Main loop to select an inventory item
while (!_vm->shouldQuit()) {
// Turn on drawing the inventory dialog in the event manager
_inventDisplayedFl = true;
int mousePosX = _vm->_events->getMouseX();
int mousePosY = _vm->_events->getMouseY();
int mouseButton = _vm->_events->getMouseButton();
int oldInventoryItem = newInventoryItem;
newInventoryItem = _vm->_linesMan->checkInventoryHotspots(mousePosX, mousePosY);
if (newInventoryItem != oldInventoryItem)
_vm->_objectsMan->initBorder(newInventoryItem);
int cursorId = _vm->_events->_mouseCursorId;
if (cursorId != 1 && cursorId != 2 && cursorId != 3 && cursorId != 16) {
if (mouseButton == 2) {
_vm->_objectsMan->nextObjectIcon(newInventoryItem);
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cursorId = _vm->_events->_mouseCursorId;
if (cursorId != 23)
_vm->_events->changeMouseCursor(cursorId);
}
}
cursorId = _vm->_events->_mouseCursorId;
if (mouseButton == 1) {
if (cursorId == 1 || cursorId == 2 || cursorId == 3 || cursorId == 16 || !cursorId)
break;
_vm->_objectsMan->takeInventoryObject(_vm->_globals->_inventory[newInventoryItem]);
if (_vm->_events->_mouseCursorId == 8)
break;
_vm->_script->_tempObjectFl = true;
_vm->_globals->_saveData->_data[svLastObjectIndex] = _vm->_objectsMan->_curObjectIndex;
_vm->_globals->_saveData->_data[svLastInventoryItem] = _vm->_globals->_inventory[newInventoryItem];
_vm->_globals->_saveData->_data[svLastInvMouseCursor] = _vm->_events->_mouseCursorId;
_vm->_objectsMan->loadObjectIniFile();
_vm->_script->_tempObjectFl = false;
if (_vm->_soundMan->_voiceOffFl) {
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do {
_vm->_events->refreshScreenAndEvents();
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} while (!_vm->_globals->_exitId && _vm->_events->getMouseButton() != 1);
_vm->_fontMan->hideText(9);
}
if (_vm->_globals->_exitId) {
if (_vm->_globals->_exitId == 2) {
_vm->_globals->_exitId = 0;
break;
}
_vm->_globals->_exitId = 0;
_inventBuf2 = _vm->_globals->freeMemory(_inventBuf2);
_inventWin1 = _vm->_globals->freeMemory(_inventWin1);
loopFl = true;
break;
} else
_inventDisplayedFl = true;
}
if (_removeInventFl)
break;
_vm->_events->refreshScreenAndEvents();
if (_vm->_globals->_screenId >= 35 && _vm->_globals->_screenId <= 40)
_vm->_objectsMan->handleSpecialGames();
}
} while (loopFl);
_vm->_fontMan->hideText(9);
if (_inventDisplayedFl) {
_inventDisplayedFl = false;
_vm->_graphicsMan->copySurface(_vm->_graphicsMan->_backBuffer, _inventX, 114, _inventWidth, _inventHeight, _vm->_graphicsMan->_frontBuffer, _inventX, 114);
_vm->_graphicsMan->addDirtyRect(_inventX, 114, _inventX + _inventWidth, _inventWidth + 114);
_vm->_objectsMan->_refreshBobMode10Fl = true;
}
_inventWin1 = _vm->_globals->freeMemory(_inventWin1);
_inventBuf2 = _vm->_globals->freeMemory(_inventBuf2);
int cursorId = _vm->_events->_mouseCursorId;
if (cursorId == 1)
showOptionsDialog();
else if (cursorId == 3)
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showLoadGame();
else if (cursorId == 2)
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showSaveGame();
_vm->_events->_mouseCursorId = 4;
_vm->_events->changeMouseCursor(4);
_vm->_objectsMan->_oldBorderPos = Common::Point(0, 0);
_vm->_objectsMan->_borderPos = Common::Point(0, 0);
_vm->_globals->_disableInventFl = false;
_vm->_graphicsMan->_scrollStatus = 0;
}
/**
* Inventory Animations
*/
void DialogsManager::inventAnim() {
if (_vm->_globals->_disableInventFl)
return;
if (_vm->_objectsMan->_eraseVisibleCounter && !_vm->_objectsMan->_visibleFl) {
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_vm->_graphicsMan->copySurface(_vm->_graphicsMan->_backBuffer, _oldInventX, 27, 48, 38,
_vm->_graphicsMan->_frontBuffer, _oldInventX, 27);
_vm->_graphicsMan->addDirtyRect(_oldInventX, 27, _oldInventX + 48, 65);
--_vm->_objectsMan->_eraseVisibleCounter;
}
if (_vm->_objectsMan->_visibleFl) {
if (_oldInventX <= 1)
_oldInventX = 2;
_vm->_graphicsMan->copySurface(_vm->_graphicsMan->_backBuffer, _oldInventX, 27, 48, 38,
