scummvm/engines/prince/script.cpp

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2013-10-24 14:24:27 +01:00
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
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#include "prince/script.h"
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#include "prince/prince.h"
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#include "prince/flags.h"
#include "prince/variatxt.h"
#include "prince/font.h"
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#include "common/debug.h"
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#include "common/debug-channels.h"
#include "common/stream.h"
#include "common/archive.h"
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#include "audio/decoders/wave.h"
#include "audio/audiostream.h"
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namespace Prince {
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static const uint16 NUM_OPCODES = 144;
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Script::Script(PrinceEngine *vm) :
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_code(NULL), _stacktop(0), _vm(vm), _opcodeNF(false),
_waitFlag(0), _result(true) {
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}
Script::~Script() {
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delete[] _code;
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}
void Script::setFlagValue(Flags::Id flagId, uint16 value) {
_flags[(uint16)flagId - FLAG_MASK] = value;
}
uint16 Script::getFlagValue(Flags::Id flagId) {
return _flags[(uint16)flagId - FLAG_MASK];
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}
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bool Script::loadFromStream(Common::SeekableReadStream &stream) {
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_codeSize = stream.size();
_code = new byte[_codeSize];
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if (!_code)
return false;
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stream.read(_code, _codeSize);
// Initialize the script
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_mode = "fg";
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_fgOpcodePC = READ_LE_UINT32(_code + 4);
_bgOpcodePC = 0;
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return true;
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}
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void Script::debugScript(const char *s, ...) {
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char buf[STRINGBUFLEN];
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va_list va;
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va_start(va, s);
vsnprintf(buf, STRINGBUFLEN, s, va);
va_end(va);
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Common::String str = Common::String::format("@0x%08X: ", _lastInstruction);
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str += Common::String::format("op %04d: ", _lastOpcode);
//debugC(10, DebugChannel::kScript, "PrinceEngine::Script %s %s", str.c_str(), buf);
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debug("Prince::Script frame %08ld mode %s %s %s", _vm->_frameNr, _mode, str.c_str(), buf);
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}
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void Script::step() {
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if (_bgOpcodePC) {
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_mode = "bg";
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_bgOpcodePC = step(_bgOpcodePC);
}
if (_fgOpcodePC) {
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_mode = "fg";
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_fgOpcodePC = step(_fgOpcodePC);
}
}
uint32 Script::step(uint32 opcodePC) {
_currentInstruction = opcodePC;
while (!_opcodeNF) {
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_lastInstruction = _currentInstruction;
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// Get the current opcode
_lastOpcode = readScript16bits();
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if (_lastOpcode > NUM_OPCODES)
error(
"Trying to execute unknown opcode @0x%04X: %02d",
_currentInstruction,
_lastOpcode);
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// Execute the current opcode
OpcodeFunc op = _opcodes[_lastOpcode];
(this->*op)();
if (_opcodeNF) {
_opcodeNF = 0;
break;
}
}
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return _currentInstruction;
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}
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uint8 Script::getCodeByte(uint32 address) {
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if (address >= _codeSize)
error("Trying to read a script byte at address 0x%04X, while the "
"script is just 0x%04X bytes long", address, _codeSize);
return _code[address];
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}
uint8 Script::readScript8bits() {
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uint8 data = getCodeByte(_currentInstruction);
_currentInstruction++;
return data;
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}
uint16 Script::readScript16bits() {
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uint8 lower = readScript8bits();
uint8 upper = readScript8bits();
return lower | (upper << 8);
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}
uint16 Script::readScriptValue() {
uint16 value = readScript16bits();
if (value & FLAG_MASK) {
value = _flags[value - FLAG_MASK];
}
return value;
}
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uint32 Script::readScript32bits() {
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uint16 lower = readScript16bits();
uint16 upper = readScript16bits();
return lower | (upper << 16);
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}
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void Script::O_WAITFOREVER() {
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debugScript("O_WAITFOREVER");
_opcodeNF = 1;
_currentInstruction -= 2;
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}
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void Script::O_BLACKPALETTE() {
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debugScript("O_BLACKPALETTE");
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}
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void Script::O_SETUPPALETTE() {
