scummvm/engines/neverhood/modules/module1100.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "neverhood/gamemodule.h"
#include "neverhood/navigationscene.h"
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#include "neverhood/modules/module1100.h"
#include "neverhood/modules/module1100_sprites.h"
namespace Neverhood {
static const uint32 kModule1100SoundList[] = {
0x90805C50,
0xB288D450,
0x98C05840,
0x98A01500,
0xB4005E50,
0x92025040,
0x90035066,
0x74E01054,
0
};
Module1100::Module1100(NeverhoodEngine *vm, Module *parentModule, int which)
: Module(vm, parentModule) {
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if (which < 0) {
createScene(_vm->gameState().sceneNum, -1);
} else if (which == 1) {
createScene(8, 1);
} else {
createScene(8, 3);
}
_vm->_soundMan->addSoundList(0x0002C818, kModule1100SoundList);
_vm->_soundMan->setSoundListParams(kModule1100SoundList, true, 50, 600, 20, 250);
_vm->_soundMan->setSoundParams(0x74E01054, false, 100, 200, 10, 20);
_vm->_soundMan->setSoundVolume(0x74E01054, 60);
_vm->_soundMan->playTwoSounds(0x0002C818, 0x41861371, 0x43A2507F, 0);
}
Module1100::~Module1100() {
_vm->_soundMan->deleteGroup(0x0002C818);
}
void Module1100::createScene(int sceneNum, int which) {
static const uint32 kSmackerFileHashList06[] = {0x10880805, 0x1088081D, 0};
static const uint32 kSmackerFileHashList07[] = {0x00290321, 0x01881000, 0};
static const byte kNavigationTypes02[] = {1, 0, 4, 1};
debug(1, "Module1100::createScene(%d, %d)", sceneNum, which);
_sceneNum = sceneNum;
switch (_sceneNum) {
case 0:
_vm->gameState().sceneNum = 0;
_countdown = 65;
createNavigationScene(0x004B8430, which);
break;
case 1:
_vm->gameState().sceneNum = 1;
_countdown = 50;
createNavigationScene(0x004B8460, which);
break;
case 2:
_vm->gameState().sceneNum = 2;
if (getGlobalVar(V_ROBOT_TARGET)) {
createNavigationScene(0x004B84F0, which, kNavigationTypes02);
} else {
createNavigationScene(0x004B8490, which, kNavigationTypes02);
}
break;
case 3:
_vm->gameState().sceneNum = 3;
if (getGlobalVar(V_ROBOT_TARGET)) {
createNavigationScene(0x004B8580, which);
} else {
createNavigationScene(0x004B8550, which);
}
break;
case 4:
_vm->gameState().sceneNum = 4;
_childObject = new Scene1105(_vm, this);
break;
case 5:
_vm->gameState().sceneNum = 5;
if (getGlobalVar(V_ROBOT_TARGET))
createSmackerScene(0x04180001, true, false, false);
else
createSmackerScene(0x04180007, true, false, false);
break;
case 6:
_vm->gameState().sceneNum = 6;
_vm->_soundMan->deleteSoundGroup(0x0002C818);
createSmackerScene(kSmackerFileHashList06, true, true, false);
break;
case 7:
_vm->gameState().sceneNum = 7;
_vm->_soundMan->setSoundParams(0x74E01054, false, 0, 0, 0, 0);
createSmackerScene(kSmackerFileHashList07, true, true, false);
break;
case 8:
_vm->gameState().sceneNum = 8;
_childObject = new Scene1109(_vm, this, which);
break;
case 1002:
_vm->gameState().sceneNum = 2;
_countdown = 40;
_vm->_soundMan->setTwoSoundsPlayFlag(true);
createSmackerScene(0x00012211, true, true, false);
