CRYOMNI3D: Fix fonts used by various versions
Italian versions of the game use a different set of fonts than others. Until now, 4 sets have been found.
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ea1f8a93ff
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739ad793f6
4 changed files with 67 additions and 22 deletions
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@ -213,6 +213,8 @@ ADDetectedGame CryOmni3DMetaEngine::fallbackDetectVersailles(const Common::FSNod
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}
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// Determine language
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// Use fonts set C as helvet12 contains more characters than fruitL
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uint8 fontsSet = GF_VERSAILLES_FONTS_SET_B;
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node = root.getChild("GTO").getChild("DIALOG1.GTO");
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if (node.getChild("DIALOG1.GTO").exists()) {
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s_fallbackDesc.desc.language = Common::FR_FRA;
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@ -224,6 +226,7 @@ ADDetectedGame CryOmni3DMetaEngine::fallbackDetectVersailles(const Common::FSNod
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s_fallbackDesc.desc.language = Common::ES_ESP;
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} else if (node.getChild("DIALOG1.ITA").exists()) {
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s_fallbackDesc.desc.language = Common::IT_ITA;
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fontsSet = GF_VERSAILLES_FONTS_SET_C;
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}
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// Determine game flags
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@ -233,7 +236,9 @@ ADDetectedGame CryOmni3DMetaEngine::fallbackDetectVersailles(const Common::FSNod
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// Add file to report to let developers set appropriate game flags
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addUnknownFile(node, game);
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s_fallbackDesc.features |= GF_VERSAILLES_NUMERICFONTS;
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s_fallbackDesc.features |= GF_VERSAILLES_FONTS_NUMERIC;
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} else {
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s_fallbackDesc.features |= fontsSet;
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}
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node = root.getChild("DIAL").getChild("VOIX").getChild("ALI001__.WAV");
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@ -241,7 +246,9 @@ ADDetectedGame CryOmni3DMetaEngine::fallbackDetectVersailles(const Common::FSNod
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// Add file to report to let developers set appropriate game flags
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addUnknownFile(node, game);
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s_fallbackDesc.features |= GF_VERSAILLES_AUDIOPADDING;
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s_fallbackDesc.features |= GF_VERSAILLES_AUDIOPADDING_YES;
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} else {
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s_fallbackDesc.features |= GF_VERSAILLES_AUDIOPADDING_NO;
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}
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return game;
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