JANITORIAL: typos

some in the variable names, some in the comments;
no change for the strings that interract with original games assets
This commit is contained in:
Alexandre Detiste 2021-10-31 15:10:19 +01:00 committed by Eugene Sandulenko
parent 0b0acecfe6
commit 6044504762
110 changed files with 152 additions and 152 deletions

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@ -937,7 +937,7 @@ For a more comprehensive changelog of the latest experimental code, see:
SCUMM: SCUMM:
- Fixed missing translations in the in-game quit and restart dialogs in Pajama Sam 1. - Fixed missing translations in the in-game quit and restart dialogs in Pajama Sam 1.
- Fixed visual glitches in DOTT that occured after loading a savegame with the stereo - Fixed visual glitches in DOTT that occurred after loading a savegame with the stereo
in Green Tentacle's room turned on. in Green Tentacle's room turned on.
- Improved timing and pathfinding in Maniac Mansion (C64 and Apple II versions). - Improved timing and pathfinding in Maniac Mansion (C64 and Apple II versions).
- Added support for the Dutch demo of Let's Explore the Airport with Buzzy. - Added support for the Dutch demo of Let's Explore the Airport with Buzzy.
@ -968,7 +968,7 @@ For a more comprehensive changelog of the latest experimental code, see:
General: General:
- Removed TESTING flag from several supported games. - Removed TESTING flag from several supported games.
- Added Chinese Pinyin translation. - Added Chinese Pinyin translation.
- Fixed cursor stuttering in the launcher that occured on some systems. - Fixed cursor stuttering in the launcher that occurred on some systems.
BBVS: BBVS:
- Fixed game restart. - Fixed game restart.

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@ -34,7 +34,7 @@ namespace Audio {
* @param stream The SeekableReadStream from which to read the ASF data. * @param stream The SeekableReadStream from which to read the ASF data.
* @param disposeAfterUse Whether to delete the stream after use. * @param disposeAfterUse Whether to delete the stream after use.
* *
* @return A new SeekableAudioStream, or 0, if an error occured. * @return A new SeekableAudioStream, or 0, if an error occurred.
*/ */
SeekableAudioStream *makeASFStream( SeekableAudioStream *makeASFStream(

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@ -100,7 +100,7 @@ public:
/** /**
* Load token and user id from configs and return BoxStorage for those. * Load token and user id from configs and return BoxStorage for those.
* @return pointer to the newly created BoxStorage or 0 if some problem occured. * @return pointer to the newly created BoxStorage or 0 if some problem occurred.
*/ */
static BoxStorage *loadFromConfig(Common::String keyPrefix); static BoxStorage *loadFromConfig(Common::String keyPrefix);

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@ -95,7 +95,7 @@ public:
/** /**
* Load token and user id from configs and return DropboxStorage for those. * Load token and user id from configs and return DropboxStorage for those.
* @return pointer to the newly created DropboxStorage or 0 if some problem occured. * @return pointer to the newly created DropboxStorage or 0 if some problem occurred.
*/ */
static DropboxStorage *loadFromConfig(Common::String keyPrefix); static DropboxStorage *loadFromConfig(Common::String keyPrefix);

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@ -102,7 +102,7 @@ public:
/** /**
* Load token and user id from configs and return GoogleDriveStorage for those. * Load token and user id from configs and return GoogleDriveStorage for those.
* @return pointer to the newly created GoogleDriveStorage or 0 if some problem occured. * @return pointer to the newly created GoogleDriveStorage or 0 if some problem occurred.
*/ */
static GoogleDriveStorage *loadFromConfig(Common::String keyPrefix); static GoogleDriveStorage *loadFromConfig(Common::String keyPrefix);

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@ -99,7 +99,7 @@ public:
/** /**
* Load token and user id from configs and return OneDriveStorage for those. * Load token and user id from configs and return OneDriveStorage for those.
* @return pointer to the newly created OneDriveStorage or 0 if some problem occured. * @return pointer to the newly created OneDriveStorage or 0 if some problem occurred.
*/ */
static OneDriveStorage *loadFromConfig(Common::String keyPrefix); static OneDriveStorage *loadFromConfig(Common::String keyPrefix);

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@ -146,7 +146,7 @@ void GLTexture::updateArea(const Common::Rect &area, const Graphics::Surface &sr
// Update the actual texture. // Update the actual texture.
// Although we have the area of the texture buffer we want to update we // Although we have the area of the texture buffer we want to update we
// cannot take advantage of the left/right boundries here because it is // cannot take advantage of the left/right boundaries here because it is
// not possible to specify a pitch to glTexSubImage2D. To be precise, with // not possible to specify a pitch to glTexSubImage2D. To be precise, with
// plain OpenGL we could set GL_UNPACK_ROW_LENGTH to achieve this. However, // plain OpenGL we could set GL_UNPACK_ROW_LENGTH to achieve this. However,
// OpenGL ES 1.0 does not support GL_UNPACK_ROW_LENGTH. Thus, we are left // OpenGL ES 1.0 does not support GL_UNPACK_ROW_LENGTH. Thus, we are left

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@ -406,7 +406,7 @@ bool OpenGLSdlGraphics3dManager::createOrUpdateGLContext(uint gameWidth, uint ga
pixelFormats.push_back(OpenGLPixelFormat(16, 5, 5, 5, 1, 0)); pixelFormats.push_back(OpenGLPixelFormat(16, 5, 5, 5, 1, 0));
pixelFormats.push_back(OpenGLPixelFormat(16, 5, 6, 5, 0, 0)); pixelFormats.push_back(OpenGLPixelFormat(16, 5, 6, 5, 0, 0));
// Unfortunatly, SDL does not provide a list of valid pixel formats // Unfortunately, SDL does not provide a list of valid pixel formats
// for the current OpenGL implementation and hardware. // for the current OpenGL implementation and hardware.
// SDL may not be able to create a screen with the preferred pixel format. // SDL may not be able to create a screen with the preferred pixel format.
// Try all the pixel formats in the list until SDL returns a valid screen. // Try all the pixel formats in the list until SDL returns a valid screen.

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@ -121,7 +121,7 @@ void OSystem_GPH::initBackend() {
/* Set Default hardware mixer volume to a preset level (VOLUME_INITIAL). This is done to 'reset' volume level if set by other apps. */ /* Set Default hardware mixer volume to a preset level (VOLUME_INITIAL). This is done to 'reset' volume level if set by other apps. */
WIZ_HW::mixerMoveVolume(0); WIZ_HW::mixerMoveVolume(0);
/* Up default volume values as we use a seperate system level volume anyway. */ /* Up default volume values as we use a separate system level volume anyway. */
ConfMan.registerDefault("music_volume", 192); ConfMan.registerDefault("music_volume", 192);
ConfMan.registerDefault("sfx_volume", 192); ConfMan.registerDefault("sfx_volume", 192);
ConfMan.registerDefault("speech_volume", 192); ConfMan.registerDefault("speech_volume", 192);

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@ -192,7 +192,7 @@ public:
* Create and add a subdirectory by name (caseless). * Create and add a subdirectory by name (caseless).
* *
* It is also possible to add subdirectories of subdirectories (of any depth) with this function. * It is also possible to add subdirectories of subdirectories (of any depth) with this function.
* The path seperator for this case is SLASH for all systems. * The path separator for this case is SLASH for all systems.
* *
* Example: * Example:
* *
@ -216,7 +216,7 @@ public:
* Create and add subdirectories by pattern. * Create and add subdirectories by pattern.
* *
* It is also possible to add subdirectories of subdirectories (of any depth) with this function. * It is also possible to add subdirectories of subdirectories (of any depth) with this function.
* The path seperator for this case is SLASH for all systems. * The path separator for this case is SLASH for all systems.
* *
* Example: * Example:
* *

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@ -116,7 +116,7 @@ AppRecordsAudio=n
# Application implements Android-specific routines to put to background, and will not draw anything to screen # Application implements Android-specific routines to put to background, and will not draw anything to screen
# between SDL_ACTIVEEVENT lost / gained notifications - you should check for them # between SDL_ACTIVEEVENT lost / gained notifications - you should check for them
# rigth after SDL_Flip(), if (n) then SDL_Flip() will block till app in background (y) or (n) # right after SDL_Flip(), if (n) then SDL_Flip() will block till app in background (y) or (n)
# This option is reported to be buggy, sometimes failing to restore video state # This option is reported to be buggy, sometimes failing to restore video state
NonBlockingSwapBuffers=n NonBlockingSwapBuffers=n

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@ -1,7 +1,7 @@
#!/bin/sh #!/bin/sh
# Create the directory structure # Create the directory structure
# Avoided bash shortcuts / file-seperators in interest of portability # Avoided bash shortcuts / file-separators in interest of portability
if [ -e playground3d ]; then if [ -e playground3d ]; then
echo "Game-data already present as playground3d/" echo "Game-data already present as playground3d/"

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@ -1,7 +1,7 @@
#!/bin/sh #!/bin/sh
# Create the directory structure # Create the directory structure
# Avoided bash shortcuts / file-seperators in interest of portability # Avoided bash shortcuts / file-separators in interest of portability
if [ -e testbed ]; then if [ -e testbed ]; then
echo "Game-data already present as testbed/" echo "Game-data already present as testbed/"

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@ -55,5 +55,5 @@ DETECT_OBJS += $(MODULE)/detection.o
# External dependencies of detection. # External dependencies of detection.
# This is unneeded by the engine module itself, # This is unneeded by the engine module itself,
# so seperate it completely. # so separate it completely.
DETECT_OBJS += $(MODULE)/wagparser.o DETECT_OBJS += $(MODULE)/wagparser.o