break;
}
SetUpdateHandler(&Module1100::updateScene);
_childObject->handleUpdate();
}
void Module1100::updateScene() {
if (!updateChild()) {
switch (_sceneNum) {
case 0:
_countdown = 0;
_vm->_soundMan->setSoundVolume(0x48498E46, 65);
_vm->_soundMan->setSoundVolume(0x50399F64, 65);
if (_moduleResult == 0) {
_vm->_soundMan->playTwoSounds(0x0002C818, 0x48498E46, 0x50399F64, 0);
createScene(1, 0);
} else if (_moduleResult == 1) {
/* NOTE This fixes a bug in the original where the "tunnel" footstep
sounds are played instead of the correct footsteps. */
_vm->_soundMan->playTwoSounds(0x0002C818, 0x41861371, 0x43A2507F, 0);
createScene(8, 0);
}
break;
case 1:
_countdown = 0;
_vm->_soundMan->playTwoSounds(0x0002C818, 0x41861371, 0x43A2507F, 0);
if (getGlobalVar(V_ROBOT_HIT)) {
if (_moduleResult == 0)
createScene(6, -1);
else if (_moduleResult == 1)
createScene(0, 1);
} else {
if (_moduleResult == 0)
createScene(2, 0);
else if (_moduleResult == 1)
createScene(0, 1);
}
break;
case 2:
_vm->_soundMan->setSoundParams(0x74E01054, false, 0, 0, 0, 0);
if (_navigationAreaType == 3)
createScene(7, -1);
else if (_moduleResult == 1)
createScene(3, 0);
else if (_moduleResult == 2)
createScene(1002, -1);
break;
case 3:
if (_moduleResult == 0)
createScene(4, 0);
else if (_moduleResult == 1)
createScene(2, 3);
break;
case 4:
if (_moduleResult == 0)
createScene(3, 0);
else if (_moduleResult == 1)
createScene(5, -1);
break;
case 5:
_vm->_soundMan->setTwoSoundsPlayFlag(false);
if (getGlobalVar(V_ROBOT_TARGET))
createScene(3, 0);
else
createScene(4, 0);
break;
case 6:
_vm->_soundMan->setTwoSoundsPlayFlag(false);
leaveModule(1);
break;
case 7:
_vm->_soundMan->setTwoSoundsPlayFlag(false);
createScene(2, 2);
break;
case 8:
if (_moduleResult == 0)
createScene(0, 0);
else if (_moduleResult == 1)
leaveModule(0);
break;
case 1002:
_vm->_soundMan->setTwoSoundsPlayFlag(false);
_countdown = 0;
_vm->_soundMan->playTwoSounds(0x0002C818, 0x48498E46, 0x50399F64, 0);
createScene(1, 1);
break;
}
} else {
switch (_sceneNum) {
case 0:
if (navigationScene()->isWalkingForward() && _countdown != 0 && (--_countdown == 0)) {
_vm->_soundMan->playTwoSounds(0x0002C818, 0x48498E46, 0x50399F64, 0);
_vm->_soundMan->setSoundVolume(0x48498E46, 65);
_vm->_soundMan->setSoundVolume(0x50399F64, 65);
}
break;
case 1:
if (navigationScene()->isWalkingForward() && _countdown != 0 && (--_countdown == 0))
_vm->_soundMan->playTwoSounds(0x0002C818, 0x41861371, 0x43A2507F, 0);
break;
case 2:
_vm->_soundMan->setSoundParams(0x74E01054, !navigationScene()->isWalkingForward(), 0, 0, 0, 0);
break;
case 5:
case 6:
case 7:
case 1002:
if (_countdown != 0 && (--_countdown == 0)) {
_vm->_soundMan->playTwoSounds(0x0002C818, 0x48498E46, 0x50399F64, 0);
_vm->_soundMan->setSoundVolume(0x48498E46, 65);
_vm->_soundMan->setSoundVolume(0x50399F64, 65);
}
break;
}
}
}
static const uint32 kScene1105BackgroundFileHashes[] = {
0x20018662,
0x20014202,
0x20012202,
0x20010002 // CHECKME: This used ??
