ALL: Remove trailing whitespaces

This tries to make our code a bit more compliant with our code formatting
conventions. For future use, this is the command I used:
  git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
This commit is contained in:
Max Horn 2011-06-20 00:59:48 +02:00
parent 3853e76202
commit 88913c0139
314 changed files with 1761 additions and 1761 deletions

View file

@ -127,7 +127,7 @@ int AACStream::readBuffer(int16 *buffer, const int numSamples) {
// Dip into our remaining samples pool if it's available
if (_remainingSamples) {
samples = MIN<int>(numSamples, _remainingSamplesSize - _remainingSamplesPos);
memcpy(buffer, _remainingSamples + _remainingSamplesPos, samples * 2);
_remainingSamplesPos += samples;

View file

@ -342,14 +342,14 @@ do { \
_topNibble = true; \
} \
} while (0)
int DK3_ADPCMStream::readBuffer(int16 *buffer, const int numSamples) {
int samples = 0;
assert((numSamples % 4) == 0);
while (samples < numSamples && !_stream->eos() && _stream->pos() < _endpos) {
while (samples < numSamples && !_stream->eos() && _stream->pos() < _endpos) {
if ((_stream->pos() % _blockAlign) == 0) {
_stream->readUint16LE(); // Unknown
uint16 rate = _stream->readUint16LE(); // Copy of rate

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@ -220,7 +220,7 @@ void QuickTimeAudioDecoder::setAudioStreamPos(const Timestamp &where) {
// First, we need to track down what audio sample we need
Audio::Timestamp curAudioTime = where.convertToFramerate(_tracks[_audioTrackIndex]->timeScale);
uint32 sample = curAudioTime.totalNumberOfFrames();
uint32 seekSample = sample;
uint32 seekSample = sample;
if (!isOldDemuxing()) {
// We shouldn't have audio samples that are a different duration
@ -246,7 +246,7 @@ void QuickTimeAudioDecoder::setAudioStreamPos(const Timestamp &where) {
totalSamples += chunkSampleCount;
}
// Reposition the audio stream
queueNextAudioChunk();
if (sample != totalSamples) {

View file

@ -45,7 +45,7 @@ namespace Common {
namespace Audio {
class SeekableAudioStream;
/**
* Try to load a QuickTime sound file from the given file name and create a SeekableAudioStream
* from that data.

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@ -229,7 +229,7 @@ MidiDriver::DeviceHandle MidiDriver::detectDevice(int flags) {
if ((flags & MDT_MIDI) && !skipMidi) {
// If a preferred MT32 or GM device has been selected that device gets returned if available.
Common::String devStr;
if (flags & MDT_PREFER_MT32)
if (flags & MDT_PREFER_MT32)
devStr = ConfMan.get("mt32_device");
else if (flags & MDT_PREFER_GM)
devStr = ConfMan.get("gm_device");
@ -261,7 +261,7 @@ MidiDriver::DeviceHandle MidiDriver::detectDevice(int flags) {
// If the preferred (expressly requested) device cannot be used we display a warning and continue.
// Don't warn about the failing device if we did already (this becomes relevant if the failing
// device is selected as preferred device and also as GM or MT-32 device).
if (failedDevStr != getDeviceString(hdl, MidiDriver::kDeviceName)) {
if (failedDevStr != getDeviceString(hdl, MidiDriver::kDeviceName)) {
Common::String warningMsg = Common::String::format(_("The preferred audio device '%s' cannot be used. See log file for more information. Attempting to fall back to the next available device..."), getDeviceString(hdl, MidiDriver::kDeviceName).c_str());
GUI::MessageDialog dialog(warningMsg);
dialog.runModal();
@ -285,7 +285,7 @@ MidiDriver::DeviceHandle MidiDriver::detectDevice(int flags) {
}
}
// Now we default to the first available device with music type 'MT_GM' if not
// Now we default to the first available device with music type 'MT_GM' if not
// MT-32 is preferred or if MT-32 is preferred but all other devices have failed.
if (!(flags & MDT_PREFER_MT32) || flags == (MDT_PREFER_MT32 | MDT_MIDI)) {
for (MusicPlugin::List::const_iterator m = p.begin(); m != p.end(); ++m) {

View file

@ -67,7 +67,7 @@ public:
void updateEnvelopeGenerator();
void setInstrument(uint8 *instr);
void setInstrument(uint8 *instr);
void setLevel(uint8 lvl);
void setPitch(uint32 pt);
void setBalance(uint8 blc);
@ -272,12 +272,12 @@ private:
static const uint8 _fmDefaultInstrument[];
};
TownsAudioInterfaceInternal::TownsAudioInterfaceInternal(Audio::Mixer *mixer, TownsAudioInterface *owner, TownsAudioInterfacePluginDriver *driver, bool externalMutexHandling) :
TownsAudioInterfaceInternal::TownsAudioInterfaceInternal(Audio::Mixer *mixer, TownsAudioInterface *owner, TownsAudioInterfacePluginDriver *driver, bool externalMutexHandling) :
TownsPC98_FmSynth(mixer, kTypeTowns, externalMutexHandling),
_fmInstruments(0), _pcmInstruments(0), _pcmChan(0), _waveTables(0), _waveTablesTotalDataSize(0),
_baserate(55125.0f / (float)mixer->getOutputRate()), _tickLength(0), _timer(0), _drv(driver), _drvOwner(owner),
_pcmSfxChanMask(0), _musicVolume(Audio::Mixer::kMaxMixerVolume), _sfxVolume(Audio::Mixer::kMaxMixerVolume),
_outputVolumeFlags(0), _fmChanPlaying(0),
_outputVolumeFlags(0), _fmChanPlaying(0),
_numReservedChannels(0), _numWaveTables(0), _updateOutputVol(false), _ready(false) {
#define INTCB(x) &TownsAudioInterfaceInternal::intf_##x
@ -431,7 +431,7 @@ void TownsAudioInterfaceInternal::releaseRef(TownsAudioInterface *owner) {
return;
_refCount--;
if (_refCount) {
if (_refInstance)
_refInstance->removePluginDriver(owner);
@ -484,7 +484,7 @@ int TownsAudioInterfaceInternal::processCommand(int command, va_list &args) {
if (command < 0 || command > 81)
return 4;
Common::StackLock lock(_mutex);
int res = (this->*_intfOpcodes[command])(args);
@ -564,7 +564,7 @@ void TownsAudioInterfaceInternal::nextTickEx(int32 *buffer, uint32 bufferSize) {
}
finOutL += oL;
finOutR += oR;
if (!(_pcmChan[ii]._activeKey || _pcmChan[ii]._activeEffect))
_pcmChan[ii]._activeOutput = false;
}
@ -996,7 +996,7 @@ int TownsAudioInterfaceInternal::intf_setOutputMute(va_list &args) {
if (mute & 2)
memset(&_outputMute[12], 1, 4);
if (mute & 1)
memset(&_outputMute[8], 1, 4);
memset(&_outputMute[8], 1, 4);
_outputMute[(f < 0x80) ? 11 : 15] = 0;
f += f;
@ -1009,8 +1009,8 @@ int TownsAudioInterfaceInternal::intf_setOutputMute(va_list &args) {
_outputMute[(f < 0x80) ? 0 : 4] = 0;
f += f;
_outputMute[(f < 0x80) ? 1 : 5] = 0;
f += f;
f += f;
updateOutputVolume();
return 0;
}
@ -1581,7 +1581,7 @@ void TownsAudio_PcmChannel::clear() {
_envTotalLevel = _envAttackRate = _envDecayRate = _envSustainLevel = _envSustainRate = _envReleaseRate = 0;
_envStep = _envCurrentLevel = 0;
_envState = kEnvReady;
_envState = kEnvReady;
_activeKey = _activeEffect = _activeOutput = _keyPressed = _reserved = false;
@ -1650,7 +1650,7 @@ void TownsAudio_PcmChannel::keyOn(uint8 note, uint8 velo, TownsAudio_WaveTable *
_activeEffect = true;
else
_keyPressed = _activeKey = true;
_activeOutput = true;
}
@ -1742,7 +1742,7 @@ void TownsAudio_PcmChannel::setBalance(uint8 blc) {
void TownsAudio_PcmChannel::updateOutput() {
if (_activeKey || _activeEffect) {
_pos += _step;
if (&_data[_pos >> 11] >= _loopEnd) {
if (_loopLen) {
_pos -= _loopLen;
@ -1811,7 +1811,7 @@ void TownsAudio_PcmChannel::setVelo(uint8 velo) {
_envTotalLevel = ((_envTotalLevel * lvl) >> 14) & 0xff;
_envSustainLevel = ((_envSustainLevel * lvl) >> 14) & 0xff;
envAttack();
_tl = (_envCurrentLevel >> 8) << 1;
_tl = (_envCurrentLevel >> 8) << 1;
}
}

View file

@ -36,7 +36,7 @@ public:
void setupProgram(const uint8 *data, uint8 mLevelPara, uint8 tLevelPara);
void setupEffects(int index, uint8 flags, const uint8 *effectData);
void setModWheel(uint8 value);
void connect(TownsMidiInputChannel *chan);
void disconnect();
@ -100,7 +100,7 @@ private:
uint8 _operator1Tl;
uint8 _sustainNoteOff;
int16 _duration;
uint16 _freq;
int16 _freqAdjust;
@ -134,7 +134,7 @@ public:
void controlChange(byte control, byte value);
void pitchBendFactor(byte value);
void priority(byte value);
void sysEx_customInstrument(uint32 type, const byte *instr);
void sysEx_customInstrument(uint32 type, const byte *instr);
private:
void controlModulationWheel(byte value);
@ -145,7 +145,7 @@ private:
void releasePedal();
TownsMidiOutputChannel *_out;
uint8 *_instrument;
uint8 _prg;
uint8 _chanIndex;
@ -175,7 +175,7 @@ private:
class TownsMidiChanState {
public:
TownsMidiChanState();
~TownsMidiChanState() {}
~TownsMidiChanState() {}
uint8 get(uint8 type);
uint8 unk1;
@ -247,7 +247,7 @@ void TownsMidiOutputChannel::setupProgram(const uint8 *data, uint8 mLevelPara, u
// music (unsuitable data is just forced into the wrong audio device).
static const uint8 mul[] = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 12, 12, 15, 15 };
uint8 chan = _chanMap[_chan];
uint8 chan = _chanMap[_chan];
uint8 mulAmsFms1 = _driver->_chanState[chan].mulAmsFms = data[0];
uint8 tl1 = _driver->_chanState[chan].tl = (data[1] | 0x3f) - mLevelPara;
@ -296,7 +296,7 @@ void TownsMidiOutputChannel::setupProgram(const uint8 *data, uint8 mLevelPara, u
void TownsMidiOutputChannel::setupEffects(int index, uint8 flags, const uint8 *effectData) {
uint16 effectMaxLevel[] = { 0x2FF, 0x1F, 0x07, 0x3F, 0x0F, 0x0F, 0x0F, 0x03, 0x3F, 0x0F, 0x0F, 0x0F, 0x03, 0x3E, 0x1F };
uint8 effectType[] = { 0x1D, 0x1C, 0x1B, 0x00, 0x03, 0x04, 0x07, 0x08, 0x0D, 0x10, 0x11, 0x14, 0x15, 0x1e, 0x1f, 0x00 };
EffectEnvelope *s = &_effectEnvelopes[index];
EffectDef *d = &_effectDefs[index];
@ -354,7 +354,7 @@ void TownsMidiOutputChannel::connect(TownsMidiInputChannel *chan) {
void TownsMidiOutputChannel::disconnect() {
keyOff();
TownsMidiOutputChannel *p = _prev;
TownsMidiOutputChannel *n = _next;
@ -448,10 +448,10 @@ int TownsMidiOutputChannel::advanceEffectEnvelope(EffectEnvelope *s, EffectDef *
s->state = kEnvReady;
return 0;
}
}
}
int32 t = s->currentLevel + s->incrPerStep;
s->incrCountRem += s->incrPerStepRem;
if (s->incrCountRem >= s->numSteps) {
s->incrCountRem -= s->numSteps;
@ -492,7 +492,7 @@ void TownsMidiOutputChannel::initNextEnvelopeState(EffectEnvelope *s) {
if (v & 0x80)
e = _driver->randomValue(e);
if (!e)
e = 1;
@ -525,7 +525,7 @@ void TownsMidiOutputChannel::initNextEnvelopeState(EffectEnvelope *s) {
int16 TownsMidiOutputChannel::getEffectStartLevel(uint8 type) {
uint8 chan = (type < 13) ? _chanMap2[_chan] : ((type < 26) ? _chanMap[_chan] : _chan);
if (type == 28)
return 15;
else if (type == 29)
@ -539,8 +539,8 @@ int16 TownsMidiOutputChannel::getEffectStartLevel(uint8 type) {
uint8 res = (_driver->_chanState[chan].get(def[0] >> 5) & def[2]) >> def[1];
if (def[3])
res = def[3] - res;
return res;
return res;
}
int TownsMidiOutputChannel::getEffectModLevel(int lvl, int mod) {
@ -554,12 +554,12 @@ int TownsMidiOutputChannel::getEffectModLevel(int lvl, int mod) {
return ((lvl + 1) * mod) >> 5;
if (mod < 0) {
if (lvl < 0)
if (lvl < 0)
return _driver->_operatorLevelTable[((-lvl) << 5) - mod];
else
return -_driver->_operatorLevelTable[(lvl << 5) - mod];
} else {
if (lvl < 0)
if (lvl < 0)
return -_driver->_operatorLevelTable[((-lvl) << 5) + mod];
else
return _driver->_operatorLevelTable[((-lvl) << 5) + mod];
@ -577,7 +577,7 @@ void TownsMidiOutputChannel::keyOff() {
}
void TownsMidiOutputChannel::keyOnSetFreq(uint16 frq) {
uint16 note = (frq << 1) >> 8;
uint16 note = (frq << 1) >> 8;
frq = (_freqMSB[note] << 11) | _freqLSB[note] ;
out(0xa4, frq >> 8);
out(0xa0, frq & 0xff);
@ -701,7 +701,7 @@ void TownsMidiInputChannel::noteOff(byte note) {
void TownsMidiInputChannel::noteOn(byte note, byte velocity) {
TownsMidiOutputChannel *oc = _driver->allocateOutputChannel(_priority);
if (!oc)
return;
@ -711,7 +711,7 @@ void TownsMidiInputChannel::noteOn(byte note, byte velocity) {
oc->_note = note;
oc->_sustainNoteOff = 0;
oc->_duration = _instrument[29] * 63;
oc->_operator1Tl = (_instrument[1] & 0x3f) + _driver->_operatorLevelTable[((velocity >> 1) << 5) + (_instrument[4] >> 2)];
if (oc->_operator1Tl > 63)
oc->_operator1Tl = 63;
@ -840,7 +840,7 @@ MidiDriver_TOWNS::MidiDriver_TOWNS(Audio::Mixer *mixer) : _timerProc(0), _timerP
_channels = new TownsMidiInputChannel*[32];
for (int i = 0; i < 32; i++)
_channels[i] = new TownsMidiInputChannel(this, i > 8 ? (i + 1) : i);
_out = new TownsMidiOutputChannel*[6];
for (int i = 0; i < 6; i++)
_out[i] = new TownsMidiOutputChannel(this, i);
@ -964,7 +964,7 @@ MidiChannel *MidiDriver_TOWNS::allocateChannel() {
if (!_isOpen)
return 0;
for (int i = 0; i < 32; ++i) {
for (int i = 0; i < 32; ++i) {
TownsMidiInputChannel *chan = _channels[i];
if (chan->allocate())
return chan;
@ -1023,7 +1023,7 @@ TownsMidiOutputChannel *MidiDriver_TOWNS::allocateOutputChannel(uint8 pri) {
res = _out[_allocCurPos];
}
}
if (res)
res->disconnect();