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debugScript("O_SETUPPALETTE");
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}
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void Script::O_INITROOM() {
uint16 roomId = readScriptValue();
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debugScript("O_INITROOM %d", roomId);
_vm->loadLocation(roomId);
_opcodeNF = 1;
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}
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void Script::O_SETSAMPLE() {
uint16 sampleId = readScriptValue();
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int32 sampleNameOffset = readScript32bits();
const char * sampleName = (const char *)&_code[_currentInstruction + sampleNameOffset - 4];
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debugScript("O_SETSAMPLE %d %s", sampleId, sampleName);
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}
void Script::O_FREESAMPLE() {
uint16 sample = readScriptValue();
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debugScript("O_FREESAMPLE %d", sample);
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}
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void Script::O_PLAYSAMPLE() {
uint16 sampleId = readScriptValue();
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uint16 loopType = readScript16bits();
debugScript("O_PLAYSAMPLE sampleId %d loopType %d", sampleId, loopType);
_vm->playSample(sampleId, loopType);
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}
void Script::O_PUTOBJECT() {
uint16 roomId = readScriptValue();
uint16 slot = readScriptValue();
uint16 objectId = readScriptValue();
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debugScript("O_PUTOBJECT roomId %d, slot %d, objectId %d", roomId, slot, objectId);
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}
void Script::O_REMOBJECT() {
uint16 roomId = readScriptValue();
uint16 objectId = readScriptValue();
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debugScript("O_REMOBJECT roomId %d objectId %d", roomId, objectId);
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}
void Script::O_SHOWANIM() {
uint16 slot = readScriptValue();
uint16 animId = readScriptValue();
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debugScript("O_SHOWANIM slot %d, animId %d", slot, animId);
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}
void Script::O_CHECKANIMEND() {
uint16 slot = readScriptValue();
uint16 frameId = readScriptValue();
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debugScript("O_CHECKANIMEND slot %d, frameId %d", slot, frameId);
_opcodeNF = 1;
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}
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void Script::O_FREEANIM() {
uint16 slot = readScriptValue();
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debugScript("O_FREEANIM slot %d", slot);
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}
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void Script::O_CHECKANIMFRAME() {
uint16 slot = readScriptValue();
uint16 frameId = readScriptValue();
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debugScript("O_CHECKANIMFRAME slot %d, frameId %d", slot, frameId);
_opcodeNF = 1;
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}
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void Script::O_PUTBACKANIM() {
uint16 roomId = readScriptValue();
uint16 slot = readScriptValue();
int32 animId = readScript32bits();
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debugScript("O_PUTBACKANIM roomId %d, slot %d, animId %d", roomId, slot, animId);
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}
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void Script::O_REMBACKANIM() {
uint16 roomId = readScriptValue();
uint16 slot = readScriptValue();
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debugScript("O_REMBACKANIM roomId %d, slot %d", roomId, slot);
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}
void Script::O_CHECKBACKANIMFRAME() {
uint16 slotId = readScriptValue();
uint16 frameId = readScriptValue();
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debugScript("O_CHECKBACKANIMFRAME slotId %d, frameId %d", slotId, frameId);
_opcodeNF = 1;
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}
void Script::O_FREEALLSAMPLES() {
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debugScript("O_FREEALLSAMPLES");
}
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void Script::O_SETMUSIC() {
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uint16 musicId = readScript16bits();
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debugScript("O_SETMUSIC musicId %d", musicId);
}
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void Script::O_STOPMUSIC() {
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debugScript("O_STOPMUSIC");
}
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void Script::O__WAIT() {
uint16 pause = readScriptValue();
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debugScript("O__WAIT pause %d", pause);
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if (_waitFlag == 0) {
// set new wait flag value and continue
_waitFlag = pause;
_opcodeNF = 1;
_currentInstruction -= 4;
return;
}
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--_waitFlag;
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if (_waitFlag > 0) {
_opcodeNF = 1;
_currentInstruction -= 4;
return;
}
}
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void Script::O_UPDATEOFF() {
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debugScript("O_UPDATEOFF");
//_updateEnable = false;
}
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void Script::O_UPDATEON() {
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debugScript("O_UPDATEON");
//_updateEnable = true;
}
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void Script::O_UPDATE () {
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debugScript("O_UPDATE");
// Refresh screen
}
void Script::O_CLS() {
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debugScript("O_CLS");
// do nothing
}
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void Script::O__CALL() {
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int32 address = readScript32bits();
_stack[_stacktop] = _currentInstruction;
_stacktop++;
_currentInstruction += address - 4;
debugScript("O__CALL 0x%04X", _currentInstruction);