_vm->_graphicsMan->_frontBuffer, _oldInventX, 27);
_vm->_graphicsMan->addDirtyRect(_oldInventX, 27, _oldInventX + 48, 65);
int newOffset = _vm->_graphicsMan->_scrollOffset + 2;
_vm->_graphicsMan->drawVesaSprite(_vm->_graphicsMan->_frontBuffer, _inventoryIcons, newOffset + 300, 327, 0);
_vm->_graphicsMan->addDirtyRect(newOffset, 27, newOffset + 45, 62);
_oldInventX = newOffset;
}
if (_vm->_globals->_saveData->_data[svField357] == 1) {
if (_vm->_globals->_saveData->_data[svField353] == 1)
_vm->_graphicsMan->drawCompressedSprite(_vm->_graphicsMan->_frontBuffer, _vm->_objectsMan->_headSprites, 832, 325, 0, 0, 0, false);
if (_vm->_globals->_saveData->_data[svField355] == 1)
_vm->_graphicsMan->drawCompressedSprite(_vm->_graphicsMan->_frontBuffer, _vm->_objectsMan->_headSprites, 866, 325, 1, 0, 0, false);
_vm->_graphicsMan->addDirtyRect(532, 25, 560, 60);
_vm->_graphicsMan->addDirtyRect(566, 25, 594, 60);
}
if (_vm->_globals->_saveData->_data[svField356] == 1) {
_vm->_graphicsMan->drawCompressedSprite(_vm->_graphicsMan->_frontBuffer, _vm->_objectsMan->_headSprites, 832, 325, 0, 0, 0, false);
_vm->_graphicsMan->addDirtyRect(532, 25, 560, 60);
}
if (_vm->_globals->_saveData->_data[svField354] == 1) {
_vm->_graphicsMan->drawCompressedSprite(_vm->_graphicsMan->_frontBuffer, _vm->_objectsMan->_headSprites, 832, 325, 0, 0, 0, false);
_vm->_graphicsMan->addDirtyRect(532, 25, 560, 60);
}
}
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/**
* Test dialog opening
*/
void DialogsManager::testDialogOpening() {
if (_vm->_globals->_cityMapEnabledFl)
_vm->_events->_gameKey = KEY_NONE;
if ((_vm->_events->_gameKey == KEY_NONE) || _inventFl)
return;
DIALOG_KEY key = _vm->_events->_gameKey;
_vm->_events->_gameKey = KEY_NONE;
_inventFl = true;
switch (key) {
case KEY_INVENTORY:
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showInventory();
break;
case KEY_OPTIONS:
_vm->_graphicsMan->_scrollStatus = 1;
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showOptionsDialog();
_vm->_graphicsMan->_scrollStatus = 0;
break;
case KEY_LOAD:
_vm->_graphicsMan->_scrollStatus = 1;
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showLoadGame();
_vm->_graphicsMan->_scrollStatus = 0;
break;
case KEY_SAVE:
_vm->_graphicsMan->_scrollStatus = 1;
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showSaveGame();
_vm->_graphicsMan->_scrollStatus = 0;
break;
default:
break;
}
_inventFl = false;
_vm->_events->_gameKey = KEY_NONE;
}
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/**
* Load Game dialog
*/
void DialogsManager::showLoadGame() {
_vm->_events->refreshScreenAndEvents();
showSaveLoad(MODE_LOAD);
int slotNumber;
do {
slotNumber = searchSavegames();
_vm->_events->refreshScreenAndEvents();
} while (!_vm->shouldQuit() && (!slotNumber || _vm->_events->getMouseButton() != 1));
_vm->_objectsMan->_saveLoadFl = false;
int16 startPosX = _vm->_events->_startPos.x + 183;
_vm->_graphicsMan->copySurface(_vm->_graphicsMan->_backBuffer, startPosX, 60, 274, 353, _vm->_graphicsMan->_frontBuffer, startPosX, 60);
_vm->_graphicsMan->addDirtyRect(startPosX, 60, startPosX + 274, 413);
_vm->_objectsMan->_refreshBobMode10Fl = true;
_vm->_objectsMan->_saveLoadSprite = _vm->_globals->freeMemory(_vm->_objectsMan->_saveLoadSprite);
_vm->_objectsMan->_saveLoadSprite2 = _vm->_globals->freeMemory(_vm->_objectsMan->_saveLoadSprite2);
_vm->_objectsMan->_saveLoadX = 0;
_vm->_objectsMan->_saveLoadY = 0;
if (slotNumber != 7) {
_vm->_saveLoad->loadGame(slotNumber);
}
_vm->_objectsMan->changeObject(14);
}
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/**
* Save Game dialog
*/
void DialogsManager::showSaveGame() {
_vm->_events->refreshScreenAndEvents();
showSaveLoad(MODE_SAVE);
int slotNumber;
do {
slotNumber = searchSavegames();
_vm->_events->refreshScreenAndEvents();
} while (!_vm->shouldQuit() && (!slotNumber || _vm->_events->getMouseButton() != 1));
_vm->_objectsMan->_saveLoadFl = false;
int16 startPosX = _vm->_events->_startPos.x + 183;