View file

@ -57,7 +57,7 @@ private:
void updateOutputChannels();
TownsMidiOutputChannel *allocateOutputChannel(uint8 pri);
int randomValue(int para);
TownsMidiInputChannel **_channels;
@ -72,11 +72,11 @@ private:
uint32 _tickCounter;
uint8 _allocCurPos;
uint8 _rand;
bool _isOpen;
uint8 *_operatorLevelTable;
const uint16 _baseTempo;
};

View file

@ -1265,7 +1265,7 @@ void TownsPC98_AudioDriver::fadeStep() {
void TownsPC98_AudioDriver::pause() {
_musicPlaying = false;
}
void TownsPC98_AudioDriver::cont() {
_musicPlaying = true;
}

View file

@ -1160,12 +1160,12 @@ int TownsPC98_FmSynth::readBuffer(int16 *buffer, const int numSamples) {
for (int i = 0; i < 2; i++) {
if (_timers[i].enabled && _timers[i].cb) {
if (!_timers[i].smpTillCb) {
if (locked && _externalMutex) {
_mutex.unlock();
locked = false;
}
(this->*_timers[i].cb)();
if (!locked && _externalMutex) {

View file

@ -564,8 +564,8 @@ bool MT32EmuMusicPlugin::checkDevice(MidiDriver::DeviceHandle) const {
warning("The MT-32 emulator requires one of the two following file sets (not bundled with ScummVM):\n Either 'MT32_CONTROL.ROM' and 'MT32_PCM.ROM' or 'CM32L_CONTROL.ROM' and 'CM32L_PCM.ROM'");
return false;
}
return true;
return true;
}
Common::Error MT32EmuMusicPlugin::createInstance(MidiDriver **mididriver, MidiDriver::DeviceHandle) const {

View file

@ -113,7 +113,7 @@ public:
* @return true if the CD drive was inited succesfully
*/
virtual bool openCD(int drive) = 0;
/**
* Poll CD status.
* @return true if CD audio is playing

View file

@ -32,7 +32,7 @@
* The SDL event source.
*/
class SdlEventSource : public Common::EventSource {
public:
public:
SdlEventSource();
virtual ~SdlEventSource();
@ -69,7 +69,7 @@ protected:
/** Scroll lock state - since SDL doesn't track it */
bool _scrollLock;
/** Joystick */
SDL_Joystick *_joystick;

View file

@ -89,7 +89,7 @@ void WebOSSdlEventSource::SDLModToOSystemKeyFlags(SDLMod mod,
event.kbd.flags |= Common::KBD_SHIFT;
if (mod & KMOD_CTRL)
event.kbd.flags |= Common::KBD_CTRL;
// Holding down the gesture area emulates the ALT key
if (gestureDown)
event.kbd.flags |= Common::KBD_ALT;

View file

@ -25,7 +25,7 @@
#include "backends/graphics/surfacesdl/surfacesdl-graphics.h"
#include "graphics/scaler/aspect.h" // for aspect2Real
#include "graphics/scaler/aspect.h" // for aspect2Real
#include "graphics/scaler/downscaler.h"
enum {

View file

@ -108,7 +108,7 @@ void GLTexture::refresh() {
void GLTexture::allocBuffer(GLuint w, GLuint h) {
_realWidth = w;
_realHeight = h;
if (w <= _textureWidth && h <= _textureHeight && !_refresh)
// Already allocated a sufficiently large buffer
return;

View file

@ -642,7 +642,7 @@ void OpenGLGraphicsManager::setMouseCursor(const byte *buf, uint w, uint h, int
void OpenGLGraphicsManager::setCursorPalette(const byte *colors, uint start, uint num) {
assert(colors);
// Save the cursor palette
memcpy(_cursorPalette + start * 3, colors, num * 3);
@ -1315,7 +1315,7 @@ bool OpenGLGraphicsManager::notifyEvent(const Common::Event &event) {
bool OpenGLGraphicsManager::saveScreenshot(const char *filename) {
int width = _videoMode.hardwareWidth;
int height = _videoMode.hardwareHeight;
// A line of a BMP image must have a size divisible by 4.
// We calculate the padding bytes needed here.
// Since we use a 3 byte per pixel mode, we can use width % 4 here, since
@ -1358,7 +1358,7 @@ bool OpenGLGraphicsManager::saveScreenshot(const char *filename) {
out.writeUint32LE(0);
out.writeUint32LE(0);
out.writeUint32LE(0);
out.writeUint32LE(0);
out.writeUint32LE(0);
// Write pixel data to BMP
out.write(pixels, lineSize * height);
@ -1423,9 +1423,9 @@ void OpenGLGraphicsManager::updateOSD() {
dstX, dstY + i * lineHeight + vOffset + lineSpacing, width,
0xFFFF, Graphics::kTextAlignCenter);
}
// Update the texture
_osdTexture->updateBuffer(_osdSurface.pixels, _osdSurface.pitch, 0, 0,
_osdTexture->updateBuffer(_osdSurface.pixels, _osdSurface.pitch, 0, 0,
_osdSurface.w, _osdSurface.h);
}
#endif

View file

@ -185,7 +185,7 @@ protected:
/**
* Set the scale factor.
*
*
* This can only be used in a GFX transaction.
*
* @param newScale New scale factor.
@ -332,7 +332,7 @@ protected:
GLTexture *_osdTexture;
Graphics::Surface _osdSurface;
uint8 _osdAlpha;
uint32 _osdFadeStartTime;
uint32 _osdFadeStartTime;
bool _requireOSDUpdate;
enum {
kOSDFadeOutDelay = 2 * 1000,

View file

@ -306,7 +306,7 @@ bool OpenGLSdlGraphicsManager::loadGFXMode() {
int screenAspectRatio = _videoMode.screenWidth * 10000 / _videoMode.screenHeight;
int desiredAspectRatio = getAspectRatio();
// Do not downscale dimensions, only enlarge them if needed
if (screenAspectRatio > desiredAspectRatio)
_videoMode.hardwareHeight = (_videoMode.overlayWidth * 10000 + 5000) / desiredAspectRatio;
@ -389,7 +389,7 @@ void OpenGLSdlGraphicsManager::internUpdateScreen() {
OpenGLGraphicsManager::internUpdateScreen();
// Swap OpenGL buffers
SDL_GL_SwapBuffers();
SDL_GL_SwapBuffers();
}
#ifdef USE_OSD
@ -561,7 +561,7 @@ bool OpenGLSdlGraphicsManager::notifyEvent(const Common::Event &event) {
// Check if the desktop resolution has been detected
if (_desktopWidth > 0 && _desktopHeight > 0)
// If the new scale factor is too big, do not scale
if (_videoMode.screenWidth * factor > _desktopWidth ||
if (_videoMode.screenWidth * factor > _desktopWidth ||
_videoMode.screenHeight * factor > _desktopHeight)
return false;
@ -611,7 +611,7 @@ bool OpenGLSdlGraphicsManager::notifyEvent(const Common::Event &event) {
break;
case Common::EVENT_KEYUP:
return isHotkey(event);
// HACK: Handle special SDL event
// HACK: Handle special SDL event
// The new screen size is saved on the mouse event as part of HACK,
// there is no common resize event.
case OSystem_SDL::kSdlEventResize:

View file

@ -100,7 +100,7 @@ public:
virtual void beginGFXTransaction();
virtual OSystem::TransactionError endGFXTransaction();
virtual int16 getHeight();
virtual int16 getWidth();
@ -132,7 +132,7 @@ public:
virtual void warpMouse(int x, int y);
virtual void setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, int cursorTargetScale = 1, const Graphics::PixelFormat *format = NULL);
virtual void setCursorPalette(const byte *colors, uint start, uint num);
#ifdef USE_OSD
virtual void displayMessageOnOSD(const char *msg);
#endif
@ -149,7 +149,7 @@ protected:
/** Transparency level of the OSD */
uint8 _osdAlpha;
/** When to start the fade out */
uint32 _osdFadeStartTime;
uint32 _osdFadeStartTime;
/** Enum with OSD options */
enum {
kOSDFadeOutDelay = 2 * 1000, /** < Delay before the OSD is faded out (in milliseconds) */

View file

@ -28,7 +28,7 @@ DoubleBufferSDLMixerManager::DoubleBufferSDLMixerManager()
:
_soundMutex(0), _soundCond(0), _soundThread(0),
_soundThreadIsRunning(false), _soundThreadShouldQuit(false) {
}
DoubleBufferSDLMixerManager::~DoubleBufferSDLMixerManager() {

View file

@ -70,7 +70,7 @@ void SdlMixerManager::init() {
warning("Could not open audio device: %s", SDL_GetError());
_mixer = new Audio::MixerImpl(g_system, desired.freq);
assert(_mixer);
assert(_mixer);
_mixer->setReady(false);
} else {
debug(1, "Output sample rate: %d Hz", _obtained.freq);

View file

@ -73,7 +73,7 @@ protected:
bool _audioSuspended;
/**
* Returns the desired audio specification
* Returns the desired audio specification
*/
virtual SDL_AudioSpec getAudioSpec(uint32 rate);

View file

@ -30,17 +30,17 @@ class MutexManager;
/**
* Base class for modular backends.
*
*
* It wraps most functions to their manager equivalent, but not
* all OSystem functions are implemented here.
*
*
* A backend derivated from this class, will need to implement
* these functions on its own:
* OSystem::pollEvent()
* OSystem::getMillis()
* OSystem::delayMillis()
* OSystem::getTimeAndDate()
*
*
* And, it should also initialize all the managers variables
* declared in this class, or override their related functions.
*/
@ -107,11 +107,11 @@ public:
/** @name Events and Time */
//@{
virtual Common::HardwareKeySet *getHardwareKeySet() { return 0; }
//@}
/** @name Mutex handling */
//@{

View file

@ -234,7 +234,7 @@ void OSystem_Dreamcast::logMessage(LogMessageType::Type type, const char *messag
namespace DC_Flash {
static int syscall_info_flash(int sect, int *info)
{
return (*(int (**)(int, void*, int, int))0x8c0000b8)(sect,info,0,0);
return (*(int (**)(int, void*, int, int))0x8c0000b8)(sect,info,0,0);
}
static int syscall_read_flash(int offs, void *buf, int cnt)
@ -255,24 +255,24 @@ namespace DC_Flash {
}
return (unsigned short)~n;
}
static int flash_read_sector(int partition, int sec, unsigned char *dst)
{
int s, r, n, b, bmb, got=0;
int info[2];
char buf[64];
char bm[64];
if((r = syscall_info_flash(partition, info))<0)
return r;
if((r = syscall_read_flash(info[0], buf, 64))<0)
return r;
if(memcmp(buf, "KATANA_FLASH", 12) ||
buf[16] != partition || buf[17] != 0)
return -2;
n = (info[1]>>6)-1-((info[1] + 0x7fff)>>15);
bmb = n+1;
for(b = 0; b < n; b++) {

View file

@ -51,7 +51,7 @@ static void drawPluginProgress(const Common::String &filename)
ta_begin_frame();
draw_solid_quad(80.0, 270.0, 560.0, 300.0,
0xff808080, 0xff808080, 0xff808080, 0xff808080);
draw_solid_quad(85.0, 275.0, 555.0, 295.0,
draw_solid_quad(85.0, 275.0, 555.0, 295.0,
0xff202020, 0xff202020, 0xff202020, 0xff202020);
draw_solid_quad(85.0, 275.0, 85.0+470.0*ffree, 295.0,
fcol, fcol, fcol, fcol);

View file

@ -33,7 +33,7 @@ void OSystem_SDL_Dingux::initBackend() {
// Create the graphics manager
if (_graphicsManager == 0) {
_graphicsManager = new DINGUXSdlGraphicsManager(_eventSource);
_graphicsManager = new DINGUXSdlGraphicsManager(_eventSource);
}
// Call parent implementation of this method

View file

@ -52,7 +52,7 @@ Common::OutSaveFile *GBAMPSaveFileManager::openForSaving(const Common::String &f
fileSpec += filename;
// consolePrintf("Opening the file: %s\n", fileSpec.c_str());
Common::WriteStream *stream = DS::DSFileStream::makeFromPath(fileSpec, true);
// Use a write buffer
stream = Common::wrapBufferedWriteStream(stream, SAVE_BUFFER_SIZE);
@ -66,7 +66,7 @@ Common::InSaveFile *GBAMPSaveFileManager::openForLoading(const Common::String &f
fileSpec += filename;
// consolePrintf("Opening the file: %s\n", fileSpec.c_str());
return DS::DSFileStream::makeFromPath(fileSpec, false);
}