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}
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void Script::O_RETURN() {
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// Get the return address
if (_stacktop > 0) {
_stacktop--;
_currentInstruction = _stack[_stacktop];
debugScript("O_RETURN 0x%04X", _currentInstruction);
} else {
error("Return: Stack is empty");
}
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}
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void Script::O_GO() {
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int32 opPC = readScript32bits();
debugScript("O_GO 0x%04X", opPC);
_currentInstruction += opPC - 4;
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}
void Script::O_BACKANIMUPDATEOFF() {
uint16 slotId = readScriptValue();
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debugScript("O_BACKANIMUPDATEOFF slotId %d", slotId);
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}
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void Script::O_BACKANIMUPDATEON() {
uint16 slot = readScriptValue();
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debugScript("O_BACKANIMUPDATEON %d", slot);
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}
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void Script::O_CHANGECURSOR() {
uint16 cursorId = readScriptValue();
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debugScript("O_CHANGECURSOR %x", cursorId);
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}
void Script::O_CHANGEANIMTYPE() {
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// NOT IMPLEMENTED
}
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void Script::O__SETFLAG() {
Flags::Id flagId = readScriptFlagId();
uint16 value = readScriptValue();
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debugScript("O__SETFLAG 0x%04X (%s) = %d", flagId, Flags::getFlagName(flagId), value);
setFlagValue((Flags::Id)(flagId), value);
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}
void Script::O_COMPARE() {
Flags::Id flagId = readScriptFlagId();
uint16 value = readScriptValue();
_result = getFlagValue(flagId) != value;
debugScript("O_COMPARE flagId 0x%04X (%s), value %d == %d (%d)", flagId, Flags::getFlagName(flagId), value, getFlagValue(flagId), _result);
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}
void Script::O_JUMPZ() {
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int32 offset = readScript32bits();
if (! _result) {
_currentInstruction += offset - 4;
}
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debugScript("O_JUMPZ result = %d, next %08x, offset 0x%08X", _result, _currentInstruction, offset);
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}
void Script::O_JUMPNZ() {
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int32 offset = readScript32bits();
if (_result) {
_currentInstruction += offset - 4;
}
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debugScript("O_JUMPNZ result = %d, next %08x, offset 0x%08X", _result, _currentInstruction, offset);
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}
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void Script::O_EXIT() {
uint16 exitCode = readScriptValue();
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debugScript("O_EXIT exitCode %d", exitCode);
// Set exit code and shows credits
// if exit code == 0x02EAD
}
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void Script::O_ADDFLAG() {
Flags::Id flagId = readScriptFlagId();
uint16 value = readScriptValue();
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setFlagValue(flagId, getFlagValue(flagId) + value);
if (getFlagValue(flagId))
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_result = 1;
else
_result = 0;
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debugScript("O_ADDFLAG flagId %04x (%s), value %d", flagId, Flags::getFlagName(flagId), value);
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}
void Script::O_TALKANIM() {
uint16 animSlot = readScriptValue();
uint16 slot = readScriptValue();
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debugScript("O_TALKANIM animSlot %d, slot %d", animSlot, slot);
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}
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void Script::O_SUBFLAG() {
Flags::Id flagId = readScriptFlagId();
uint16 value = readScriptValue();
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setFlagValue(flagId, getFlagValue(flagId) - value);
if (getFlagValue(flagId))
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_result = 1;
else
_result = 0;
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debugScript("O_SUBFLAG flagId %d, value %d", flagId, value);
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}
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void Script::O_SETSTRING() {
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int32 offset = readScript32bits();
_currentString = offset;
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// FIXME: Make it better ;)
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if (offset >= 80000) {
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debugScript("GetVaria %s", _vm->_variaTxt->getString(offset - 80000));
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}
else if (offset < 2000) {
uint32 of = READ_LE_UINT32(_vm->_talkTxt+offset*4);
const char * txt = (const char *)&_vm->_talkTxt[of];
_string = &_vm->_talkTxt[of];
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debugScript("TalkTxt %d %s", of, txt);
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}
debugScript("O_SETSTRING %04d", offset);
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}
void Script::O_ANDFLAG() {
Flags::Id flagId = readScriptFlagId();
uint16 value = readScriptValue();
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debugScript("O_ANDFLAG flagId %d, value %d", flagId, value);
setFlagValue(flagId, getFlagValue(flagId) & value);
if (getFlagValue(flagId)) {
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_result = 1;
} else {
_result = 0;
}
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}
void Script::O_GETMOBDATA() {
Flags::Id flagId = readScriptFlagId();
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uint16 mobId = readScript16bits();
uint16 mobOffset = readScript16bits();