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@ -976,7 +976,7 @@ bool AgiEngine::loadGameDialog() {
// If we fail, return false, so that the regular saved game dialog is called // If we fail, return false, so that the regular saved game dialog is called
// Original AGI was limited to 12 saves, we are effectively limited to 100 saves at the moment. // Original AGI was limited to 12 saves, we are effectively limited to 100 saves at the moment.
// //
// btw. this also means that entering an existant name in Mixed Up Mother Goose will effectively overwrite // btw. this also means that entering an existent name in Mixed Up Mother Goose will effectively overwrite
// that saved game. This is also what original AGI did. // that saved game. This is also what original AGI did.
bool AgiEngine::saveGameAutomatic() { bool AgiEngine::saveGameAutomatic() {
int16 automaticSaveGameSlotId = 0; int16 automaticSaveGameSlotId = 0;

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@ -286,7 +286,7 @@ int16 SystemUI::figureOutAutomaticSaveGameSlot(const char *automaticSaveDescript
// Walk through saved game slots // Walk through saved game slots
// check, if description matches and return the slot // check, if description matches and return the slot
// if no match can be found, return the first non-existant slot // if no match can be found, return the first non-existent slot
// if all slots exist, return -1 // if all slots exist, return -1
figureOutAutomaticSavedGameSlot(automaticSaveDescription, matchedGameSlotId, freshGameSlotId); figureOutAutomaticSavedGameSlot(automaticSaveDescription, matchedGameSlotId, freshGameSlotId);
@ -294,7 +294,7 @@ int16 SystemUI::figureOutAutomaticSaveGameSlot(const char *automaticSaveDescript
return matchedGameSlotId; // return matched slot return matchedGameSlotId; // return matched slot
if (freshGameSlotId >= 0) if (freshGameSlotId >= 0)
return freshGameSlotId; // return first non-existant slot return freshGameSlotId; // return first non-existent slot
return -1; // no slots exist, not match found return -1; // no slots exist, not match found
} }
@ -304,7 +304,7 @@ int16 SystemUI::figureOutAutomaticRestoreGameSlot(const char *automaticSaveDescr
int16 freshGameSlotId = -1; int16 freshGameSlotId = -1;
// Fill saved game slot cache // Fill saved game slot cache
readSavedGameSlots(true, false); // filter non-existant/invalid saves, also don't include auto-save slot readSavedGameSlots(true, false); // filter non-existent/invalid saves, also don't include auto-save slot
// Walk through saved game slots // Walk through saved game slots
// check, if description matches and return the slot. Otherwise return -1 // check, if description matches and return the slot. Otherwise return -1

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@ -481,7 +481,7 @@ void AgiEngine::setLoop(ScreenObjEntry *screenObj, int16 loopNr) {
} }
if (loopNr >= screenObj->loopCount) { if (loopNr >= screenObj->loopCount) {
// requested loop not existant // requested loop not existent
// instead of error()ing out, we instead clip it // instead of error()ing out, we instead clip it
// At least required for possibly Manhunter 1 according to previous comment when leaving the arcade machine // At least required for possibly Manhunter 1 according to previous comment when leaving the arcade machine
// TODO: Check MH1 // TODO: Check MH1
@ -493,7 +493,7 @@ void AgiEngine::setLoop(ScreenObjEntry *screenObj, int16 loopNr) {
loopNr = screenObj->loopCount - 1; loopNr = screenObj->loopCount - 1;
warning("Non-existant loop requested for screen object %d", screenObj->objectNr); warning("Non-existent loop requested for screen object %d", screenObj->objectNr);
warning("view %d, requested loop %d -> clipped to loop %d", screenObj->currentViewNr, requestedLoopNr, loopNr); warning("view %d, requested loop %d -> clipped to loop %d", screenObj->currentViewNr, requestedLoopNr, loopNr);
} }
@ -537,7 +537,7 @@ void AgiEngine::setCel(ScreenObjEntry *screenObj, int16 celNr) {
} }
if (celNr >= screenObj->celCount) { if (celNr >= screenObj->celCount) {
// requested cel not existant // requested cel not existent
// instead of error()ing out, we instead clip it // instead of error()ing out, we instead clip it
// At least required for King's Quest 3 on Apple IIgs - walking the planks death cutscene // At least required for King's Quest 3 on Apple IIgs - walking the planks death cutscene
// see bug #5832, which is a game bug! // see bug #5832, which is a game bug!
@ -545,7 +545,7 @@ void AgiEngine::setCel(ScreenObjEntry *screenObj, int16 celNr) {
celNr = screenObj->celCount - 1; celNr = screenObj->celCount - 1;
warning("Non-existant cel requested for screen object %d", screenObj->objectNr); warning("Non-existent cel requested for screen object %d", screenObj->objectNr);
warning("view %d, loop %d, requested cel %d -> clipped to cel %d", screenObj->currentViewNr, screenObj->currentLoopNr, requestedCelNr, celNr); warning("view %d, loop %d, requested cel %d -> clipped to cel %d", screenObj->currentViewNr, screenObj->currentLoopNr, requestedCelNr, celNr);
} }

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@ -1394,7 +1394,7 @@ int construct_object_gfx(int aa, int *drawnWidth, int *drawnHeight, bool alwaysU
// This is only called from draw_screen_background, but it's seperated // This is only called from draw_screen_background, but it's separated
// to help with profiling the program // to help with profiling the program
void prepare_objects_for_drawing() { void prepare_objects_for_drawing() {
_G(our_eip) = 32; _G(our_eip) = 32;
@ -1472,7 +1472,7 @@ void tint_image(Bitmap *ds, Bitmap *srcimg, int red, int grn, int blu, int light
return; return;
} }
// For performance reasons, we have a seperate blender for // For performance reasons, we have a separate blender for
// when light is being adjusted and when it is not. // when light is being adjusted and when it is not.
// If luminance >= 250, then normal brightness, otherwise darken // If luminance >= 250, then normal brightness, otherwise darken
if (luminance >= 250) if (luminance >= 250)

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@ -786,7 +786,7 @@ void serialize_bitmap(const Shared::Bitmap *thispic, Stream *out) {
} }
} }
// On Windows we could just use IIDFromString but this is _G(platform)-independant // On Windows we could just use IIDFromString but this is _G(platform)-independent
void convert_guid_from_text_to_binary(const char *guidText, unsigned char *buffer) { void convert_guid_from_text_to_binary(const char *guidText, unsigned char *buffer) {
guidText++; // skip { guidText++; // skip {
for (int bytesDone = 0; bytesDone < 16; bytesDone++) { for (int bytesDone = 0; bytesDone < 16; bytesDone++) {

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@ -161,12 +161,12 @@ void unload_game_file();
void save_game(int slotn, const char *descript); void save_game(int slotn, const char *descript);
bool read_savedgame_description(const Shared::String &savedgame, Shared::String &description); bool read_savedgame_description(const Shared::String &savedgame, Shared::String &description);
bool read_savedgame_screenshot(const Shared::String &savedgame, int &want_shot); bool read_savedgame_screenshot(const Shared::String &savedgame, int &want_shot);
// Tries to restore saved game and displays an error on failure; if the error occured // Tries to restore saved game and displays an error on failure; if the error occurred
// too late, when the game data was already overwritten, shuts engine down. // too late, when the game data was already overwritten, shuts engine down.
bool try_restore_save(int slot); bool try_restore_save(int slot);
bool try_restore_save(const Shared::String &path, int slot); bool try_restore_save(const Shared::String &path, int slot);
void serialize_bitmap(const Shared::Bitmap *thispic, Shared::Stream *out); void serialize_bitmap(const Shared::Bitmap *thispic, Shared::Stream *out);
// On Windows we could just use IIDFromString but this is platform-independant // On Windows we could just use IIDFromString but this is platform-independent
void convert_guid_from_text_to_binary(const char *guidText, unsigned char *buffer); void convert_guid_from_text_to_binary(const char *guidText, unsigned char *buffer);
Shared::Bitmap *read_serialized_bitmap(Shared::Stream *in); Shared::Bitmap *read_serialized_bitmap(Shared::Stream *in);
void skip_serialized_bitmap(Shared::Stream *in); void skip_serialized_bitmap(Shared::Stream *in);

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@ -305,7 +305,7 @@ void Object_Move(ScriptObject *objj, int x, int y, int speed, int blocking, int
if ((blocking == BLOCKING) || (blocking == 1)) if ((blocking == BLOCKING) || (blocking == 1))
GameLoopUntilNotMoving(&_G(objs)[objj->id].moving); GameLoopUntilNotMoving(&_G(objs)[objj->id].moving);
else if ((blocking != IN_BACKGROUND) && (blocking != 0)) else if ((blocking != IN_BACKGROUND) && (blocking != 0))
quit("Object.Move: invalid BLOCKING paramter"); quit("Object.Move: invalid BLOCKING parameter");
} }
void Object_SetClickable(ScriptObject *objj, int clik) { void Object_SetClickable(ScriptObject *objj, int clik) {

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@ -668,7 +668,7 @@ HSaveError RestoreGameState(Stream *in, SavegameVersion svg_version) {
void WriteSaveImage(Stream *out, const Bitmap *screenshot) { void WriteSaveImage(Stream *out, const Bitmap *screenshot) {
// store the screenshot at the start to make it easily accesible // store the screenshot at the start to make it easily accessible
out->WriteInt32((screenshot == nullptr) ? 0 : 1); out->WriteInt32((screenshot == nullptr) ? 0 : 1);
if (screenshot) if (screenshot)

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@ -869,7 +869,7 @@ HAGSError SpriteFile::OpenFile(const String &filename, const String &sprindex_fi
buff[13] = 0; buff[13] = 0;
if (strcmp(buff, spriteFileSig)) { if (strcmp(buff, spriteFileSig)) {
_stream.reset(); _stream.reset();
return new Error("Uknown spriteset format."); return new Error("Unknown spriteset format.");
} }
if (vers == kSprfVersion_Uncompressed) { if (vers == kSprfVersion_Uncompressed) {