_vm->_graphicsMan->copySurface(_vm->_graphicsMan->_backBuffer, startPosX, 60, 274, 353, _vm->_graphicsMan->_frontBuffer, startPosX, 60);
_vm->_graphicsMan->addDirtyRect(startPosX, 60, startPosX + 274, 413);
_vm->_objectsMan->_refreshBobMode10Fl = true;
_vm->_objectsMan->_saveLoadSprite = _vm->_globals->freeMemory(_vm->_objectsMan->_saveLoadSprite);
_vm->_objectsMan->_saveLoadSprite2 = _vm->_globals->freeMemory(_vm->_objectsMan->_saveLoadSprite2);
_vm->_objectsMan->_saveLoadX = 0;
_vm->_objectsMan->_saveLoadY = 0;
if (slotNumber != 7) {
// Since the original GUI doesn't support save names, use a default name
Common::String saveName = Common::String::format("Save #%d", slotNumber);
_vm->_events->refreshScreenAndEvents();
// Save the game
_vm->_saveLoad->saveGame(slotNumber, saveName);
}
}
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/**
* Load/Save dialog
*/
void DialogsManager::showSaveLoad(SaveLoadMode mode) {
Common::String filename;
if (_vm->getPlatform() == Common::kPlatformOS2 || _vm->getPlatform() == Common::kPlatformBeOS)
filename = "SAVE.SPR";
else {
switch (_vm->_globals->_language) {
case LANG_EN:
filename = "SAVEAN.SPR";
break;
case LANG_FR:
filename = "SAVEFR.SPR";
break;
case LANG_SP:
filename = "SAVEES.SPR";
break;
}
}
_vm->_objectsMan->_saveLoadSprite = _vm->_objectsMan->loadSprite(filename);
_vm->_objectsMan->_saveLoadSprite2 = _vm->_objectsMan->loadSprite("SAVE2.SPR");
int16 startPosX = _vm->_events->_startPos.x;
_vm->_graphicsMan->drawVesaSprite(_vm->_graphicsMan->_frontBuffer, _vm->_objectsMan->_saveLoadSprite, startPosX + 483, 360, 0);
if (_vm->_globals->_language == LANG_FR) {
if (mode == MODE_SAVE)
_vm->_graphicsMan->drawVesaSprite(_vm->_graphicsMan->_frontBuffer, _vm->_objectsMan->_saveLoadSprite, startPosX + 525, 375, 1);
else if (mode == MODE_LOAD)
_vm->_graphicsMan->drawVesaSprite(_vm->_graphicsMan->_frontBuffer, _vm->_objectsMan->_saveLoadSprite, startPosX + 515, 375, 2);
} else {
if (mode == MODE_SAVE)
_vm->_graphicsMan->drawVesaSprite(_vm->_graphicsMan->_frontBuffer, _vm->_objectsMan->_saveLoadSprite, startPosX + 535, 372, 1);
else if (mode == MODE_LOAD)
_vm->_graphicsMan->drawVesaSprite(_vm->_graphicsMan->_frontBuffer, _vm->_objectsMan->_saveLoadSprite, startPosX + 539, 372, 2);
}
for (int slotNumber = 1; slotNumber <= 6; ++slotNumber) {
hopkinsSavegameHeader header;
ALL: Load savegame thumbnail only when necessary This commit introduces the following changes: 1. Graphics::loadThumbnail() Now returns a boolean and takes a new argument skipThumbnail which defaults to false. In case of true, loadThumbnail() reads past the thumbnail data in the input stream instead of actually loading the thumbnail. This simplifies savegame handling where, up until now, many engines always read the whole savegame metadata (including the thumbnail) and then threw away the thumbnail when not needed (which is in almost all cases, the most common exception being MetaEngine::querySaveMetaInfos() which is responsible for loading savegame metadata for displaying it in the GUI launcher. 2. readSavegameHeader() Engines which already implement such a method (name varies) now take a new argument skipThumbnail (default: true) which is passed through to loadThumbnail(). This means that the default case for readSavegameHeader() is now _not_ loading the thumbnail from a savegame and just reading past it. In those cases, e.g. querySaveMetaInfos(), where we actually are interested in loading the thumbnail readSavegameHeader() needs to explicitely be called with skipThumbnail == false. Engines whose readSavegameHeader() (name varies) already takes an argument loadThumbnail have been adapted to have a similar prototype and semantics. I.e. readSaveHeader(in, loadThumbnail, header) now is readSaveHeader(in, header, skipThumbnail). 3. Error handling Engines which previously did not check the return value of readSavegameHeader() (name varies) now do so ensuring that possibly broken savegames (be it a broken thumbnail or something else) don't make it into the GUI launcher list in the first place.
