SCUMM: Typos... thx clone2727.
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@ -2002,7 +2002,7 @@ static void convertADResource(ResourceManager *res, const GameSettings& game, Re
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// thus we won't get looping for sound effects. It should
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// always jump to the start of the channel.
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//
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// Since we convert the data to MIDI and we can not ony loop a
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// Since we convert the data to MIDI and we cannot only loop a
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// single channel via MIDI fixing this will require some more
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// thought.
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track_time[ch] = -1;
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