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@ -217,7 +217,7 @@ Common::OutSaveFile *FileStream::openForWriting(const String &saveName, FileOpen
if (work_mode == kFile_Read || work_mode == kFile_ReadWrite) if (work_mode == kFile_Read || work_mode == kFile_ReadWrite)
// In the original these modes result in [aw]+b, which seems to result // In the original these modes result in [aw]+b, which seems to result
// in a file with arbitrary reading, but writing always appending // in a file with arbitrary reading, but writing always appending
warning("FileOpen: independant read/write positions not supported"); warning("FileOpen: independent read/write positions not supported");
Common::InSaveFile *existing = nullptr; Common::InSaveFile *existing = nullptr;
if (open_mode == kFile_Create && if (open_mode == kFile_Create &&

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@ -332,9 +332,9 @@ public:
} }
// Prepends a single character // Prepends a single character
void PrependChar(char c); void PrependChar(char c);
// Replaces all occurences of one character with another character // Replaces all occurrences of one character with another character
void Replace(char what, char with); void Replace(char what, char with);
// Replaces all occurences of one substring with another substring // Replaces all occurrences of one substring with another substring
void Replace(const String &what, const String &with); void Replace(const String &what, const String &with);
void Replace(const char *what, const char *with) { void Replace(const char *what, const char *with) {
String whats = String::Wrapper(what), withs = String::Wrapper(with); Replace(whats, withs); String whats = String::Wrapper(what), withs = String::Wrapper(with); Replace(whats, withs);

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@ -1290,7 +1290,7 @@ void AvalancheEngine::gameOver() {
void AvalancheEngine::minorRedraw() { void AvalancheEngine::minorRedraw() {
fadeOut(); fadeOut();
enterRoom(_room, 0); // Ped unknown or non-existant. enterRoom(_room, 0); // Ped unknown or non-existent.
for (int i = 0; i < 3; i++) for (int i = 0; i < 3; i++)
_scoreToDisplay[i] = -1; // impossible digits _scoreToDisplay[i] = -1; // impossible digits

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@ -272,7 +272,7 @@ Common::Error BladeRunnerEngine::loadGameState(int slot) {
setTotalPlayTime(header._playTime); setTotalPlayTime(header._playTime);
// this essentially does something similar with setTotalPlayTime // this essentially does something similar with setTotalPlayTime
// reseting and updating Blade Runner's _pauseStart and offset before starting a loaded game // resetting and updating Blade Runner's _pauseStart and offset before starting a loaded game
_time->resetPauseStart(); _time->resetPauseStart();
loadGame(*saveFile, header._version); loadGame(*saveFile, header._version);

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@ -1238,7 +1238,7 @@ bool Debugger::cmdOverlay(int argc, const char **argv) {
_vm->_scene->_vqaPlayer = new VQAPlayer(_vm, &_vm->_surfaceBack, origVqaName); _vm->_scene->_vqaPlayer = new VQAPlayer(_vm, &_vm->_surfaceBack, origVqaName);
if (!_vm->_scene->_vqaPlayer->open()) { if (!_vm->_scene->_vqaPlayer->open()) {
debugPrintf("Error: Could not open player while reseting\nto scene VQA named: %s!\n", (origVqaName + ".VQA").c_str()); debugPrintf("Error: Could not open player while resetting\nto scene VQA named: %s!\n", (origVqaName + ".VQA").c_str());
return true; return true;
} }
_vm->_scene->startDefaultLoop(); _vm->_scene->startDefaultLoop();
@ -1323,7 +1323,7 @@ bool Debugger::cmdOverlay(int argc, const char **argv) {
// even if it's not already loaded for the scene (in _vm->_overlays->_videos) // even if it's not already loaded for the scene (in _vm->_overlays->_videos)
int overlayVideoIdx = _vm->_overlays->play(overlayName, overlayAnimationId, loopForever, startNowFlag, 0); int overlayVideoIdx = _vm->_overlays->play(overlayName, overlayAnimationId, loopForever, startNowFlag, 0);
if ( overlayVideoIdx == -1 ) { if ( overlayVideoIdx == -1 ) {
debugPrintf("Could not load the overlay animation: %s in this scene. Try reseting overlays first to free up slots!\n", overlayName.c_str()); debugPrintf("Could not load the overlay animation: %s in this scene. Try resetting overlays first to free up slots!\n", overlayName.c_str());
} else { } else {
debugPrintf("Loading overlay animation: %s...\n", overlayName.c_str()); debugPrintf("Loading overlay animation: %s...\n", overlayName.c_str());

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@ -95,7 +95,7 @@ void SceneScriptDR02::SceneLoaded() {
Clickable_Object("V2CANPIPE02"); Clickable_Object("V2CANPIPE02");
// there are two objects named "TRASH CAN WITH FIRE" in the scene (but not visible) // there are two objects named "TRASH CAN WITH FIRE" in the scene (but not visible)
// and none of them have to be set clickable // and none of them have to be set clickable
// and also reseting them here would only reset one of them - and one remains as clickable // and also resetting them here would only reset one of them - and one remains as clickable
Unclickable_Object("TRASH CAN WITH FIRE"); Unclickable_Object("TRASH CAN WITH FIRE");
Unclickable_Object("U2 CHEWDOOR"); Unclickable_Object("U2 CHEWDOOR");
Unclickable_Object("MMTRASHCAN"); Unclickable_Object("MMTRASHCAN");

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@ -1534,7 +1534,7 @@ void PaulaSound::sfxTimerCallback() {
} else { } else {
_sfxTimer = 0; _sfxTimer = 0;
// Possible TODO: The original only ever started sounds here. This // Possible TODO: The original only ever started sounds here. This
// should not be noticable though. So we do not do it for now. // should not be noticeable though. So we do not do it for now.
} }
} }

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@ -266,7 +266,7 @@ extern int16 ctp_routes[20][10]; // path-finding line information
/* ctp_routes: /* ctp_routes:
correct size would be: ctp_routes[routeCoordCount * 20 * 2] correct size would be: ctp_routes[routeCoordCount * 20 * 2]
array is seperate in 20 * 2 bytes slices. array is separate in 20 * 2 bytes slices.
first 2 bytes of the slice indicate how many coordinates/lines are following (lineCount) first 2 bytes of the slice indicate how many coordinates/lines are following (lineCount)
after that there are lineCount * 2 bytes following with indexes pointing on the routeCoords table after that there are lineCount * 2 bytes following with indexes pointing on the routeCoords table
the root x,y for the lines is the coordinate in the routeCoords array, which fits to the current slice the root x,y for the lines is the coordinate in the routeCoords array, which fits to the current slice

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@ -1092,7 +1092,7 @@ void Cast::loadLingoContext(Common::SeekableReadStreamEndian &stream) {
} }
} }
} else { } else {
error("Cast::loadLingoContext: unsuported Director version (%d)", _version); error("Cast::loadLingoContext: unsupported Director version (%d)", _version);
} }
} }

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@ -1085,7 +1085,7 @@ void LB::b_getNthFileNameInFolder(int nargs) {
if (d.exists()) { if (d.exists()) {
Common::FSList f; Common::FSList f;
if (!d.getChildren(f, Common::FSNode::kListAll)) { if (!d.getChildren(f, Common::FSNode::kListAll)) {
warning("Cannot acces directory %s", path.c_str()); warning("Cannot access directory %s", path.c_str());
} else { } else {
if ((uint)fileNum < f.size()) { if ((uint)fileNum < f.size()) {
// here, we sort all the fileNames // here, we sort all the fileNames

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@ -56,7 +56,7 @@ public:
void createProjectile(Thing thing, int16 mapX, int16 mapY, uint16 cell, Direction dir, void createProjectile(Thing thing, int16 mapX, int16 mapY, uint16 cell, Direction dir,
byte kineticEnergy, byte attack, byte stepEnergy); // @ F0212_PROJECTILE_Create byte kineticEnergy, byte attack, byte stepEnergy); // @ F0212_PROJECTILE_Create
bool hasProjectileImpactOccurred(int16 impactType, int16 mapXCombo, int16 mapYCombo, bool hasProjectileImpactOccurred(int16 impactType, int16 mapXCombo, int16 mapYCombo,
int16 cell, Thing projectileThing); // @ F0217_PROJECTILE_HasImpactOccured int16 cell, Thing projectileThing); // @ F0217_PROJECTILE_HasImpactOccurred
uint16 getProjectileImpactAttack(Projectile *projectile, Thing thing); // @ F0216_PROJECTILE_GetImpactAttack uint16 getProjectileImpactAttack(Projectile *projectile, Thing thing); // @ F0216_PROJECTILE_GetImpactAttack
void createExplosion(Thing explThing, uint16 attack, uint16 mapXCombo, void createExplosion(Thing explThing, uint16 attack, uint16 mapXCombo,
uint16 mapYCombo, uint16 cell); // @ F0213_EXPLOSION_Create uint16 mapYCombo, uint16 cell); // @ F0213_EXPLOSION_Create

View file

@ -784,7 +784,7 @@ static char *match_string(char *ans, char *corr_ans, int n)
static rbool check_answer(char *ans, long start, long size) static rbool check_answer(char *ans, long start, long size)
/* qnum has already been fixed to start from 0 */ /* qnum has already been fixed to start from 0 */
/* Master's edition answer checker. Master's edition answers can */ /* Master's edition answer checker. Master's edition answers can */
/* be seperate by AND and OR characters. If there is one OR in the */ /* be separate by AND and OR characters. If there is one OR in the */
/* answer, all ANDs will also be treated as ORs */ /* answer, all ANDs will also be treated as ORs */
/* Furthermore, AND-delimited strings must appear in the correct order */ /* Furthermore, AND-delimited strings must appear in the correct order */
/* unless PURE_ANSWER is false */ /* unless PURE_ANSWER is false */