View file

@ -107,7 +107,7 @@ protected:
// FIXME: This must be left as "int" for now, to fix the sign-comparison problem
// there is a little more work involved than an int->uint change
int _cursorWidth, _cursorHeight;
int _cursorKeycolor;
uint16 _overlayHeight, _overlayWidth;

View file

@ -162,7 +162,7 @@ bool OSystem_N64::pollEvent(Common::Event &event) {
uint16 newButtons = 0;
if (_controllerPort >= 0)
newButtons = _ctrlData.c[_controllerPort].buttons; // Read from controller
uint16 newMouseButtons = 0;
if (_mousePort >= 0)
newMouseButtons = _ctrlData.c[_mousePort].buttons;

View file

@ -324,18 +324,18 @@ inline void Cursor::setRendererModePalettized(bool palettized) {
_renderer.setAlphaReverse(false);
_renderer.setColorTest(false);
} else { // 16 bits, no palette
// Color test is an easy way for the hardware to make our keycolor
// Color test is an easy way for the hardware to make our keycolor
// transparent.
_renderer.setColorTest(true);
_renderer.setColorTest(true);
// Alpha blending is not strictly required, but makes the cursor look
// much better
_renderer.setAlphaBlending(true);
// Pixel formats without alpha (5650) are considered to have their alpha set.
// Since pixel formats with alpha don't have their alpha bits set, we reverse
// the alpha format for them so that 0 alpha is 1.
if (_buffer.getPixelFormat() != PSPPixelFormat::Type_5650)
if (_buffer.getPixelFormat() != PSPPixelFormat::Type_5650)
_renderer.setAlphaReverse(true);
else
_renderer.setAlphaReverse(false);

View file

@ -389,31 +389,31 @@ void Buffer::copyToArray(byte *dst, int pitch) {
void Buffer::setSize(uint32 width, uint32 height, HowToSize textureOrSource/*=kSizeByTextureSize*/) {
DEBUG_ENTER_FUNC();
// We can size the buffer either by texture size (multiple of 2^n) or source size.
// At higher sizes, increasing the texture size to 2^n is a waste of space. At these sizes kSizeBySourceSize should be used.
_sourceSize.width = width;
_sourceSize.height = height;
_textureSize.width = scaleUpToPowerOfTwo(width); // can only scale up to 512
_textureSize.height = scaleUpToPowerOfTwo(height);
if (textureOrSource == kSizeByTextureSize) {
_width = _textureSize.width;
_height = _textureSize.height;
} else { // sizeBySourceSize
_width = _sourceSize.width;
_height = _sourceSize.height;
// adjust allocated width to be divisible by 32.
// adjust allocated width to be divisible by 32.
// The GU can only handle multiples of 16 bytes. A 4 bit image x 32 will give us 16 bytes
// We don't necessarily know the depth of the pixels here. So just make it divisible by 32.
uint32 checkDiv = _width & 31;
if (checkDiv)
_width += 32 - checkDiv;
}
PSP_DEBUG_PRINT("width[%u], height[%u], texW[%u], texH[%u], sourceW[%d], sourceH[%d] %s\n", _width, _height, _textureSize.width, _textureSize.height, _sourceSize.width, _sourceSize.height, textureOrSource ? "size by source" : "size by texture");
}
@ -558,10 +558,10 @@ void GuRenderer::render() {
// Loop over patches of 512x512 pixel textures and draw them
for (uint32 j = 0; j < _buffer->getSourceHeight(); j += 512) {
_textureLoadOffset.y = j;
for (uint32 i = 0; i < _buffer->getSourceWidth(); i += 512) {
_textureLoadOffset.x = i;
guLoadTexture();
Vertex *vertices = guGetVertices();
fillVertices(vertices);
@ -573,8 +573,8 @@ void GuRenderer::render() {
inline void GuRenderer::guProgramDrawBehavior() {
DEBUG_ENTER_FUNC();
PSP_DEBUG_PRINT("blending[%s] colorTest[%s] reverseAlpha[%s] keyColor[%u]\n",
_blending ? "on" : "off", _colorTest ? "on" : "off",
PSP_DEBUG_PRINT("blending[%s] colorTest[%s] reverseAlpha[%s] keyColor[%u]\n",
_blending ? "on" : "off", _colorTest ? "on" : "off",
_alphaReverse ? "on" : "off", _keyColor);
if (_blending) {
@ -591,7 +591,7 @@ inline void GuRenderer::guProgramDrawBehavior() {
if (_colorTest) {
sceGuEnable(GU_COLOR_TEST);
sceGuColorFunc(GU_NOTEQUAL, // show only colors not equal to this color
_keyColor,
_keyColor,
0x00ffffff); // match everything but alpha
} else
sceGuDisable(GU_COLOR_TEST);
@ -663,10 +663,10 @@ inline void GuRenderer::guLoadTexture() {
byte *startPoint = _buffer->getPixels();
if (_textureLoadOffset.x)
startPoint += _buffer->_pixelFormat.pixelsToBytes(_textureLoadOffset.x);
if (_textureLoadOffset.y)
if (_textureLoadOffset.y)
startPoint += _buffer->getWidthInBytes() * _textureLoadOffset.y;
sceGuTexImage(0,
sceGuTexImage(0,
_buffer->getTextureWidth(), // texture width (must be power of 2)
_buffer->getTextureHeight(), // texture height (must be power of 2)
_buffer->getWidth(), // width of a line of the image (to get to the next line)
@ -698,7 +698,7 @@ void GuRenderer::fillVertices(Vertex *vertices) {
// These coordinates describe an area within the texture. ie. we already loaded a square of texture,
// now the coordinates within it are 0 to the edge of the area of the texture we want to draw
float textureStartX = textureFix + _offsetInBuffer.x;
float textureStartY = textureFix + _offsetInBuffer.y;
float textureStartY = textureFix + _offsetInBuffer.y;
int textureLeftX = _drawSize.width - _textureLoadOffset.x;
if (textureLeftX > 512)
@ -720,7 +720,7 @@ void GuRenderer::fillVertices(Vertex *vertices) {
float imageStartY = gapY + scaledOffsetOnScreenY + (scaleSourceToOutput(false, stretch(false, _textureLoadOffset.y)));
float imageEndX, imageEndY;
imageEndX = imageStartX + scaleSourceToOutput(true, stretch(true, textureLeftX));
imageEndY = imageStartY + scaleSourceToOutput(false, stretch(false, textureLeftY));

View file

@ -171,12 +171,12 @@ protected:
class GuRenderer {
public:
// Constructors
GuRenderer() : _useGlobalScaler(false), _buffer(0), _palette(0),
_blending(false), _alphaReverse(false), _colorTest(false),
GuRenderer() : _useGlobalScaler(false), _buffer(0), _palette(0),
_blending(false), _alphaReverse(false), _colorTest(false),
_keyColor(0), _fullScreen(false), _stretch(false), _stretchX(1.0f), _stretchY(1.0f) {}
GuRenderer(Buffer *buffer, Palette *palette) :
_useGlobalScaler(false), _buffer(buffer), _palette(palette),
_blending(false), _alphaReverse(false), _colorTest(false),
GuRenderer(Buffer *buffer, Palette *palette) :
_useGlobalScaler(false), _buffer(buffer), _palette(palette),
_blending(false), _alphaReverse(false), _colorTest(false),
_keyColor(0), _fullScreen(false), _stretch(false), _stretchX(1.0f), _stretchY(1.0f) {}
static void setDisplayManager(DisplayManager *dm) { _displayManager = dm; } // Called by the Display Manager

View file

@ -299,7 +299,7 @@ void DisplayManager::init() {
#endif
// Init overlay since we never change the size
_overlay->deallocate();
_overlay->deallocate();
_overlay->setBytesPerPixel(sizeof(OverlayColor));
_overlay->setSize(PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT);
_overlay->allocate();
@ -432,13 +432,13 @@ bool DisplayManager::renderAll() {
_screen->render();
_screen->setClean(); // clean out dirty bit
if (_imageViewer->isVisible())
_imageViewer->render();
_imageViewer->setClean();
if (_overlay->isVisible())
_overlay->render();
_overlay->render();
_overlay->setClean();
if (_cursor->isVisible())
@ -448,7 +448,7 @@ bool DisplayManager::renderAll() {
if (_keyboard->isVisible())
_keyboard->render();
_keyboard->setClean();
_masterGuRenderer.guPostRender();
return true; // rendered successfully

View file

@ -72,7 +72,7 @@ private:
*/
class MasterGuRenderer : public PspThreadable {
public:
MasterGuRenderer() : _lastRenderTime(0), _renderFinished(true),
MasterGuRenderer() : _lastRenderTime(0), _renderFinished(true),
_renderSema(1, 1), _callbackId(-1) {}
void guInit();
void guPreRender();
@ -108,7 +108,7 @@ public:
KEEP_ASPECT_RATIO,
STRETCHED_FULL_SCREEN
};
DisplayManager() : _screen(0), _cursor(0), _overlay(0), _keyboard(0),
DisplayManager() : _screen(0), _cursor(0), _overlay(0), _keyboard(0),
_imageViewer(0), _lastUpdateTime(0), _graphicsMode(0) {}
~DisplayManager();
@ -127,7 +127,7 @@ public:
void setOverlay(Overlay *overlay) { _overlay = overlay; }
void setKeyboard(PSPKeyboard *keyboard) { _keyboard = keyboard; }
void setImageViewer(ImageViewer *imageViewer) { _imageViewer = imageViewer; }
void setSizeAndPixelFormat(uint width, uint height, const Graphics::PixelFormat *format);
// Getters

View file

@ -26,31 +26,31 @@
#include <stdio.h>
#include <png.h>
#include <sys/socket.h>
//void userWriteFn(png_structp png_ptr, png_bytep data, png_size_t length) {
//}
//void userFlushFn(png_structp png_ptr) {
//}
// Dummy functions are pulled in so that we don't need to build the plugins with certain libs
int dummyFunc() {
// For Broken Sword 2.5
volatile int i;
i = clock();
rename("dummyA", "dummyB");
png_structp png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
png_set_write_fn(png_ptr, NULL, NULL, NULL);
png_infop info_ptr;
png_write_png(png_ptr, info_ptr, PNG_TRANSFORM_IDENTITY, NULL);
png_destroy_write_struct(&png_ptr, &info_ptr);
// For lua's usage of libc: very heavy usage so it pulls in sockets?
setsockopt(0, 0, 0, NULL, 0);
getsockopt(0, 0, 0, NULL, NULL);
return i;
}

