486 lines
14 KiB
C++
486 lines
14 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "bladerunner/script/ai_script.h"
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namespace BladeRunner {
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enum kGenericWalkerAStates {
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kGenericWalkerAStatesIdle = 0,
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kGenericWalkerAStatesWalk = 1,
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kGenericWalkerAStatesDie = 2,
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kGenericWalkerAStatesGun = 3
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};
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AIScriptGenericWalkerA::AIScriptGenericWalkerA(BladeRunnerEngine *vm) : AIScriptBase(vm) {
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isInside = false;
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deltaX = 0.0f;
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deltaZ = 0.0f;
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}
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void AIScriptGenericWalkerA::Initialize() {
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_animationState = kGenericWalkerAStatesIdle;
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_animationFrame = 0;
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_animationStateNext = 0;
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isInside = false;
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deltaX = 0.0f;
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deltaZ = 0.0f;
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Actor_Set_Goal_Number(kActorGenwalkerA, kGoalGenwalkerDefault);
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}
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bool AIScriptGenericWalkerA::Update() {
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switch (Actor_Query_Goal_Number(kActorGenwalkerA)) {
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case kGoalGenwalkerDefault:
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if (prepareWalker()) {
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return true;
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}
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break;
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case kGoalGenwalkerMoving:
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if (deltaX != 0.0f || deltaZ != 0.0f) {
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movingUpdate();
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}
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break;
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case kGoalGenwalkerABulletBobsTrackGun: // Automatic gun at Bullet Bob
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Actor_Face_Actor(kActorGenwalkerA, kActorMcCoy, true);
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break;
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}
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return false;
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}
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void AIScriptGenericWalkerA::TimerExpired(int timer) {
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if (timer == kActorTimerAIScriptCustomTask2) {
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AI_Countdown_Timer_Reset(kActorGenwalkerA, kActorTimerAIScriptCustomTask2);
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Game_Flag_Reset(kFlagGenericWalkerWaiting);
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return;// true;
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}
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//return false;
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}
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void AIScriptGenericWalkerA::CompletedMovementTrack() {
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if (Actor_Query_Goal_Number(kActorGenwalkerA) > kGoalGenwalkerDefault) {
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Actor_Set_Goal_Number(kActorGenwalkerA, kGoalGenwalkerDefault);
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if (!Game_Flag_Query(kFlagGenericWalkerWaiting)) {
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Game_Flag_Set(kFlagGenericWalkerWaiting);
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AI_Countdown_Timer_Reset(kActorGenwalkerA, kActorTimerAIScriptCustomTask2);
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AI_Countdown_Timer_Start(kActorGenwalkerA, kActorTimerAIScriptCustomTask2, Random_Query(6, 10));
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}
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// return true;
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}
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// return false;
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}
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void AIScriptGenericWalkerA::ReceivedClue(int clueId, int fromActorId) {
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//return false;
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}
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void AIScriptGenericWalkerA::ClickedByPlayer() {
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Actor_Face_Actor(kActorMcCoy, kActorGenwalkerA, true);
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if (Actor_Query_Goal_Number(kActorGenwalkerA) == kGoalGenwalkerABulletBobsTrackGun) {
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Actor_Says(kActorMcCoy, 5290, 18); // kActorGenwalkerA here is actually the tracking gun in Bullet Bob's
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} else {
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switch (Random_Query(1, 10)) {
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case 1:
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Actor_Says(kActorMcCoy, 365, 3);
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break;
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case 2:
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Actor_Says(kActorMcCoy, 755, 3);
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break;
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case 3:
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Actor_Says(kActorMcCoy, 940, 3);
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break;
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case 4:
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Actor_Says(kActorMcCoy, 4560, 3);
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break;
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case 5:
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Actor_Says(kActorMcCoy, 4870, 3);
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break;
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case 6:
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Actor_Says(kActorMcCoy, 5125, 3);
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break;
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case 7:
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Actor_Says(kActorMcCoy, 8450, 3);
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break;
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case 8:
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Actor_Says(kActorMcCoy, 1085, 3);
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break;
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case 9:
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Actor_Says(kActorMcCoy, 365, 3);
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break;
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case 10:
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Actor_Says(kActorMcCoy, 7415, 3);
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break;
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}
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}
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//return false;
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}
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void AIScriptGenericWalkerA::EnteredScene(int sceneId) {
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//return false;
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}
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void AIScriptGenericWalkerA::OtherAgentEnteredThisScene(int otherActorId) {
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//return false;
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}
