scummvm/engines/hdb/draw-manager.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "hdb/hdb.h"
namespace HDB {
DrawMan::DrawMan() {
_tLookupArray = NULL;
_systemInit = false;
}
bool DrawMan::init() {
// Read total number of tiles in game
_numTiles = g_hdb->_fileMan->getCount("t32_", TYPE_TILE32);
if (!_numTiles) {
return false;
}
// Setup Tile Lookup Array
_tLookupArray = new TileLookup[_numTiles];
Common::Array<const char *> tileData = *g_hdb->_fileMan->findFiles("t32_", TYPE_TILE32);
int index = 0, skyIndex = 0;
for (; index < _numTiles; index++) {
_tLookupArray[index].filename = tileData[index];
_tLookupArray[index].tData = NULL;
_tLookupArray[index].skyIndex = 0;
_tLookupArray[index].animIndex = index;
// Check if the loaded Tile is a Sky Tile
if (((Common::String)tileData[index]).contains("sky") && (skyIndex < kMaxSkies)) {
_tLookupArray[index].skyIndex = skyIndex + 1;
_skyTiles[skyIndex] = index;
skyIndex++;
}
}
/*
TODO: Add Animating Tile Info
*/
// Init Sky Data
_currentSky = 0;
_tileSkyStars = getTileIndex("t32_sky_stars");
_tileSkyStarsLeft = getTileIndex("t32_sky_stars_left_slow");
_tileSkyClouds = getTileIndex("t32_sky_stars_stationary"); // Not completely sure about this filename.
_skyClouds = NULL;
/*
TODO: Setup Gamma Table
*/
/*
TODO: Load Mouse Pointer and Display Cursor
*/
/*
TODO: Load all 4 levels of star colors and the snowflake
*/
_systemInit = true;
return true;
}
Tile *DrawMan::getTile(int index) {
if (index < 0 || index > _numTiles) {
return NULL;
}
if (_tLookupArray[index].skyIndex) {
// We don't draw Sky Tiles, so return NULL
return NULL;
}
if (_tLookupArray[index].tData == NULL) {
Common::SeekableReadStream *stream = g_hdb->_fileMan->findFirstData(_tLookupArray[index].filename, TYPE_TILE32);
Tile *tile = new Tile;
tile->load(stream);
_tLookupArray[index].tData = tile;
}
return _tLookupArray[index].tData;
}
int DrawMan::getTileIndex(const char *name) {
for (int i = 0; i < _numTiles; i++) {
if (_tLookupArray[i].filename == name) {
return i;
}
}
return -1;
}
Picture *DrawMan::getPicture(const char *name) {
Common::SeekableReadStream *stream = g_hdb->_fileMan->findFirstData(name, TYPE_PIC);
Picture *picture = new Picture;
picture->load(stream);
return picture;
}
int DrawMan::isSky(int index) {
if (!index) {
return 0;
}
for (int i = 0; i < kMaxSkies; i++) {
if(_skyTiles[i] == index) {
return index + 1; // The skyTiles are indexed from 1. 0 => No Sky tile
}
}
return 0;
}
void DrawMan::setSky(int skyIndex) {
int tileIndex = _skyTiles[skyIndex - 1];
_currentSky = skyIndex;
// Clear memory used by last sky
if (tileIndex != _tileSkyClouds && _skyClouds) {
delete _skyClouds;
_skyClouds = NULL;
}
// Setup current sky
if (tileIndex == _tileSkyStars) {
setup3DStars();
return;
} else if (skyIndex == _tileSkyStarsLeft) {
setup3DStarsLeft();
return;
} else if (skyIndex == _tileSkyStars) {
warning("STUB: DRAWMAN::setSky: getPicture( CLOUDY_SKIES )");
return;
}
}
void DrawMan::setup3DStars() {
for (int i = 0; i < kNum3DStars; i++) {
_stars3D[i].x = g_hdb->_rnd->getRandomNumber(kScreenWidth) % kScreenWidth;
_stars3D[i].y = g_hdb->_rnd->getRandomNumber(kScreenHeight) % kScreenHeight;
_stars3D[i].speed = (g_hdb->_rnd->getRandomNumber(256) % 256);
_stars3D[i].speed >>= 1;
_stars3D[i].color = _stars3D[i].speed / 64;
}
}
void DrawMan::setup3DStarsLeft() {
for (int i = 0; i < kNum3DStars; i++) {
_stars3DSlow[i].x = g_hdb->_rnd->getRandomNumber(kScreenWidth) % kScreenWidth;
_stars3DSlow[i].y = g_hdb->_rnd->getRandomNumber(kScreenHeight) % kScreenHeight;
_stars3DSlow[i].speed = ((double) (1 + (g_hdb->_rnd->getRandomNumber(5) % 5))) / 6.0;
_stars3DSlow[i].color = (int) (_stars3DSlow[i].speed * 4.00);
}
}
Picture::~Picture() {
_surface.free();
}
Graphics::Surface Picture::load(Common::SeekableReadStream *stream) {
_width = stream->readUint32LE();
_height = stream->readUint32LE();
stream->read(_name, 64);
Graphics::PixelFormat format(2, 5, 6, 5, 0, 11, 5, 0, 0);
debug(8, "Picture: _width: %d, _height: %d", _width, _height);
debug(8, "Picture: _name: %s", _name);
_surface.create(_width, _height, format);
stream->readUint32LE(); // Skip Win32 Surface
uint16 *ptr;
for (uint y = 0; y < _height; y++) {
ptr = (uint16 *) _surface.getBasePtr(0, y);
for (uint x = 0; x < _width; x++) {
*ptr = TO_LE_16(stream->readUint16LE());
ptr++;
}
}
return _surface;
}
Tile::~Tile() {
_surface.free();
}
Graphics::Surface Tile::load(Common::SeekableReadStream *stream) {
_flags = stream->readUint32LE();
stream->read(_name, 64);
Graphics::PixelFormat format(2, 5, 6, 5, 0, 11, 5, 0, 0);
_surface.create(32, 32, format);
stream->readUint32LE(); // Skip Win32 Surface
uint16 *ptr;
for (uint y = 0; y < 32; y++) {
ptr = (uint16 *)_surface.getBasePtr(0, y);
for (uint x = 0; x < 32; x++) {
*ptr = TO_LE_16(stream->readUint16LE());
ptr++;
}
}
return _surface;
}
}