View file

@ -34,45 +34,45 @@
#include "backends/platform/psp/input.h"
#include "backends/platform/psp/display_manager.h"
#include "backends/platform/psp/display_client.h"
#include "backends/platform/psp/image_viewer.h"
#include "backends/platform/psp/png_loader.h"
#include "backends/platform/psp/image_viewer.h"
#include "backends/platform/psp/png_loader.h"
#include "backends/platform/psp/thread.h"
static const char *imageName = "psp_image";
#define PSP_SCREEN_HEIGHT 272
#define PSP_SCREEN_WIDTH 480
bool ImageViewer::load(int imageNum) {
if (_init)
unload();
// build string
char number[8];
sprintf(number, "%d", imageNum);
Common::String imageNameStr(imageName);
Common::String imageNameStr(imageName);
Common::String specificImageName = imageNameStr + Common::String(number) + Common::String(".png");
// search for image file
if (!SearchMan.hasFile(specificImageName)) {
PSP_ERROR("file %s not found\n", specificImageName.c_str());
return false;
}
Common::ScopedPtr<Common::SeekableReadStream> file(SearchMan.createReadStreamForMember(specificImageName));
_buffer = new Buffer();
_palette = new Palette();
_renderer = new GuRenderer();
assert(_buffer);
assert(_palette);
assert(_renderer);
// Load a PNG into our buffer and palette. Size it by the actual size of the image
PngLoader image(file, *_buffer, *_palette, Buffer::kSizeBySourceSize);
PngLoader::Status status = image.allocate(); // allocate the buffers for the file
char error[100];
if (status == PngLoader::BAD_FILE) {
sprintf(error, "Cannot display %s. Not a proper PNG file", specificImageName.c_str());
@ -89,29 +89,29 @@ bool ImageViewer::load(int imageNum) {
if (!image.load()) {
sprintf(error, "Cannot display %s. Not a proper PNG file", specificImageName.c_str());
GUI::TimedMessageDialog dialog(error, 4000);
dialog.runModal();
dialog.runModal();
return false;
}
setConstantRendererOptions();
setFullScreenImageParams(); // prepare renderer for full screen view
_imageNum = imageNum; // now we can say we displayed this image
_init = true;
return true;
}
void ImageViewer::setConstantRendererOptions() {
_renderer->setBuffer(_buffer);
_renderer->setPalette(_palette);
_renderer->setAlphaBlending(false);
_renderer->setColorTest(false);
_renderer->setUseGlobalScaler(false);
_renderer->setStretch(true);
_renderer->setOffsetInBuffer(0, 0);
_renderer->setDrawWholeBuffer();
_renderer->setDrawWholeBuffer();
}
void ImageViewer::unload() {
@ -130,32 +130,32 @@ void ImageViewer::resetOnEngineDone() {
void ImageViewer::setVisible(bool visible) {
DEBUG_ENTER_FUNC();
if (_visible == visible)
return;
// from here on, we're making the loader visible
if (visible && g_engine) { // we can only run the image viewer when there's an engine
g_engine->pauseEngine(true);
load(_imageNum ? _imageNum : 1); // load the 1st image or the current
}
if (visible && _init) { // we managed to load
_visible = true;
setViewerButtons(true);
{ // so dialog goes out of scope, destroying all allocations
GUI::TimedMessageDialog dialog("Image Viewer", 1000);
dialog.runModal();
}
runLoop(); // only listen to viewer events
} else { // we were asked to make invisible or failed to load
_visible = false;
unload();
setViewerButtons(false);
if (g_engine && g_engine->isPaused())
g_engine->pauseEngine(false);
}
@ -175,7 +175,7 @@ void ImageViewer::runLoop() {
void ImageViewer::setViewerButtons(bool active) {
_inputHandler->setImageViewerMode(active);
}
}
void ImageViewer::loadNextImage() {
if (!load(_imageNum+1)) { // try to load the next image
@ -190,21 +190,21 @@ void ImageViewer::loadLastImage() {
if (!load(_imageNum-1))
if (!load(_imageNum))
setVisible(false); // we can't even show the old image so hide
}
}
setDirty();
}
void ImageViewer::setFullScreenImageParams() {
// we try to fit the image fullscreen at least in one dimension
uint32 width = _buffer->getSourceWidth();
uint32 height = _buffer->getSourceHeight();
uint32 height = _buffer->getSourceHeight();
_centerX = PSP_SCREEN_WIDTH / 2.0f;
_centerY = PSP_SCREEN_HEIGHT / 2.0f;
// see if we fit width wise
if (PSP_SCREEN_HEIGHT >= (int)((height * PSP_SCREEN_WIDTH) / (float)width)) {
setZoom(PSP_SCREEN_WIDTH / (float)width);
setZoom(PSP_SCREEN_WIDTH / (float)width);
} else {
setZoom(PSP_SCREEN_HEIGHT / (float)height);
}
@ -233,32 +233,32 @@ void ImageViewer::render() {
break;
}
_renderer->render();
}
}
}
void ImageViewer::modifyZoom(bool up) {
float factor = _zoomFactor;
if (up)
if (up)
factor += 0.1f;
else // down
factor -= 0.1f;
setZoom(factor);
setZoom(factor);
}
void ImageViewer::setZoom(float value) {
void ImageViewer::setZoom(float value) {
if (value <= 0.0f) // don't want 0 or negative zoom
return;
_zoomFactor = value;
_renderer->setStretchXY(value, value);
_renderer->setStretchXY(value, value);
setOffsetParams();
}
void ImageViewer::moveImageX(float val) {
float newVal = _centerX + val;
if (newVal - (_visibleWidth / 2) > PSP_SCREEN_WIDTH - 4 || newVal + (_visibleWidth / 2) < 4)
if (newVal - (_visibleWidth / 2) > PSP_SCREEN_WIDTH - 4 || newVal + (_visibleWidth / 2) < 4)
return;
_centerX = newVal;
setOffsetParams();
@ -266,22 +266,22 @@ void ImageViewer::moveImageX(float val) {
void ImageViewer::moveImageY(float val) {
float newVal = _centerY + val;
if (newVal - (_visibleHeight / 2) > PSP_SCREEN_HEIGHT - 4 || newVal + (_visibleHeight / 2) < 4)
if (newVal - (_visibleHeight / 2) > PSP_SCREEN_HEIGHT - 4 || newVal + (_visibleHeight / 2) < 4)
return;
_centerY = newVal;
setOffsetParams();
}
// Set the renderer with the proper offset on the screen
// Set the renderer with the proper offset on the screen
//
void ImageViewer::setOffsetParams() {
_visibleWidth = _zoomFactor * _buffer->getSourceWidth();
_visibleHeight = _zoomFactor * _buffer->getSourceHeight();
_visibleHeight = _zoomFactor * _buffer->getSourceHeight();
int offsetX = _centerX - (int)(_visibleWidth * 0.5f);
int offsetY = _centerY - (int)(_visibleHeight * 0.5f);
_renderer->setOffsetOnScreen(offsetX, offsetY);
setDirty();
}
@ -290,8 +290,8 @@ void ImageViewer::setOffsetParams() {
//
void ImageViewer::handleEvent(uint32 event) {
DEBUG_ENTER_FUNC();
switch (event) {
switch (event) {
case EVENT_HIDE:
setVisible(false);
break;

View file

@ -54,10 +54,10 @@ private:
float _visibleHeight, _visibleWidth;
float _centerX, _centerY;
Event _movement;
InputHandler *_inputHandler;
DisplayManager *_displayManager;
void setFullScreenImageParams();
void loadNextImage();
void loadLastImage();
@ -66,19 +66,19 @@ private:
void moveImageX(float val);
void moveImageY(float val);
bool load(int imageNum);
void unload();
void unload();
void runLoop(); // to get total pausing we have to do our own loop
void setZoom(float value);
void setOffsetParams();
void modifyZoom(bool up); // up or down
void setVisible(bool visible);
public:
ImageViewer() : _buffer(0), _palette(0), _visible(false),
_dirty(false), _init(false), _imageNum(0),
_zoomFactor(0.0f), _visibleHeight(0.0f), _visibleWidth(0.0f),
ImageViewer() : _buffer(0), _palette(0), _visible(false),
_dirty(false), _init(false), _imageNum(0),
_zoomFactor(0.0f), _visibleHeight(0.0f), _visibleWidth(0.0f),
_centerX(0.0f), _centerY(0.0f), _movement(EVENT_MOVE_STOP),
_inputHandler(0), _displayManager(0) {}
~ImageViewer() { unload(); } // deallocate images
@ -88,15 +88,15 @@ public:
bool isDirty() { return _dirty; }
void setDirty() { _dirty = true; }
void setClean() { if (!_visible) // otherwise we want to keep rendering
_dirty = false;
}
_dirty = false;
}
void resetOnEngineDone();
void handleEvent(uint32 event);
// pointer setters
void setInputHandler(InputHandler *inputHandler) { _inputHandler = inputHandler; }
void setInputHandler(InputHandler *inputHandler) { _inputHandler = inputHandler; }
void setDisplayManager(DisplayManager *displayManager) { _displayManager = displayManager; }
};
#endif /* PSP_IMAGE_VIEWER_H */
#endif /* PSP_IMAGE_VIEWER_H */

View file

@ -198,7 +198,7 @@ bool ButtonPad::getEvent(Common::Event &event, PspEvent &pspEvent, SceCtrlData &
uint32 curButtonState = PSP_ALL_BUTTONS & pad.Buttons; // we only care about these
if (_combosEnabled)
modifyButtonsForCombos(pad); // change buttons for combos
modifyButtonsForCombos(pad); // change buttons for combos
return getEventFromButtonState(event, pspEvent, curButtonState);
}
@ -460,7 +460,7 @@ bool InputHandler::handlePspEvent(Common::Event &event, PspEvent &pspEvent) {
/*case PSP_EVENT_CHANGE_SPEED:
handleSpeedChange(pspEvent.data);
break;*/
case PSP_EVENT_IMAGE_VIEWER:
case PSP_EVENT_IMAGE_VIEWER:
_imageViewer->handleEvent(pspEvent.data);
break;
case PSP_EVENT_IMAGE_VIEWER_SET_BUTTONS:
@ -530,7 +530,7 @@ void InputHandler::setImageViewerMode(bool active) {
_nub.init();
_buttonPad.enableCombos(true); // re-enable combos
_buttonPad.initButtons();
}
}
}
void InputHandler::setButtonsForImageViewer() {
@ -538,32 +538,32 @@ void InputHandler::setButtonsForImageViewer() {
// Dpad
_buttonPad.clearButtons();
_buttonPad.getButton(ButtonPad::BTN_UP, UNSHIFTED).setPspEvent(PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_ZOOM_IN,
_buttonPad.getButton(ButtonPad::BTN_UP, UNSHIFTED).setPspEvent(PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_ZOOM_IN,
PSP_EVENT_NONE, false);
_buttonPad.getButton(ButtonPad::BTN_DOWN, UNSHIFTED).setPspEvent(PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_ZOOM_OUT,
_buttonPad.getButton(ButtonPad::BTN_DOWN, UNSHIFTED).setPspEvent(PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_ZOOM_OUT,
PSP_EVENT_NONE, false);
_buttonPad.getButton(ButtonPad::BTN_LEFT, UNSHIFTED).setPspEvent(PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_LAST_IMAGE,
_buttonPad.getButton(ButtonPad::BTN_LEFT, UNSHIFTED).setPspEvent(PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_LAST_IMAGE,
PSP_EVENT_NONE, false);
_buttonPad.getButton(ButtonPad::BTN_RIGHT, UNSHIFTED).setPspEvent(PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_NEXT_IMAGE,
PSP_EVENT_NONE, false);
_buttonPad.getButton(ButtonPad::BTN_LTRIGGER, UNSHIFTED).setPspEvent(PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_HIDE,
_buttonPad.getButton(ButtonPad::BTN_RIGHT, UNSHIFTED).setPspEvent(PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_NEXT_IMAGE,
PSP_EVENT_NONE, false);
_buttonPad.getButton(ButtonPad::BTN_RTRIGGER, UNSHIFTED).setPspEvent(PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_HIDE,
_buttonPad.getButton(ButtonPad::BTN_LTRIGGER, UNSHIFTED).setPspEvent(PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_HIDE,
PSP_EVENT_NONE, false);
_buttonPad.getButton(ButtonPad::BTN_START, UNSHIFTED).setPspEvent(PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_HIDE,
_buttonPad.getButton(ButtonPad::BTN_RTRIGGER, UNSHIFTED).setPspEvent(PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_HIDE,
PSP_EVENT_NONE, false);
_buttonPad.getButton(ButtonPad::BTN_SELECT, UNSHIFTED).setPspEvent(PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_HIDE,
_buttonPad.getButton(ButtonPad::BTN_START, UNSHIFTED).setPspEvent(PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_HIDE,
PSP_EVENT_NONE, false);
_buttonPad.getButton(ButtonPad::BTN_SELECT, UNSHIFTED).setPspEvent(PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_HIDE,
PSP_EVENT_NONE, false);
//Nub
_nub.getPad().clearButtons();
_nub.getPad().getButton(ButtonPad::BTN_UP, UNSHIFTED).setPspEvent(PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_MOVE_UP,
_nub.getPad().getButton(ButtonPad::BTN_UP, UNSHIFTED).setPspEvent(PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_MOVE_UP,
PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_MOVE_STOP);
_nub.getPad().getButton(ButtonPad::BTN_DOWN, UNSHIFTED).setPspEvent(PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_MOVE_DOWN,
_nub.getPad().getButton(ButtonPad::BTN_DOWN, UNSHIFTED).setPspEvent(PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_MOVE_DOWN,
PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_MOVE_STOP);
_nub.getPad().getButton(ButtonPad::BTN_LEFT, UNSHIFTED).setPspEvent(PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_MOVE_LEFT,
_nub.getPad().getButton(ButtonPad::BTN_LEFT, UNSHIFTED).setPspEvent(PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_MOVE_LEFT,
PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_MOVE_STOP);
_nub.getPad().getButton(ButtonPad::BTN_RIGHT, UNSHIFTED).setPspEvent(PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_MOVE_RIGHT,
_nub.getPad().getButton(ButtonPad::BTN_RIGHT, UNSHIFTED).setPspEvent(PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_MOVE_RIGHT,
PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_MOVE_STOP);
}

View file

@ -122,16 +122,16 @@ public:
ButtonPad();
void initButtons(); // set the buttons to the mode that's selected
void clearButtons(); // empty the buttons of all events
bool getEvent(Common::Event &event, PspEvent &pspEvent, SceCtrlData &pad);
bool getEventFromButtonState(Common::Event &event, PspEvent &pspEvent, uint32 buttonState);
void setShifted(ShiftMode shifted) { _shifted = shifted; }
void setPadMode(PspPadMode mode) { _padMode = mode; }
bool isButtonDown() { return _prevButtonState; }
void enableCombos(bool value) { _combosEnabled = value; }
Button &getButton(ButtonType type, ShiftMode mode) { return _button[type][mode]; }
Button &getButton(ButtonType type, ShiftMode mode) { return _button[type][mode]; }
};
class Nub {
@ -140,17 +140,17 @@ private:
ShiftMode _shifted;
bool _dpadMode;
ButtonPad _buttonPad; // private buttonpad for dpad mode
int32 modifyNubAxisMotion(int32 input);
void translateToDpadState(int dpadX, int dpadY, uint32 &buttonState); // convert nub data to dpad data
public:
Nub() : _shifted(UNSHIFTED), _dpadMode(false) { }
void init() { _buttonPad.initButtons(); }
void init() { _buttonPad.initButtons(); }
void setCursor(Cursor *cursor) { _cursor = cursor; }
// setters
void setDpadMode(bool active) { _dpadMode = active; }
void setShifted(ShiftMode shifted) { _shifted = shifted; }
@ -163,7 +163,7 @@ public:
class InputHandler {
public:
InputHandler() : _keyboard(0), _cursor(0), _imageViewer(0), _padMode(PAD_MODE_NORMAL),
InputHandler() : _keyboard(0), _cursor(0), _imageViewer(0), _padMode(PAD_MODE_NORMAL),
_lastPadCheckTime(0) {}
// pointer setters
void setKeyboard(PSPKeyboard *keyboard) { _keyboard = keyboard; }
@ -175,7 +175,7 @@ public:
void setImageViewerMode(bool active);
private:
Nub _nub;
Nub _nub;
ButtonPad _buttonPad;
// Pointers to relevant other classes

View file

@ -83,7 +83,7 @@ void OSystem_PSP::initBackend() {
_inputHandler.setKeyboard(&_keyboard);
_inputHandler.setImageViewer(&_imageViewer);
_inputHandler.init();
// Set pointers for image viewer
_imageViewer.setInputHandler(&_inputHandler);
_imageViewer.setDisplayManager(&_displayManager);