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if (_vm->_saveLoad->readSavegameHeader(slotNumber, header, false)) {
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Graphics::Surface thumb8;
_vm->_saveLoad->convertThumb16To8(header._thumbnail, &thumb8);
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byte *thumb = (byte *)thumb8.getPixels();
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int16 startPosX_ = _vm->_events->_startPos.x;
switch (slotNumber) {
case 1:
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_vm->_graphicsMan->restoreSurfaceRect(_vm->_graphicsMan->_frontBuffer, thumb, startPosX_ + 190, 112, 128, 87);
break;
case 2:
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_vm->_graphicsMan->restoreSurfaceRect(_vm->_graphicsMan->_frontBuffer, thumb, startPosX_ + 323, 112, 128, 87);
break;
case 3:
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_vm->_graphicsMan->restoreSurfaceRect(_vm->_graphicsMan->_frontBuffer, thumb, startPosX_ + 190, 203, 128, 87);
break;
case 4:
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_vm->_graphicsMan->restoreSurfaceRect(_vm->_graphicsMan->_frontBuffer, thumb, startPosX_ + 323, 203, 128, 87);
break;
case 5:
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_vm->_graphicsMan->restoreSurfaceRect(_vm->_graphicsMan->_frontBuffer, thumb, startPosX_ + 190, 294, 128, 87);
break;
case 6:
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_vm->_graphicsMan->restoreSurfaceRect(_vm->_graphicsMan->_frontBuffer, thumb, startPosX_ + 323, 294, 128, 87);
break;
}
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thumb8.free();
header._thumbnail->free();
delete header._thumbnail;
}
}
_vm->_graphicsMan->copySurfaceRect(_vm->_graphicsMan->_frontBuffer, _vm->_objectsMan->_saveLoadSprite, _vm->_events->_startPos.x + 183, 60, 274, 353);
_vm->_objectsMan->_saveLoadFl = true;
_vm->_objectsMan->_saveLoadX = 0;
_vm->_objectsMan->_saveLoadY = 0;
}
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/**
* Search savegames
*/
int DialogsManager::searchSavegames() {
int xp = _vm->_events->getMouseX();
int yp = _vm->_events->getMouseY();
int16 startPosX = _vm->_graphicsMan->_scrollOffset = _vm->_events->_startPos.x;
int slotNumber = 0;
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if (yp >= 112 && yp <= 198) {
if (xp > startPosX + 189 && xp < startPosX + 318) {
slotNumber = 1;
_vm->_objectsMan->_saveLoadX = 189;
_vm->_objectsMan->_saveLoadY = 111;
} else if (xp > startPosX + 322 && xp < startPosX + 452) {
slotNumber = 2;
_vm->_objectsMan->_saveLoadX = 322;
_vm->_objectsMan->_saveLoadY = 111;
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}
} else if (yp >= 203 && yp <= 289) {
if (xp > startPosX + 189 && xp < startPosX + 318) {
slotNumber = 3;
_vm->_objectsMan->_saveLoadX = 189;
_vm->_objectsMan->_saveLoadY = 202;
} else if (xp > startPosX + 322 && xp < startPosX + 452) {
slotNumber = 4;
_vm->_objectsMan->_saveLoadX = 322;
_vm->_objectsMan->_saveLoadY = 202;
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}
} else if (yp >= 294 && yp <= 380) {
if (xp > startPosX + 189 && xp < startPosX + 318) {
slotNumber = 5;
_vm->_objectsMan->_saveLoadX = 189;
_vm->_objectsMan->_saveLoadY = 293;
} else if (xp > startPosX + 322 && xp < startPosX + 452) {
slotNumber = 6;
_vm->_objectsMan->_saveLoadX = 322;
_vm->_objectsMan->_saveLoadY = 293;
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}
} else if (yp >= 388 && yp <= 404 && xp > startPosX + 273 && xp < startPosX + 355) {
slotNumber = 7;
_vm->_objectsMan->_saveLoadX = 0;
_vm->_objectsMan->_saveLoadY = 0;
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} else {
slotNumber = 0;
_vm->_objectsMan->_saveLoadX = 0;
_vm->_objectsMan->_saveLoadY = 0;
}
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return slotNumber;
}
} // End of namespace Hopkins