More WIP development of Keymap class
svn-id: r33113
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19345b5a62
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3 changed files with 76 additions and 37 deletions
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@ -3,16 +3,23 @@
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namespace Common {
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namespace Common {
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Keymap::Keymap(const Keymap& km) : _actions(km._actions), _keymap() {
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Keymap::Keymap(const Keymap& km) : _actions(km._actions), _keymap() {
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init();
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for (uint i = 0; i < _actions.size(); i++) {
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for (uint i = 0; i < _actions.size(); i++) {
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if (_actions[i]._hwKey) {
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if (_actions[i].hwKey) {
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_keymap[_actions[i]._hwKey->key] = &_actions[i];
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_keymap[_actions[i].hwKey->key] = &_actions[i];
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}
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}
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}
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}
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}
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}
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void Keymap::init() {
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_actions.reserve(20);
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}
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void Keymap::addAction(const UserAction& action) {
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void Keymap::addAction(const UserAction& action) {
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if (findUserAction(action.id))
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error("UserAction with id %d already in KeyMap!\n", action.id);
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_actions.push_back(action);
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_actions.push_back(action);
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_actions[_actions.size()-1]._hwKey = 0;
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_actions[_actions.size()-1].hwKey = 0;
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}
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}
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void Keymap::mapKeyToAction(UserAction *action, HardwareKey *key) {
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void Keymap::mapKeyToAction(UserAction *action, HardwareKey *key) {
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@ -25,10 +32,10 @@ void Keymap::mapKeyToAction(UserAction *action, HardwareKey *key) {
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error("UserAction not contained in KeyMap\n");
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error("UserAction not contained in KeyMap\n");
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}
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}
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void Keymap::mapKeyToAction(uint idx, HardwareKey *key) {
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void Keymap::mapKeyToAction(int32 id, HardwareKey *key) {
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if (idx >= _actions.size())
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UserAction *act = findUserAction(id);
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error("Key map index out of bounds!\n");
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if (act)
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internalMapKey(&_actions[idx], key);
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internalMapKey(act, key);
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}
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}
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void Keymap::internalMapKey(UserAction *action, HardwareKey *hwKey) {
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void Keymap::internalMapKey(UserAction *action, HardwareKey *hwKey) {
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@ -36,13 +43,35 @@ void Keymap::internalMapKey(UserAction *action, HardwareKey *hwKey) {
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it = _keymap.find(hwKey->key);
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it = _keymap.find(hwKey->key);
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// if key is already mapped to an action then un-map it
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// if key is already mapped to an action then un-map it
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if (it != _keymap.end())
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if (it != _keymap.end())
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it->_value->_hwKey = 0;
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it->_value->hwKey = 0;
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action->_hwKey = hwKey;
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action->hwKey = hwKey;
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_keymap[hwKey->key] = action;
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_keymap[hwKey->key] = action;
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}
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}
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UserAction *Keymap::getMappedAction(KeyState ks) {
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const UserAction *Keymap::getUserAction(int32 id) const {
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return findUserAction(id);
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}
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UserAction *Keymap::findUserAction(int32 id) {
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Array<UserAction>::iterator it;
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for (it = _actions.begin(); it != _actions.end(); it++) {
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if (it->id == id)
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return &*it;
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}
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return 0;
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}
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const UserAction *Keymap::findUserAction(int32 id) const {
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Array<UserAction>::const_iterator it;
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for (it = _actions.begin(); it != _actions.end(); it++) {
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if (it->id == id)
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return &*it;
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}
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return 0;
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}
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UserAction *Keymap::getMappedAction(KeyState ks) const {
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HashMap<KeyState, UserAction*>::iterator it;
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HashMap<KeyState, UserAction*>::iterator it;
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it = _keymap.find(ks);
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it = _keymap.find(ks);
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if (it == _keymap.end())
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if (it == _keymap.end())
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@ -9,7 +9,6 @@
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namespace Common {
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namespace Common {
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enum UserActionType {
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enum UserActionType {
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kGenericUserActionType,
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kGenericUserActionType,
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@ -39,18 +38,19 @@ enum UserActionCategory {
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* Describes an available hardware key
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* Describes an available hardware key
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*/
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*/
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struct HardwareKey {
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struct HardwareKey {
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/** unique id used for saving/loading to config */
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int32 id;
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/** Human readable description */
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String description;
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/**
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/**
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* The KeyState that is generated by the back-end
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* The KeyState that is generated by the back-end
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* when this hardware key is pressed.
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* when this hardware key is pressed.