View file

@ -1244,7 +1244,7 @@ void sort_cmd(void) {
} }
for (i = 0; i < TOTAL_VERB; i++) for (i = 0; i < TOTAL_VERB; i++)
if (verbptr[i] == last_cmd) /* No occurences of this verb */ if (verbptr[i] == last_cmd) /* No occurrences of this verb */
verbend[i] = last_cmd; verbend[i] = last_cmd;
else verbend[i]++; /* Point *after* last occurance */ else verbend[i]++; /* Point *after* last occurance */

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@ -300,7 +300,7 @@ global short last_he, last_she, last_it, last_they;
#define ALL_MARK (-ext_code[wall]) #define ALL_MARK (-ext_code[wall])
#define D_END 50 /* Marks end of disambiguation list */ #define D_END 50 /* Marks end of disambiguation list */
#define D_AND 51 /* Used to seperate multiple objects during disambig */ #define D_AND 51 /* Used to separate multiple objects during disambig */
#define D_NOUN 0 /* Noun match */ #define D_NOUN 0 /* Noun match */
#define D_SYN 1 /* Adjective/synonym only match */ #define D_SYN 1 /* Adjective/synonym only match */
#define D_ADJ 2 /* Adj only match */ #define D_ADJ 2 /* Adj only match */

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@ -972,7 +972,7 @@ void setprop(int obj, int prop, long val) {
integer *paddr; integer *paddr;
if (prop >= NUM_WPROP) { if (prop >= NUM_WPROP) {
writeln("GAME ERROR: Read-only or non-existant property."); writeln("GAME ERROR: Read-only or non-existent property.");
return; return;
} }
@ -997,7 +997,7 @@ void setattr(int obj, int prop, rbool val) {
rbool *paddr; rbool *paddr;
if (prop >= NUM_WATTR && prop != 24) { if (prop >= NUM_WATTR && prop != 24) {
writeln("GAME ERROR: Read-only or non-existant attribute."); writeln("GAME ERROR: Read-only or non-existent attribute.");
return; return;
} }

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@ -282,7 +282,7 @@ static void v_eat(int vc, parse_rec *nounrec) {
if (noun[dobj_ - first_noun].movable) it_destroy(dobj_); if (noun[dobj_ - first_noun].movable) it_destroy(dobj_);
if (noun[dobj_ - first_noun].poisonous) { if (noun[dobj_ - first_noun].poisonous) {
sysmsgd(129, "Unfortunatly, $n_pro$ $n_was$ poisonous.", nounrec); sysmsgd(129, "Unfortunately, $n_pro$ $n_was$ poisonous.", nounrec);
deadflag = 1; deadflag = 1;
} }
} }
@ -768,7 +768,7 @@ static void v_attack(uchar missile, parse_rec *targrec, parse_rec *weprec) {
if (noun[wep - first_noun].drinkable) { /* i.e. a liquid */ if (noun[wep - first_noun].drinkable) { /* i.e. a liquid */
alt_sysmsg(msgnum + 1, "$You$ splash $the_o$$object$ with " alt_sysmsg(msgnum + 1, "$You$ splash $the_o$$object$ with "
"$the_n$$noun$, but the liquid quickly evaporates " "$the_n$$noun$, but the liquid quickly evaporates "
"without noticable effect.", weprec, targrec); "without noticeable effect.", weprec, targrec);
it_destroy(wep); it_destroy(wep);
} else { } else {
alt_sysmsg(msgnum, alt_sysmsg(msgnum,

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@ -1039,7 +1039,7 @@ static void read_filerec(file_info *rec_desc, const uchar *filedata) {
filedata[2], filedata[3]); filedata[2], filedata[3]);
break; break;
default: default:
fatal("Unreconized field type"); fatal("Unrecognized field type");
} }
filedata += ft_leng[rec_desc->ftype]; filedata += ft_leng[rec_desc->ftype];
} }
@ -1159,7 +1159,7 @@ static void write_filerec(file_info *rec_desc, uchar *filedata) {
break; break;
} }
default: default:
fatal("Unreconized field type"); fatal("Unrecognized field type");
} }
filedata += ft_leng[rec_desc->ftype]; filedata += ft_leng[rec_desc->ftype];
} }

View file

@ -53,7 +53,7 @@ void PairWindow::rearrange(const Rect &box) {
_bbox = box; _bbox = box;
if (_dir == winmethod_Arbitrary) { if (_dir == winmethod_Arbitrary) {
// When a pair window is in "arbitrary" mode, each child window has it's own independant positioning, // When a pair window is in "arbitrary" mode, each child window has it's own independent positioning,
// so thre's no need to be readjusting it // so thre's no need to be readjusting it
return; return;
} }

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@ -188,7 +188,7 @@ void Processor::runtimeError(ErrorCode errNum) {
if (_err_report_mode == ERR_REPORT_ONCE) { if (_err_report_mode == ERR_REPORT_ONCE) {
print_string(" (will ignore further occurrences)"); print_string(" (will ignore further occurrences)");
} else { } else {
print_string(" (occurence "); print_string(" (occurrence ");
print_long(_errorCount[errNum - 1], 10); print_long(_errorCount[errNum - 1], 10);
print_char(')'); print_char(')');
} }

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@ -108,7 +108,7 @@ uint16 Font::getCharIndex(unsigned char c) const {
if (_charIndex[i] == c2) if (_charIndex[i] == c2)
return i; return i;
} }
Debug::warning(Debug::Fonts, "The requsted character (code 0x%x) does not correspond to anything in the font data!", c2); Debug::warning(Debug::Fonts, "The requested character (code 0x%x) does not correspond to anything in the font data!", c2);
// If we couldn't find the character then default to // If we couldn't find the character then default to
// the first character in the font so that something // the first character in the font so that something
// gets loaded to prevent the game from crashing // gets loaded to prevent the game from crashing

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@ -1381,7 +1381,7 @@ Event *Scheduler::doAction(Event *curEvent) {
break; break;
case INIT_STORY_MODE: // act39: Init story_mode flag case INIT_STORY_MODE: // act39: Init story_mode flag
// This is similar to the QUIET path mode, except that it is // This is similar to the QUIET path mode, except that it is
// independant of it and it additionally disables the ">" prompt // independent of it and it additionally disables the ">" prompt
gameStatus._storyModeFl = action->_a39._storyModeFl; gameStatus._storyModeFl = action->_a39._storyModeFl;
break; break;
case WARN: // act40: Text box (CF TEXT) case WARN: // act40: Text box (CF TEXT)

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@ -630,7 +630,7 @@ void _barrier_handler::Form_route_barrier_list(PXreal x, PXreal y, PXreal z, PXr
_rect rb; // rb meaning 'Route-Box' _rect rb; // rb meaning 'Route-Box'
uint32 j; uint32 j;
_child_group *clist[MAX_child_groups_per_parent * 2]; _child_group *clist[MAX_child_groups_per_parent * 2];
uint32 total_childs = 0; // seperate total for safety uint32 total_childs = 0; // separate total for safety
int32 expanded_this_go; int32 expanded_this_go;
_route_barrier *bar; _route_barrier *bar;
uint32 k; uint32 k;

View file

@ -1394,7 +1394,7 @@ void drawGUL3PC(uint32 *polyStart, const uint32 n, SVECTORPC *pVertex, SVECTOR *
setLineG4(line); setLineG4(line);
int32 cval; int32 cval;
if (_drawGouraud) { if (_drawGouraud) {
// Give each vertex a seperate colour // Give each vertex a separate colour
// Compute the colour scaling and clip it // Compute the colour scaling and clip it
if (rgbIn.r != 0) { if (rgbIn.r != 0) {
cval = ((wfrmRed * rgb0.r) / rgbIn.r); cval = ((wfrmRed * rgb0.r) / rgbIn.r);
@ -2191,7 +2191,7 @@ void drawGTL3PC(uint32 *polyStart, const uint32 n, SVECTORPC *pVertex, SVECTOR *
setLineG4(line); setLineG4(line);
int32 cval; int32 cval;
if (_drawGouraud) { if (_drawGouraud) {
// Give each vertex a seperate colour // Give each vertex a separate colour
// Compute the colour scaling and clip it // Compute the colour scaling and clip it
if (rgbIn.r != 0) { if (rgbIn.r != 0) {
cval = ((wfrmRed * rgb0.r) / rgbIn.r); cval = ((wfrmRed * rgb0.r) / rgbIn.r);

View file

@ -43,7 +43,7 @@ namespace ICB {
#define EVENT_MANAGER_MAX_TIMERS 4 #define EVENT_MANAGER_MAX_TIMERS 4
// Keeps track of which object is interested in hearing about events from which other objects and stores // Keeps track of which object is interested in hearing about events from which other objects and stores
// events which have occured until they can be handled. // events which have occurred until they can be handled.
class _event_manager { class _event_manager {
public: public:
// Default constructor and destructor. // Default constructor and destructor.