};
static const uint32 kScene1105FileHashes[] = {
0x00028006,
0x0100A425,
0x63090415,
0x082100C4,
0x0068C607,
0x00018344,
0x442090E4,
0x0400E004,
0x5020A054,
0xB14A891E
};
Scene1105::Scene1105(NeverhoodEngine *vm, Module *parentModule)
: Scene(vm, parentModule), _countdown(0), _isPanelOpen(false), _isActionButtonClicked(false), _doMoveTeddy(false),
_isClosePanelDone(false), _leaveResult(0), _backgroundIndex(0) {
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Sprite *ssOpenButton;
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_vm->gameModule()->initMemoryPuzzle();
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SetUpdateHandler(&Scene1105::update);
SetMessageHandler(&Scene1105::handleMessage);
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setBackground(0x20010002);
setPalette(0x20010002);
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_asTeddyBear = insertSprite<AsScene1105TeddyBear>(this);
ssOpenButton = insertSprite<SsScene1105OpenButton>(this);
addCollisionSprite(ssOpenButton);
insertPuzzleMouse(0x10006208, 20, 620);
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loadSound(0, 0x48442057);
loadSound(1, 0xC025014F);
loadSound(2, 0x68E25540);
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}
uint32 Scene1105::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
uint32 messageResult = 0;
Scene::handleMessage(messageNum, param, sender);
switch (messageNum) {
case NM_MOUSE_CLICK:
if (param.asPoint().x <= 20 || param.asPoint().x >= 620) {
if (!_isActionButtonClicked && _backgroundIndex == 0) {
if (_isPanelOpen) {
_isPanelOpen = false;
_backgroundIndex = 15;
SetUpdateHandler(&Scene1105::upClosePanel);
} else
_isClosePanelDone = true;
_leaveResult = 0;
}
}
break;
case 0x2001:
showMouse(false);
_backgroundIndex = 24;
SetUpdateHandler(&Scene1105::upOpenPanel);
break;
case 0x2003:
_backgroundIndex = 24;
_leaveResult = 1;
SetUpdateHandler(&Scene1105::upClosePanel);
break;
case NM_KLAYMEN_RAISE_LEVER:
if (sender == _ssActionButton) {
if (getSubVar(VA_GOOD_DICE_NUMBERS, 0) == getSubVar(VA_CURR_DICE_NUMBERS, 0) &&
getSubVar(VA_GOOD_DICE_NUMBERS, 1) == getSubVar(VA_CURR_DICE_NUMBERS, 1) &&
getSubVar(VA_GOOD_DICE_NUMBERS, 2) == getSubVar(VA_CURR_DICE_NUMBERS, 2)) {
setGlobalVar(V_ROBOT_TARGET, 1);
playSound(2);
_doMoveTeddy = true;
} else {
sendMessage(_asTeddyBear, NM_POSITION_CHANGE, 0);
}
showMouse(false);
_isActionButtonClicked = true;
}
break;
case 0x4826:
if (_isPanelOpen) {
if (sender == _ssActionButton) {
sendMessage(_ssActionButton, 0x480B, 0);
_isPanelOpen = false;
} else if (!getGlobalVar(V_ROBOT_TARGET)) {
if (sender == _ssSymbol1UpButton) {
if (getSubVar(VA_CURR_DICE_NUMBERS, 0) < 9) {
incSubVar(VA_CURR_DICE_NUMBERS, 0, +1);
sendMessage(_ssSymbol1UpButton, 0x480B, 0);
sendMessage(_ssSymbolDice[0], 0x2000, 0);
}
} else if (sender == _ssSymbol1DownButton) {
if (getSubVar(VA_CURR_DICE_NUMBERS, 0) > 1) {
incSubVar(VA_CURR_DICE_NUMBERS, 0, -1);
sendMessage(_ssSymbol1DownButton, 0x480B, 0);
