CREATE_PROJECT: Correct spelling of definition and shader file name

The GRIM define was incorrectly spelled GRIME which cause no shader
files to be included to the project preventing the game to start.

The freescape shader file freescape_triange.vertex also contained
a spelling error preventing the game to start.
This commit is contained in:
Lars Sundström 2023-06-18 23:09:24 +02:00
parent 06e231a649
commit 6078586aec

View file

@ -1057,7 +1057,7 @@ XcodeProvider::ValueList& XcodeProvider::getResourceFiles(const BuildSetup &setu
files.push_back("dists/tvos/LaunchScreen_tvos.storyboard");
files.push_back("dists/pred.dic");
files.push_back("dists/networking/wwwroot.zip");
if (CONTAINS_DEFINE(setup.defines, "ENABLE_GRIME")) {
if (CONTAINS_DEFINE(setup.defines, "ENABLE_GRIM")) {
files.push_back("engines/grim/shaders/grim_dim.fragment");
files.push_back("engines/grim/shaders/grim_dim.vertex");
files.push_back("engines/grim/shaders/grim_emerg.fragment");
@ -1141,7 +1141,7 @@ XcodeProvider::ValueList& XcodeProvider::getResourceFiles(const BuildSetup &setu
files.push_back("engines/freescape/shaders/freescape_bitmap.fragment");
files.push_back("engines/freescape/shaders/freescape_bitmap.vertex");
files.push_back("engines/freescape/shaders/freescape_triangle.fragment");
files.push_back("engines/freescape/shaders/freescape_triange.vertex");
files.push_back("engines/freescape/shaders/freescape_triangle.vertex");
}
files.push_back("icons/scummvm.icns");
files.push_back("AUTHORS");