View file

@ -36,7 +36,7 @@
PngLoader::Status PngLoader::allocate() {
DEBUG_ENTER_FUNC();
if (!findImageDimensions()) {
PSP_ERROR("failed to get image dimensions\n");
return BAD_FILE;
@ -45,7 +45,7 @@ PngLoader::Status PngLoader::allocate() {
_buffer->setSize(_width, _height, _sizeBy);
uint32 bitsPerPixel = _bitDepth * _channels;
if (_paletteSize) { // 8 or 4-bit image
if (bitsPerPixel == 4) {
_buffer->setPixelFormat(PSPPixelFormat::Type_Palette_4bit);
@ -130,7 +130,7 @@ bool PngLoader::basicImageLoad() {
png_get_IHDR(_pngPtr, _infoPtr, (png_uint_32 *)&_width, (png_uint_32 *)&_height, &_bitDepth,
&_colorType, &interlaceType, int_p_NULL, int_p_NULL);
_channels = png_get_channels(_pngPtr, _infoPtr);
if (_colorType & PNG_COLOR_MASK_PALETTE)
_paletteSize = _infoPtr->num_palette;
@ -141,7 +141,7 @@ bool PngLoader::basicImageLoad() {
bool PngLoader::findImageDimensions() {
DEBUG_ENTER_FUNC();
bool status = basicImageLoad();
bool status = basicImageLoad();
PSP_DEBUG_PRINT("width[%d], height[%d], paletteSize[%d], bitDepth[%d], channels[%d], rowBytes[%d]\n", _width, _height, _paletteSize, _bitDepth, _channels, _infoPtr->rowbytes);
png_destroy_read_struct(&_pngPtr, &_infoPtr, png_infopp_NULL);
@ -157,7 +157,7 @@ bool PngLoader::loadImageIntoBuffer() {
if (!basicImageLoad()) {
png_destroy_read_struct(&_pngPtr, &_infoPtr, png_infopp_NULL);
return false;
}
}
png_set_strip_16(_pngPtr); // Strip off 16 bit channels in case they occur
if (_paletteSize) {
@ -178,16 +178,16 @@ bool PngLoader::loadImageIntoBuffer() {
}
uint32 rowBytes = png_get_rowbytes(_pngPtr, _infoPtr);
// there seems to be a bug in libpng where it doesn't increase the rowbytes or the
// there seems to be a bug in libpng where it doesn't increase the rowbytes or the
// channel even after we add the alpha channel
if (_channels == 3 && (rowBytes / _width) == 3) {
_channels = 4;
rowBytes = _width * _channels;
}
rowBytes = _width * _channels;
}
PSP_DEBUG_PRINT("rowBytes[%d], channels[%d]\n", rowBytes, _channels);
unsigned char *line = (unsigned char*) malloc(rowBytes);
if (!line) {
png_destroy_read_struct(&_pngPtr, png_infopp_NULL, png_infopp_NULL);

View file

@ -61,7 +61,7 @@ public:
Buffer::HowToSize sizeBy = Buffer::kSizeByTextureSize) :
_file(file), _buffer(&buffer), _palette(&palette),
_width(0), _height(0), _paletteSize(0),
_bitDepth(0), _sizeBy(sizeBy), _pngPtr(0),
_bitDepth(0), _sizeBy(sizeBy), _pngPtr(0),
_infoPtr(0), _colorType(0), _channels(0) {}
PngLoader::Status allocate();

View file

@ -75,38 +75,38 @@ void PspDebugTrace(bool alsoToScreen, const char *format, ...) {
#define GET_RET(retAddr) \
asm volatile ("move %0,$ra\n\t" \
: "=&r" (retAddr) : )
#define GET_SP(stackPtr) \
asm volatile ("move %0,$sp\n\t" \
: "=&r" (stackPtr) : )
// Function to retrieve a backtrace for the MIPS processor
// This is not trivial since the MIPS doesn't use a frame pointer.
// This is not trivial since the MIPS doesn't use a frame pointer.
// Takes the number of levels wanted above the calling function (included) and an array of void *
//
//
void mipsBacktrace(uint32 levels, void **addresses) {
// get the current return address
// get the current return address
register byte *retAddr;
register byte *stackPointer;
GET_RET(retAddr);
GET_RET(retAddr);
GET_SP(stackPointer);
char string[100];
if (!levels)
return;
memset(addresses, 0, sizeof(void *) * levels);
uint32 curLevel = 0;
const uint32 SP_SUBTRACT = 0x27bd8000; // The instruction to subtract from the SP looks like this
const uint32 SP_SUB_HIGH_MASK = 0xffff8000; // The mask to check for the subtract SP instruction
const uint32 SP_SUB_LOW_MASK = 0x0000ffff; // The mask that gives us how much was subtracted
// make sure we go out of the stack of this current level
// we already have the return address for this level from the register
if (curLevel < levels) {
void *thisFunc = (void *)mipsBacktrace;
void *thisFunc = (void *)mipsBacktrace;
for (uint32 *seekPtr = (uint32 *)thisFunc; ; seekPtr++) {
if ((*seekPtr & SP_SUB_HIGH_MASK) == SP_SUBTRACT) {
// we found the $sp subtraction at the beginning of the function
@ -120,10 +120,10 @@ void mipsBacktrace(uint32 levels, void **addresses) {
fputs(string, stderr);
}
break;
}
}
}
}
}
// keep scanning while more levels are requested
while (curLevel < levels) {
// now scan backwards from the return address to find the size of the stack
@ -139,13 +139,13 @@ void mipsBacktrace(uint32 levels, void **addresses) {
sprintf(string, "invalid retAddr %p\n", retAddr);
fputs(string, stderr);
return;
}
}
//sprintf(string, "retAddr[%p]\n", retAddr);
//fputs(string, stderr);
addresses[curLevel++] = retAddr;
break;
}
}
}
}
}
}
}

View file

@ -74,7 +74,7 @@ void OSystem_MacOSX::addSysArchivesToSearchSet(Common::SearchSet &s, int priorit
}
void OSystem_MacOSX::setupIcon() {
// Don't set icon on OS X, as we use a nicer external icon there.
// Don't set icon on OS X, as we use a nicer external icon there.
}
bool OSystem_MacOSX::hasFeature(Feature f) {

View file

@ -47,7 +47,7 @@ typedef struct { int FAKE; } FAKE_FILE;
// Finally forbid FILE again (if it was forbidden to start with)
#if !defined(FORBIDDEN_SYMBOL_ALLOW_ALL) && !defined(FORBIDDEN_SYMBOL_EXCEPTION_FILE)
#undef FILE
#undef FILE
#define FILE FORBIDDEN_SYMBOL_REPLACEMENT
#endif

View file

@ -376,7 +376,7 @@ void OSystem_SDL::setupIcon() {
if (sscanf(scummvm_icon[0], "%d %d %d %d", &w, &h, &ncols, &nbytes) != 4) {
warning("Wrong format of scummvm_icon[0] (%s)", scummvm_icon[0]);
return;
}
if ((w > 512) || (h > 512) || (ncols > 255) || (nbytes > 1)) {

View file

@ -30,7 +30,7 @@
#include "backends/events/sdl/sdl-events.h"
#include "backends/log/log.h"
/**
/**
* Base OSystem class for all SDL ports.
*/
class OSystem_SDL : public ModularBackend {
@ -38,7 +38,7 @@ public:
OSystem_SDL();
virtual ~OSystem_SDL();
/**
/**
* Pre-initialize backend. It should be called after
* instantiating the backend. Early needed managers are
* created here.

View file

@ -57,7 +57,7 @@ char *GetExecutablePath() {
OSystem_SDL_Symbian::OSystem_SDL_Symbian()
:
_RFs(0) {
}
void OSystem_SDL_Symbian::init() {
@ -171,7 +171,7 @@ Common::String OSystem_SDL_Symbian::getDefaultConfigFileName() {
}
void OSystem_SDL_Symbian::setupIcon() {
// Don't for Symbian: it uses the EScummVM.aif file for the icon.
// Don't for Symbian: it uses the EScummVM.aif file for the icon.
}
RFs& OSystem_SDL_Symbian::FsSession() {

View file

@ -621,7 +621,7 @@ Common::String OSystem_WINCE3::getSystemLanguage() const {
GetLocaleInfo(LOCALE_USER_DEFAULT, LOCALE_SABBREVCTRYNAME, ctryNameW, sizeof(ctryNameW)) != 0) {
WideCharToMultiByte(CP_ACP, 0, langNameW, -1, langName, (wcslen(langNameW) + 1), NULL, NULL);
WideCharToMultiByte(CP_ACP, 0, ctryNameW, -1, ctryName, (wcslen(ctryNameW) + 1), NULL, NULL);
debug(1, "Trying to find posix locale name for %s_%s", langName, ctryName);
while (posixMappingTable[i][0] && !localeFound) {
if ( (!strcmp(posixMappingTable[i][0], langName) || !strcmp(posixMappingTable[i][0], "*")) &&

View file

@ -169,7 +169,7 @@ bool DLObject::loadSegment(Elf32_Phdr *phdr) {
warning("elfloader: Out of memory.");
return false;
}
debug(2, "elfloader: Allocated segment @ %p", _segment);
// Get offset to load segment into
@ -222,7 +222,7 @@ Elf32_Shdr * DLObject::loadSectionHeaders(Elf32_Ehdr *ehdr) {
int DLObject::findSymbolTableSection(Elf32_Ehdr *ehdr, Elf32_Shdr *shdr) {
int SymbolTableSection = -1;
// Loop over sections, looking for symbol table linked to a string table
for (uint32 i = 0; i < ehdr->e_shnum; i++) {
if (shdr[i].sh_type == SHT_SYMTAB &&
@ -233,7 +233,7 @@ int DLObject::findSymbolTableSection(Elf32_Ehdr *ehdr, Elf32_Shdr *shdr) {
break;
}
}
return SymbolTableSection;
}
@ -315,12 +315,12 @@ void DLObject::relocateSymbols(ptrdiff_t offset) {
}
// Track the size of the plugin through memory manager without loading
// the plugin into memory.
// the plugin into memory.
//
void DLObject::trackSize(const char *path) {
_file = Common::FSNode(path).createReadStream();
if (!_file) {
warning("elfloader: File %s not found.", path);
return;
@ -334,11 +334,11 @@ void DLObject::trackSize(const char *path) {
_file = 0;
return;
}
ELFMemMan.trackPlugin(true); // begin tracking the plugin size
// Load the segments
for (uint32 i = 0; i < ehdr.e_phnum; i++) {
for (uint32 i = 0; i < ehdr.e_phnum; i++) {
debug(2, "elfloader: Loading segment %d", i);
if (!readProgramHeaders(&ehdr, &phdr, i)) {
@ -351,7 +351,7 @@ void DLObject::trackSize(const char *path) {
ELFMemMan.trackAlloc(phdr.p_align, phdr.p_memsz);
}
}
ELFMemMan.trackPlugin(false); // we're done tracking the plugin size
delete _file;
@ -367,7 +367,7 @@ bool DLObject::load() {
return false;
//Load the segments
for (uint32 i = 0; i < ehdr.e_phnum; i++) {
for (uint32 i = 0; i < ehdr.e_phnum; i++) {
debug(2, "elfloader: Loading segment %d", i);
if (readProgramHeaders(&ehdr, &phdr, i) == false)
@ -386,12 +386,12 @@ bool DLObject::load() {
free(shdr);
return false;
}
if (!loadStringTable(shdr)) {
free(shdr);
return false;
}
// Offset by our segment allocated address
// must use _segmentVMA here for multiple segments (MIPS)
_segmentOffset = ptrdiff_t(_segment) - _segmentVMA;

View file

@ -100,7 +100,7 @@ DynamicPlugin::VoidFunc ELFPlugin::findSymbol(const char *symbol) {
void ELFPlugin::trackSize() {
// All we need to do is create our object, track its size, then delete it
DLObject *obj = makeDLObject();
obj->trackSize(_filename.c_str());
delete obj;
}
@ -180,7 +180,7 @@ void ELFPlugin::unloadPlugin() {
PluginList ELFPluginProvider::getPlugins() {
PluginList pl = FilePluginProvider::getPlugins();
#if defined(UNCACHED_PLUGINS) && !defined(ELF_NO_MEM_MANAGER)
#if defined(UNCACHED_PLUGINS) && !defined(ELF_NO_MEM_MANAGER)
// This static downcast is safe because all of the plugins must
// be ELF plugins
for (PluginList::iterator p = pl.begin(); p != pl.end(); ++p) {
@ -190,8 +190,8 @@ PluginList ELFPluginProvider::getPlugins() {
// The Memory Manager should now allocate space based on the information
// it collected
ELFMemMan.allocateHeap();
#endif
#endif
return pl;
}

