CREATE_PROJECT: Correct spelling of definition and shader file name
The GRIM define was incorrectly spelled GRIME which cause no shader files to be included to the project preventing the game to start. The freescape shader file freescape_triange.vertex also contained a spelling error preventing the game to start.
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06e231a649
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6078586aec
1 changed files with 2 additions and 2 deletions
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@ -1057,7 +1057,7 @@ XcodeProvider::ValueList& XcodeProvider::getResourceFiles(const BuildSetup &setu
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files.push_back("dists/tvos/LaunchScreen_tvos.storyboard");
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files.push_back("dists/pred.dic");
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files.push_back("dists/networking/wwwroot.zip");
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if (CONTAINS_DEFINE(setup.defines, "ENABLE_GRIME")) {
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if (CONTAINS_DEFINE(setup.defines, "ENABLE_GRIM")) {
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files.push_back("engines/grim/shaders/grim_dim.fragment");
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files.push_back("engines/grim/shaders/grim_dim.vertex");
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files.push_back("engines/grim/shaders/grim_emerg.fragment");
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@ -1141,7 +1141,7 @@ XcodeProvider::ValueList& XcodeProvider::getResourceFiles(const BuildSetup &setu
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files.push_back("engines/freescape/shaders/freescape_bitmap.fragment");
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files.push_back("engines/freescape/shaders/freescape_bitmap.vertex");
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files.push_back("engines/freescape/shaders/freescape_triangle.fragment");
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files.push_back("engines/freescape/shaders/freescape_triange.vertex");
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files.push_back("engines/freescape/shaders/freescape_triangle.vertex");
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}
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files.push_back("icons/scummvm.icns");
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files.push_back("AUTHORS");
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