ALL: Load savegame thumbnail only when necessary

This commit introduces the following changes:

1. Graphics::loadThumbnail()

   Now returns a boolean and takes a new argument skipThumbnail which
   defaults to false. In case of true, loadThumbnail() reads past the
   thumbnail data in the input stream instead of actually loading the
   thumbnail. This simplifies savegame handling where, up until now,
   many engines always read the whole savegame metadata (including
   the thumbnail) and then threw away the thumbnail when not needed
   (which is in almost all cases, the most common exception being
   MetaEngine::querySaveMetaInfos() which is responsible for loading
   savegame metadata for displaying it in the GUI launcher.

2. readSavegameHeader()

   Engines which already implement such a method (name varies) now take
   a new argument skipThumbnail (default: true) which is passed
   through to loadThumbnail(). This means that the default case for
   readSavegameHeader() is now _not_ loading the thumbnail from a
   savegame and just reading past it. In those cases, e.g.
   querySaveMetaInfos(), where we actually are interested in loading
   the thumbnail readSavegameHeader() needs to explicitely be called
   with skipThumbnail == false.

   Engines whose readSavegameHeader() (name varies) already takes an
   argument loadThumbnail have been adapted to have a similar
   prototype and semantics.
   I.e. readSaveHeader(in, loadThumbnail, header) now is
   readSaveHeader(in, header, skipThumbnail).

3. Error handling

   Engines which previously did not check the return value of
   readSavegameHeader() (name varies) now do so ensuring that possibly
   broken savegames (be it a broken thumbnail or something else) don't
   make it into the GUI launcher list in the first place.
This commit is contained in:
Adrian Frühwirth 2018-04-06 00:06:38 +02:00 committed by Eugene Sandulenko
parent 07775ca717
commit 00e59a3122
96 changed files with 341 additions and 337 deletions

View file

@ -41,7 +41,7 @@ namespace Toltecs {
#define TOLTECS_SAVEGAME_VERSION 4
ToltecsEngine::kReadSaveHeaderError ToltecsEngine::readSaveHeader(Common::SeekableReadStream *in, bool loadThumbnail, SaveHeader &header) {
WARN_UNUSED_RESULT ToltecsEngine::kReadSaveHeaderError ToltecsEngine::readSaveHeader(Common::SeekableReadStream *in, SaveHeader &header, bool skipThumbnail) {
header.version = in->readUint32LE();
if (header.version > TOLTECS_SAVEGAME_VERSION)
@ -52,10 +52,8 @@ ToltecsEngine::kReadSaveHeaderError ToltecsEngine::readSaveHeader(Common::Seekab
while (descriptionLen--)
header.description += (char)in->readByte();
if (loadThumbnail) {
header.thumbnail = Graphics::loadThumbnail(*in);
} else {
Graphics::skipThumbnail(*in);
if (!Graphics::loadThumbnail(*in, header.thumbnail, skipThumbnail)) {
return kRSHEIoError;
}
// Not used yet, reserved for future usage
@ -147,7 +145,7 @@ void ToltecsEngine::loadgame(const char *filename) {
SaveHeader header;
kReadSaveHeaderError errorCode = readSaveHeader(in, false, header);
kReadSaveHeaderError errorCode = readSaveHeader(in, header);
if (errorCode != kRSHENoError) {
warning("Error loading savegame '%s'", filename);