scummvm/devtools/create_neverhood/tables.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
static const uint32 hitRectListOffsets[] = {
// Scene1001
1, 0x004B4860,
// Scene1002
1, 0x004B4138,
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// Scene1201
4, 0x004AEBD0,
0, 0
};
static const uint32 rectListOffsets[] = {
// Scene1001
1, 0x004B49F0,
1, 0x004B4A00,
// Scene1002
3, 0x004B43A0,
1, 0x004B4418,
3, 0x004B43A0,
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// Scene1004
1, 0x004B7C70,
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// Scene1201
1, 0x004AEE58,
1, 0x004AEDC8,
1, 0x004AEE18,
1, 0x004AED88,
0, 0
};
static const uint32 messageListOffsets[] = {
// Scene1001
1, 0x004B4888,
2, 0x004B4898,
1, 0x004B4970,
1, 0x004B4890,
3, 0x004B4910,
5, 0x004B4938,
1, 0x004B4960,
4, 0x004B48A8,
3, 0x004B48C8,
// Scene1002
1, 0x004B4270,
1, 0x004B4478,
3, 0x004B4298,
1, 0x004B4470,
4, 0x004B4428,
5, 0x004B4448,
1, 0x004B44B8,
2, 0x004B44A8,
1, 0x004B44A0,
2, 0x004B43D0,
4, 0x004B4480,
2, 0x004B41E0,
5, 0x004B4148,
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// Scene1004
3, 0x004B7BF0,
2, 0x004B7C08,
1, 0x004B7C18,
2, 0x004B7C20,
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// Scene1201
1, 0x004AEC08,
2, 0x004AEC10,
2, 0x004AEC20,
2, 0x004AEC30,
4, 0x004AEC90,
2, 0x004AECB0,
2, 0x004AECC0,
5, 0x004AECF0,
2, 0x004AECD0,
2, 0x004AECE0,
2, 0x004AED38,
0, 0
};
static const uint32 navigationListOffsets[] = {
// Module2300
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2, 0x004B67B8,
6, 0x004B67E8,
2, 0x004B6878,
3, 0x004B68F0,
3, 0x004B68A8,
0, 0
};