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debugScript("O_GETMOBDATA flagId %d, modId %d, mobOffset %d", flagId, mobId, mobOffset);
}
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void Script::O_ORFLAG() {
Flags::Id flagId = readScriptFlagId();
uint16 value = readScriptValue();
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debugScript("O_ORFLAG flagId %d, value %d", flagId, value);
setFlagValue(flagId, getFlagValue(flagId) | value);
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if (getFlagValue(flagId)) {
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_result = 1;
} else {
_result = 0;
}
}
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void Script::O_SETMOBDATA() {
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uint16 mobId = readScriptValue();
uint16 mobOffset = readScriptValue();
uint16 value = readScriptValue();
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debugScript("O_SETMOBDATA mobId %d, mobOffset %d, value %d", mobId, mobOffset, value);
}
void Script::O_XORFLAG() {
Flags::Id flagId = readScriptFlagId();
uint16 value = readScriptValue();
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debugScript("O_XORFLAG flagId %d, value %d", flagId, value);
setFlagValue(flagId, getFlagValue(flagId) ^ value);
if (getFlagValue(flagId)) {
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_result = 1;
} else {
_result = 0;
}
}
void Script::O_GETMOBTEXT() {
uint16 value = readScriptValue();
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debugScript("O_GETMOBTEXT value %d", value);
// Use Mob::ExamText as current string
}
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void Script::O_MOVEHERO() {
uint16 heroId = readScriptValue();
uint16 x = readScriptValue();
uint16 y = readScriptValue();
uint16 dir = readScriptValue();
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debugScript("O_MOVEHERO heroId %d, x %d, y %d, dir %d", heroId, x, y, dir);
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}
void Script::O_WALKHERO() {
uint16 heroId = readScriptValue();
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debugScript("O_WALKHERO %d", heroId);
_opcodeNF = 1;
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}
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void Script::O_SETHERO() {
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uint16 hero = readScriptValue();
uint16 x = readScriptValue();
uint16 y = readScriptValue();
uint16 dir = readScriptValue();
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debugScript("O_SETHERO hero %d, x %d, y %d, dir %d", hero, x, y, dir);
}
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void Script::O_HEROOFF() {
uint16 heroId = readScriptValue();
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debugScript("O_HEROOFF %d", heroId);
// sets hero visible flag to false
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}
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void Script::O_HEROON() {
uint16 heroId = readScriptValue();
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debugScript("O_HEROON %d", heroId);
// sets hero visible flag to true
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}
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void Script::O_CLSTEXT() {
uint16 slot = readScriptValue();
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debugScript("O_CLSTEXT slot %d", slot);
// Sets text line to null
// Sets text timeout to zero
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}
void Script::O_CALLTABLE() {
uint16 flag = readScript16bits();
int32 table = readScript32bits();
debugScript("O_CALLTABLE flag %d, table %d", flag, table);
// makes a call from script function table
// must read table pointer from _code and
// use table entry as next opcode
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}
void Script::O_CHANGEMOB() {
uint16 mob = readScriptValue();
uint16 value = readScriptValue();
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debugScript("O_CHANGEMOB mob %d, value %d", mob, value);
// Probably sets mobs visible flag to value
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}
void Script::O_ADDINV() {
uint16 hero = readScriptValue();
uint16 item = readScriptValue();
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debugScript("O_ADDINV hero %d, item %d", hero, item);
}
void Script::O_REMINV() {
uint16 hero = readScriptValue();
uint16 item = readScriptValue();
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debugScript("O_REMINV hero %d, item %d", hero, item);
}
void Script::O_REPINV() {
uint16 hero = readScript16bits();
uint16 item1 = readScript16bits();
uint16 item2 = readScript16bits();
// shouldn't be uses
error("O_REPINV hero %d, item1 %d, item2 %d", hero, item1, item2);
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}
void Script::O_OBSOLETE_GETACTION() {
// shouldn't be uses
error("O_OBSOLETE_GETACTION");
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}
void Script::O_ADDWALKAREA() {
uint16 x1 = readScript16bits();
uint16 y1 = readScript16bits();
uint16 x2 = readScript16bits();
uint16 y2 = readScript16bits();
// shouldn't be uses
error("O_ADDWALKAREA x1 %d, y1 %d, x2 %d, y2 %d", x1, y1, x2, y2);
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}
void Script::O_REMWALKAREA() {
uint16 x1 = readScript16bits();
uint16 y1 = readScript16bits();
uint16 x2 = readScript16bits();
uint16 y2 = readScript16bits();
// shouldn't be uses
error("O_REMWALKAREA x1 %d, y1 %d, x2 %d, y2 %d", x1, y1, x2, y2);
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}
void Script::O_RESTOREWALKAREA() {
debugScript("O_RESTOREWALKAREA");
}
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void Script::O_WAITFRAME() {
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debugScript("O_WAITFRAME");
_opcodeNF = true;
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}
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void Script::O_SETFRAME() {
uint16 anim = readScriptValue();
uint16 frame = readScriptValue();
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debugScript("O_SETFRAME anim %d, frame %d", anim, frame);
}
void Script::O_RUNACTION() {
// It's empty in original and never used in script
// it's better to report error
error("O_RUNACTION");
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}
void Script::O_COMPAREHI() {
Flags::Id flag = readScriptFlagId();
uint16 value = readScriptValue();