View file

@ -20,7 +20,7 @@
*
*/
#include "common/scummsys.h"
#include "common/scummsys.h"
#if defined(DYNAMIC_MODULES) && defined(USE_ELF_LOADER)
@ -28,12 +28,12 @@
#include "common/debug.h"
#include "common/util.h"
#include <malloc.h>
DECLARE_SINGLETON(ELFMemoryManager);
ELFMemoryManager::ELFMemoryManager() :
_heap(0), _heapSize(0), _heapAlign(0),
_trackAllocs(false), _measuredSize(0), _measuredAlign(0),
DECLARE_SINGLETON(ELFMemoryManager);
ELFMemoryManager::ELFMemoryManager() :
_heap(0), _heapSize(0), _heapAlign(0),
_trackAllocs(false), _measuredSize(0), _measuredAlign(0),
_bytesAllocated(0) {}
ELFMemoryManager::~ELFMemoryManager() {
@ -46,23 +46,23 @@ void ELFMemoryManager::trackPlugin(bool value) {
if (value == _trackAllocs)
return;
_trackAllocs = value;
if (_trackAllocs) { // start measuring
// start tracking allocations
_measuredAlign = 0;
} else { // we're done measuring
// get the total allocated size
uint32 measuredSize = _allocList.back().end() - _allocList.front().start;
_heapSize = MAX(_heapSize, measuredSize);
_heapAlign = MAX(_heapAlign, _measuredAlign);
_allocList.clear();
_bytesAllocated = 0; // reset
debug(2, "measured a plugin of size %d. Max size %d. Max align %d", measuredSize, _heapSize, _heapAlign);
}
}
@ -70,7 +70,7 @@ void ELFMemoryManager::trackPlugin(bool value) {
void ELFMemoryManager::trackAlloc(uint32 align, uint32 size) {
if (!_measuredAlign)
_measuredAlign = align;
// use the allocate function to simulate allocation
allocateOnHeap(align, size);
}
@ -79,20 +79,20 @@ void ELFMemoryManager::allocateHeap() {
// The memory manager should only allocate once
assert (!_heap);
assert (_heapSize);
// clear the list
_allocList.clear();
_bytesAllocated = 0;
debug(2, "ELFMemoryManager: allocating %d bytes aligned at %d as the \
plugin heap", _heapSize, _heapAlign);
// prepare the heap
if (_heapAlign)
if (_heapAlign)
_heap = ::memalign(_heapAlign, _heapSize);
else
_heap = ::malloc(_heapSize);
assert(_heap);
}
@ -106,7 +106,7 @@ void *ELFMemoryManager::pluginAllocate(uint32 size) {
void *ELFMemoryManager::pluginAllocate(uint32 align, uint32 size) {
if (_heap) {
return allocateOnHeap(align, size);
}
}
return ::memalign(align, size);
}
@ -120,16 +120,16 @@ void ELFMemoryManager::pluginDeallocate(void *ptr) {
// Allocate space for the request in our heap
void *ELFMemoryManager::allocateOnHeap(uint32 align, uint32 size) {
byte *lastAddress = (byte *)_heap;
// We can't allow allocations smaller than sizeof(Allocation). This could
// only be from non-plugin allocations and would cause infinite recursion
// only be from non-plugin allocations and would cause infinite recursion
// when allocating our Allocation in the list.
if (size <= sizeof(Allocation))
return 0;
Common::List<Allocation>::iterator i;
for (i = _allocList.begin(); i != _allocList.end(); i++) {
if (i->start - lastAddress > (int)size)
if (i->start - lastAddress > (int)size)
break;
lastAddress = i->end();
// align to desired alignment
@ -137,20 +137,20 @@ void *ELFMemoryManager::allocateOnHeap(uint32 align, uint32 size) {
lastAddress = (byte *)( ((uint32)lastAddress + align - 1) & ~(align - 1) );
}
}
// Check if we exceeded our heap limit
// We skip this case if we're only tracking allocations
if (!_trackAllocs && ((uint32)lastAddress + size > (uint32)_heap + _heapSize)) {
debug(2, "failed to find space to allocate %d bytes", size);
return 0;
}
_allocList.insert(i, Allocation(lastAddress, size));
_bytesAllocated += size;
debug(7, "ELFMemoryManager: allocated %d bytes at %p. Total %d bytes",
debug(7, "ELFMemoryManager: allocated %d bytes at %p. Total %d bytes",
size, lastAddress, _bytesAllocated);
return lastAddress;
}
@ -159,14 +159,14 @@ void ELFMemoryManager::deallocateFromHeap(void *ptr) {
for (i = _allocList.begin(); i != _allocList.end(); i++) {
if (i->start == ptr) {
_bytesAllocated -= (*i).size;
debug(7, "ELFMemoryManager: freed %d bytes at %p. Total %d bytes",
debug(7, "ELFMemoryManager: freed %d bytes at %p. Total %d bytes",
(*i).size, (*i).start, _bytesAllocated);
_allocList.erase(i);
break;
}
}
}
}
#endif /* defined(DYNAMIC_MODULES) && defined(USE_ELF_LOADER) */

View file

@ -30,17 +30,17 @@
#include "common/singleton.h"
#include "common/list.h"
#include "common/mutex.h"
/**
* A 'foolproof' way to prevent memory fragmentation. This class is used to
* serve as a permanent allocation to prevent the process of loading and
* A 'foolproof' way to prevent memory fragmentation. This class is used to
* serve as a permanent allocation to prevent the process of loading and
* unloading plugins from causing heavy fragmentation.
**/
#define ELFMemMan ELFMemoryManager::instance()
class ELFMemoryManager : public Common::Singleton<ELFMemoryManager> {
public:
public:
void trackPlugin(bool value);
void trackAlloc(uint32 align, uint32 size);
@ -49,7 +49,7 @@ public:
void *pluginAllocate(uint32 size);
void *pluginAllocate(uint32 align, uint32 size);
void pluginDeallocate(void *ptr);
private:
friend class Common::Singleton<ELFMemoryManager>;
@ -58,7 +58,7 @@ private:
void *allocateOnHeap(uint32 align, uint32 size);
void deallocateFromHeap(void *ptr);
struct Allocation {
byte *start;
uint32 size;
@ -70,17 +70,17 @@ private:
void *_heap;
uint32 _heapAlign; // alignment of the heap
uint32 _heapSize; // size of the heap
// tracking allocations
bool _trackAllocs; // whether we are currently tracking
uint32 _measuredSize;
uint32 _measuredAlign;
uint32 _measuredSize;
uint32 _measuredAlign;
// real allocations
Common::List<Allocation> _allocList;
uint32 _bytesAllocated;
};
#endif /* defined(DYNAMIC_MODULES) && defined(USE_ELF_LOADER) */
#endif /* ELF_MEMORY_MANAGER_H */

View file

@ -53,7 +53,7 @@ bool MIPSDLObject::relocate(Elf32_Off offset, Elf32_Word size, byte *relSegment)
debug(2, "elfloader: Loaded relocation table. %d entries. base address=%p", cnt, relSegment);
Elf32_Addr adjustedMainSegment = Elf32_Addr(_segment) - _segmentVMA; // adjust for VMA offset
bool seenHi16 = false; // For treating HI/LO16 commands
int32 firstHi16 = -1; // Mark the point of the first hi16 seen
Elf32_Addr ahl = 0; // Calculated addend
@ -259,7 +259,7 @@ void MIPSDLObject::relocateSymbols(ptrdiff_t offset) {
if (!ShortsMan.inGeneralSegment((char *)s->st_value)) {
if (s->st_value < _segmentVMA)
s->st_value = _segmentVMA; // deal with symbols referring to sections, which start before the VMA
s->st_value += offset;
if (s->st_value < Elf32_Addr(_segment) || s->st_value > Elf32_Addr(_segment) + _segmentSize)
@ -287,7 +287,7 @@ bool MIPSDLObject::loadSegment(Elf32_Phdr *phdr) {
}
debug(2, "elfloader: Allocated segment @ %p", _segment);
// Get offset to load segment into
baseAddress = _segment;
_segmentSize = phdr->p_memsz;

View file

@ -333,7 +333,7 @@ extern "C" int scummvm_main(int argc, const char * const argv[]) {
PluginManager::instance().init();
PluginManager::instance().loadAllPlugins(); // load plugins for cached plugin manager
// If we received an invalid music parameter via command line we check this here.
// We can't check this before loading the music plugins.
// On the other hand we cannot load the plugins before we know the file paths (in case of external plugins).
@ -385,7 +385,7 @@ extern "C" int scummvm_main(int argc, const char * const argv[]) {
system.getAudioCDManager();
MusicManager::instance();
Common::DebugManager::instance();
// Init the event manager. As the virtual keyboard is loaded here, it must
// take place after the backend is initiated and the screen has been setup
system.getEventManager()->init();
@ -424,8 +424,8 @@ extern "C" int scummvm_main(int argc, const char * const argv[]) {
PluginManager::instance().unloadPluginsExcept(PLUGIN_TYPE_ENGINE, NULL, false);
// reallocate the config manager to get rid of any fragmentation
ConfMan.defragment();
#endif
#endif
// Did an error occur ?
if (result.getCode() != Common::kNoError && result.getCode() != Common::kUserCanceled) {
// Shows an informative error dialog if starting the selected game failed.

View file

@ -313,7 +313,7 @@ PluginManager &PluginManager::instance() {
if (_instance)
return *_instance;
#if defined(UNCACHED_PLUGINS) && defined(DYNAMIC_MODULES)
#if defined(UNCACHED_PLUGINS) && defined(DYNAMIC_MODULES)
_instance = new PluginManagerUncached();
#else
_instance = new PluginManager();
@ -348,7 +348,7 @@ void PluginManager::addPluginProvider(PluginProvider *pp) {
void PluginManagerUncached::init() {
unloadAllPlugins();
_allEnginePlugins.clear();
// Resize our pluginsInMem list to prevent fragmentation
_pluginsInMem[PLUGIN_TYPE_ENGINE].resize(2);
unloadPluginsExcept(PLUGIN_TYPE_ENGINE, NULL, false); // empty the engine plugins
@ -357,7 +357,7 @@ void PluginManagerUncached::init() {
pp != _providers.end();
++pp) {
PluginList pl((*pp)->getPlugins());
for (PluginList::iterator p = pl.begin(); p != pl.end(); ++p) {
// This is a 'hack' based on the assumption that we have no sound
// file plugins. Currently this is the case. If it changes, we
@ -365,15 +365,15 @@ void PluginManagerUncached::init() {
// music or an engine plugin.
if ((*pp)->isFilePluginProvider()) {
_allEnginePlugins.push_back(*p);
} else if ((*p)->loadPlugin()) { // and this is the proper method
} else if ((*p)->loadPlugin()) { // and this is the proper method
if ((*p)->getType() == PLUGIN_TYPE_ENGINE) {
(*p)->unloadPlugin();
_allEnginePlugins.push_back(*p);
} else { // add non-engine plugins to the 'in-memory' list
// these won't ever get unloaded
addToPluginsInMemList(*p);
addToPluginsInMemList(*p);
}
}
}
}
}
}
@ -403,7 +403,7 @@ bool PluginManagerUncached::loadPluginFromGameId(const Common::String &gameId) {
bool PluginManagerUncached::loadPluginByFileName(const Common::String &filename) {
if (filename.empty())
return false;
unloadPluginsExcept(PLUGIN_TYPE_ENGINE, NULL, false);
PluginList::iterator i;
@ -417,7 +417,7 @@ bool PluginManagerUncached::loadPluginByFileName(const Common::String &filename)
return false;
}
/**
/**
* Update the config manager with a plugin file name that we found can handle
* the game.
**/
@ -435,7 +435,7 @@ void PluginManagerUncached::updateConfigWithFileName(const Common::String &gameI
}
}
void PluginManagerUncached::loadFirstPlugin() {
void PluginManagerUncached::loadFirstPlugin() {
unloadPluginsExcept(PLUGIN_TYPE_ENGINE, NULL, false);
// let's try to find one we can load
@ -517,7 +517,7 @@ void PluginManager::addToPluginsInMemList(Plugin *plugin) {
bool found = false;
// The plugin is valid, see if it provides the same module as an
// already loaded one and should replace it.
PluginList::iterator pl = _pluginsInMem[plugin->getType()].begin();
while (!found && pl != _pluginsInMem[plugin->getType()].end()) {
if (!strcmp(plugin->getName(), (*pl)->getName())) {
@ -542,7 +542,7 @@ void PluginManager::addToPluginsInMemList(Plugin *plugin) {
DECLARE_SINGLETON(EngineManager);
/**
/**
* This function works for both cached and uncached PluginManagers.
* For the cached version, most of the logic here will short circuit.
*
@ -554,24 +554,24 @@ GameDescriptor EngineManager::findGame(const Common::String &gameName, const Eng
// First look for the game using the plugins in memory. This is critical
// for calls coming from inside games
result = findGameInLoadedPlugins(gameName, plugin);
result = findGameInLoadedPlugins(gameName, plugin);
if (!result.gameid().empty()) {
return result;
}
// Now look for the game using the gameId. This is much faster than scanning plugin
// by plugin
if (PluginMan.loadPluginFromGameId(gameName)) {
result = findGameInLoadedPlugins(gameName, plugin);
result = findGameInLoadedPlugins(gameName, plugin);
if (!result.gameid().empty()) {
return result;
}
}
// We failed to find it using the gameid. Scan the list of plugins
PluginMan.loadFirstPlugin();
do {
result = findGameInLoadedPlugins(gameName, plugin);
result = findGameInLoadedPlugins(gameName, plugin);
if (!result.gameid().empty()) {
// Update with new plugin file name
PluginMan.updateConfigWithFileName(gameName);
@ -582,7 +582,7 @@ GameDescriptor EngineManager::findGame(const Common::String &gameName, const Eng
return result;
}
/**
/**
* Find the game within the plugins loaded in memory
**/
GameDescriptor EngineManager::findGameInLoadedPlugins(const Common::String &gameName, const EnginePlugin **plugin) const {
@ -594,7 +594,7 @@ GameDescriptor EngineManager::findGameInLoadedPlugins(const Common::String &game
*plugin = 0;
EnginePlugin::List::const_iterator iter;
for (iter = plugins.begin(); iter != plugins.end(); ++iter) {
result = (**iter)->findGame(gameName.c_str());
if (!result.gameid().empty()) {

View file

@ -143,7 +143,7 @@ extern int pluginTypeVersions[PLUGIN_TYPE_MAX];
// Abstract plugins
/**
* Abstract base class for the plugin objects which handle plugins
* Abstract base class for the plugin objects which handle plugins
* instantiation. Subclasses for this may be used for engine plugins and other
* types of plugins. An existing PluginObject refers to an executable file
* loaded in memory and ready to run. The plugin, on the other hand, is just
@ -310,7 +310,7 @@ protected:
bool tryLoadPlugin(Plugin *plugin);
void addToPluginsInMemList(Plugin *plugin);
static PluginManager *_instance;
PluginManager();
@ -326,9 +326,9 @@ public:
virtual void init() {}
virtual void loadFirstPlugin() {}
virtual bool loadNextPlugin() { return false; }
virtual bool loadPluginFromGameId(const Common::String &gameId) { return false; }
virtual void updateConfigWithFileName(const Common::String &gameId) {}
virtual bool loadPluginFromGameId(const Common::String &gameId) { return false; }
virtual void updateConfigWithFileName(const Common::String &gameId) {}
// Functions used only by the cached PluginManager
virtual void loadAllPlugins();
void unloadAllPlugins();
@ -338,7 +338,7 @@ public:
const PluginList &getPlugins(PluginType t) { return _pluginsInMem[t]; }
};
/**
/**
* Uncached version of plugin manager
* Keeps only one dynamic plugin in memory at a time
**/
@ -349,15 +349,15 @@ protected:
PluginList::iterator _currentPlugin;
PluginManagerUncached() {}
bool loadPluginByFileName(const Common::String &filename);
bool loadPluginByFileName(const Common::String &filename);
public:
virtual void init();
virtual void loadFirstPlugin();
virtual bool loadNextPlugin();
virtual bool loadPluginFromGameId(const Common::String &gameId);
virtual void updateConfigWithFileName(const Common::String &gameId);
virtual bool loadPluginFromGameId(const Common::String &gameId);
virtual void updateConfigWithFileName(const Common::String &gameId);
virtual void loadAllPlugins() {} // we don't allow this
};

