CRYOMNI3D: Fix fonts used by various versions
Italian versions of the game use a different set of fonts than others. Until now, 4 sets have been found.
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4 changed files with 67 additions and 22 deletions
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@ -68,8 +68,14 @@ enum CryOmni3DGameType {
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};
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enum CryOmni3DGameFeatures {
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GF_VERSAILLES_NUMERICFONTS = (1 << 0), // Fonts are font01.crf, ...
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GF_VERSAILLES_AUDIOPADDING = (1 << 1) // Audio files have underscore padding before extension
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GF_VERSAILLES_FONTS_MASK = (3 << 0), // Fonts flag mask
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GF_VERSAILLES_FONTS_NUMERIC = (0 << 0), // Fonts are font01.crf, ...
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GF_VERSAILLES_FONTS_SET_A = (1 << 0), // Fonts are for French Macintosh (development version)
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GF_VERSAILLES_FONTS_SET_B = (2 << 0), // Standard set (Helvet12 is used for debugging docs)
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GF_VERSAILLES_FONTS_SET_C = (3 << 0), // Fonts for Italian version (Helvet12 is used for docs texts)
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GF_VERSAILLES_AUDIOPADDING_NO = (0 << 2), // Audio files have underscore padding before extension
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GF_VERSAILLES_AUDIOPADDING_YES = (1 << 2) // Audio files have underscore padding before extension
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};
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struct CryOmni3DGameDescription;
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@ -213,6 +213,8 @@ ADDetectedGame CryOmni3DMetaEngine::fallbackDetectVersailles(const Common::FSNod
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}
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// Determine language
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// Use fonts set C as helvet12 contains more characters than fruitL
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uint8 fontsSet = GF_VERSAILLES_FONTS_SET_B;
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node = root.getChild("GTO").getChild("DIALOG1.GTO");
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if (node.getChild("DIALOG1.GTO").exists()) {
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s_fallbackDesc.desc.language = Common::FR_FRA;
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@ -224,6 +226,7 @@ ADDetectedGame CryOmni3DMetaEngine::fallbackDetectVersailles(const Common::FSNod
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s_fallbackDesc.desc.language = Common::ES_ESP;
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} else if (node.getChild("DIALOG1.ITA").exists()) {
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s_fallbackDesc.desc.language = Common::IT_ITA;
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fontsSet = GF_VERSAILLES_FONTS_SET_C;
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}
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// Determine game flags
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@ -233,7 +236,9 @@ ADDetectedGame CryOmni3DMetaEngine::fallbackDetectVersailles(const Common::FSNod
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// Add file to report to let developers set appropriate game flags
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addUnknownFile(node, game);
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s_fallbackDesc.features |= GF_VERSAILLES_NUMERICFONTS;
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s_fallbackDesc.features |= GF_VERSAILLES_FONTS_NUMERIC;
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} else {
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s_fallbackDesc.features |= fontsSet;
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}
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node = root.getChild("DIAL").getChild("VOIX").getChild("ALI001__.WAV");
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@ -241,7 +246,9 @@ ADDetectedGame CryOmni3DMetaEngine::fallbackDetectVersailles(const Common::FSNod
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// Add file to report to let developers set appropriate game flags
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addUnknownFile(node, game);
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s_fallbackDesc.features |= GF_VERSAILLES_AUDIOPADDING;
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s_fallbackDesc.features |= GF_VERSAILLES_AUDIOPADDING_YES;
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} else {
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s_fallbackDesc.features |= GF_VERSAILLES_AUDIOPADDING_NO;
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}
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return game;
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@ -39,7 +39,7 @@ static const CryOmni3DGameDescription gameDescriptions[] = {
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GUI_OPTIONS_VERSAILLES
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},
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GType_VERSAILLES,
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GF_VERSAILLES_NUMERICFONTS | GF_VERSAILLES_AUDIOPADDING,
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GF_VERSAILLES_FONTS_NUMERIC | GF_VERSAILLES_AUDIOPADDING_YES,
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},
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// Versailles 1685
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@ -56,7 +56,7 @@ static const CryOmni3DGameDescription gameDescriptions[] = {
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GUI_OPTIONS_VERSAILLES
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},
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GType_VERSAILLES,
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GF_VERSAILLES_NUMERICFONTS | GF_VERSAILLES_AUDIOPADDING,
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GF_VERSAILLES_FONTS_NUMERIC | GF_VERSAILLES_AUDIOPADDING_YES,
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},
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// Versailles 1685
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@ -73,7 +73,7 @@ static const CryOmni3DGameDescription gameDescriptions[] = {
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GUI_OPTIONS_VERSAILLES
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},
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GType_VERSAILLES,
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GF_VERSAILLES_NUMERICFONTS | GF_VERSAILLES_AUDIOPADDING,
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GF_VERSAILLES_FONTS_NUMERIC | GF_VERSAILLES_AUDIOPADDING_YES,
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},
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// Versailles 1685
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@ -90,7 +90,7 @@ static const CryOmni3DGameDescription gameDescriptions[] = {