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debugScript("O_COMPAREHI flag %d, value %d", flag, value);
_result = value < getFlagValue(flag);
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}
void Script::O_COMPARELO() {
Flags::Id flag = readScriptFlagId();
uint16 value = readScriptValue();
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debugScript("O_COMPARELO flag %d, value %d", flag, value);
_result = value > getFlagValue(flag);
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}
void Script::O_PRELOADSET() {
// not used in script
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int32 offset = readScript32bits();
debugScript("O_PRELOADSET offset %04x", offset);
}
void Script::O_FREEPRELOAD() {
// not used in script
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debugScript("O_FREEPRELOAD");
}
void Script::O_CHECKINV() {
uint16 hero = readScriptValue();
uint16 item = readScriptValue();
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debugScript("O_CHECKINV hero %d, item %d", hero, item);
// checks if item is in heros inventory
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}
void Script::O_TALKHERO() {
uint16 hero = readScriptValue();
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debugScript("O_TALKHERO hero %d", hero);
}
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void Script::O_WAITTEXT() {
uint16 slot = readScriptValue();
Text &text = _vm->_textSlots[slot];
if (text._time) {
_opcodeNF = 1;
_currentInstruction -= 4;
}
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}
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void Script::O_SETHEROANIM() {
uint16 hero = readScriptValue();
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int32 offset = readScript32bits();
debugScript("O_SETHEROANIM hero %d, offset %d", hero, offset);
}
void Script::O_WAITHEROANIM() {
uint16 hero = readScriptValue();
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debugScript("O_WAITHEROANIM hero %d", hero);
}
void Script::O_GETHERODATA() {
uint16 flag = readScript16bits();
uint16 hero = readScriptValue();
uint16 heroOffset = readScriptValue();
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debugScript("O_GETHERODATA flag %d, hero %d, heroOffset %d", flag, hero, heroOffset);
}
void Script::O_GETMOUSEBUTTON() {
debugScript("O_GETMOUSEBUTTON");
}
void Script::O_CHANGEFRAMES() {
uint16 anim = readScriptValue();
uint16 frame = readScriptValue();
uint16 lastFrame = readScriptValue();
uint16 loopFrame = readScriptValue();
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debugScript(
"O_CHANGFRAMES anim %d, fr1 %d, fr2 %d, fr3 %d",
anim,
frame,
lastFrame,
loopFrame);
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}
void Script::O_CHANGEBACKFRAMES() {
uint16 anim = readScriptValue();
uint16 frame = readScriptValue();
uint16 lastFrame = readScriptValue();
uint16 loopFrame = readScriptValue();
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debugScript(
"O_CHANGEBACKFRAMES anim %d, fr1 %d, fr2 %d, fr3 %d",
anim,
frame,
lastFrame,
loopFrame);
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}
void Script::O_GETBACKANIMDATA() {
uint16 flag = readScript16bits();
uint16 anim = readScript16bits();
uint16 animOffset = readScript16bits();
debugScript("O_GETBACKANIMDATA flag %d, anim %d, animOffset %d", flag, anim, animOffset);
}
void Script::O_GETANIMDATA() {
uint16 flag = readScript16bits();
uint16 anim = readScriptValue();
uint16 animOffset = readScriptValue();
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debugScript("O_GETANIMDATA flag %d, anim %d, animOffset %d", flag, anim, animOffset);
// Gets value of anim data
// use anim offset as attribute id not an offset
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}
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void Script::O_SETBGCODE() {
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int32 offset = readScript32bits();
_bgOpcodePC = _currentInstruction + offset;
debugScript("O_SETBGCODE next %08x, offset %08x", _bgOpcodePC, offset);
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}
void Script::O_SETBACKFRAME() {
uint16 anim = readScriptValue();
uint16 frame = readScriptValue();
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debugScript("O_SETBACKFRAME anim %d, frame %d", anim, frame);
}
void Script::O_GETRND() {
Flags::Id flag = readScriptFlagId();
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uint16 rndSeed = readScript16bits();
debugScript("O_GETRND flag %d, rndSeed %d", flag, rndSeed);
// puts and random value as flag value
// fairly random value ;)
// setFlagValue(flag, 4);
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}
void Script::O_TALKBACKANIM() {
uint16 animSlot = readScriptValue();
uint16 slot = readScriptValue();
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debugScript("O_TALKBACKANIM animSlot %d, slot %d", animSlot, slot);
}
void Script::O_LOADPATH() {
int32 offset = readScript32bits();
debugScript("O_LOADPATH offset %d", offset);
// _currentInstruction + offset path file name ptr
// free path bitmap
// load packet path bitmap and puts in Sala
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}
void Script::O_GETCHAR() {
Flags::Id flagId = readScriptFlagId();
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setFlagValue(flagId, *_string);
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debugScript(
"O_GETCHAR %04X (%s) %02x",
flagId,
Flags::getFlagName(flagId),
getFlagValue(flagId));
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++_string;
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}
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void Script::O_SETDFLAG() {
uint16 flag = readScript16bits();
int32 offset = readScript32bits();
debugScript("O_SETDFLAG flag %d, offset %04x", flag, offset);
// run this through debugger looks strange
// it looks like this one store two 16 bit value in one go
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}
void Script::O_CALLDFLAG() {
uint16 flag = readScript16bits();
debugScript("O_CALLDFLAG flag %d", flag);
// it seems that some flags are 32 bit long
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}
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void Script::O_PRINTAT() {
uint16 slot = readScriptValue();
uint16 fr1 = readScriptValue();
uint16 fr2 = readScriptValue();