sendMessage(_ssSymbolDice[0], 0x2000, 0);
}
} else if (sender == _ssSymbol2UpButton) {
if (getSubVar(VA_CURR_DICE_NUMBERS, 1) < 9) {
incSubVar(VA_CURR_DICE_NUMBERS, 1, +1);
sendMessage(_ssSymbol2UpButton, 0x480B, 0);
sendMessage(_ssSymbolDice[1], 0x2000, 0);
}
} else if (sender == _ssSymbol2DownButton) {
if (getSubVar(VA_CURR_DICE_NUMBERS, 1) > 1) {
incSubVar(VA_CURR_DICE_NUMBERS, 1, -1);
sendMessage(_ssSymbol2DownButton, 0x480B, 0);
sendMessage(_ssSymbolDice[1], 0x2000, 0);
}
} else if (sender == _ssSymbol3UpButton) {
if (getSubVar(VA_CURR_DICE_NUMBERS, 2) < 9) {
incSubVar(VA_CURR_DICE_NUMBERS, 2, +1);
sendMessage(_ssSymbol3UpButton, 0x480B, 0);
sendMessage(_ssSymbolDice[2], 0x2000, 0);
}
} else if (sender == _ssSymbol3DownButton) {
if (getSubVar(VA_CURR_DICE_NUMBERS, 2) > 1) {
incSubVar(VA_CURR_DICE_NUMBERS, 2, -1);
sendMessage(_ssSymbol3DownButton, 0x480B, 0);
sendMessage(_ssSymbolDice[2], 0x2000, 0);
}
}
}
}
break;
}
return messageResult;
}
void Scene1105::createObjects() {
_ssSymbols[0] = insertSprite<SsScene1105Symbol>(kScene1105FileHashes[getSubVar(VA_DICE_MEMORY_SYMBOLS, 0)], 161, 304);
_ssSymbols[1] = insertSprite<SsScene1105Symbol>(kScene1105FileHashes[getSubVar(VA_DICE_MEMORY_SYMBOLS, 1)], 294, 304);
_ssSymbols[2] = insertSprite<SsScene1105Symbol>(kScene1105FileHashes[getSubVar(VA_DICE_MEMORY_SYMBOLS, 2)], 440, 304);
_ssSymbolDice[0] = insertSprite<SsScene1105SymbolDie>(0, 206, 304);
_ssSymbolDice[1] = insertSprite<SsScene1105SymbolDie>(1, 339, 304);
_ssSymbolDice[2] = insertSprite<SsScene1105SymbolDie>(2, 485, 304);
_ssSymbol1UpButton = insertSprite<SsScene1105Button>(this, 0x08002860, NRect::make(146, 362, 192, 403));
addCollisionSprite(_ssSymbol1UpButton);
_ssSymbol1DownButton = insertSprite<SsScene1105Button>(this, 0x42012460, NRect::make(147, 404, 191, 442));
addCollisionSprite(_ssSymbol1DownButton);
_ssSymbol2UpButton = insertSprite<SsScene1105Button>(this, 0x100030A0, NRect::make(308, 361, 355, 402));
addCollisionSprite(_ssSymbol2UpButton);
_ssSymbol2DownButton = insertSprite<SsScene1105Button>(this, 0x840228A0, NRect::make(306, 406, 352, 445));
addCollisionSprite(_ssSymbol2DownButton);
_ssSymbol3UpButton = insertSprite<SsScene1105Button>(this, 0x20000120, NRect::make(476, 358, 509, 394));
addCollisionSprite(_ssSymbol3UpButton);
_ssSymbol3DownButton = insertSprite<SsScene1105Button>(this, 0x08043121, NRect::make(463, 401, 508, 438));
addCollisionSprite(_ssSymbol3DownButton);
_ssActionButton = insertSprite<SsScene1105Button>(this, 0x8248AD35, NRect::make(280, 170, 354, 245));
addCollisionSprite(_ssActionButton);
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_isPanelOpen = true;
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_asTeddyBear->show();
insertPuzzleMouse(0x18666208, 20, 620);
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}
void Scene1105::upOpenPanel() {
Scene::update();
if (_backgroundIndex != 0) {
_backgroundIndex--;
if (_backgroundIndex < 6 && _backgroundIndex % 2 == 0) {