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GUI_OPTIONS_VERSAILLES
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},
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GType_VERSAILLES,
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GF_VERSAILLES_AUDIOPADDING,
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GF_VERSAILLES_FONTS_SET_B | GF_VERSAILLES_AUDIOPADDING_YES,
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},
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// Versailles 1685
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@ -107,7 +107,7 @@ static const CryOmni3DGameDescription gameDescriptions[] = {
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GUI_OPTIONS_VERSAILLES
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},
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GType_VERSAILLES,
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GF_VERSAILLES_AUDIOPADDING,
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GF_VERSAILLES_FONTS_SET_A | GF_VERSAILLES_AUDIOPADDING_YES,
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},
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// Versailles 1685
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@ -124,7 +124,7 @@ static const CryOmni3DGameDescription gameDescriptions[] = {
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GUI_OPTIONS_VERSAILLES
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},
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GType_VERSAILLES,
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GF_VERSAILLES_NUMERICFONTS,
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GF_VERSAILLES_FONTS_NUMERIC | GF_VERSAILLES_AUDIOPADDING_NO,
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},
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// Versailles 1685
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@ -141,7 +141,7 @@ static const CryOmni3DGameDescription gameDescriptions[] = {
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GUI_OPTIONS_VERSAILLES
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},
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GType_VERSAILLES,
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GF_VERSAILLES_NUMERICFONTS,
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GF_VERSAILLES_FONTS_NUMERIC | GF_VERSAILLES_AUDIOPADDING_NO,
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},
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// Versailles 1685
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@ -158,7 +158,7 @@ static const CryOmni3DGameDescription gameDescriptions[] = {
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GUI_OPTIONS_VERSAILLES
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},
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GType_VERSAILLES,
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GF_VERSAILLES_AUDIOPADDING,
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GF_VERSAILLES_FONTS_SET_B | GF_VERSAILLES_AUDIOPADDING_YES,
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},
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// Versailles 1685
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@ -175,7 +175,7 @@ static const CryOmni3DGameDescription gameDescriptions[] = {
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GUI_OPTIONS_VERSAILLES
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},
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GType_VERSAILLES,
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GF_VERSAILLES_NUMERICFONTS,
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GF_VERSAILLES_FONTS_NUMERIC | GF_VERSAILLES_AUDIOPADDING_NO,
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},
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// Versailles 1685
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@ -192,7 +192,7 @@ static const CryOmni3DGameDescription gameDescriptions[] = {
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GUI_OPTIONS_VERSAILLES
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},
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GType_VERSAILLES,
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GF_VERSAILLES_NUMERICFONTS,
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GF_VERSAILLES_FONTS_NUMERIC | GF_VERSAILLES_AUDIOPADDING_NO,
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},
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// Versailles 1685
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@ -209,7 +209,7 @@ static const CryOmni3DGameDescription gameDescriptions[] = {
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GUI_OPTIONS_VERSAILLES
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},
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GType_VERSAILLES,
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GF_VERSAILLES_AUDIOPADDING,
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GF_VERSAILLES_FONTS_SET_C | GF_VERSAILLES_AUDIOPADDING_YES,
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},
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// Versailles 1685
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@ -226,7 +226,7 @@ static const CryOmni3DGameDescription gameDescriptions[] = {
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GUI_OPTIONS_VERSAILLES
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},
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GType_VERSAILLES,
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GF_VERSAILLES_AUDIOPADDING,
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GF_VERSAILLES_FONTS_SET_B | GF_VERSAILLES_AUDIOPADDING_YES,
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},
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// Versailles 1685
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@ -243,7 +243,7 @@ static const CryOmni3DGameDescription gameDescriptions[] = {
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GUI_OPTIONS_VERSAILLES
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},
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GType_VERSAILLES,
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GF_VERSAILLES_NUMERICFONTS | GF_VERSAILLES_AUDIOPADDING,
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GF_VERSAILLES_FONTS_NUMERIC | GF_VERSAILLES_AUDIOPADDING_YES,
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},
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// Versailles 1685
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@ -260,7 +260,7 @@ static const CryOmni3DGameDescription gameDescriptions[] = {
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GUI_OPTIONS_VERSAILLES
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},
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GType_VERSAILLES,
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GF_VERSAILLES_NUMERICFONTS | GF_VERSAILLES_AUDIOPADDING,
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GF_VERSAILLES_FONTS_NUMERIC | GF_VERSAILLES_AUDIOPADDING_YES,
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},
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// Versailles 1685
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@ -277,7 +277,7 @@ static const CryOmni3DGameDescription gameDescriptions[] = {