View file

@ -36,7 +36,7 @@ namespace ICB {
void _marker::___init() { void _marker::___init() {
// read in the session markers file - this is the engine written file not the max Nico file // read in the session markers file - this is the engine written file not the max Nico file
// read data into a structure as it needs to be modifiable and saveable which isnt posible with res_man files // read data into a structure as it needs to be modifiable and saveable which isnt possible with res_man files
int32 len; int32 len;
Zdebug("\n\n\n-------------*** Init marker file ***-------------"); Zdebug("\n\n\n-------------*** Init marker file ***-------------");

View file

@ -6143,7 +6143,7 @@ void OptionsManager::DrawSlideShow() {
uint32 art2DClusterHash = NULL_HASH; uint32 art2DClusterHash = NULL_HASH;
if (!IsAValidSlide(m_currentSlide, slideFile)) if (!IsAValidSlide(m_currentSlide, slideFile))
Fatal_error("Trying to display a non-existant slide image!"); Fatal_error("Trying to display a non-existent slide image!");
// Set this up for resman and open the thb file // Set this up for resman and open the thb file
sprintf(art2DCluster, ICON_CLUSTER_PATH); sprintf(art2DCluster, ICON_CLUSTER_PATH);

View file

@ -96,7 +96,7 @@ void _player::Update_input_state() {
// note - analogue controllers return a direction which is different from forward-and-rotate schemes // note - analogue controllers return a direction which is different from forward-and-rotate schemes
// this routine requires seperate pc/psx coding // this routine requires separate pc/psx coding
// pc devices // pc devices
// ---------- // ----------

View file

@ -872,7 +872,7 @@ void _remora::ClearAllText() {
m_nFirstLineToDraw = 0; m_nFirstLineToDraw = 0;
m_bScrollingRequired = FALSE8; m_bScrollingRequired = FALSE8;
m_bScrolling = FALSE8; // these three need reseting so when we go to a new page we don't try scrolling off screen m_bScrolling = FALSE8; // these three need resetting so when we go to a new page we don't try scrolling off screen
m_nStartYPixelOffset = 0; m_nStartYPixelOffset = 0;
m_eTextScroll = SCROLL_NONE; m_eTextScroll = SCROLL_NONE;

View file

@ -843,7 +843,7 @@ uint32 res_man::FindMemBlock(uint32 adj_len, RMParams *params) {
} while (search != -1); } while (search != -1);
if (!total_age) if (!total_age)
Fatal_error("failed to build an age table - not really posible"); Fatal_error("failed to build an age table - not really possible");
// now sort the ages // now sort the ages
for (j = 0; j < total_age; j++) for (j = 0; j < total_age; j++)

View file

@ -88,7 +88,7 @@ void _game_session::Reset_route_manager() {
// remove used routes - just keeps the memory limit down // remove used routes - just keeps the memory limit down
Zdebug("--new sesssion: reseting route manager service--"); Zdebug("--new sesssion: resetting route manager service--");
} }
bool8 _game_session::Is_route_required(PXreal startx, PXreal startz, PXreal destx, PXreal destz) { bool8 _game_session::Is_route_required(PXreal startx, PXreal startz, PXreal destx, PXreal destz) {

View file

@ -174,7 +174,7 @@ public:
CSfx *GetSfx(); // should be reasonably fast now... CSfx *GetSfx(); // should be reasonably fast now...
// volume and pan together (faster than seperate) // volume and pan together (faster than separate)
void GetVolumeAndPan(int32 &vol, int32 &pan); void GetVolumeAndPan(int32 &vol, int32 &pan);
private: private:

View file

@ -278,7 +278,7 @@ void AmigaDOSFont::errorDialog(int index) {
if (index == 0) { if (index == 0) {
::GUI::displayErrorDialog(_( ::GUI::displayErrorDialog(_(
"This AMIGA version requires the following font files:\n\nEOBF6.FONT\nEOBF6/6\nEOBF8.FONT\nEOBF8/8\n\n" "This AMIGA version requires the following font files:\n\nEOBF6.FONT\nEOBF6/6\nEOBF8.FONT\nEOBF8/8\n\n"
"If you used the orginal installer for the installation these files\nshould be located in the AmigaDOS system 'Fonts/' folder.\n" "If you used the original installer for the installation these files\nshould be located in the AmigaDOS system 'Fonts/' folder.\n"
"Please copy them into the EOB game data directory.\n" "Please copy them into the EOB game data directory.\n"
)); ));

View file

@ -663,7 +663,7 @@ void SoundManager::musicInterface_ContinuePlaying() {
* off again because of a bug. Also, TrashReverb being triggered by doors opening * off again because of a bug. Also, TrashReverb being triggered by doors opening
* offscreen would be a bug. There is a third problem: the door opening sound lasts * offscreen would be a bug. There is a third problem: the door opening sound lasts
* much longer than 40 ms, so turning reverb back on 40 ms after starting the door * much longer than 40 ms, so turning reverb back on 40 ms after starting the door
* opening sound still results in a noticable reverb. All in all this explanation * opening sound still results in a noticeable reverb. All in all this explanation
* is not entirely convicing. * is not entirely convicing.
* Another explanation would be that reverb was only meant to be on for the first * Another explanation would be that reverb was only meant to be on for the first
* part of the game and should be turned off from the town onwards (this is what * part of the game and should be turned off from the town onwards (this is what

View file

@ -129,7 +129,7 @@ void MADSEngine::loadOptions() {
// Note: MADS is weird in that sfx and music are handled by the same driver, // Note: MADS is weird in that sfx and music are handled by the same driver,
// and the game scripts themselves check for music being enabled before playing // and the game scripts themselves check for music being enabled before playing
// a "music" sound. Which means we can independantly mute music in ScummVM, but // a "music" sound. Which means we can independently mute music in ScummVM, but
// otherwise all sound, music and sfx, is controlled by the SFX volume slider. // otherwise all sound, music and sfx, is controlled by the SFX volume slider.
int soundVolume = MIN(255, ConfMan.getInt("sfx_volume")); int soundVolume = MIN(255, ConfMan.getInt("sfx_volume"));
_sound->setVolume(soundVolume); _sound->setVolume(soundVolume);

View file

@ -285,7 +285,7 @@ void CSTimeInterface::mouseDown(Common::Point pos) {
return; return;
} }
// TODO: case 20 ui craziness is handled seperately.. // TODO: case 20 ui craziness is handled separately..
CSTimeConversation *conv = _vm->getCase()->getCurrConversation(); CSTimeConversation *conv = _vm->getCase()->getCurrConversation();
if (_bookRect.contains(pos) || (_noteRect.contains(pos) && _note->havePiece(0xffff))) { if (_bookRect.contains(pos) || (_noteRect.contains(pos) && _note->havePiece(0xffff))) {
@ -337,7 +337,7 @@ void CSTimeInterface::mouseMove(Common::Point pos) {
if (_note->getState() == 2) if (_note->getState() == 2)
return; return;
// TODO: case 20 ui craziness is handled seperately.. // TODO: case 20 ui craziness is handled separately..
if (_sceneRect.contains(pos) && !_vm->getCase()->getCurrScene()->eventIsActive()) { if (_sceneRect.contains(pos) && !_vm->getCase()->getCurrScene()->eventIsActive()) {
_vm->getCase()->getCurrScene()->mouseMove(pos); _vm->getCase()->getCurrScene()->mouseMove(pos);
@ -467,7 +467,7 @@ void CSTimeInterface::mouseUp(Common::Point pos) {
// TODO: if in sailing puzzle, sailing puzzle mouse up, return // TODO: if in sailing puzzle, sailing puzzle mouse up, return
// TODO: case 20 ui craziness is handled seperately.. // TODO: case 20 ui craziness is handled separately..
if (_sceneRect.contains(pos)) { if (_sceneRect.contains(pos)) {
_vm->getCase()->getCurrScene()->mouseUp(pos); _vm->getCase()->getCurrScene()->mouseUp(pos);

View file

@ -1911,7 +1911,7 @@ uint LBCode::parseCode(const Common::String &source) {
code.push_back(kTokenCloseBracket); code.push_back(kTokenCloseBracket);
counterPositions.pop_back(); counterPositions.pop_back();
break; break;
// comma (seperating function params) // comma (separating function params)
case ',': case ',':
{ {
if (counterPositions.empty()) if (counterPositions.empty())

View file

@ -3347,7 +3347,7 @@ void Myst::o_forechamberDoor_init(uint16 var, const ArgumentsArray &args) {
} }
void Myst::o_shipAccess_init(uint16 var, const ArgumentsArray &args) { void Myst::o_shipAccess_init(uint16 var, const ArgumentsArray &args) {
// Enable acces to the ship // Enable access to the ship
if (_state.shipFloating) { if (_state.shipFloating) {
getInvokingResource<MystArea>()->setEnabled(true); getInvokingResource<MystArea>()->setEnabled(true);
} }

View file

@ -881,7 +881,7 @@ void Database::patchLanguageMenu() {
// The scripts for the other languages only differ by the value set for AudioLanguage variable // The scripts for the other languages only differ by the value set for AudioLanguage variable
// when the language selection is not English. // when the language selection is not English.
// This function patches the language selection script to set the appropriate value based // This function patches the language selection script to set the appropriate value based
// on the detected game langage. // on the detected game language.
// Script disassembly: // Script disassembly:
// hotspot 5 > c[v1 != 0] (true) // hotspot 5 > c[v1 != 0] (true)

View file

@ -1407,7 +1407,7 @@ void Puzzles::railRoadSwitchs() {
endFrame = 12; endFrame = 12;
break; break;
default: default:
error("Bad railroad switchs start value %d", startFrame); error("Bad railroad switches start value %d", startFrame);
return; return;
} }