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void AIScriptGenericWalkerA::OtherAgentExitedThisScene(int otherActorId) {
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if (Actor_Query_Goal_Number(kActorGenwalkerA) > kGoalGenwalkerDefault && otherActorId == kActorMcCoy) {
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Actor_Set_Goal_Number(kActorGenwalkerA, kGoalGenwalkerDefault);
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}
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//return false;
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}
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void AIScriptGenericWalkerA::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
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//return false;
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}
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void AIScriptGenericWalkerA::ShotAtAndMissed() {
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//return false;
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}
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bool AIScriptGenericWalkerA::ShotAtAndHit() {
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if (Actor_Query_Goal_Number(kActorGenwalkerA) > kGoalGenwalkerDefault) {
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AI_Movement_Track_Flush(kActorGenwalkerA);
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_animationState = kGenericWalkerAStatesDie;
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_animationFrame = 0;
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Sound_Play(kSfxPOTSPL5, 100, 0, 0, 50);
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movingStart();
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return true;
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}
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return false;
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}
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void AIScriptGenericWalkerA::Retired(int byActorId) {
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//return false;
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}
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int AIScriptGenericWalkerA::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
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return 0;
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}
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bool AIScriptGenericWalkerA::GoalChanged(int currentGoalNumber, int newGoalNumber) {
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if (newGoalNumber == kGoalGenwalkerDefault) {
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AI_Movement_Track_Flush(kActorGenwalkerA);
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Actor_Put_In_Set(kActorGenwalkerA, kSetFreeSlotH);
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Global_Variable_Set(kVariableGenericWalkerAModel, -1);
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return false;
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} else if (newGoalNumber == kGoalGenwalkerMoving) {
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return true;
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} else if (newGoalNumber == kGoalGenwalkerABulletBobsTrackGun) {
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// Bullet Bob's tracking gun
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#if !BLADERUNNER_ORIGINAL_BUGS
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// Possible bug fix for disappearing gun - don't allow track complete events to interfere with Gun state
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AI_Movement_Track_Flush(kActorGenwalkerA);
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#endif
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Actor_Put_In_Set(kActorGenwalkerA, kSetRC04);
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Actor_Set_At_XYZ(kActorGenwalkerA, 0.0, 36.0, -172.0, 491);
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Actor_Change_Animation_Mode(kActorGenwalkerA, kAnimationModeCombatIdle);
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return true;
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}
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return false;
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}
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bool AIScriptGenericWalkerA::UpdateAnimation(int *animation, int *frame) {
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switch (_animationState) {
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case kGenericWalkerAStatesIdle:
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switch (Global_Variable_Query(kVariableGenericWalkerAModel)) {
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case 0:
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*animation = 426;
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break;
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case 1:
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*animation = 430;
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break;
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case 2:
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*animation = 437;
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break;
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case 3:
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*animation = 431;
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break;
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case 4:
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*animation = 427;
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break;
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case 5:
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*animation = 433;
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break;
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}
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_animationFrame = 0;
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break;
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case kGenericWalkerAStatesWalk:
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switch (Global_Variable_Query(kVariableGenericWalkerAModel)) {
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case 0:
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*animation = 424;
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break;
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case 1:
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*animation = 428;
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break;
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case 2:
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*animation = 436;
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break;
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case 3:
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*animation = 429;
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break;
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case 4:
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*animation = 425;
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break;
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case 5:
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*animation = 432;
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break;
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}
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++_animationFrame;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
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_animationFrame = 0;
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}
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break;
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case kGenericWalkerAStatesDie:
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*animation = 874;
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++_animationFrame;
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if (++_animationFrame >= Slice_Animation_Query_Number_Of_Frames(874))
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{
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_animationFrame = 0;
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Actor_Set_Goal_Number(kActorGenwalkerA, kGoalGenwalkerDefault);
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_animationState = kGenericWalkerAStatesIdle;
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deltaX = 0.0f;
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deltaZ = 0.0f;