uint32 backgroundFileHash = kScene1105BackgroundFileHashes[_backgroundIndex / 2];
changeBackground(backgroundFileHash);
_palette->addPalette(backgroundFileHash, 0, 256, 0);
}
if (_backgroundIndex == 10)
playSound(0);
if (_backgroundIndex == 0) {
SetUpdateHandler(&Scene1105::update);
_countdown = 2;
}
}
}
void Scene1105::upClosePanel() {
Scene::update();
if (_backgroundIndex != 0) {
_backgroundIndex--;
if (_backgroundIndex == 14) {
showMouse(false);
_ssSymbols[0]->hide();
_ssSymbols[1]->hide();
_ssSymbols[2]->hide();
_ssSymbolDice[0]->hide();
_ssSymbolDice[1]->hide();
_ssSymbolDice[2]->hide();
}
if (_backgroundIndex < 6 && _backgroundIndex % 2 == 0) {
uint32 backgroundFileHash = kScene1105BackgroundFileHashes[3 - _backgroundIndex / 2]; // CHECKME
if (_backgroundIndex == 4) {
playSound(1);
_asTeddyBear->hide();
}
changeBackground(backgroundFileHash);
_palette->addPalette(backgroundFileHash, 0, 256, 0);
}
if (_backgroundIndex == 0) {
SetUpdateHandler(&Scene1105::update);
_isClosePanelDone = true;
}
}
}
void Scene1105::update() {
Scene::update();
if (_countdown != 0 && (--_countdown == 0))
createObjects();
if (_isClosePanelDone && !isSoundPlaying(1))
leaveScene(_leaveResult);
if (_doMoveTeddy && !isSoundPlaying(2)) {
sendMessage(_asTeddyBear, NM_POSITION_CHANGE, 0);
_doMoveTeddy = false;
}
}
Scene1109::Scene1109(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule) {
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SetMessageHandler(&Scene1109::handleMessage);
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setBackground(0x8449E02F);
setPalette(0x8449E02F);
insertScreenMouse(0x9E02B84C);
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_sprite1 = insertStaticSprite(0x600CEF01, 1100);
if (which < 0) {
// Restoring game
insertKlaymen<KmScene1109>(140, 436);
setMessageList(0x004B6260);
sendMessage(this, 0x2000, 0);
} else if (which == 1) {
// Klaymen teleporting in
insertKlaymen<KmScene1109>(450, 436);
sendMessage(_klaymen, 0x2000, 1);
setMessageList(0x004B6268, false);
sendMessage(this, 0x2000, 1);
} else if (which == 2) {
// Klaymen teleporting out
insertKlaymen<KmScene1109>(450, 436);
sendMessage(_klaymen, 0x2000, 1);
setMessageList(0x004B6318, false);
sendMessage(this, 0x2000, 1);
} else if (which == 3) {
// Klaymen returning from teleporter console
insertKlaymen<KmScene1109>(450, 436);
sendMessage(_klaymen, 0x2000, 1);
setMessageList(0x004B6278, false);
sendMessage(this, 0x2000, 1);
} else {
// Klaymen entering from the left
insertKlaymen<KmScene1109>(0, 436);
setMessageList(0x004B6258);
sendMessage(this, 0x2000, 0);
}
_klaymen->setClipRect(0, 0, _sprite1->getDrawRect().x2(), 480);
}
uint32 Scene1109::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
Scene::handleMessage(messageNum, param, sender);
switch (messageNum) {
case NM_ANIMATION_UPDATE:
if (param.asInteger()) {
setRectList(0x004B63A8);
_klaymen->setKlaymenIdleTable3();
} else {
setRectList(0x004B6398);
_klaymen->setKlaymenIdleTable1();
}
break;
}
return 0;
}
} // End of namespace Neverhood