View file

@ -147,7 +147,7 @@ public:
static void defragment(); // move in memory to reduce fragmentation
void copyFrom(ConfigManager &source);
private:
friend class Singleton<SingletonBaseType>;
ConfigManager();

View file

@ -240,7 +240,7 @@ public:
operator bool() const { return _pointer != 0; }
~ScopedPtr() {
delete _pointer;
delete _pointer;
}
/**

View file

@ -728,7 +728,7 @@ int QuickTimeParser::readESDS(Atom atom) {
byte tag;
int length;
readMP4Desc(_fd, tag, length);
_fd->readUint16BE(); // id
if (tag == kMP4ESDescTag)
@ -736,7 +736,7 @@ int QuickTimeParser::readESDS(Atom atom) {
// Check if we've got the Config MPEG-4 header
readMP4Desc(_fd, tag, length);
if (tag != kMP4DecConfigDescTag)
if (tag != kMP4DecConfigDescTag)
return 0;
track->objectTypeMP4 = _fd->readByte();

View file

@ -136,7 +136,7 @@ bool NEResources::loadFromCompressedEXE(const String &fileName) {
matchPos &= 0xFFF;
}
}
}
}

View file

@ -107,7 +107,7 @@ private:
uint32 offset;
uint32 size;
};
typedef HashMap<WinResourceID, Resource, WinResourceID_Hash, WinResourceID_EqualTo> LangMap;
typedef HashMap<WinResourceID, LangMap, WinResourceID_Hash, WinResourceID_EqualTo> NameMap;
typedef HashMap<WinResourceID, NameMap, WinResourceID_Hash, WinResourceID_EqualTo> TypeMap;

View file

@ -743,7 +743,7 @@ int main(int argc, char *argv[]) {
writeUint16BE(outFile, 0);
writeUint16BE(outFile, kALnewscr_2d);
writeUint16BE(outFile, 0);
writeSByte(outFile, NUM_TUNES_1w);
writeSByte(outFile, SILENCE_1w);
writeSByte(outFile, TEST_SOUND_1w);

View file

@ -60,7 +60,7 @@ byte _palette[SIZE_PAL_ARRAY] = {
V2, V2, V2 // BRIGHTWHITE
};
#else
// Original paletter found in original exe.
// Original paletter found in original exe.
// Currently disabled, because the result is quite ugly!
// Color table of nearest standard 16 colors in system static palette
#define C1 191 // Low intensity value

View file

@ -415,7 +415,7 @@ bool extractKyraForestSeqData(PAKFile &out, const ExtractInformation *info, cons
const uint8 *src = data;
uint8 *dst = buffer;
const PatchEntry *patchPos = patchData;
while (dst < (buffer + outsize)) {
if ((dst - buffer) == patchPos->pos) {
*dst++ = patchPos->val;

View file

@ -48,7 +48,7 @@ void link(const char *destFilename, char **srcFilenames, int srcCount) {
fwrite(headerStr, 1, 4, destFile);
for (int i = 0; i <= srcCount; ++i)
fwrite(&v, 1, 4, destFile);
// Set up buffer for copying
void *tempBuffer = malloc(BUFFER_SIZE);
@ -117,7 +117,7 @@ int main(int argc, char *argv[]) {
// Change the extension
strcpy(p, ".bin");
}
// Compile the specified source file
bool result = Compile(argv[1], destFilename);
return result ? 0 : 1;

View file

@ -44,7 +44,7 @@ enum CharCode {
};
enum TokenCode {
NO_TOKEN, WORD, NUMBER, IDENTIFIER, END_OF_FILE, END_OF_LINE,
NO_TOKEN, WORD, NUMBER, IDENTIFIER, END_OF_FILE, END_OF_LINE,
RW_DEFINE, RW_COLON, RW_SUB, RW_END, RW_OPCODE,
ERROR
};
@ -58,7 +58,7 @@ struct Literal {
union {
int integer;
} value;
};
};
struct SymbolEntry {
char symbol[MAX_TOKEN_STRING_LENGTH];
@ -109,12 +109,12 @@ struct OpcodeEntry {
};
OpcodeEntry OpcodeList[OP_DUP + 1] = {
{"HALT", OP_NO_PARAM}, {"IMM", OP_IMM_PARAM}, {"ZERO", OP_NO_PARAM}, {"ONE", OP_NO_PARAM},
{"MINUSONE", OP_NO_PARAM}, {"STR", OP_IMM_PARAM}, {"DLOAD", OP_IMM_PARAM}, {"DSTORE", OP_IMM_PARAM},
{"HALT", OP_NO_PARAM}, {"IMM", OP_IMM_PARAM}, {"ZERO", OP_NO_PARAM}, {"ONE", OP_NO_PARAM},
{"MINUSONE", OP_NO_PARAM}, {"STR", OP_IMM_PARAM}, {"DLOAD", OP_IMM_PARAM}, {"DSTORE", OP_IMM_PARAM},
{"PAL", OP_IMM_PARAM}, {"LOAD", OP_IMM_PARAM}, {"GLOAD", OP_IMM_PARAM}, {"STORE", OP_IMM_PARAM},
{"GSTORE", OP_IMM_PARAM}, {"CALL", OP_IMM_PARAM}, {"LIBCALL", OP_IMM_PARAM}, {"RET", OP_NO_PARAM},
{"ALLOC", OP_IMM_PARAM}, {"JUMP", OP_TRANSFER_PARAM}, {"JMPFALSE", OP_TRANSFER_PARAM},
{"JMPTRUE", OP_TRANSFER_PARAM}, {"EQUAL", OP_NO_PARAM}, {"LESS", OP_NO_PARAM},
{"JMPTRUE", OP_TRANSFER_PARAM}, {"EQUAL", OP_NO_PARAM}, {"LESS", OP_NO_PARAM},
{"LEQUAL", OP_NO_PARAM}, {"NEQUAL", OP_NO_PARAM}, {"GEQUAL", OP_NO_PARAM},
{"GREAT", OP_NO_PARAM}, {"PLUS", OP_NO_PARAM}, {"MINUS", OP_NO_PARAM},
{"LOR", OP_NO_PARAM}, {"MULT", OP_NO_PARAM}, {"DIV", OP_IMM_PARAM}, {"MOD", OP_NO_PARAM},
@ -418,7 +418,7 @@ void handle_define() {
printf("Duplicate symbol encountered.\n");
token = ERROR;
return;
}
}
// Store the new symbol name
strcpy(symbolTable[symbolCount].symbol, token_string);
@ -529,7 +529,7 @@ void handle_instruction() {
printf("Incorrect opcode parameter encountered\n");
token = ERROR;
return;
}
}
// Apply the correct opcode size to the previously stored opcode and save the byte(s)
if (literal.value.integer <= 0xff) {
@ -559,7 +559,7 @@ void handle_instruction() {
printf("Incorrect opcode parameter encountered\n");
token = ERROR;
return;
}
}
// Check to see if it's a backward jump to an existing label
int idx = jumpIndexOf(token_string);
@ -641,7 +641,7 @@ void handle_sub() {
token = ERROR;
return;
}
// If this is the first subroutine, start writing out the data
if (subroutinesCount == 0)
write_header();
@ -681,7 +681,7 @@ void handle_sub() {
// Save identifier, it's hopefully a jump symbol
strcpy(jumpDests[jumpDestCount].name, token_string);
get_token();
if (token != RW_COLON)
if (token != RW_COLON)
token = ERROR;
else {
// Save the jump point
@ -863,7 +863,7 @@ void get_special() {
strToUpper(token_string);
if (token_string[0] == '@')
token = IDENTIFIER;
else if (!is_reserved_word())
else if (!is_reserved_word())
token = ERROR;
}

View file

@ -503,7 +503,7 @@ void doCompile(FILE *inf, FILE *debOutf, FILE *resOutf, TextFile *cptDef, FILE *
fwrite(&tmp, 2, 1, debOutf);
tmp = 0;
fwrite(&tmp, 2, 1, debOutf);
printf("DEBUG Output File Position: 0x%08lX\r\n", ftell(debOutf));
printf("reset destination: %ld\n", ftell(debOutf));
for (int cnt = 0; cnt < 6; cnt++) {

View file

@ -188,7 +188,7 @@ void AgiEngine::processEvents() {
case Common::KEYCODE_KP5:
if (_predictiveDialogRunning)
key = event.kbd.ascii;
else
else
key = KEY_STATIONARY;
break;
case Common::KEYCODE_PLUS:

View file

@ -473,7 +473,7 @@ bool AgiBase::canLoadGameStateCurrently() {
bool AgiBase::canSaveGameStateCurrently() {
if (getGameID() == GID_BC) // Technically in Black Cauldron we may save anytime
return true;
return (!(getGameType() == GType_PreAGI) && getflag(fMenusWork) && !_noSaveLoadAllowed && _game.inputEnabled);
}

View file

@ -144,7 +144,7 @@ void SoundMgr::stopSound() {
// not be any harm doing it, so do it anyway.
if (_endflag != -1)
_vm->setflag(_endflag, true);
_endflag = -1;
}

View file

@ -167,12 +167,12 @@ uint SoundGen2GS::generateOutput() {
g->seg++;
}
}
// TODO: Advance vibrato here. The Apple IIGS uses a LFO with
// triangle wave to modulate the frequency of both oscillators.
// In Apple IIGS the vibrato and the envelope are updated at the
// same time, so the vibrato speed depends on ENVELOPE_COEF.
// Advance oscillators
int s0 = 0;
int s1 = 0;
@ -202,12 +202,12 @@ uint SoundGen2GS::generateOutput() {
}
}
}
// Take envelope and MIDI volume information into account.
// Also amplify.
s0 *= vol * g->vel / 127 * 80 / 256;
s1 *= vol * g->vel / 127 * 80 / 256;
// Select output channel.
if (g->osc[0].chn)
outl += s0;
@ -375,7 +375,7 @@ void SoundGen2GS::midiNoteOn(int channel, int note, int velocity) {
IIgsGenerator* g = allocateGenerator();
g->ins = _channels[channel].getInstrument();
const IIgsInstrumentHeader* i = g->ins;
// Pass information from the MIDI channel to the generator. Take
// velocity into account, although simplistically.
velocity *= 5 / 3;
@ -385,7 +385,7 @@ void SoundGen2GS::midiNoteOn(int channel, int note, int velocity) {
g->key = note;
g->vel = velocity * _channels[channel].getVolume() / 127;
g->chn = channel;
// Instruments can define different samples to be used based on
// what the key is. Find the correct samples for our key.
int wa = 0;

View file

@ -33,7 +33,7 @@ namespace Agi {
// Apple IIGS to halt the corresponding oscillator immediately. We preprocess
// the sample data by converting it to signed values and the instruments by
// detecting prematurely stopping samples beforehand.
//
//
// Note: None of the tested SIERRASTANDARD files have zeroes in them. So in
// practice there is no need to check for them. However, they still do exist
// in the sample resources.
@ -263,7 +263,7 @@ private:
uint _ticks; ///< MIDI ticks (60Hz)
int16 *_out; ///< Output buffer
uint _outSize; ///< Output buffer size
static const int kSfxMidiChannel = 15; ///< MIDI channel used for playing sample resources
};

View file

@ -33,7 +33,7 @@
// Timing is not perfect, yet. It plays correct, when I use the
// Gravis-Midiplayer, but the songs are too fast when I use playmidi on
// Linux.
//
//
// Original program developed by Jens. Christian Restemeier
//
@ -114,7 +114,7 @@ void SoundGenMIDI::endOfTrack() {
void SoundGenMIDI::play(int resnum) {
MIDISound *track;
stop();
_isGM = true;
@ -153,7 +153,7 @@ unsigned char instr[] = {50, 51, 19};
static void writeDelta(Common::MemoryWriteStreamDynamic *st, int32 delta) {
int32 i;
i = delta >> 21; if (i > 0) st->writeByte((i & 127) | 128);
i = delta >> 21; if (i > 0) st->writeByte((i & 127) | 128);
i = delta >> 14; if (i > 0) st->writeByte((i & 127) | 128);
i = delta >> 7; if (i > 0) st->writeByte((i & 127) | 128);
st->writeByte(delta & 127);
@ -196,7 +196,7 @@ static uint32 convertSND2MIDI(byte *snddata, byte **data) {
int note;
/* I don't know, what frequency equals midi note 0 ... */
/* This moves the song 4 octaves down: */
fr = (log10(111860.0 / (double)freq) / ll) - 48;
fr = (log10(111860.0 / (double)freq) / ll) - 48;
note = (int)floor(fr + 0.5);
if (note < 0) note = 0;
if (note > 127) note = 127;
@ -222,7 +222,7 @@ static uint32 convertSND2MIDI(byte *snddata, byte **data) {
st.writeByte(0);
st.writeByte(0);
}
}
}
writeDelta(&st, 0);
st.writeByte(0xff);
st.writeByte(0x2f);

View file

@ -45,9 +45,9 @@ struct SndGenChan {
uint16 dissolveCount;
byte attenuation;
byte attenuationCopy;
GenType genType;
// for the sample mixer
int freqCount;
};

View file

@ -105,7 +105,7 @@ SoundGenSarien::~SoundGenSarien() {
int SoundGenSarien::readBuffer(int16 *buffer, const int numSamples) {
fillAudio(buffer, numSamples / 2);
return numSamples;
}
@ -124,7 +124,7 @@ void SoundGenSarien::play(int resnum) {
for (int i = 0; i < NUM_CHANNELS; i++) {
_chn[i].type = type;
_chn[i].flags = AGI_SOUND_LOOP;
if (_env) {
_chn[i].flags |= AGI_SOUND_ENVELOPE;
_chn[i].adsr = AGI_SOUND_ENV_ATTACK;

View file

@ -621,7 +621,7 @@ void AGOSEngine_PuzzlePack::printInfoText(const char *itemText) {
itemName = " Gem: ";
}
break;
case 82:
if (_variableArray[flag]) {
if (_variableArray[flag] == 201 || _variableArray[flag] == 211)

