scummvm/engine/backend/sdl/driver_sdl.h

72 lines
1.9 KiB
C
Raw Normal View History

2006-04-02 14:20:45 +00:00
/* Residual - Virtual machine to run LucasArts' 3D adventure games
* Copyright (C) 2003-2006 The ScummVM-Residual Team (www.scummvm.org)
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*
* $URL$
* $Id$
*
*/
#ifndef DRIVER_SDL_H
#define DRIVER_SDL_H
#include "bits.h"
#include "vector3d.h"
#include "color.h"
#include "model.h"
#include "colormap.h"
#include "bitmap.h"
#include "driver.h"
#include <SDL.h>
// NOTE: This is not a complete driver, it needs to be subclassed
// to provide rendering functionality.
class DriverSDL : public Driver {
public:
2006-02-05 17:48:19 +00:00
DriverSDL() : _samplesPerSec(22050) { ; }
virtual ~DriverSDL() { ; }
char *getVideoDeviceName();
const ControlDescriptor *listControls();
int getNumControls();
bool controlIsAxis(int num);
float getControlAxis(int num);
bool getControlState(int num);
bool pollEvent(Event &event);
uint32 getMillis();
void delayMillis(uint msecs);
void setTimerCallback(TimerProc callback, int interval);
2006-02-05 17:48:19 +00:00
2006-02-13 21:15:32 +00:00
MutexRef createMutex();
void lockMutex(MutexRef mutex);
void unlockMutex(MutexRef mutex);
void deleteMutex(MutexRef mutex);
2006-02-05 17:48:19 +00:00
bool setSoundCallback(SoundProc proc, void *param);
void clearSoundCallback();
int getOutputSampleRate() const;
void quit();
2006-02-05 17:48:19 +00:00
private:
int _samplesPerSec;
};
#endif