View file

@ -191,9 +191,9 @@ void GameModule::initMemoryPuzzle() {
setSubVar(VA_DICE_MEMORY_SYMBOLS, diceIndices.getNumber(), tileSymbols.getNumber()); setSubVar(VA_DICE_MEMORY_SYMBOLS, diceIndices.getNumber(), tileSymbols.getNumber());
// Insert special symbols tiles // Insert special symbols tiles
for (uint32 i = 0; i < 3; ++i) { for (uint32 i = 0; i < 3; ++i) {
int tileSymbolOccurence = _vm->_rnd->getRandomNumber(4 - 1) * 2 + 2; int tileSymbolOccurrence = _vm->_rnd->getRandomNumber(4 - 1) * 2 + 2;
setSubVar(VA_GOOD_DICE_NUMBERS, i, tileSymbolOccurence); setSubVar(VA_GOOD_DICE_NUMBERS, i, tileSymbolOccurrence);
while (tileSymbolOccurence--) while (tileSymbolOccurrence--)
setSubVar(VA_TILE_SYMBOLS, availableTiles.getNumber(), getSubVar(VA_DICE_MEMORY_SYMBOLS, i)); setSubVar(VA_TILE_SYMBOLS, availableTiles.getNumber(), getSubVar(VA_DICE_MEMORY_SYMBOLS, i));
} }
// Fill the remaining tiles // Fill the remaining tiles

View file

@ -726,7 +726,7 @@ void drawFloatingWindows(gPort &port, const Point16 &offset, const Rect16 &clip)
oldExtent = bound(newExtent, oldExtent); oldExtent = bound(newExtent, oldExtent);
updateWindowSection(oldExtent); updateWindowSection(oldExtent);
} else { } else {
// Otherwise, update new and old positions seperately // Otherwise, update new and old positions separately
updateWindowSection(newExtent); updateWindowSection(newExtent);
updateWindowSection(oldExtent); updateWindowSection(oldExtent);

View file

@ -41,7 +41,7 @@ const int maxLines = 16,
buttonWidth = 60; buttonWidth = 60;
// This function takes a string which is composed of several // This function takes a string which is composed of several
// substrings, each seperated by a delimiter character, and // substrings, each separated by a delimiter character, and
// breaks it up into the individual sub-strings. // breaks it up into the individual sub-strings.
int16 SplitString( int16 SplitString(

View file

@ -118,7 +118,7 @@ void DrawChar(gFont *font, int drawchar, int xpos, uint8 *baseline, uint8 color,
This function renders a single bitmapped character into an offscreen This function renders a single bitmapped character into an offscreen
buffer. The character will be "ballooned", i.e. expanded, by 1 pixel buffer. The character will be "ballooned", i.e. expanded, by 1 pixel
in each direction. It does not render the center part of the outlined in each direction. It does not render the center part of the outlined
character in a different color -- that must be done as a seperate character in a different color -- that must be done as a separate
step. step.
'drawchar' is the ascii code of the character to be drawn. 'drawchar' is the ascii code of the character to be drawn.

View file

@ -47,7 +47,7 @@ const ObjectID Nothing = 0, // a reference to no object
ActorLimbo = 2, // where dead actors go ActorLimbo = 2, // where dead actors go
ImportantLimbo = 3, // where dead important objects go ImportantLimbo = 3, // where dead important objects go
ActorBaseID = 0x8000, // high bit set for actors ActorBaseID = 0x8000, // high bit set for actors
WorldBaseID = 0xF000; // 4K posible worlds WorldBaseID = 0xF000; // 4K possible worlds
/* ===================================================================== * /* ===================================================================== *
TileID TileID

View file

@ -77,7 +77,7 @@ struct ResourceGameObject {
// Base class of all objects // Base class of all objects
// //
// Unlike the object prototypes, the only subclass of GameObject is // Unlike the object prototypes, the only subclass of GameObject is
// the actor subclass, which is kept in an entirely seperate table. // the actor subclass, which is kept in an entirely separate table.
// This allows all objects to be kept in an array (indexed by ID number) // This allows all objects to be kept in an array (indexed by ID number)
#include "common/pack-start.h" #include "common/pack-start.h"

View file

@ -236,7 +236,7 @@ struct ResourceObjectPrototype {
objPropCharges = (1 << 6), // it's a missile weapon objPropCharges = (1 << 6), // it's a missile weapon
objPropEdible = (1 << 7), // can be eaten objPropEdible = (1 << 7), // can be eaten
objPropFlipped = (1 << 8), // flipped left/right on ground objPropFlipped = (1 << 8), // flipped left/right on ground
objPropVisOpen = (1 << 9), // Object has seperate "visible" sprite objPropVisOpen = (1 << 9), // Object has separate "visible" sprite
objPropHidden = (1 << 10), // "How not to be seen". objPropHidden = (1 << 10), // "How not to be seen".
objPropGhosted = (1 << 11), // Object permanently ghosted objPropGhosted = (1 << 11), // Object permanently ghosted
objPropHardSurface = (1 << 12), // Object makes hard sound when struck objPropHardSurface = (1 << 12), // Object makes hard sound when struck

View file

@ -75,7 +75,7 @@ void EventLoop(bool &running, bool modal = false);
* ===================================================================== */ * ===================================================================== */
enum gEventType { enum gEventType {
gEventNone = 0, // no event occured gEventNone = 0, // no event occurred
gEventMouseDown, // left button pressed gEventMouseDown, // left button pressed
gEventMouseUp, // left button released gEventMouseUp, // left button released
gEventRMouseDown, // right button pressed gEventRMouseDown, // right button pressed
@ -98,7 +98,7 @@ enum gEventType {
struct gEvent { struct gEvent {
gPanel *panel; // where event came from gPanel *panel; // where event came from
enum gEventType eventType; // type of event that occured enum gEventType eventType; // type of event that occurred
Point16 mouse; // mouse position Point16 mouse; // mouse position
int32 value; // new value of control int32 value; // new value of control
gWindow *window; // active window gWindow *window; // active window

View file

@ -38,7 +38,7 @@ typedef int16 ThreadID;
enum scriptResult { enum scriptResult {
// Code returned when attempt to run a non-existant script // Code returned when attempt to run a non-existent script
scriptResultNoScript = 0, scriptResultNoScript = 0,
// Code returned when script was aborted before completion // Code returned when script was aborted before completion

View file

@ -798,7 +798,7 @@ void TileModeHandleTask() {
} else { } else {
// Calculate the mouse's position on the tilemap, // Calculate the mouse's position on the tilemap,
// including the shape of the terrain. Actually // including the shape of the terrain. Actually
// this returns two seperate coords: The exact point // this returns two separate coords: The exact point
// clicked on, and the projection on the floor // clicked on, and the projection on the floor
// beneath the clicked point. // beneath the clicked point.
tilePickExactPos = pickTile(lastMousePos, tilePickExactPos = pickTile(lastMousePos,

View file

@ -3656,7 +3656,7 @@ void Console::printKernelCallsFound(int kernelFuncNum, bool showFoundScripts) {
Common::sort(resources.begin(), resources.end()); Common::sort(resources.begin(), resources.end());
if (showFoundScripts) if (showFoundScripts)
debugPrintf("%d scripts found, dissassembling...\n", resources.size()); debugPrintf("%d scripts found, disassembling...\n", resources.size());
int scriptSegment; int scriptSegment;
Script *script; Script *script;

View file

@ -297,7 +297,7 @@ void GfxFontFromResource::draw(uint16 chr, int16 top, int16 left, byte color, bo
if (0 <= screenX && screenX < screenWidth && 0 <= screenY && screenY < screenHeight) { if (0 <= screenX && screenX < screenWidth && 0 <= screenY && screenY < screenHeight) {
_screen->putFontPixel(top, screenX, y, color); _screen->putFontPixel(top, screenX, y, color);
} else { } else {
warning("%s glpyh %d drawn out of bounds: %d, %d", _resource->name().c_str(), chr, screenX, screenY); warning("%s glyph %d drawn out of bounds: %d, %d", _resource->name().c_str(), chr, screenX, screenY);
} }
} }
b = b << 1; b = b << 1;
@ -334,7 +334,7 @@ void GfxFontFromResource::drawToBuffer(uint16 chr, int16 top, int16 left, byte c
int offset = bufY * bufWidth + bufX; int offset = bufY * bufWidth + bufX;
buffer[offset] = color; buffer[offset] = color;
} else { } else {
warning("%s glpyh %d drawn out of bounds: %d, %d", _resource->name().c_str(), chr, bufX, bufY); warning("%s glyph %d drawn out of bounds: %d, %d", _resource->name().c_str(), chr, bufX, bufY);
} }
} }
b = b << 1; b = b << 1;

View file

@ -215,7 +215,7 @@ public:
* Processes a multilanguage string based on the current language settings and * Processes a multilanguage string based on the current language settings and
* returns a string that is ready to be displayed. * returns a string that is ready to be displayed.
* @param str the multilanguage string * @param str the multilanguage string
* @param sep optional seperator between main language and subtitle language, * @param sep optional separator between main language and subtitle language,
* if NULL is passed no subtitle will be added to the returned string * if NULL is passed no subtitle will be added to the returned string
* @return processed string * @return processed string
*/ */

View file

@ -1328,7 +1328,7 @@ void CharsetRendererTownsV3::drawBits1(Graphics::Surface &dest, int x, int y, co
} }
if (y + height > dest.h) if (y + height > dest.h)
error("Trying to draw below screen boundries"); error("Trying to draw below screen boundaries");
#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE #ifndef DISABLE_TOWNS_DUAL_LAYER_MODE
#ifdef USE_RGB_COLOR #ifdef USE_RGB_COLOR

View file

@ -269,7 +269,7 @@ void Gdi::init() {
// virtual screen strips don't match the display screen strips anymore. To // virtual screen strips don't match the display screen strips anymore. To
// overcome that problem, we simply use a screen pitch that is 8 pixel wider // overcome that problem, we simply use a screen pitch that is 8 pixel wider
// than the actual screen width, and always draw one strip more than needed to // than the actual screen width, and always draw one strip more than needed to
// the backbuf (thus we have to treat the right border seperately). // the backbuf (thus we have to treat the right border separately).
_numStrips += 1; _numStrips += 1;
} }
} }