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GUI_OPTIONS_VERSAILLES
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},
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GType_VERSAILLES,
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GF_VERSAILLES_NUMERICFONTS | GF_VERSAILLES_AUDIOPADDING,
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GF_VERSAILLES_FONTS_NUMERIC | GF_VERSAILLES_AUDIOPADDING_YES,
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},
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{ AD_TABLE_END_MARKER, 0, 0 }
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@ -54,7 +54,7 @@ CryOmni3DEngine_Versailles::CryOmni3DEngine_Versailles(OSystem *syst,
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_currentPlace(nullptr), _currentWarpImage(nullptr), _fixedImage(nullptr),
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_transitionAnimateWarp(true), _forceRedrawWarp(false), _forcePaletteUpdate(false),
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_fadedPalette(false), _loadedSave(uint(-1)), _dialogsMan(this,
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getFeatures() & GF_VERSAILLES_AUDIOPADDING),
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getFeatures() & GF_VERSAILLES_AUDIOPADDING_YES),
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_musicVolumeFactor(1.), _musicCurrentFile(nullptr),
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_countingDown(false), _countdownNextEvent(0) {
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}
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@ -308,7 +308,9 @@ void CryOmni3DEngine_Versailles::setupFonts() {
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// Explainations below are based on original binaries, debug is not used in this engine
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// Fonts loaded are not always the same: FR Mac and EN DOS don't use the same font for debug doc/unused
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// The important is that the loaded one is present in all versions
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if (getFeatures() & GF_VERSAILLES_NUMERICFONTS) {
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uint8 fontsSet = getFeatures() & GF_VERSAILLES_FONTS_MASK;
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switch (fontsSet) {
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case GF_VERSAILLES_FONTS_NUMERIC:
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fonts.push_back("font01.CRF"); // 0: Doc titles
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fonts.push_back("font02.CRF"); // 1: Menu and T0 in credits
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fonts.push_back("font03.CRF"); // 2: T1 and T3 in credits
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@ -320,7 +322,8 @@ void CryOmni3DEngine_Versailles::setupFonts() {
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fonts.push_back("font09.CRF"); // 8: unused
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fonts.push_back("font10.CRF"); // 9: Warp messages texts
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fonts.push_back("font11.CRF"); // 10: debug
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} else {
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break;
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case GF_VERSAILLES_FONTS_SET_A:
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fonts.push_back("garamB18.CRF"); // 0: Doc titles
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fonts.push_back("garamB22.CRF"); // 1: Menu and T0 in credits
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//fonts.push_back("geneva15.CRF");
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@ -350,6 +353,35 @@ void CryOmni3DEngine_Versailles::setupFonts() {
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// This file isn't even loaded by MacOS executable
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//fonts.push_back("garamB20.CRF");
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break;
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case GF_VERSAILLES_FONTS_SET_B:
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fonts.push_back("garamB18.CRF"); // 0: Doc titles
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fonts.push_back("garamB22.CRF"); // 1: Menu and T0 in credits
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fonts.push_back("geneva14.CRF"); // 2: T1 and T3 in credits
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fonts.push_back("geneva13.CRF"); // 3: Menu title, options messages boxes buttons
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fonts.push_back("geneva12.CRF"); // 4: T2 in credits, text in docs
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fonts.push_back("geneva10.CRF"); // 5: objects description in toolbar, options messages boxes text, T4 in credits
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fonts.push_back("geneva9.CRF"); // 6: T5 in credits, doc subtitle
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fonts.push_back("helvet16.CRF"); // 7: dialogs texts
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fonts.push_back("helvet12.CRF"); // 8: debug doc
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fonts.push_back("fruitL18.CRF"); // 9: Warp messages texts
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fonts.push_back("MPW12.CRF"); // 10: debug
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break;
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case GF_VERSAILLES_FONTS_SET_C:
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fonts.push_back("garamB18.CRF"); // 0: Doc titles
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fonts.push_back("garamB22.CRF"); // 1: Menu and T0 in credits
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fonts.push_back("geneva14.CRF"); // 2: T1 and T3 in credits
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fonts.push_back("geneva13.CRF"); // 3: Menu title, options messages boxes buttons
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fonts.push_back("helvet12.CRF"); // 4: T2 in credits, text in docs
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fonts.push_back("geneva10.CRF"); // 5: objects description in toolbar, options messages boxes text, T4 in credits
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fonts.push_back("geneva9.CRF"); // 6: T5 in credits, doc subtitle
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fonts.push_back("helvet16.CRF"); // 7: dialogs texts
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fonts.push_back("helvet12.CRF"); // 8: debug doc
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fonts.push_back("fruitL18.CRF"); // 9: Warp messages texts
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fonts.push_back("MPW12.CRF"); // 10: debug
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break;
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default:
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error("Font set invalid");
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}
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_fontManager.loadFonts(fonts);
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