scummvm/engines/bladerunner/script/ai/grigorian.cpp

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2018-03-08 22:17:22 +01:00
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/script/ai_script.h"
namespace BladeRunner {
AIScriptGrigorian::AIScriptGrigorian(BladeRunnerEngine *vm) : AIScriptBase(vm) {
var_45CA10 = 0;
var_45CA14 = 0;
}
void AIScriptGrigorian::Initialize() {
var_45CA10 = 0;
var_45CA14 = 0;
_animationStateNext = 0;
_animationFrame = 0;
_animationState = 0;
}
bool AIScriptGrigorian::Update() {
if (Actor_Query_Friendliness_To_Other(kActorGrigorian, kActorMcCoy) < 30 && !Game_Flag_Query(51)) {
Game_Flag_Set(51);
return true;
}
return false;
}
void AIScriptGrigorian::TimerExpired(int timer) {
//return false;
}
void AIScriptGrigorian::CompletedMovementTrack() {
//return false;
}
void AIScriptGrigorian::ReceivedClue(int clueId, int fromActorId) {
//return false;
}
void AIScriptGrigorian::ClickedByPlayer() {
//return false;
}
void AIScriptGrigorian::EnteredScene(int sceneId) {
// return false;
}
void AIScriptGrigorian::OtherAgentEnteredThisScene(int otherActorId) {
// return false;
}
void AIScriptGrigorian::OtherAgentExitedThisScene(int otherActorId) {
// return false;
}
void AIScriptGrigorian::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
// return false;
}
void AIScriptGrigorian::ShotAtAndMissed() {
// return false;
}
bool AIScriptGrigorian::ShotAtAndHit() {
return false;
}
void AIScriptGrigorian::Retired(int byActorId) {
// return false;
}
int AIScriptGrigorian::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
return 0;
}
bool AIScriptGrigorian::GoalChanged(int currentGoalNumber, int newGoalNumber) {
return false;
}
bool AIScriptGrigorian::UpdateAnimation(int *animation, int *frame) {
switch (_animationState) {
case 0:
if (var_45CA10 == 0) {
*animation = 478;
if (var_45CA14) {
var_45CA14--;
} else {
_animationFrame++;
if (_animationFrame == 5 || _animationFrame == 13) {
var_45CA14 = Random_Query(2, 4);
}
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(478)) {
_animationFrame = 0;
var_45CA10 = Random_Query(0, 2);
}
}
} else if (var_45CA10 == 1) {
*animation = 479;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(479)) {
*animation = 478;
_animationFrame = 0;
var_45CA10 = 0;
}
} else if (var_45CA10 == 2) {
*animation = 480;
if (var_45CA14) {
var_45CA14--;
} else {
_animationFrame++;
if (_animationFrame >= 8 && _animationFrame <= 10) {
var_45CA14 = Random_Query(2, 4);
}
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(478)) {
*animation = 478;
_animationFrame = 0;
var_45CA10 = 0;
}
}
}
break;
case 1:
*animation = 479;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(479)) {
_animationFrame = 0;
}
break;
case 2:
*animation = 481;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(481)) {
_animationFrame = 0;
}
break;
case 3:
*animation = 482;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(482)) {
_animationState = 2;
_animationFrame = 0;
*animation = 481;
}
break;
case 4:
*animation = 483;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(483)) {
_animationState = 2;
_animationFrame = 0;
*animation = 481;
}
break;
case 5:
*animation = 484;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(484)) {
_animationState = 2;
_animationFrame = 0;
*animation = 481;
}
break;
case 6:
*animation = 485;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(485)) {
_animationState = 2;
_animationFrame = 0;
*animation = 481;
}
break;
case 7:
*animation = 486;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(486)) {
_animationState = 2;
_animationFrame = 0;
*animation = 481;
}
break;
default:
*animation = 399;
break;
}
*frame = _animationFrame;
return true;
}
bool AIScriptGrigorian::ChangeAnimationMode(int mode) {
switch (mode) {
case kAnimationModeIdle:
_animationState = 0;
_animationFrame = 0;
break;
case kAnimationModeWalk:
if (_animationState != 1) {
_animationState = 1;
_animationFrame = 0;
}
break;
case kAnimationModeTalk:
_animationState = 2;
_animationFrame = 0;
break;
case 12:
_animationState = 3;
_animationFrame = 0;
break;
case 13:
_animationState = 4;
_animationFrame = 0;
break;
case 14:
_animationState = 5;
_animationFrame = 0;
break;
case 15:
_animationState = 6;
_animationFrame = 0;
break;
case 16:
_animationState = 7;
_animationFrame = 0;
break;
}
return true;
}
void AIScriptGrigorian::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
*animationState = _animationState;
*animationFrame = _animationFrame;
*animationStateNext = _animationStateNext;
*animationNext = _animationNext;
}
void AIScriptGrigorian::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
_animationState = animationState;
_animationFrame = animationFrame;
_animationStateNext = animationStateNext;
_animationNext = animationNext;
}
bool AIScriptGrigorian::ReachedMovementTrackWaypoint(int waypointId) {
return true;
}
void AIScriptGrigorian::FledCombat() {
// return false;
}
} // End of namespace BladeRunner