More WIP development of Keymap class

svn-id: r33113
This commit is contained in:
Stephen Kennedy 2008-07-19 19:12:49 +00:00
parent 19345b5a62
commit 0b8203b0e5
3 changed files with 76 additions and 37 deletions

View file

@ -3,16 +3,23 @@
namespace Common { namespace Common {
Keymap::Keymap(const Keymap& km) : _actions(km._actions), _keymap() { Keymap::Keymap(const Keymap& km) : _actions(km._actions), _keymap() {
init();
for (uint i = 0; i < _actions.size(); i++) { for (uint i = 0; i < _actions.size(); i++) {
if (_actions[i]._hwKey) { if (_actions[i].hwKey) {
_keymap[_actions[i]._hwKey->key] = &_actions[i]; _keymap[_actions[i].hwKey->key] = &_actions[i];
} }
} }
} }
void Keymap::init() {
_actions.reserve(20);
}
void Keymap::addAction(const UserAction& action) { void Keymap::addAction(const UserAction& action) {
if (findUserAction(action.id))
error("UserAction with id %d already in KeyMap!\n", action.id);
_actions.push_back(action); _actions.push_back(action);
_actions[_actions.size()-1]._hwKey = 0; _actions[_actions.size()-1].hwKey = 0;
} }
void Keymap::mapKeyToAction(UserAction *action, HardwareKey *key) { void Keymap::mapKeyToAction(UserAction *action, HardwareKey *key) {
@ -25,10 +32,10 @@ void Keymap::mapKeyToAction(UserAction *action, HardwareKey *key) {
error("UserAction not contained in KeyMap\n"); error("UserAction not contained in KeyMap\n");
} }
void Keymap::mapKeyToAction(uint idx, HardwareKey *key) { void Keymap::mapKeyToAction(int32 id, HardwareKey *key) {
if (idx >= _actions.size()) UserAction *act = findUserAction(id);
error("Key map index out of bounds!\n"); if (act)
internalMapKey(&_actions[idx], key); internalMapKey(act, key);
} }
void Keymap::internalMapKey(UserAction *action, HardwareKey *hwKey) { void Keymap::internalMapKey(UserAction *action, HardwareKey *hwKey) {
@ -36,13 +43,35 @@ void Keymap::internalMapKey(UserAction *action, HardwareKey *hwKey) {
it = _keymap.find(hwKey->key); it = _keymap.find(hwKey->key);
// if key is already mapped to an action then un-map it // if key is already mapped to an action then un-map it
if (it != _keymap.end()) if (it != _keymap.end())
it->_value->_hwKey = 0; it->_value->hwKey = 0;
action->_hwKey = hwKey; action->hwKey = hwKey;
_keymap[hwKey->key] = action; _keymap[hwKey->key] = action;
} }
UserAction *Keymap::getMappedAction(KeyState ks) { const UserAction *Keymap::getUserAction(int32 id) const {
return findUserAction(id);
}
UserAction *Keymap::findUserAction(int32 id) {
Array<UserAction>::iterator it;
for (it = _actions.begin(); it != _actions.end(); it++) {
if (it->id == id)
return &*it;
}
return 0;
}
const UserAction *Keymap::findUserAction(int32 id) const {
Array<UserAction>::const_iterator it;
for (it = _actions.begin(); it != _actions.end(); it++) {
if (it->id == id)
return &*it;
}
return 0;
}
UserAction *Keymap::getMappedAction(KeyState ks) const {
HashMap<KeyState, UserAction*>::iterator it; HashMap<KeyState, UserAction*>::iterator it;
it = _keymap.find(ks); it = _keymap.find(ks);
if (it == _keymap.end()) if (it == _keymap.end())