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debugScript("O_PRINTAT slot %d, fr1 %d, fr2 %d", slot, fr1, fr2);
uint8 color = getFlagValue(Flags::KOLOR);
_vm->printAt(slot, color, (const char *)_string, fr1, fr2);
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while (*_string) {
++_string;
}
++_string;
}
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void Script::O_ZOOMIN() {
uint16 slot = readScriptValue();
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debugScript("O_ZOOMIN slot %04d", slot);
}
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void Script::O_ZOOMOUT() {
uint16 slot = readScriptValue();
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debugScript("O_ZOOMOUT slot %d", slot);
}
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void Script::O_SETSTRINGOFFSET() {
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int32 offset = readScript32bits();
debugScript("O_SETSTRINGOFFSET offset %04x", offset);
// _currentString = ""
// _string = (const char *)_currentInstruction + offset
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}
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void Script::O_GETOBJDATA() {
Flags::Id flag = readScriptFlagId();
uint16 obj = readScriptValue();
int16 objOffset = readScriptValue();
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debugScript("O_GETOBJDATA flag %d, obj %d, objOffset %d", flag, obj, objOffset);
}
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void Script::O_SETOBJDATA() {
uint16 obj = readScriptValue();
int16 objOffset = readScriptValue();
uint16 value = readScriptValue();
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debugScript("O_SETOBJDATA obj %d, objOffset %d, value %d", obj, objOffset, value);
}
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void Script::O_SWAPOBJECTS() {
uint16 obj1 = readScript16bits();
uint16 obj2 = readScript16bits();
debugScript("O_SWAPOBJECTS obj1 %d, obj2 %d", obj1, obj2);
}
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void Script::O_CHANGEHEROSET() {
uint16 hero = readScriptValue();
uint16 heroSet = readScriptValue();
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debugScript("O_CHANGEHEROSET hero %d, heroSet %d", hero, heroSet);
}
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void Script::O_ADDSTRING() {
uint16 value = readScriptValue();
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debugScript("O_ADDSTRING value %d", value);
// _string += value
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}
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void Script::O_SUBSTRING() {
uint16 value = readScriptValue();
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debugScript("O_SUBSTRING value %d", value);
// _string -= value
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}
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void Script::O_INITDIALOG() {
debugScript("O_INITDIALOG");
}
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void Script::O_ENABLEDIALOGOPT() {
uint16 opt = readScriptValue();
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debugScript("O_ENABLEDIALOGOPT opt %d", opt);
}
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void Script::O_DISABLEDIALOGOPT() {
uint16 opt = readScriptValue();
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debugScript("O_DISABLEDIALOGOPT opt %d", opt);
}
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void Script::O_SHOWDIALOGBOX() {
uint16 box = readScriptValue();
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debugScript("O_SHOWDIALOGBOX box %d", box);
}
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void Script::O_STOPSAMPLE() {
uint16 slot = readScriptValue();
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debugScript("O_STOPSAMPLE slot %d", slot);
_vm->stopSample(slot);
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}
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void Script::O_BACKANIMRANGE() {
uint16 slotId = readScriptValue();
uint16 animId = readScriptValue();
uint16 low = readScriptValue();
uint16 high = readScriptValue();
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debugScript("O_BACKANIMRANGE slotId %d, animId %d, low %d, high %d", slotId, animId, low, high);
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}
void Script::O_CLEARPATH() {
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debugScript("O_CLEARPATH");
// Fill Sala with 255
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}
void Script::O_SETPATH() {
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debugScript("O_SETPATH");
// CopyPath
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}
void Script::O_GETHEROX() {
uint16 heroId = readScriptValue();
Flags::Id flagId = readScriptFlagId();
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debugScript("O_GETHEROX heroId %d, flagId %d", heroId, flagId);
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}
void Script::O_GETHEROY() {
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uint16 heroId = readScript16bits();
Flags::Id flagId = readScriptFlagId();
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debugScript("O_GETHEROY heroId %d, flagId %d", heroId, flagId);
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}
void Script::O_GETHEROD() {
uint16 heroId = readScriptValue();
Flags::Id flagId = readScriptFlagId();
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debugScript("O_GETHEROD heroId %d, flagId %d", heroId, flagId);
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}
void Script::O_PUSHSTRING() {
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debugScript("O_PUSHSTRING");
// push on the stack
// _currentString
// _dialogData
// _string
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}
void Script::O_POPSTRING() {
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debugScript("O_POPSTRING");
// pop from the stack
// _currentString
// _dialogData
// _string
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}
void Script::O_SETFGCODE() {
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int32 offset = readScript32bits();
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_fgOpcodePC = _currentInstruction + offset;
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debugScript("O_SETFGCODE next %08x, offset %08x", _fgOpcodePC, offset);
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}
void Script::O_STOPHERO() {
