BLADERUNNER: Possible gun blinking out fix
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@ -185,6 +185,10 @@ bool AIScriptGenericWalkerA::GoalChanged(int currentGoalNumber, int newGoalNumbe
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return true;
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} else if (newGoalNumber == kGoalGenwalkerABulletBobsTrackGun) {
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// Bullet Bob's tracking gun
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#if !BLADERUNNER_ORIGINAL_BUGS
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// Possible bug fix for disappearing gun - don't allow track complete events to interfere with Gun state
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AI_Movement_Track_Flush(kActorGenwalkerA);
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#endif
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Actor_Put_In_Set(kActorGenwalkerA, kSetRC04);
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Actor_Set_At_XYZ(kActorGenwalkerA, 0.0, 36.0, -172.0, 491);
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Actor_Change_Animation_Mode(kActorGenwalkerA, kAnimationModeCombatIdle);
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