View file

@ -9,7 +9,6 @@
namespace Common { namespace Common {
enum UserActionType { enum UserActionType {
kGenericUserActionType, kGenericUserActionType,
@ -39,18 +38,19 @@ enum UserActionCategory {
* Describes an available hardware key * Describes an available hardware key
*/ */
struct HardwareKey { struct HardwareKey {
/** unique id used for saving/loading to config */
int32 id;
/** Human readable description */
String description;
/** /**
* The KeyState that is generated by the back-end * The KeyState that is generated by the back-end
* when this hardware key is pressed. * when this hardware key is pressed.
*/ */
KeyState key; KeyState key;
/** Human readable description */
String description;
UserActionCategory preferredCategory; UserActionCategory preferredCategory;
UserActionType preferredType; UserActionType preferredType;
int group; int16 group;
HardwareKey(KeyState ks = KeyState(), String des = "", HardwareKey(KeyState ks = KeyState(), String des = "",
UserActionCategory cat = kGenericUserActionCategory, UserActionCategory cat = kGenericUserActionCategory,
@ -64,16 +64,20 @@ struct HardwareKey {
}; };
struct UserAction { struct UserAction {
/** Events to be sent when mapped key is pressed */ /** unique id used for saving/loading to config */
List<Event> events; int32 id;
/** Human readable description */ /** Human readable description */
String description; String description;
/** Events to be sent when mapped key is pressed */
List<Event> events;
UserActionCategory category; UserActionCategory category;
UserActionType type; UserActionType type;
int priority; int priority;
int group; int group;
int flags; int flags;
HardwareKey *hwKey;
UserAction( String des = "", UserAction( String des = "",
UserActionCategory cat = kGenericUserActionCategory, UserActionCategory cat = kGenericUserActionCategory,
UserActionType ty = kGenericUserActionType, UserActionType ty = kGenericUserActionType,
@ -84,17 +88,8 @@ struct UserAction {
priority = pr; priority = pr;
group = gr; group = gr;
flags = fl; flags = fl;
_hwKey = 0; hwKey = 0;
} }
friend class Keymap;
HardwareKey *mappedKey() { return _hwKey; }
private:
/**
* Key that is mapped to this UserAction, only KeyMap can set this
*/
HardwareKey *_hwKey;
}; };
/** /**
@ -123,10 +118,12 @@ template<> struct Hash<KeyState>
class Keymap { class Keymap {
public: public:
Keymap() { init(); }
Keymap() {}
Keymap(const Keymap& km); Keymap(const Keymap& km);
private:
void init();
public:
/** /**
* Adds a new UserAction to this Map, * Adds a new UserAction to this Map,
* adding it at the back of the internal array * adding it at the back of the internal array
@ -144,26 +141,36 @@ public:
void mapKeyToAction(UserAction *action, HardwareKey *key); void mapKeyToAction(UserAction *action, HardwareKey *key);
/** /**
* Maps a HardwareKey to the UserAction at the given index * Maps a HardwareKey to the UserAction of the given id
* @param index Index of UserAction in the internal array * @param id id of the UserAction to map to
* @param key pointer to HardwareKey to map * @param key pointer to HardwareKey to map
*/ */
void mapKeyToAction(uint index, HardwareKey *key); void mapKeyToAction(int32 id, HardwareKey *key);
/**
* Retrieves the UserAction with the given id
* @param id id of UserAction to retrieve
* @return Pointer to the UserAction or 0 if not found
*/
const UserAction *getUserAction(int32 id) const;
/** /**
* Get a read-only array of all the UserActions contained in this Keymap * Get a read-only array of all the UserActions contained in this Keymap
*/ */
const Array<UserAction>& getUserActions() { return _actions; } const Array<UserAction>& getUserActions() const { return _actions; }
/** /**
* Find the UserAction that a key is mapped to * Find the UserAction that a key is mapped to
* @param key the key that is mapped to the required UserAction * @param key the key that is mapped to the required UserAction
* @return a pointer to the UserAction or 0 if no * @return a pointer to the UserAction or 0 if no
*/ */
UserAction *getMappedAction(KeyState key); UserAction *getMappedAction(KeyState key) const;
private: private:
UserAction *findUserAction(int32 id);
const UserAction *findUserAction(int32 id) const;
void internalMapKey(UserAction *action, HardwareKey *hwKey); void internalMapKey(UserAction *action, HardwareKey *hwKey);
Array<UserAction> _actions; Array<UserAction> _actions;

View file

@ -10,14 +10,17 @@ public:
Keymapper(); Keymapper();
void addHardwareKey(const HardwareKey& key);
void addGlobalKeyMap(const String& name, Keymap& keymap);
private: private:
KeymapManager _manager; KeymapManager _manager;
List<HardwareKey> _hardwareKeys; List<HardwareKey*> _hardwareKeys;
}; };
} // end of namespace Common } // end of namespace Common
#endif