MAEMO: Add basic platform backend with stubbed keymapper
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1439014a26
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09b9fbfba9
9 changed files with 243 additions and 2 deletions
53
backends/platform/maemo/maemo.cpp
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53
backends/platform/maemo/maemo.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#if defined(MAEMO)
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#include "common/scummsys.h"
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#include "backends/platform/maemo/maemo.h"
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#include "backends/events/maemosdl/maemosdl-events.h"
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#include "common/textconsole.h"
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OSystem_SDL_Maemo::OSystem_SDL_Maemo()
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:
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OSystem_POSIX() {
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}
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void OSystem_SDL_Maemo::initBackend() {
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// Create the events manager
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if (_eventSource == 0)
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_eventSource = new MaemoSdlEventSource();
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// Call parent implementation of this method
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OSystem_POSIX::initBackend();
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}
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void OSystem_SDL_Maemo::quit() {
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delete this;
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}
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void OSystem_SDL_Maemo::fatalError() {
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delete this;
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}
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#endif
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41
backends/platform/maemo/maemo.h
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41
backends/platform/maemo/maemo.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#if defined(MAEMO)
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#ifndef PLATFORM_SDL_MAEMO_H
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#define PLATFORM_SDL_MAEMO_H
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#include "backends/platform/sdl/posix/posix.h"
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class OSystem_SDL_Maemo : public OSystem_POSIX {
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public:
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OSystem_SDL_Maemo();
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virtual void initBackend();
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virtual void quit();
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virtual void fatalError();
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};
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#endif
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#endif
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52
backends/platform/maemo/main.cpp
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52
backends/platform/maemo/main.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#if defined(MAEMO)
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#define FORBIDDEN_SYMBOL_EXCEPTION_unistd_h
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#include "backends/platform/maemo/maemo.h"
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#include "backends/plugins/sdl/sdl-provider.h"
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#include "base/main.h"
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#include <unistd.h>
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int main(int argc, char* argv[]) {
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g_system = new OSystem_SDL_Maemo();
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assert(g_system);
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((OSystem_SDL_Maemo *)g_system)->init();
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#ifdef DYNAMIC_MODULES
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PluginManager::instance().addPluginProvider(new SDLPluginProvider());
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#endif
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// Invoke the actual ScummVM main entry point:
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int res = scummvm_main(argc, argv);
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// Free OSystem
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delete (OSystem_SDL_Maemo *)g_system;
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return res;
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}
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#endif
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13
backends/platform/maemo/module.mk
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13
backends/platform/maemo/module.mk
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MODULE := backends/platform/maemo
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MODULE_OBJS := \
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main.o \
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maemo.o
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# We don't use rules.mk but rather manually update OBJS and MODULE_DIRS.
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MODULE_OBJS := $(addprefix $(MODULE)/, $(MODULE_OBJS))
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OBJS := $(MODULE_OBJS) $(OBJS)
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MODULE_DIRS += $(sort $(dir $(MODULE_OBJS)))
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# Hack to ensure the SDL backend is built so we can use OSystem_SDL.
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-include $(srcdir)/backends/platform/sdl/module.mk
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