scummvm/engines/avalanche/sequence.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
*/
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/*
<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD>
<EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD>
<EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>
SEQUENCE The sequencer. */
#define __sequence_implementation__
#include "sequence.h"
/*#include "Gyro.h"*/
/*#include "Timeout.h"*/
/*#include "Celer.h"*/
/*#include "Trip5.h"*/
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namespace Avalanche {
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void then_show(byte what) {
byte fv;
for (fv = 1; fv <= seq_length; fv ++)
if (seq[fv] == 0) {
seq[fv] = what;
return;
}
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}
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void first_show(byte what) {
/* First, we need to blank out the entire array. */
fillchar(seq, sizeof(seq), '\0');
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/* Then it's just the same as then_show. */
then_show(what);
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}
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void then_flip(byte where, byte ped) {
then_show(now_flip);
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dna.flip_to_where = where;
dna.flip_to_ped = ped;
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}
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void start_to_close() {
lose_timer(reason_sequencer);
set_up_timer(7, procsequence, reason_sequencer);
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}
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void start_to_open() {
dna.user_moves_avvy = false; /* They can't move. */
stopwalking; /* And they're not moving now. */
start_to_close(); /* Apart from that, it's the same thing. */
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}
void call_sequencer();
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/* This proc is called by Timeout when it's time to do another frame. */
static void shove_left() {
move(seq[2], seq[1], seq_length - 1); /* Shift everything to the left. */
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}
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void call_sequencer() {
switch (seq[1]) {
case 0:
return;
break; /* No more routines. */
case 1 ... 176: {
; /* Show a frame. */
show_one(seq[1]);
shove_left();
}
break;
case 177: {
user_moves_avvy = true;
fliproom(flip_to_where, flip_to_ped); /* 177 = Flip room. */
if (seq[1] == 177) shove_left();
}
break;
}
start_to_close(); /* Make sure this proc gets called again. */
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}
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} // End of namespace Avalanche.