View file

@ -1655,7 +1655,7 @@ void ScummEngine::applyWorkaroundIfNeeded(ResType type, int idx) {
// WORKAROUND: FM-TOWNS Zak used the extra 40 pixels at the bottom to increase the inventory to 10 items // WORKAROUND: FM-TOWNS Zak used the extra 40 pixels at the bottom to increase the inventory to 10 items
// if we trim to 200 pixels, we can show only 6 items // if we trim to 200 pixels, we can show only 6 items
// therefore we patch the inventory script (20) // therefore we patch the inventory script (20)
// replacing the 5 occurences of 10 as limit to 6 // replacing the 5 occurrences of 10 as limit to 6
if (_game.platform == Common::kPlatformFMTowns && _game.id == GID_ZAK && ConfMan.getBool("trim_fmtowns_to_200_pixels")) { if (_game.platform == Common::kPlatformFMTowns && _game.id == GID_ZAK && ConfMan.getBool("trim_fmtowns_to_200_pixels")) {
if (type == rtScript && idx == 20) { if (type == rtScript && idx == 20) {
byte *ptr = getResourceAddress(rtScript, idx); byte *ptr = getResourceAddress(rtScript, idx);

View file

@ -539,7 +539,7 @@ ScummEngine::ScummEngine(OSystem *syst, const DetectorResult &dr)
if (ConfMan.getBool("aspect_ratio") && !ConfMan.getBool("trim_fmtowns_to_200_pixels")) { if (ConfMan.getBool("aspect_ratio") && !ConfMan.getBool("trim_fmtowns_to_200_pixels")) {
GUI::MessageDialog dialog( GUI::MessageDialog dialog(
_("You have enabled 'aspect ratio correction'. However, FM-TOWNS' natural resolution is 320x240, which doesn't allow aspect ratio correction.\n" _("You have enabled 'aspect ratio correction'. However, FM-TOWNS' natural resolution is 320x240, which doesn't allow aspect ratio correction.\n"
"Aspect ratio correction can be acheived by trimming the resolution to 320x200, under 'engine' tab.")); "Aspect ratio correction can be achieved by trimming the resolution to 320x200, under 'engine' tab."));
dialog.runModal(); dialog.runModal();
} }

View file

@ -56,7 +56,7 @@ void WidgetQuit::show() {
_surface.writeString(FIXED(WishToQuit), Common::Point((_surface.width() - _surface.stringWidth(FIXED(WishToQuit))) / 2, _surface.writeString(FIXED(WishToQuit), Common::Point((_surface.width() - _surface.stringWidth(FIXED(WishToQuit))) / 2,
_surface.fontHeight() + 9), INFO_TOP); _surface.fontHeight() + 9), INFO_TOP);
// Draw the horizontal bars seperating the commands and the message // Draw the horizontal bars separating the commands and the message
int yp = (_surface.fontHeight() + 4) * 2 + 3; int yp = (_surface.fontHeight() + 4) * 2 + 3;
for (int idx = 0; idx < 2; ++idx) { for (int idx = 0; idx < 2; ++idx) {
_surface.SHtransBlitFrom(images[4], Common::Point(0, yp - 1)); _surface.SHtransBlitFrom(images[4], Common::Point(0, yp - 1));

View file

@ -704,7 +704,7 @@ bool Intro::nextPart(uint16 *&data) {
return true; return true;
case FADEUP: case FADEUP:
_skyScreen->paletteFadeUp(*data++); _skyScreen->paletteFadeUp(*data++);
_relDelay += 32 * 20; // hack: the screen uses a seperate delay function for the _relDelay += 32 * 20; // hack: the screen uses a separate delay function for the
// blocking fadeups. So add 32*20 msecs to out delay counter. // blocking fadeups. So add 32*20 msecs to out delay counter.
return true; return true;
case FADEDOWN: case FADEDOWN:

View file

@ -825,7 +825,7 @@ builtIn(anim) {
// First store the frame numbers and take 'em off the stack // First store the frame numbers and take 'em off the stack
PersonaAnimation *ba = new PersonaAnimation(numParams - 1, fun->stack); PersonaAnimation *ba = new PersonaAnimation(numParams - 1, fun->stack);
// Only remaining paramter is the file number // Only remaining parameter is the file number
int fileNumber; int fileNumber;
if (!fun->stack->thisVar.getValueType(fileNumber, SVT_FILE)) if (!fun->stack->thisVar.getValueType(fileNumber, SVT_FILE))
return BR_ERROR; return BR_ERROR;

View file

@ -44,7 +44,7 @@ Movement *Movement::construct(uint32 type, Resources::ItemVisual *item) {
case kTypeTurn: case kTypeTurn:
return new Turn(Resources::Object::cast<Resources::FloorPositionedItem>(item)); return new Turn(Resources::Object::cast<Resources::FloorPositionedItem>(item));
default: default:
error("Unexepected movement type '%d'", type); error("Unexpected movement type '%d'", type);
} }
} }

View file

@ -1212,20 +1212,20 @@ bool GameManager1::genericInteract(Action verb, Object &obj1, Object &obj2) {
_vm->renderBox(91, 99, 138, 9, kColorDarkBlue); _vm->renderBox(91, 99, 138, 9, kColorDarkBlue);
edit(input, 91, 100, 5); edit(input, 91, 100, 5);
int seperator = -1; int separator = -1;
for (uint i = 0; i < input.size(); ++i) { for (uint i = 0; i < input.size(); ++i) {
if (input[i] == ':') { if (input[i] == ':') {
seperator = i; separator = i;
break; break;
} }
} }
if ((seperator == -1) || (seperator > 2)) { if ((separator == -1) || (separator > 2)) {
validInput = false; validInput = false;
continue; continue;
} }
int decimalPlace = 1; int decimalPlace = 1;
for (int i = 0; i < seperator; ++i) { for (int i = 0; i < separator; ++i) {
if (Common::isDigit(input[i])) { if (Common::isDigit(input[i])) {
hours = hours * decimalPlace + (input[i] - '0'); hours = hours * decimalPlace + (input[i] - '0');
decimalPlace *= 10; decimalPlace *= 10;
@ -1235,7 +1235,7 @@ bool GameManager1::genericInteract(Action verb, Object &obj1, Object &obj2) {
} }
} }
decimalPlace = 1; decimalPlace = 1;
for (uint i = seperator + 1; i < input.size(); ++i) { for (uint i = separator + 1; i < input.size(); ++i) {
if (Common::isDigit(input[i])) { if (Common::isDigit(input[i])) {
minutes = minutes * decimalPlace + (input[i] - '0'); minutes = minutes * decimalPlace + (input[i] - '0');
decimalPlace *= 10; decimalPlace *= 10;

View file

@ -1552,19 +1552,19 @@ int Logic::fnGetPos(Object *cpt, int32 id, int32 targetId, int32 b, int32 c, int
} }
_scriptVars[RETURN_VALUE_3] = target->o_dir; _scriptVars[RETURN_VALUE_3] = target->o_dir;
int32 megaSeperation; int32 megaSeparation;
if (targetId == DUANE) if (targetId == DUANE)
megaSeperation = 70; // George & Duane stand with feet 70 pixels apart when at full scale megaSeparation = 70; // George & Duane stand with feet 70 pixels apart when at full scale
else if (targetId == BENOIR) else if (targetId == BENOIR)
megaSeperation = 61; // George & Benoir megaSeparation = 61; // George & Benoir
else else
megaSeperation = 42; // George & Nico/Goinfre stand with feet 42 pixels apart when at full scale megaSeparation = 42; // George & Nico/Goinfre stand with feet 42 pixels apart when at full scale
if (target->o_status & STAT_SHRINK) { if (target->o_status & STAT_SHRINK) {
int32 scale = (target->o_scale_a * target->o_ycoord + target->o_scale_b) / 256; int32 scale = (target->o_scale_a * target->o_ycoord + target->o_scale_b) / 256;
_scriptVars[RETURN_VALUE_4] = (megaSeperation * scale) / 256; _scriptVars[RETURN_VALUE_4] = (megaSeparation * scale) / 256;
} else } else
_scriptVars[RETURN_VALUE_4] = megaSeperation; _scriptVars[RETURN_VALUE_4] = megaSeparation;
return SCRIPT_CONT; return SCRIPT_CONT;
} }

View file

@ -68,7 +68,7 @@ public:
static Common::String getUserdataDirectory(); static Common::String getUserdataDirectory();
/** /**
* @return Returns the path seperator * @return Returns the path separator
*/ */
static Common::String getPathSeparator(); static Common::String getPathSeparator();

View file

@ -37,7 +37,7 @@
* In the package manager, note the following: * In the package manager, note the following:
* 1. It creates a completely new (virtual) directory tree in the packages and directories * 1. It creates a completely new (virtual) directory tree in the packages and directories
* can be mounted. * can be mounted.
* 2. To seperate elements of a directory path '/' must be used rather than '\' * 2. To separate elements of a directory path '/' must be used rather than '\'
* 3. LoadDirectoryAsPackage should only be used for testing. The final release will be * 3. LoadDirectoryAsPackage should only be used for testing. The final release will be
* have all files in packages. * have all files in packages.
* *
@ -65,7 +65,7 @@ namespace Sword25 {
* *
* 1. It creates a completely new (virtual) directory tree in the packages and directories * 1. It creates a completely new (virtual) directory tree in the packages and directories
* can be mounted. * can be mounted.
* 2. To seperate elements of a directory path '/' must be used rather than '\' * 2. To separate elements of a directory path '/' must be used rather than '\'
* 3. LoadDirectoryAsPackage should only be used for testing. The final release will be * 3. LoadDirectoryAsPackage should only be used for testing. The final release will be
* have all files in packages. * have all files in packages.
*/ */

