scummvm/engines/zvision/scripting/menu.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ZVISION_MENU_H
#define ZVISION_MENU_H
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#include "graphics/surface.h"
#include "common/rect.h"
#include "zvision/zvision.h"
#include "zvision/scripting/script_manager.h"
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namespace ZVision {
enum menuBar {
kMenubarExit = 0x1,
kMenubarSettings = 0x2,
kMenubarRestore = 0x4,
kMenubarSave = 0x8,
kMenubarItems = 0x100,
kMenubarMagic = 0x200
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};
class MenuHandler {
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public:
MenuHandler(ZVision *engine);
virtual ~MenuHandler() {};
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virtual void onMouseMove(const Common::Point &Pos) {};
virtual void onMouseDown(const Common::Point &Pos) {};
virtual void onMouseUp(const Common::Point &Pos) {};
virtual void process(uint32 deltaTimeInMillis) {};
void setEnable(uint16 flags) {
menuBarFlag = flags;
}
uint16 getEnable() {
return menuBarFlag;
}
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protected:
uint16 menuBarFlag;
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ZVision *_engine;
};
class MenuZGI: public MenuHandler {
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public:
MenuZGI(ZVision *engine);
~MenuZGI();
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void onMouseMove(const Common::Point &Pos);
void onMouseUp(const Common::Point &Pos);
void process(uint32 deltaTimeInMillis);
private:
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Graphics::Surface menuBack[3][2];
Graphics::Surface menuBar[4][2];
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Graphics::Surface *items[50][2];
uint itemId[50];
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Graphics::Surface *magic[12][2];
uint magicId[12];
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int menuMouseFocus;
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bool inMenu;
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int mouseOnItem;
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bool scrolled[3];
int16 scrollPos[3];
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bool clean;
bool redraw;
};
class MenuNemesis: public MenuHandler {
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public:
MenuNemesis(ZVision *engine);
~MenuNemesis();
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void onMouseMove(const Common::Point &Pos);
void onMouseUp(const Common::Point &Pos);
void process(uint32 deltaTimeInMillis);
private:
Graphics::Surface but[4][6];
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Graphics::Surface menuBar;
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bool inMenu;
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int mouseOnItem;
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bool scrolled;
int16 scrollPos;
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bool redraw;
int frm;
int16 delay;
};
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} // End of namespace ZVision
#endif