SCUMM: Typos... thx clone2727.

This commit is contained in:
Johannes Schickel 2011-08-03 05:15:29 +02:00
parent e1d881a227
commit 4faa2d5b42

View file

@ -2002,7 +2002,7 @@ static void convertADResource(ResourceManager *res, const GameSettings& game, Re
// thus we won't get looping for sound effects. It should
// always jump to the start of the channel.
//
// Since we convert the data to MIDI and we can not ony loop a
// Since we convert the data to MIDI and we cannot only loop a
// single channel via MIDI fixing this will require some more
// thought.
track_time[ch] = -1;