scummvm/sound/decoders/raw.h

179 lines
5.7 KiB
C
Raw Normal View History

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef SOUND_RAW_H
#define SOUND_RAW_H
#include "common/scummsys.h"
#include "common/types.h"
#include "common/list.h"
namespace Common { class SeekableReadStream; }
namespace Audio {
class AudioStream;
class SeekableAudioStream;
/**
* Various flags which can be bit-ORed and then passed to
* makeRawMemoryStream and some other AudioStream factories
* to control their behavior.
*
* Engine authors are advised not to rely on a certain value or
* order of these flags (in particular, do not store them verbatim
* in savestates).
*/
enum RawFlags {
/** unsigned samples (default: signed) */
FLAG_UNSIGNED = 1 << 0,
/** sound is 16 bits wide (default: 8bit) */
FLAG_16BITS = 1 << 1,
/** samples are little endian (default: big endian) */
FLAG_LITTLE_ENDIAN = 1 << 2,
/** sound is in stereo (default: mono) */
2010-01-23 13:34:59 +00:00
FLAG_STEREO = 1 << 3
};
/**
* Creates a audio stream, which plays the given raw data.
*
* The data pointer is assumed to have been allocated with malloc().
* In particular, if autofreeBuffer is set to DisposeAfterUse::YES,
* then this buffer will be deallocated using free(). So do not
* use a buffer allocated with new[]!
*
* @param ptr pointer to a buffer containing audio data
* @param len length of the buffer in bytes
* @param rate sample rate of the data
* @param flags audio format flags combination
* @see RawFlags
* @param autofreeBuffer whether the data buffer should be destroyed after playback
* @return The new SeekableAudioStream (or 0 on failure).
*/
SeekableAudioStream *makeRawMemoryStream(const byte *ptr, uint32 len,
int rate, byte flags,
DisposeAfterUse::Flag autofreeBuffer = DisposeAfterUse::YES
);
/**
* NOTE:
* This API is considered deprecated.
*
* Factory function for a raw PCM AudioStream, which will simply treat all
* data in the buffer described by ptr and len as raw sample data in the
* specified format. It will then simply pass this data directly to the mixer,
* after converting it to the sample format used by the mixer (i.e. 16 bit
* signed native endian). Optionally supports (infinite) looping of a portion
* of the data.
*/
AudioStream *makeRawMemoryStream_OLD(const byte *ptr, uint32 len,
int rate, byte flags,
uint loopStart, uint loopEnd,
DisposeAfterUse::Flag autofreeBuffer = DisposeAfterUse::YES
);
/**
* Struct used to define the audio data to be played by a RawDiskStream.
*/
struct RawDiskStreamAudioBlock {
int32 pos; ///< Position in stream of the block (in bytes of course!)
int32 len; ///< Length of the block (in sample (pairs))
};
/**
* List containing all blocks of a raw stream.
* @see RawDiskStreamAudioBlock
*/
typedef Common::List<RawDiskStreamAudioBlock> RawStreamBlockList;
/**
* Creates an audio stream, which plays from the given stream.
*
* @param stream Stream object to play from.
* @param size Size of the buffer.
* @param rate Rate of the sound data.
* @param flags Audio flags combination.
* @see RawFlags
* @param disposeAfterUse Whether to delete the stream after use.
* @return The new SeekableAudioStream (or 0 on failure).
*/
SeekableAudioStream *makeRawStream(Common::SeekableReadStream *stream,
int rate, byte flags,
DisposeAfterUse::Flag disposeAfterUse = DisposeAfterUse::YES);
/**
* Creates an audio stream, which plays from the given stream.
*
* @param stream Stream object to play from.
* @param blockList List of blocks to play.
* @see RawDiskStreamAudioBlock
* @see RawStreamBlockList
* @param rate Rate of the sound data.
* @param flags Audio flags combination.
* @see RawFlags
* @param disposeAfterUse Whether to delete the stream after use.
* @return The new SeekableAudioStream (or 0 on failure).
*/
SeekableAudioStream *makeRawStream(Common::SeekableReadStream *stream,
const RawStreamBlockList &blockList,
int rate,
byte flags,
DisposeAfterUse::Flag disposeAfterUse = DisposeAfterUse::YES);
/**
* NOTE:
* This API is considered deprecated.
*
* Creates a audio stream, which plays from given stream.
*
* @param stream Stream to play from
* @param block Pointer to an RawDiskStreamAudioBlock array
* @see RawDiskStreamAudioBlock
* @param numBlocks Number of blocks.
* @param rate The rate
* @param flags Flags combination.
* @see RawFlags
* @param disposeStream Whether the "stream" object should be destroyed after playback.
* @return The new SeekableAudioStream (or 0 on failure).
*/
SeekableAudioStream *makeRawDiskStream_OLD(Common::SeekableReadStream *stream,
RawDiskStreamAudioBlock *block, int numBlocks,
int rate, byte flags,
DisposeAfterUse::Flag disposeStream);
} // End of namespace Audio
#endif