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*/
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*/
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KeyState key;
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KeyState key;
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/** Human readable description */
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String description;
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UserActionCategory preferredCategory;
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UserActionCategory preferredCategory;
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UserActionType preferredType;
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UserActionType preferredType;
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int group;
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int16 group;
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HardwareKey(KeyState ks = KeyState(), String des = "",
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HardwareKey(KeyState ks = KeyState(), String des = "",
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UserActionCategory cat = kGenericUserActionCategory,
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UserActionCategory cat = kGenericUserActionCategory,
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@ -64,16 +64,20 @@ struct HardwareKey {
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};
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};
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struct UserAction {
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struct UserAction {
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/** Events to be sent when mapped key is pressed */
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/** unique id used for saving/loading to config */
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List<Event> events;
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int32 id;
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/** Human readable description */
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/** Human readable description */
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String description;
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String description;
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/** Events to be sent when mapped key is pressed */
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List<Event> events;
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UserActionCategory category;
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UserActionCategory category;
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UserActionType type;
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UserActionType type;
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int priority;
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int priority;
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int group;
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int group;
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int flags;
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int flags;
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HardwareKey *hwKey;
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UserAction( String des = "",
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UserAction( String des = "",
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UserActionCategory cat = kGenericUserActionCategory,
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UserActionCategory cat = kGenericUserActionCategory,
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UserActionType ty = kGenericUserActionType,
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UserActionType ty = kGenericUserActionType,
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@ -84,17 +88,8 @@ struct UserAction {
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priority = pr;
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priority = pr;
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group = gr;
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group = gr;
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flags = fl;
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flags = fl;
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_hwKey = 0;
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hwKey = 0;
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}
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}
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friend class Keymap;
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HardwareKey *mappedKey() { return _hwKey; }
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private:
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/**
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* Key that is mapped to this UserAction, only KeyMap can set this
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*/
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HardwareKey *_hwKey;
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};
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};
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/**
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/**
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@ -123,10 +118,12 @@ template<> struct Hash<KeyState>
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class Keymap {
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class Keymap {
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public:
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public:
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Keymap() { init(); }
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Keymap() {}
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Keymap(const Keymap& km);
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Keymap(const Keymap& km);
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private:
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void init();
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public:
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/**
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/**
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* Adds a new UserAction to this Map,
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* Adds a new UserAction to this Map,
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* adding it at the back of the internal array
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* adding it at the back of the internal array
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@ -144,26 +141,36 @@ public:
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void mapKeyToAction(UserAction *action, HardwareKey *key);
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void mapKeyToAction(UserAction *action, HardwareKey *key);
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/**
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/**
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* Maps a HardwareKey to the UserAction at the given index
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* Maps a HardwareKey to the UserAction of the given id
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* @param index Index of UserAction in the internal array
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* @param id id of the UserAction to map to
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* @param key pointer to HardwareKey to map
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* @param key pointer to HardwareKey to map
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*/
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*/
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void mapKeyToAction(uint index, HardwareKey *key);
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void mapKeyToAction(int32 id, HardwareKey *key);
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/**
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* Retrieves the UserAction with the given id
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* @param id id of UserAction to retrieve
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* @return Pointer to the UserAction or 0 if not found
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*/
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const UserAction *getUserAction(int32 id) const;
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/**
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/**
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* Get a read-only array of all the UserActions contained in this Keymap
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* Get a read-only array of all the UserActions contained in this Keymap
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*/
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*/
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const Array<UserAction>& getUserActions() { return _actions; }
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const Array<UserAction>& getUserActions() const { return _actions; }
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/**
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/**
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* Find the UserAction that a key is mapped to
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* Find the UserAction that a key is mapped to
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* @param key the key that is mapped to the required UserAction
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* @param key the key that is mapped to the required UserAction
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* @return a pointer to the UserAction or 0 if no
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* @return a pointer to the UserAction or 0 if no
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*/
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*/
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UserAction *getMappedAction(KeyState key);
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UserAction *getMappedAction(KeyState key) const;
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private:
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private:
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UserAction *findUserAction(int32 id);
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const UserAction *findUserAction(int32 id) const;
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void internalMapKey(UserAction *action, HardwareKey *hwKey);
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void internalMapKey(UserAction *action, HardwareKey *hwKey);
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Array<UserAction> _actions;
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Array<UserAction> _actions;
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@ -10,14 +10,17 @@ public:
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Keymapper();
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Keymapper();
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void addHardwareKey(const HardwareKey& key);
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void addGlobalKeyMap(const String& name, Keymap& keymap);
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private:
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private:
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KeymapManager _manager;
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KeymapManager _manager;
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List<HardwareKey> _hardwareKeys;
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List<HardwareKey*> _hardwareKeys;
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};
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};
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} // end of namespace Common
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} // end of namespace Common
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#endif
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