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}
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break;
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case kGenericWalkerAStatesGun:
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*animation = kModelAnimationBulletBobsTrackingGun;
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++_animationFrame;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationBulletBobsTrackingGun)) {
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_animationFrame = 0;
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}
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break;
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}
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*frame = _animationFrame;
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return true;
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}
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bool AIScriptGenericWalkerA::ChangeAnimationMode(int mode) {
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switch (mode) {
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case kAnimationModeIdle:
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_animationState = kGenericWalkerAStatesIdle;
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_animationFrame = 0;
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break;
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case kAnimationModeWalk:
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_animationState = kGenericWalkerAStatesWalk;
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_animationFrame = 0;
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break;
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case kAnimationModeCombatIdle:
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_animationState = kGenericWalkerAStatesGun;
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_animationFrame = 0;
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break;
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}
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return true;
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}
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void AIScriptGenericWalkerA::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
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*animationState = _animationState;
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*animationFrame = _animationFrame;
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*animationStateNext = _animationStateNext;
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*animationNext = _animationNext;
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}
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void AIScriptGenericWalkerA::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
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_animationState = animationState;
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_animationFrame = animationFrame;
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_animationStateNext = animationStateNext;
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_animationNext = animationNext;
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}
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bool AIScriptGenericWalkerA::ReachedMovementTrackWaypoint(int waypointId) {
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return true;
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}
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void AIScriptGenericWalkerA::FledCombat() {
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//return false;
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}
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void AIScriptGenericWalkerA::movingStart() {
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float mccoyX, mccoyY, mccoyZ;
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float walkerX, walkerY, walkerZ;
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Actor_Query_XYZ(kActorMcCoy, &mccoyX, &mccoyY, &mccoyZ);
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Actor_Query_XYZ(kActorGenwalkerA, &walkerX, &walkerY, &walkerZ);
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deltaX = walkerX - mccoyX;
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deltaZ = walkerZ - mccoyZ;
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float dist = sqrt(deltaX * deltaX + deltaZ * deltaZ);
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if (dist == 0.0f) {
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deltaZ = 0.0f;
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deltaX = 0.0f;
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} else {
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deltaX *= 10.0f / dist;
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deltaZ *= 10.0f / dist;
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}
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}
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void AIScriptGenericWalkerA::movingUpdate() {
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float walkerX, walkerY, walkerZ;
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Actor_Query_XYZ(kActorGenwalkerA, &walkerX, &walkerY, &walkerZ);
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int facing = Actor_Query_Facing_1024(kActorGenwalkerA);
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walkerX += deltaX;
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walkerZ += deltaZ;
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deltaX = deltaX * 0.97f;
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deltaZ = deltaZ * 0.97f;
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Actor_Set_At_XYZ(kActorGenwalkerA, walkerX, walkerY, walkerZ, facing);
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}
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bool AIScriptGenericWalkerA::prepareWalker() {
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if (Game_Flag_Query(kFlagGenericWalkerWaiting) || Global_Variable_Query(kVariableGenericWalkerConfig) < 0 || !preparePath()) {
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return false;
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}
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int model = 0;
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do {
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if (isInside) {
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model = Random_Query(3, 5);
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} else {
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model = Random_Query(0, 5);
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}
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} while (model == Global_Variable_Query(kVariableGenericWalkerBModel) || model == Global_Variable_Query(kVariableGenericWalkerCModel));
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Global_Variable_Set(kVariableGenericWalkerAModel, model);
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Game_Flag_Set(kFlagGenericWalkerWaiting);
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AI_Countdown_Timer_Reset(kActorGenwalkerA, kActorTimerAIScriptCustomTask2);
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AI_Countdown_Timer_Start(kActorGenwalkerA, kActorTimerAIScriptCustomTask2, Random_Query(4, 12));
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Actor_Set_Goal_Number(kActorGenwalkerA, kGoalGenwalkerMoving);
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return true;
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}
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bool AIScriptGenericWalkerA::preparePath() {
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AI_Movement_Track_Flush(kActorGenwalkerA);
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int set = Player_Query_Current_Set();
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if (set == kSetAR01_AR02) {
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isInside = false;
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int waypointStart = Random_Query(155, 158);
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int waypointEnd = 0;
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AI_Movement_Track_Append(kActorGenwalkerA, waypointStart, 0);
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do {
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waypointEnd = Random_Query(155, 158);
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} while (waypointEnd == waypointStart);