uint16 heroId = readScriptValue();
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debugScript("O_STOPHERO heroId %d", heroId);
// clear move steps for hero
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}
void Script::O_ANIMUPDATEOFF() {
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uint16 slotId = readScript16bits();
debugScript("O_ANIMUPDATEOFF slotId %d", slotId);
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}
void Script::O_ANIMUPDATEON() {
uint16 slotId = readScriptValue();
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debugScript("O_ANIMUPDATEON slotId %d", slotId);
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}
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void Script::O_FREECURSOR() {
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debugScript("O_FREECURSOR");
// Change cursor to 0
// free inv cursor 1
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}
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void Script::O_ADDINVQUIET() {
uint16 heroId = readScriptValue();
uint16 itemId = readScriptValue();
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debugScript("O_ADDINVQUIET heorId %d, itemId %d", heroId, itemId);
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}
void Script::O_RUNHERO() {
uint16 heroId = readScriptValue();
uint16 x = readScriptValue();
uint16 y = readScriptValue();
uint16 dir = readScriptValue();
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debugScript("O_RUNHERO heroId %d, x %d, y %d, dir %d", heroId, x, y, dir);
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}
void Script::O_SETBACKANIMDATA() {
uint16 animId = readScriptValue();
uint16 animOffset = readScriptValue();
uint16 wart = readScriptValue();
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debugScript("O_SETBACKANIMDATA animId %d, animOffset %d, wart %d", animId, animOffset, wart);
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}
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void Script::O_VIEWFLC() {
uint16 animNr = readScriptValue();
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debugScript("O_VIEWFLC animNr %d", animNr);
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_vm->loadAnim(animNr, false);
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}
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void Script::O_CHECKFLCFRAME() {
uint16 frameNr = readScriptValue();
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debugScript("O_CHECKFLCFRAME frame number %d", frameNr);
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const Video::FlicDecoder &flicPlayer = _vm->_flicPlayer;
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if (flicPlayer.getCurFrame() != frameNr) {
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// Move instruction pointer before current instruciton
// must do this check once again till it's false
_currentInstruction -= 2;
_opcodeNF = 1;
}
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}
void Script::O_CHECKFLCEND() {
//debugScript("O_CHECKFLCEND");
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const Video::FlicDecoder &flicPlayer = _vm->_flicPlayer;
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//debug("frameCount %d, currentFrame %d", flicPlayer.getFrameCount(), flicPlayer.getCurFrame());
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if (flicPlayer.getFrameCount() - flicPlayer.getCurFrame() > 1) {
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// Move instruction pointer before current instruciton
// must do this check once again till it's false
_currentInstruction -= 2;
_opcodeNF = 1;
}
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}
void Script::O_FREEFLC() {
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debugScript("O_FREEFLC");
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}
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void Script::O_TALKHEROSTOP() {
uint16 heroId = readScriptValue();
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debugScript("O_TALKHEROSTOP %d", heroId);
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}
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void Script::O_HEROCOLOR() {
uint16 heroId = readScriptValue();
uint16 kolorr = readScriptValue();
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debugScript("O_HEROCOLOR heroId %d, kolorr %d", heroId, kolorr);
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}
void Script::O_GRABMAPA() {
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debugScript("O_GRABMAPA");
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}
void Script::O_ENABLENAK() {
uint16 nakId = readScriptValue();
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debugScript("O_ENABLENAK nakId %d", nakId);
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}
void Script::O_DISABLENAK() {
uint16 nakId = readScriptValue();
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debugScript("O_DISABLENAK nakId %d", nakId);
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}
void Script::O_GETMOBNAME() {
uint16 war = readScriptValue();
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debugScript("O_GETMOBNAME war %d", war);
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}
void Script::O_SWAPINVENTORY() {
uint16 heroId = readScriptValue();
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debugScript("O_SWAPINVENTORY heroId %d", heroId);
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}
void Script::O_CLEARINVENTORY() {
uint16 heroId = readScriptValue();
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debugScript("O_CLEARINVENTORY heroId %d", heroId);
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}
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void Script::O_SKIPTEXT() {
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debugScript("O_SKIPTEXT");
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}
void Script::SetVoice(uint32 sampleSlot) {
// TODO: use sample slot
uint16 slot = readScriptValue();
_vm->loadVoice(
slot,
Common::String::format(
"%03d-%02d.WAV",
_currentString,
getFlagValue(Flags::VOICE_H_LINE)
)
);
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}
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void Script::O_SETVOICEH() {
static const uint32 VOICE_H_SLOT = 28;
SetVoice(VOICE_H_SLOT);
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}
