Ooops
svn-id: r17664
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@ -397,7 +397,7 @@ void ScummEngine::drawRoomObjects(int arg) {
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if (_objs[i].obj_nr > 0 && (_objs[i].state & mask) && _objs[i].fl_object_index != 0)
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drawRoomObject(i, arg);
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}
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if (_gameId == GID_SAMNMAX || _heversion >= 72) {
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} else if (_gameId == GID_SAMNMAX) {
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// In Sam & Max, objects are drawn in reverse order.
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for (i = 1; i < _numLocalObjects; i++)
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if (_objs[i].obj_nr > 0)
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