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if ((waypointStart == 155 || waypointStart == 156) && (waypointEnd == 157 || waypointEnd == 158)) {
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AI_Movement_Track_Append(kActorGenwalkerA, 159, 0);
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AI_Movement_Track_Append(kActorGenwalkerA, 160, 0);
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if (Random_Query(0, 3) == 0) {
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AI_Movement_Track_Append_With_Facing(kActorGenwalkerA, 161, Random_Query(15, 30), 904);
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}
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} else if ((waypointEnd == 155 || waypointEnd == 156) && (waypointStart == 157 || waypointStart == 158)) {
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if (Random_Query(0, 3) == 0) {
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AI_Movement_Track_Append_With_Facing(kActorGenwalkerA, 161, Random_Query(15, 30), 904);
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}
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AI_Movement_Track_Append(kActorGenwalkerA, 160, 0);
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AI_Movement_Track_Append(kActorGenwalkerA, 159, 0);
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} else if ((waypointStart == 155 && waypointEnd == 156) || (waypointStart == 156 && waypointEnd == 155)) {
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AI_Movement_Track_Append(kActorGenwalkerA, 159, 0);
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}
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AI_Movement_Track_Append(kActorGenwalkerA, waypointEnd, 0);
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AI_Movement_Track_Repeat(kActorGenwalkerA);
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return true;
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}
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if (set == kSetCT01_CT12) {
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isInside = false;
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if (Random_Query(0, 1)) {
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AI_Movement_Track_Append(kActorGenwalkerA, 54, 1);
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if (Random_Query(1, 3) == 1) {
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AI_Movement_Track_Append(kActorGenwalkerA, 56, 0);
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AI_Movement_Track_Append(kActorGenwalkerA, 43, 1);
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} else {
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AI_Movement_Track_Append(kActorGenwalkerA, 53, 1);
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}
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AI_Movement_Track_Append(kActorGenwalkerA, 40, 1);
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AI_Movement_Track_Repeat(kActorGenwalkerA);
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} else {
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AI_Movement_Track_Append(kActorGenwalkerA, 53, 1);
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if (Random_Query(1, 3) == 1) {
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AI_Movement_Track_Append(kActorGenwalkerA, 43, 1);
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} else {
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AI_Movement_Track_Append(kActorGenwalkerA, 54, 1);
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}
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AI_Movement_Track_Append(kActorGenwalkerA, 40, 1);
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AI_Movement_Track_Repeat(kActorGenwalkerA);
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}
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return true;
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}
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if (set == kSetHC01_HC02_HC03_HC04) {
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isInside = true;
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if (Random_Query(0, 1)) {
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AI_Movement_Track_Append(kActorGenwalkerA, 164, 0);
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if (Random_Query(0, 1)) {
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AI_Movement_Track_Append(kActorGenwalkerA, 163, 0);
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AI_Movement_Track_Append(kActorGenwalkerA, 162, 0);
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} else if (Random_Query(0, 1)) {
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AI_Movement_Track_Append(kActorGenwalkerA, 163, 0);
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AI_Movement_Track_Append(kActorGenwalkerA, 162, 0);
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} else {
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AI_Movement_Track_Append(kActorGenwalkerA, 163, 0);
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AI_Movement_Track_Append(kActorGenwalkerA, 162, 0);
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}
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} else {
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AI_Movement_Track_Append(kActorGenwalkerA, 162, 0);
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if (Random_Query(0, 1)) {
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AI_Movement_Track_Append(kActorGenwalkerA, 163, 0);
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AI_Movement_Track_Append(kActorGenwalkerA, 164, 0);
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} else {
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if (Random_Query(0, 1)) {
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AI_Movement_Track_Append_With_Facing(kActorGenwalkerA, 166, 0, 30);
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}
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AI_Movement_Track_Append(kActorGenwalkerA, 163, 0);
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AI_Movement_Track_Append(kActorGenwalkerA, 164, 0);
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}
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}
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AI_Movement_Track_Repeat(kActorGenwalkerA);
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return true;
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}
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if (set == kSetRC03) {
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isInside = false;
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int waypointStart = 0;
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int waypointEnd = 0;
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do {
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waypointStart = Random_Query(167, 171);
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} while (waypointStart == 168 || waypointStart == 169);
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do {
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waypointEnd = Random_Query(167, 171);
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} while (waypointEnd == waypointStart || waypointEnd == 168 || waypointEnd == 169);
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AI_Movement_Track_Append(kActorGenwalkerA, waypointStart, 0);
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if (waypointStart == 170) {
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AI_Movement_Track_Append(kActorGenwalkerA, 169, 0);
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AI_Movement_Track_Append(kActorGenwalkerA, 168, 0);
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} else if (waypointEnd == 170) {
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AI_Movement_Track_Append(kActorGenwalkerA, 168, 0);
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AI_Movement_Track_Append(kActorGenwalkerA, 169, 0);
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}
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AI_Movement_Track_Append(kActorGenwalkerA, waypointEnd, 0);
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AI_Movement_Track_Repeat(kActorGenwalkerA);
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return true;
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}
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return false;
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}
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} // End of namespace BladeRunner
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