scummvm/engines/cryomni3d/detection.cpp
Le Philousophe 739ad793f6 CRYOMNI3D: Fix fonts used by various versions
Italian versions of the game use a different set of fonts than others.
Until now, 4 sets have been found.
2019-09-28 15:38:35 +02:00

333 lines
9.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "base/plugins.h"
#include "engines/advancedDetector.h"
#include "common/file.h"
#include "common/md5.h"
#include "common/savefile.h"
#include "common/system.h"
#include "common/textconsole.h"
#include "common/translation.h"
#include "cryomni3d/cryomni3d.h"
#ifdef ENABLE_VERSAILLES
#include "cryomni3d/versailles/engine.h"
#endif
namespace CryOmni3D {
struct CryOmni3DGameDescription {
ADGameDescription desc;
uint8 gameType;
uint32 features;
};
/**
* The fallback game descriptor used by the meta engine's fallbackDetector.
* Contents of this struct are overwritten by the fallbackDetector.
*/
static CryOmni3DGameDescription s_fallbackDesc = {
{
"",
"",
AD_ENTRY1(0, 0), // This should always be AD_ENTRY1(0, 0) in the fallback descriptor
Common::UNK_LANG,
Common::kPlatformUnknown,
ADGF_UNSTABLE,
GUIO0()
},
0,
0
};
const char *CryOmni3DEngine::getGameId() const {
return _gameDescription->desc.gameId;
}
uint32 CryOmni3DEngine::getFeatures() const {
return _gameDescription->features;
}
Common::Platform CryOmni3DEngine::getPlatform() const {
return _gameDescription->desc.platform;
}
uint8 CryOmni3DEngine::getGameType() const {
return _gameDescription->gameType;
}
Common::Language CryOmni3DEngine::getLanguage() const {
return _gameDescription->desc.language;
}
bool CryOmni3DEngine::hasFeature(EngineFeature f) const {
return
(f == kSupportsRTL)
|| (f == kSupportsSubtitleOptions);
}
static const PlainGameDescriptor cryomni3DGames[] = {
{"versailles", "Versailles 1685"},
{0, 0}
};
#include "cryomni3d/detection_tables.h"
static const ADExtraGuiOptionsMap optionsList[] = {
AD_EXTRA_GUI_OPTIONS_TERMINATOR
};
class CryOmni3DMetaEngine : public AdvancedMetaEngine {
public:
CryOmni3DMetaEngine() : AdvancedMetaEngine(CryOmni3D::gameDescriptions,
sizeof(CryOmni3DGameDescription), cryomni3DGames, optionsList) {
//_singleId = "cryomni3d";
_maxScanDepth = 1;
}
ADDetectedGame fallbackDetect(const FileMap &allFiles,
const Common::FSList &fslist) const override {
ADDetectedGame game;
SearchMan.addDirectory("CryOmni3DMetaEngine::fallbackDetect", fslist.begin()->getParent());
debug("Adding to SearchMan: %s", fslist.begin()->getParent().getPath().c_str());
// Detect Versailles
game = fallbackDetectVersailles(fslist.begin()->getParent());
if (game.desc) {
SearchMan.remove("CryOmni3DMetaEngine::fallbackDetect");
return game;
}
SearchMan.remove("CryOmni3DMetaEngine::fallbackDetect");
// Fallback to standard fallback detection
return detectGameFilebased(allFiles, fslist, CryOmni3D::fileBased);
}
virtual const char *getName() const {
return "Cryo Omni3D";
}
virtual const char *getOriginalCopyright() const {
return "Cryo game Engine (C) 1997-2002 Cryo Interactive";
}
virtual bool hasFeature(MetaEngineFeature f) const;
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
virtual SaveStateList listSaves(const char *target) const;
virtual int getMaximumSaveSlot() const { return 999; }
virtual void removeSaveState(const char *target, int slot) const;
bool addUnknownFile(const Common::FSNode &node, ADDetectedGame &game) const;
ADDetectedGame fallbackDetectVersailles(const Common::FSNode &root) const;
};
bool CryOmni3DMetaEngine::addUnknownFile(const Common::FSNode &node, ADDetectedGame &game) const {
Common::File testFile;
FileProperties fileProps;
if (!testFile.open(node)) {
return false;
}
fileProps.size = (int32)testFile.size();
fileProps.md5 = Common::computeStreamMD5AsString(testFile, _md5Bytes);
game.hasUnknownFiles = true;
game.matchedFiles[node.getName()] = fileProps;
return true;
}
ADDetectedGame CryOmni3DMetaEngine::fallbackDetectVersailles(const Common::FSNode &root) const {
debug("Checking for OBJETS/VS1.HLZ");
if (!root.getChild("OBJETS").getChild("VS1.HLZ").exists()) {
debug("not found");
return ADDetectedGame();
}
debug("found !");
Common::FSNode node;
const ADGameDescription *gameDesc = &s_fallbackDesc.desc;
ADDetectedGame game(gameDesc);
s_fallbackDesc.desc.gameId = "versailles";
s_fallbackDesc.desc.extra = "fallback";
s_fallbackDesc.desc.language = Common::UNK_LANG;