View file

@ -55,7 +55,7 @@ int16 canUseOnObject = 0;
void waitPlayerInput() {
uint16 button;
do {
manageEvents();
getMouseData(mouseUpdateStatus, &button, &dummyU16, &dummyU16);

View file

@ -212,7 +212,7 @@ int loadBackground(const char *name, int idx) {
// NOTE: the following is really meant to compare pointers and not the actual
// strings. See r48092 and r48094.
if (name != backgroundTable[idx].name) {
if (strlen(name) >= sizeof(backgroundTable[idx].name))
if (strlen(name) >= sizeof(backgroundTable[idx].name))
warning("background name length exceeded allowable maximum");
Common::strlcpy(backgroundTable[idx].name, name, sizeof(backgroundTable[idx].name));

View file

@ -1882,7 +1882,7 @@ void CruiseEngine::mainLoop() {
while (numIterations-- > 0) {
bgChanged = backgroundChanged[masterScreen];
manageScripts(&relHead);
manageScripts(&procHead);

View file

@ -173,7 +173,7 @@ void MainMenuDialog::reflowLayout() {
_loadButton->setEnabled(_engine->canLoadGameStateCurrently());
if (_engine->hasFeature(Engine::kSupportsSavingDuringRuntime))
_saveButton->setEnabled(_engine->canSaveGameStateCurrently());
// Overlay size might have changed since the construction of the dialog.
// Update labels when it might be needed
// FIXME: it might be better to declare GUI::StaticTextWidget::setLabel() virtual

View file

@ -243,7 +243,7 @@ static const DrasculaGameDescription gameDescriptions[] = {
GUIO_NONE
},
},
{
// Drascula French version (ScummVM repacked files)
{

View file

@ -204,7 +204,7 @@ void DrasculaEngine::copyRect(int xorg, int yorg, int xdes, int ydes, int width,
}
ptr += 320 - width;
}
}
void DrasculaEngine::updateScreen(int xorg, int yorg, int xdes, int ydes, int width, int height, byte *buffer) {
@ -354,7 +354,7 @@ void DrasculaEngine::centerText(const char *message, int textX, int textY) {
print_abc(msg, x, y);
return;
}
// Message doesn't fit on screen, split it
// Get a word from the message

View file

@ -45,7 +45,7 @@ TextResourceParser::TextResourceParser(Common::SeekableReadStream *stream, Dispo
_stream(stream), _dispose(dispose) {
// NOTE: strangely enough, the code before this refactoring used the size of
// the stream as a fixed maximum length for the parser. Using an updated
// the stream as a fixed maximum length for the parser. Using an updated
// (size-pos) would make more sense to me, but let's see what the experts say.
_maxLen = _stream->size();
}

View file

@ -1675,7 +1675,7 @@ void DrasculaEngine::enterRoom(int roomIndex) {
if (!stream) {
error("missing data file %s", fileName);
}
TextResourceParser p(stream, DisposeAfterUse::YES);
p.parseInt(roomNumber);

View file

@ -50,7 +50,7 @@ static const PlainGameDescriptor dreamWebGames[] = {
class DreamWebMetaEngine : public AdvancedMetaEngine {
public:
DreamWebMetaEngine():
AdvancedMetaEngine(DreamWeb::gameDescriptions,
AdvancedMetaEngine(DreamWeb::gameDescriptions,
sizeof(DreamWeb::DreamWebGameDescription), dreamWebGames) {
_singleid = "dreamweb";
_guioptions = Common::GUIO_NOMIDI;

File diff suppressed because it is too large Load diff

View file

@ -44,7 +44,7 @@
namespace DreamWeb {
DreamWebEngine::DreamWebEngine(OSystem *syst, const DreamWebGameDescription *gameDesc) :
DreamWebEngine::DreamWebEngine(OSystem *syst, const DreamWebGameDescription *gameDesc) :
Engine(syst), _gameDescription(gameDesc), _rnd("dreamweb") {
_context.engine = this;
@ -223,7 +223,7 @@ Common::Error DreamWebEngine::run() {
_context.__start();
_context.data.byte(DreamGen::DreamGenContext::kQuitrequested) = 0;
getTimerManager()->removeTimerProc(vSyncInterrupt);
return Common::kNoError;
@ -428,7 +428,7 @@ void DreamWebEngine::playSound(uint8 channel, uint8 id, uint8 loops) {
type = Audio::Mixer::kSFXSoundType;
} else if (speech)
type = Audio::Mixer::kSpeechSoundType;
else
else
type = Audio::Mixer::kMusicSoundType;
Audio::SeekableAudioStream *raw;
@ -445,7 +445,7 @@ void DreamWebEngine::playSound(uint8 channel, uint8 id, uint8 loops) {
memcpy(buffer, data.data.begin() + sample.offset, sample.size);
raw = Audio::makeRawStream(
buffer,
buffer,
sample.size, 22050, Audio::FLAG_UNSIGNED);
} else {
uint8 *buffer = (uint8 *)malloc(_speechData.size());
@ -453,9 +453,9 @@ void DreamWebEngine::playSound(uint8 channel, uint8 id, uint8 loops) {
if (!buffer)
error("out of memory: cannot allocate memory for sound(%u bytes)", _speechData.size());
raw = Audio::makeRawStream(
buffer,
buffer,
_speechData.size(), 22050, Audio::FLAG_UNSIGNED);
}
Audio::AudioStream *stream;

View file

@ -104,7 +104,7 @@ public:
void loadSounds(uint bank, const Common::String &file);
bool loadSpeech(const Common::String &filename);
void enableSavingOrLoading(bool enable = true) { _enableSavingOrLoading = enable; }
private:

View file

@ -97,16 +97,16 @@ public:
struct Segment {
Common::Array<uint8> data;
inline void assign(const uint8 *b, const uint8 *e) {
data.assign(b, e);
}
inline uint8 &byte(unsigned index) {
assert(index < data.size());
return data[index];
}
inline WordRef word(unsigned index) {
return WordRef(data, index);
}
@ -163,7 +163,7 @@ public:
assert(_segment != 0);
_segment->assign(b, e);
}
inline uint8* ptr(unsigned index, unsigned size) {
assert(_segment != 0);
return _segment->ptr(index, size);
@ -180,7 +180,7 @@ struct Flags {
inline bool l() const { return _o != _s; }
inline bool le() const { return _o != _s|| _z; }
inline void update_zs(uint8 v) {
_s = v & 0x80;
_z = v == 0;
@ -228,7 +228,7 @@ public:
//data == fake segment register always pointing to data segment
Flags flags;
inline Context(): engine(0), al(ax), ah(ax), bl(bx), bh(bx), cl(cx), ch(cx), dl(dx), dh(dx),
inline Context(): engine(0), al(ax), ah(ax), bl(bx), bh(bx), cl(cx), ch(cx), dl(dx), dh(dx),
cs(this), ds(this), es(this), data(this) {
_segments[kDefaultDataSegment] = SegmentPtr(new Segment());
cs.reset(kDefaultDataSegment);

View file

@ -367,7 +367,7 @@ void DreamGenContext::dosreturn() {
ax = data.word(kMousebutton);
_and(ax, 1);
if (flags.z())
if (flags.z())
return;
data.word(kMousebutton) = 0;

View file

@ -174,7 +174,7 @@ void Inter_Fascination::oFascin_assign(OpFuncParams &params) {
case TYPE_VAR_INT32_AS_INT16:
case TYPE_ARRAY_INT16:
WRITE_VARO_UINT16(dest + i * 2, _vm->_game->_script->getResultInt());
WRITE_VARO_UINT16(dest + i * 2, _vm->_game->_script->getResultInt());
break;
case TYPE_VAR_INT32:

View file

@ -124,7 +124,7 @@ void Video_v6::drawYUV(Surface &destDesc, int16 x, int16 y,
Pixel dstRow = dst;
int nextChromaLine = (i < ((height - 1) & ~3) ) ? dataWidth : 0;
for (int j = 0; j < width; j++, dstRow++) {
int nextChromaColumn = (j < ((width - 1) & ~3)) ? 1 : 0;

View file

@ -801,17 +801,17 @@ bool MusicPlayerIOS::load(uint32 fileref, bool loop) {
19468 ambient (but not 69, amb b. odd)
19470 puzzle
19471
19473
19473
19475 coffins or blood pump
19476 blood pump or coffins
19493
19499 chapel
19509 downstair ambient
19510 bedroom 'skip 3 and 5' puzzle (should loop from partway?)
19514
19514
19515 bathroom drain teeth
*/
if ((fileref >= 19462 && fileref <= 19468) ||
if ((fileref >= 19462 && fileref <= 19468) ||
fileref == 19470 || fileref == 19471 ||
fileref == 19473 || fileref == 19475 ||
fileref == 19476 || fileref == 19493 ||
@ -849,7 +849,7 @@ bool MusicPlayerIOS::load(uint32 fileref, bool loop) {
updateVolume();
// Play!
_vm->_system->getMixer()->playStream(Audio::Mixer::kMusicSoundType, &_handle, audStream);
_vm->_system->getMixer()->playStream(Audio::Mixer::kMusicSoundType, &_handle, audStream);
return true;
}

View file

@ -53,8 +53,8 @@ protected:
Common::SeekableReadStream *_file;
uint16 _flags;
Audio::QueuingAudioStream *_audioStream;
private:
// Synchronization stuff
bool _begunPlaying;

View file

@ -64,8 +64,8 @@ bool HugoConsole::Cmd_gotoScreen(int argc, const char **argv) {
if ((argc != 2) || (strToInt(argv[1]) > _vm->_numScreens)){
DebugPrintf("Usage: %s <screen number>\n", argv[0]);
return true;
}
}
_vm->_scheduler->newScreen(strToInt(argv[1]));
return false;
}
@ -78,7 +78,7 @@ bool HugoConsole::Cmd_listScreens(int argc, const char **argv) {
DebugPrintf("Usage: %s\n", argv[0]);
return true;
}
DebugPrintf("Available screens for this game are:\n");
for (int i = 0; i < _vm->_numScreens; i++)
DebugPrintf("%2d - %s\n", i, _vm->_text->getScreenNames(i));
@ -93,7 +93,7 @@ bool HugoConsole::Cmd_listObjects(int argc, const char **argv) {
DebugPrintf("Usage: %s\n", argv[0]);
return true;
}
DebugPrintf("Available objects for this game are:\n");
for (int i = 0; i < _vm->_object->_numObj; i++) {
if (_vm->_object->_objects[i].genericCmd & TAKE)
@ -110,7 +110,7 @@ bool HugoConsole::Cmd_getObject(int argc, const char **argv) {
DebugPrintf("Usage: %s <object number>\n", argv[0]);
return true;
}
if (_vm->_object->_objects[strToInt(argv[1])].genericCmd & TAKE)
_vm->_parser->takeObject(&_vm->_object->_objects[strToInt(argv[1])]);
else
@ -127,7 +127,7 @@ bool HugoConsole::Cmd_getAllObjects(int argc, const char **argv) {
DebugPrintf("Usage: %s\n", argv[0]);
return true;
}
for (int i = 0; i < _vm->_object->_numObj; i++) {
if (_vm->_object->_objects[i].genericCmd & TAKE)
_vm->_parser->takeObject(&_vm->_object->_objects[i]);

View file

@ -95,15 +95,15 @@ void TopMenu::reflowLayout() {
_recallButton->resize(x * scale, y * scale, kButtonWidth * scale, kButtonHeight * scale);
x += kButtonWidth + kButtonPad;
_turboButton->resize(x * scale, y * scale, kButtonWidth * scale, kButtonHeight * scale);
x += kButtonWidth + kButtonPad;
x += kButtonSpace;
_lookButton->resize(x * scale, y * scale, kButtonWidth * scale, kButtonHeight * scale);
x += kButtonWidth + kButtonPad;
_inventButton->resize(x * scale, y * scale, kButtonWidth * scale, kButtonHeight * scale);
x += kButtonWidth + kButtonPad;
@ -133,7 +133,7 @@ void TopMenu::loadBmpArr(Common::SeekableReadStream &in) {
arrayBmp[i * 2 + 1]->create(arrayBmp[i * 2]->w * 2, arrayBmp[i * 2]->h * 2, g_system->getOverlayFormat());
byte *src = (byte *)arrayBmp[i * 2]->pixels;
byte *dst = (byte *)arrayBmp[i * 2 + 1]->pixels;
for (int j = 0; j < arrayBmp[i * 2]->h; j++) {
src = (byte *)arrayBmp[i * 2]->getBasePtr(0, j);
dst = (byte *)arrayBmp[i * 2 + 1]->getBasePtr(0, j * 2);
@ -153,7 +153,7 @@ void TopMenu::loadBmpArr(Common::SeekableReadStream &in) {
*dst++ = *src++;
}
}
in.skip(bmpSize);
}
}

View file

@ -736,7 +736,7 @@ overlayState_t Screen_v1d::findOvl(seq_t *seq_p, image_pt dst_p, uint16 y) {
uint16 index = (uint16)(dst_p - _frontBuffer) >> 3;
for (int i = 0; i < seq_p->lines-y; i++) { // Each line in object
if (_vm->_object->getBaseBoundary(index)) // If any overlay base byte is non-zero then the object is foreground, else back.
if (_vm->_object->getBaseBoundary(index)) // If any overlay base byte is non-zero then the object is foreground, else back.
return kOvlForeground;
index += kCompLineSize;
}

View file

@ -299,7 +299,7 @@ Common::Error HugoEngine::run() {
_status.helpFl = false;
_file->instructions();
}
_mouse->mouseHandler(); // Mouse activity - adds to display list
_screen->displayList(kDisplayDisplay); // Blit the display list to screen
_status.doQuitFl |= shouldQuit(); // update game quit flag
@ -315,7 +315,7 @@ void HugoEngine::initMachine() {
_object->readObjectImages(); // Read all object images
if (_platform == Common::kPlatformWindows)
_file->readUIFImages(); // Read all uif images (only in Win versions)
_sound->initPcspkrPlayer();
}

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