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void Script::O_SETVOICEA() {
static const uint32 VOICE_A_SLOT = 29;
SetVoice(VOICE_A_SLOT);
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}
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void Script::O_SETVOICEB() {
static const uint32 VOICE_B_SLOT = 30;
SetVoice(VOICE_B_SLOT);
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}
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void Script::O_SETVOICEC() {
static const uint32 VOICE_C_SLOT = 31;
SetVoice(VOICE_C_SLOT);
}
void Script::O_SETVOICED() {
static const uint32 VOICE_D_SLOT = 32;
SetVoice(VOICE_D_SLOT);
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}
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void Script::O_VIEWFLCLOOP() {
uint16 value = readScriptValue();
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debugScript("O_VIEWFLCLOOP animId %d", value);
_vm->loadAnim(value, true);
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}
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void Script::O_FLCSPEED() {
uint16 speed = readScriptValue();
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debugScript("O_FLCSPEED speed %d", speed);
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}
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void Script::O_OPENINVENTORY() {
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debugScript("O_OPENINVENTORY");
_opcodeNF = 1;
// _showInventoryFlag = true
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}
void Script::O_KRZYWA() {
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debugScript("O_KRZYWA");
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}
void Script::O_GETKRZYWA() {
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debugScript("O_GETKRZYWA");
// setFlagValue(Flags::TORX1, krzywa[_krzywaIndex++])
// setFlagValue(Flags::TORY1, krzywa[_krzywaIndex++])
// Check _krzywaIndex
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}
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void Script::O_GETMOB() {
Flags::Id flagId = readScriptFlagId();
uint16 mx = readScriptValue();
uint16 my = readScriptValue();
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debugScript("O_GETMOB flagId %d, mx %d, my %d", flagId, mx, my);
// check if current mob pos = (mx, my)
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}
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void Script::O_INPUTLINE() {
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debugScript("O_INPUTLINE");
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}
void Script::O_BREAK_POINT() {
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debugScript("O_BREAK_POINT");
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}
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Script::OpcodeFunc Script::_opcodes[NUM_OPCODES] = {
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&Script::O_WAITFOREVER,
&Script::O_BLACKPALETTE,
&Script::O_SETUPPALETTE,
&Script::O_INITROOM,
&Script::O_SETSAMPLE,
&Script::O_FREESAMPLE,
&Script::O_PLAYSAMPLE,
&Script::O_PUTOBJECT,
&Script::O_REMOBJECT,
&Script::O_SHOWANIM,
&Script::O_CHECKANIMEND,
&Script::O_FREEANIM,
&Script::O_CHECKANIMFRAME,
&Script::O_PUTBACKANIM,
&Script::O_REMBACKANIM,
&Script::O_CHECKBACKANIMFRAME,
&Script::O_FREEALLSAMPLES,
&Script::O_SETMUSIC,
&Script::O_STOPMUSIC,
&Script::O__WAIT,
&Script::O_UPDATEOFF,
&Script::O_UPDATEON,
&Script::O_UPDATE ,
&Script::O_CLS,
&Script::O__CALL,
&Script::O_RETURN,
&Script::O_GO,
&Script::O_BACKANIMUPDATEOFF,
&Script::O_BACKANIMUPDATEON,
&Script::O_CHANGECURSOR,
&Script::O_CHANGEANIMTYPE,
&Script::O__SETFLAG,
&Script::O_COMPARE,
&Script::O_JUMPZ,
&Script::O_JUMPNZ,
&Script::O_EXIT,
&Script::O_ADDFLAG,
&Script::O_TALKANIM,
&Script::O_SUBFLAG,
&Script::O_SETSTRING,
&Script::O_ANDFLAG,
&Script::O_GETMOBDATA,
&Script::O_ORFLAG,
&Script::O_SETMOBDATA,
&Script::O_XORFLAG,
&Script::O_GETMOBTEXT,
&Script::O_MOVEHERO,
&Script::O_WALKHERO,
&Script::O_SETHERO,
&Script::O_HEROOFF,
&Script::O_HEROON,
&Script::O_CLSTEXT,
&Script::O_CALLTABLE,
&Script::O_CHANGEMOB,
&Script::O_ADDINV,
&Script::O_REMINV,
&Script::O_REPINV,
&Script::O_OBSOLETE_GETACTION,
&Script::O_ADDWALKAREA,
&Script::O_REMWALKAREA,
&Script::O_RESTOREWALKAREA,
&Script::O_WAITFRAME,
&Script::O_SETFRAME,
&Script::O_RUNACTION,
&Script::O_COMPAREHI,
&Script::O_COMPARELO,
&Script::O_PRELOADSET,
&Script::O_FREEPRELOAD,
&Script::O_CHECKINV,
&Script::O_TALKHERO,
&Script::O_WAITTEXT,
&Script::O_SETHEROANIM,
&Script::O_WAITHEROANIM,
&Script::O_GETHERODATA,
&Script::O_GETMOUSEBUTTON,
&Script::O_CHANGEFRAMES,
&Script::O_CHANGEBACKFRAMES,
&Script::O_GETBACKANIMDATA,
&Script::O_GETANIMDATA,
&Script::O_SETBGCODE,
&Script::O_SETBACKFRAME,
&Script::O_GETRND,
&Script::O_TALKBACKANIM,
&Script::O_LOADPATH,
&Script::O_GETCHAR,
&Script::O_SETDFLAG,
&Script::O_CALLDFLAG,
&Script::O_PRINTAT,
&Script::O_ZOOMIN,
&Script::O_ZOOMOUT,
&Script::O_SETSTRINGOFFSET,
&Script::O_GETOBJDATA,
&Script::O_SETOBJDATA,
&Script::O_SWAPOBJECTS,
&Script::O_CHANGEHEROSET,
&Script::O_ADDSTRING,
&Script::O_SUBSTRING,
&Script::O_INITDIALOG,
&Script::O_ENABLEDIALOGOPT,
&Script::O_DISABLEDIALOGOPT,
&Script::O_SHOWDIALOGBOX,
&Script::O_STOPSAMPLE,
&Script::O_BACKANIMRANGE,
&Script::O_CLEARPATH,
&Script::O_SETPATH,
&Script::O_GETHEROX,
&Script::O_GETHEROY,
&Script::O_GETHEROD,
&Script::O_PUSHSTRING,
&Script::O_POPSTRING,
&Script::O_SETFGCODE,
&Script::O_STOPHERO,
&Script::O_ANIMUPDATEOFF,
&Script::O_ANIMUPDATEON,
&Script::O_FREECURSOR,
&Script::O_ADDINVQUIET,
&Script::O_RUNHERO,
&Script::O_SETBACKANIMDATA,
&Script::O_VIEWFLC,
&Script::O_CHECKFLCFRAME,
&Script::O_CHECKFLCEND,
&Script::O_FREEFLC,
&Script::O_TALKHEROSTOP,
&Script::O_HEROCOLOR,
&Script::O_GRABMAPA,
&Script::O_ENABLENAK,
&Script::O_DISABLENAK,
&Script::O_GETMOBNAME,
&Script::O_SWAPINVENTORY,
&Script::O_CLEARINVENTORY,
&Script::O_SKIPTEXT,
&Script::O_SETVOICEH,
&Script::O_SETVOICEA,
&Script::O_SETVOICEB,
&Script::O_SETVOICEC,
&Script::O_VIEWFLCLOOP,
&Script::O_FLCSPEED,
&Script::O_OPENINVENTORY,
&Script::O_KRZYWA,
&Script::O_GETKRZYWA,
&Script::O_GETMOB,
&Script::O_INPUTLINE,
&Script::O_SETVOICED,
&Script::O_BREAK_POINT,
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};
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}
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/* vim: set tabstop=4 noexpandtab: */