s_fallbackDesc.desc.flags = ADGF_UNSTABLE;
s_fallbackDesc.desc.platform = Common::kPlatformUnknown;
s_fallbackDesc.desc.guiOptions = GUI_OPTIONS_VERSAILLES;
s_fallbackDesc.gameType = GType_VERSAILLES;
// Sounds good, determine platform
node = root.getChild("VERSAILL.PGM");
if (node.exists()) {
addUnknownFile(node, game);
s_fallbackDesc.desc.platform = Common::kPlatformDOS;
}
node = root.getChild("VERSAILL.EXE");
if (node.exists()) {
addUnknownFile(node, game);
s_fallbackDesc.desc.platform = Common::kPlatformWindows;
}
node = root.getChild("PROGRAM.Z");
if (node.exists()) {
addUnknownFile(node, game);
s_fallbackDesc.desc.platform = Common::kPlatformWindows;
}
node = root.getChild("Versailles");
if (node.exists()) {
addUnknownFile(node, game);
s_fallbackDesc.desc.platform = Common::kPlatformMacintosh;
}
// Determine language
// Use fonts set C as helvet12 contains more characters than fruitL
uint8 fontsSet = GF_VERSAILLES_FONTS_SET_B;
node = root.getChild("GTO").getChild("DIALOG1.GTO");
if (node.getChild("DIALOG1.GTO").exists()) {
s_fallbackDesc.desc.language = Common::FR_FRA;
} else if (node.getChild("DIALOG1.ALM").exists()) {
s_fallbackDesc.desc.language = Common::DE_DEU;
} else if (node.getChild("DIALOG1.GB").exists()) {
s_fallbackDesc.desc.language = Common::EN_ANY;
} else if (node.getChild("DIALOG1.SP").exists()) {
s_fallbackDesc.desc.language = Common::ES_ESP;
} else if (node.getChild("DIALOG1.ITA").exists()) {
s_fallbackDesc.desc.language = Common::IT_ITA;
fontsSet = GF_VERSAILLES_FONTS_SET_C;
}
// Determine game flags
s_fallbackDesc.features = 0;
node = root.getChild("FONTS").getChild("FONT01.CRF");
if (node.exists()) {
// Add file to report to let developers set appropriate game flags
addUnknownFile(node, game);
s_fallbackDesc.features |= GF_VERSAILLES_FONTS_NUMERIC;
} else {
s_fallbackDesc.features |= fontsSet;
}
node = root.getChild("DIAL").getChild("VOIX").getChild("ALI001__.WAV");
if (node.exists()) {
// Add file to report to let developers set appropriate game flags
addUnknownFile(node, game);
s_fallbackDesc.features |= GF_VERSAILLES_AUDIOPADDING_YES;
} else {
s_fallbackDesc.features |= GF_VERSAILLES_AUDIOPADDING_NO;
}
return game;
}
bool CryOmni3DMetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves)
|| (f == kSupportsLoadingDuringStartup)
|| (f == kSupportsDeleteSave)
|| (f == kSimpleSavesNames);
}
SaveStateList CryOmni3DMetaEngine::listSaves(const char *target) const {
// Replicate constant here to shorten lines
static const uint kSaveDescriptionLen = CryOmni3DEngine::kSaveDescriptionLen;
SaveStateList saveList;
Common::SaveFileManager *saveMan = g_system->getSavefileManager();
char saveName[kSaveDescriptionLen + 1];
saveName[kSaveDescriptionLen] = '\0';
Common::String pattern = Common::String::format("%s.????", target);
Common::StringArray filenames = saveMan->listSavefiles(pattern);
sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
int slotNum;
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end();
++file) {
// Obtain the last 4 digits of the filename, since they correspond to the save slot
slotNum = atoi(file->c_str() + file->size() - 4);
if (slotNum >= 1 && slotNum <= 99) {
Common::InSaveFile *in = saveMan->openForLoading(*file);
if (in) {
if (in->read(saveName, kSaveDescriptionLen) == kSaveDescriptionLen) {
saveList.push_back(SaveStateDescriptor(slotNum - 1, saveName));
}
delete in;
}
}
}
return saveList;
}
void CryOmni3DMetaEngine::removeSaveState(const char *target, int slot) const {
Common::String filename = Common::String::format("%s.%04d", target, slot + 1);
g_system->getSavefileManager()->removeSavefile(filename);
}
bool CryOmni3DMetaEngine::createInstance(OSystem *syst, Engine **engine,
const ADGameDescription *desc) const {
const CryOmni3DGameDescription *gd = (const CryOmni3DGameDescription *)desc;
if (gd) {
switch (gd->gameType) {
case GType_VERSAILLES:
#ifdef ENABLE_VERSAILLES
*engine = new Versailles::CryOmni3DEngine_Versailles(syst, gd);
break;
#else
warning("Versailles support not compiled in");
return false;
#endif
default:
error("Unknown Cryo Omni3D Engine");
}
}
return (gd != 0);
}
} // End of Namespace CryOmni3D
#if PLUGIN_ENABLED_DYNAMIC(CRYOMNI3D)
REGISTER_PLUGIN_DYNAMIC(CRYOMNI3D, PLUGIN_TYPE_ENGINE, CryOmni3D::CryOmni3DMetaEngine);
#else
REGISTER_PLUGIN_STATIC(CRYOMNI3D, PLUGIN_TYPE_ENGINE, CryOmni3D::CryOmni3DMetaEngine);
#endif