View file

@ -162,7 +162,7 @@ SCRIPTSTATE DoNextFrame(ANIM *pAnim) {
// pFunc is a function pointer that's part of a union and is assumed to be 32-bits. // pFunc is a function pointer that's part of a union and is assumed to be 32-bits.
// There is no known place where a function pointer is stored inside the animation // There is no known place where a function pointer is stored inside the animation
// scripts, something which wouldn't have worked anyway. Having played through the // scripts, something which wouldn't have worked anyway. Having played through the
// entire game, there hasn't been any occurence of this case, so just error out here // entire game, there hasn't been any occurrence of this case, so just error out here
// in case we missed something (highly unlikely though) // in case we missed something (highly unlikely though)
error("ANI_CALL opcode encountered! Please report this error to the ScummVM team"); error("ANI_CALL opcode encountered! Please report this error to the ScummVM team");
//(*pAni[pAnim->scriptIndex].pFunc)(pAnim); //(*pAni[pAnim->scriptIndex].pFunc)(pAnim);

View file

@ -765,7 +765,7 @@ static void t3TransWNZ(DRAWOBJECT *pObj, uint8 *srcP, uint8 *destP) {
t3getRGB(dstColor, dstR, dstG, dstB); t3getRGB(dstColor, dstR, dstG, dstB);
if ((pObj->colorFlags & 4) != 0) { // additive blending if ((pObj->colorFlags & 4) != 0) { // additive blending
// orginal algo: // original algo:
// color &= 0b1111011111011111; // color &= 0b1111011111011111;
// color += dstColor & 0b1111011111011111; // color += dstColor & 0b1111011111011111;
// if (color > 0xFFFF) { // if (color > 0xFFFF) {

View file

@ -49,17 +49,17 @@ void CMultiDropTarget::load(SimpleFile *file) {
bool CMultiDropTarget::DropObjectMsg(CDropObjectMsg *msg) { bool CMultiDropTarget::DropObjectMsg(CDropObjectMsg *msg) {
CStringParser parser1(_dropFrames); CStringParser parser1(_dropFrames);
CStringParser parser2(_dropNames); CStringParser parser2(_dropNames);
CString seperatorChars = ","; CString separatorChars = ",";
// WORKAROUND: The original didn't break out of loop if a drop target // WORKAROUND: The original didn't break out of loop if a drop target
// succeeded, nor did it return the item to the inventory if incorrect // succeeded, nor did it return the item to the inventory if incorrect
while (parser2.parse(_itemMatchName, seperatorChars)) { while (parser2.parse(_itemMatchName, separatorChars)) {
_dropFrame = parser1.readInt(); _dropFrame = parser1.readInt();
if (CDropTarget::DropObjectMsg(msg)) if (CDropTarget::DropObjectMsg(msg))
return true; return true;
parser1.skipSeperators(seperatorChars); parser1.skipSeparators(separatorChars);
parser2.skipSeperators(seperatorChars); parser2.skipSeparators(separatorChars);
} }
msg->_item->petAddToInventory(); msg->_item->petAddToInventory();

View file

@ -25,15 +25,15 @@
namespace Titanic { namespace Titanic {
void CStringParser::skipSeperators(const CString &seperatorChars) { void CStringParser::skipSeparators(const CString &separatorChars) {
for (; _index < size(); ++_index) { for (; _index < size(); ++_index) {
char c = (*this)[_index]; char c = (*this)[_index];
if (seperatorChars.indexOf(c) == -1) if (separatorChars.indexOf(c) == -1)
break; break;
} }
} }
bool CStringParser::parse(CString &resultStr, const CString &seperatorChars, bool allowQuotes) { bool CStringParser::parse(CString &resultStr, const CString &separatorChars, bool allowQuotes) {
if (_index >= size()) if (_index >= size())
return false; return false;
@ -41,7 +41,7 @@ bool CStringParser::parse(CString &resultStr, const CString &seperatorChars, boo
bool quoteFlag = false; bool quoteFlag = false;
while (_index < size()) { while (_index < size()) {
char c = (*this)[_index]; char c = (*this)[_index];
if (!quoteFlag && seperatorChars.indexOf(c) >= 0) if (!quoteFlag && separatorChars.indexOf(c) >= 0)
break; break;
if (allowQuotes) { if (allowQuotes) {

View file

@ -50,19 +50,19 @@ public:
CStringParser(const CString &str) : CString(str), _index(0) {} CStringParser(const CString &str) : CString(str), _index(0) {}
/** /**
* Skips over any specified seperator characters in our string * Skips over any specified separator characters in our string
* at the current index * at the current index
*/ */
void skipSeperators(const CString &seperatorChars); void skipSeparators(const CString &separatorChars);
/** /**
* Parses out a string from a source string at the current index * Parses out a string from a source string at the current index
* @param resultStr String to hold the resulting sring * @param resultStr String to hold the resulting sring
* @param seperatorChras List of characters that seperate string values * @param separatorChras List of characters that separate string values
* @param allowQuotes If true, handles double-quoted substrings * @param allowQuotes If true, handles double-quoted substrings
* @returns True if a string entry was extracted * @returns True if a string entry was extracted
*/ */
bool parse(CString &resultStr, const CString &seperatorChars, bool allowQuotes = false); bool parse(CString &resultStr, const CString &separatorChars, bool allowQuotes = false);
/** /**
* Reads an integer from the string * Reads an integer from the string

View file

@ -3485,7 +3485,7 @@ int TuckerEngine::executeTableInstruction() {
// Fixed: 61dw buw,148,125,wsm,buw,148,132,wsm,mof,pan,01,wat,050[...] // Fixed: 61dw buw,148,125,wsm,buw,148,132,wsm,mof,pan,01,wat,050[...]
// ^^^^^^^^^^ // ^^^^^^^^^^
// To work around the issue in the problematic versions we inject these two // To work around the issue in the problematic versions we inject these two
// instructions after the first occurence of the 'wsm' instruction (which // instructions after the first occurrence of the 'wsm' instruction (which
// proves good enough). // proves good enough).
if (_location == kLocationStoreRoom && _nextAction == 61) { if (_location == kLocationStoreRoom && _nextAction == 61) {
setCursorState(kCursorStateDisabledHidden); setCursorState(kCursorStateDisabledHidden);

View file

@ -554,7 +554,7 @@ bool ConverseInterpret::op(stack<converse_typed_value> &i) {
// FIXME: probably need to do more real actor/object set-up here // FIXME: probably need to do more real actor/object set-up here
cnpc = converse->actors->get_actor(npc_num(pop_arg(i))); cnpc = converse->actors->get_actor(npc_num(pop_arg(i)));
cnpc_obj = cnpc->make_obj(); cnpc_obj = cnpc->make_obj();
cnpc_obj->frame_n = 0; // FIX for actors orginal direction. cnpc_obj->frame_n = 0; // FIX for actors original direction.
cnpc_obj->obj_n = OBJ_U6_HORSE_WITH_RIDER; // mount up. cnpc_obj->obj_n = OBJ_U6_HORSE_WITH_RIDER; // mount up.
cnpc->init_from_obj(cnpc_obj); cnpc->init_from_obj(cnpc_obj);
delete_obj(cnpc_obj); delete_obj(cnpc_obj);

View file

@ -52,7 +52,7 @@ void EffectManager::delete_effect(Effect *eff) {
} }
} }
/* Add an (already existant) effect to the list. /* Add an (already existent) effect to the list.
*/ */
void EffectManager::add_effect(Effect *eff) { void EffectManager::add_effect(Effect *eff) {
effects.push_back(eff); effects.push_back(eff);

View file

@ -421,7 +421,7 @@ public:
} }
// These cursor methods are use to make sure Events knows where the cursor is // These cursor methods are use to make sure Events knows where the cursor is
// when objects are selected with ENTER. (since MapWindow and InventoryView // when objects are selected with ENTER. (since MapWindow and InventoryView
// may each independantly show/hide their own cursors) // may each independently show/hide their own cursors)
void moveCursorToMapWindow(bool ToggleCursor = false); void moveCursorToMapWindow(bool ToggleCursor = false);
void moveCursorToInventory(); void moveCursorToInventory();

View file

@ -528,7 +528,7 @@ bool Party::has_obj(uint16 obj_n, uint8 quality, bool match_zero_qual) {
return false; return false;
} }
// Removes the first occurence of an object in the party. // Removes the first occurrence of an object in the party.
bool Party::remove_obj(uint16 obj_n, uint8 quality) { bool Party::remove_obj(uint16 obj_n, uint8 quality) {
uint16 i; uint16 i;
Obj *obj; Obj *obj;

View file

@ -308,7 +308,7 @@ void Cu6mPlayer::command_5(int channel) {
// -------------------------------------------- // --------------------------------------------
// Set vibrato paramters // Set vibrato parameters
// Format: 6c mn // Format: 6c mn
// c = channel // c = channel
// m = vibrato double amplitude // m = vibrato double amplitude

View file

@ -56,7 +56,7 @@ public:
void drawFrame(); void drawFrame();
/** /**
* Draw a frame around the viewport area of the screen, and a vertical seperator line * Draw a frame around the viewport area of the screen, and a vertical separator line
* to the bottom of the screen to separate the status and info areas * to the bottom of the screen to separate the status and info areas
*/ */
void drawGameFrame(); void drawGameFrame();

View file

@ -115,7 +115,7 @@ Common::String xu4_to_string(int val);
/** /**
* Splits a Common::String into substrings, divided by the charactars in * Splits a Common::String into substrings, divided by the charactars in
* separators. Multiple adjacent seperators are treated as one. * separators. Multiple adjacent separators are treated as one.
*/ */
Std::vector<Common::String> split(const Common::String &s, const Common::String &separators); Std::vector<Common::String> split(const Common::String &s, const Common::String &separators);

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