271 lines
6.4 KiB
C++
271 lines
6.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "bladerunner/script/ai_script.h"
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namespace BladeRunner {
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AIScriptGrigorian::AIScriptGrigorian(BladeRunnerEngine *vm) : AIScriptBase(vm) {
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var_45CA10 = 0;
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var_45CA14 = 0;
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}
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void AIScriptGrigorian::Initialize() {
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var_45CA10 = 0;
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var_45CA14 = 0;
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_animationStateNext = 0;
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_animationFrame = 0;
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_animationState = 0;
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}
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bool AIScriptGrigorian::Update() {
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if (Actor_Query_Friendliness_To_Other(kActorGrigorian, kActorMcCoy) < 30 && !Game_Flag_Query(51)) {
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Game_Flag_Set(51);
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return true;
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}
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return false;
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}
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void AIScriptGrigorian::TimerExpired(int timer) {
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//return false;
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}
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void AIScriptGrigorian::CompletedMovementTrack() {
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//return false;
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}
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void AIScriptGrigorian::ReceivedClue(int clueId, int fromActorId) {
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//return false;
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}
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void AIScriptGrigorian::ClickedByPlayer() {
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//return false;
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}
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void AIScriptGrigorian::EnteredScene(int sceneId) {
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// return false;
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}
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void AIScriptGrigorian::OtherAgentEnteredThisScene(int otherActorId) {
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// return false;
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}
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void AIScriptGrigorian::OtherAgentExitedThisScene(int otherActorId) {
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// return false;
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}
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void AIScriptGrigorian::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
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// return false;
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}
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void AIScriptGrigorian::ShotAtAndMissed() {
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// return false;
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}
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bool AIScriptGrigorian::ShotAtAndHit() {
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return false;
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}
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void AIScriptGrigorian::Retired(int byActorId) {
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// return false;
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}
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int AIScriptGrigorian::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
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return 0;
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}
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bool AIScriptGrigorian::GoalChanged(int currentGoalNumber, int newGoalNumber) {
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return false;
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}
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bool AIScriptGrigorian::UpdateAnimation(int *animation, int *frame) {
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switch (_animationState) {
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case 0:
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if (var_45CA10 == 0) {
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*animation = 478;
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if (var_45CA14) {
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var_45CA14--;
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} else {
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_animationFrame++;
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if (_animationFrame == 5 || _animationFrame == 13) {
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var_45CA14 = Random_Query(2, 4);
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}
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(478)) {
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_animationFrame = 0;
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var_45CA10 = Random_Query(0, 2);
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}
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}
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} else if (var_45CA10 == 1) {
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*animation = 479;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(479)) {
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*animation = 478;
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_animationFrame = 0;
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var_45CA10 = 0;
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}
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} else if (var_45CA10 == 2) {
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*animation = 480;
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if (var_45CA14) {
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var_45CA14--;
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} else {
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_animationFrame++;
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if (_animationFrame >= 8 && _animationFrame <= 10) {
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var_45CA14 = Random_Query(2, 4);
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}
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(478)) {
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*animation = 478;
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_animationFrame = 0;
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var_45CA10 = 0;
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}
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}
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}
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break;
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case 1:
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*animation = 479;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(479)) {
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_animationFrame = 0;
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}
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break;
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case 2:
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*animation = 481;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(481)) {
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_animationFrame = 0;
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}
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break;
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case 3:
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*animation = 482;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(482)) {
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_animationState = 2;
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_animationFrame = 0;
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*animation = 481;
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}
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break;
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case 4:
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*animation = 483;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(483)) {
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_animationState = 2;
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_animationFrame = 0;
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*animation = 481;
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}
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break;
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case 5:
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*animation = 484;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(484)) {
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_animationState = 2;
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_animationFrame = 0;
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*animation = 481;
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}
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break;
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case 6:
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*animation = 485;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(485)) {
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_animationState = 2;
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_animationFrame = 0;
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*animation = 481;
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}
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break;
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case 7:
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*animation = 486;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(486)) {
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_animationState = 2;
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_animationFrame = 0;
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*animation = 481;
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}
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break;
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default:
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*animation = 399;
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break;
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}
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*frame = _animationFrame;
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return true;
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}
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bool AIScriptGrigorian::ChangeAnimationMode(int mode) {
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switch (mode) {
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case kAnimationModeIdle:
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_animationState = 0;
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_animationFrame = 0;
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break;
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case kAnimationModeWalk:
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if (_animationState != 1) {
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_animationState = 1;
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_animationFrame = 0;
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}
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break;
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case kAnimationModeTalk:
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_animationState = 2;
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_animationFrame = 0;
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break;
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case 12:
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_animationState = 3;
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_animationFrame = 0;
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break;
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case 13:
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_animationState = 4;
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_animationFrame = 0;
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break;
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case 14:
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_animationState = 5;
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_animationFrame = 0;
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break;
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case 15:
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_animationState = 6;
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_animationFrame = 0;
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break;
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case 16:
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_animationState = 7;
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_animationFrame = 0;
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break;
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}
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return true;
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}
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void AIScriptGrigorian::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
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*animationState = _animationState;
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*animationFrame = _animationFrame;
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*animationStateNext = _animationStateNext;
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*animationNext = _animationNext;
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}
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void AIScriptGrigorian::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
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_animationState = animationState;
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_animationFrame = animationFrame;
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_animationStateNext = animationStateNext;
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_animationNext = animationNext;
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}
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bool AIScriptGrigorian::ReachedMovementTrackWaypoint(int waypointId) {
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return true;
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}
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void AIScriptGrigorian::FledCombat() {
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// return false;
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}
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} // End of namespace BladeRunner
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