This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
248 lines
7.1 KiB
C++
248 lines
7.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifdef WEBOS
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// Allow use of stuff in <time.h>
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#define FORBIDDEN_SYMBOL_EXCEPTION_time_h
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#include "common/scummsys.h"
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#include "common/system.h"
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#include "sys/time.h"
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#include "time.h"
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#include "backends/events/webossdl/webossdl-events.h"
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#include "gui/message.h"
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// Inidicates if gesture area is pressed down or not.
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static bool gestureDown = false;
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// The timestamp when screen was pressed down.
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static int screenDownTime = 0;
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// The timestamp when a possible drag operation was triggered.
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static int dragStartTime = 0;
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// The index of the motion pointer.
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static int motionPtrIndex = -1;
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// The maximum horizontal motion during dragging (For tap recognition).
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static int dragDiffX = 0;
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// The maximum vertical motion during dragging (For tap recognition).
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static int dragDiffY = 0;
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// Indicates if we are in drag mode.
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static bool dragging = false;
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// The current mouse position on the screen.
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static int curX = 0, curY = 0;
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// The time (seconds after 1/1/1970) when program started.
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static time_t programStartTime = time(0);
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/**
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* Returns the number of passed milliseconds since program start.
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*
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* @return The number of passed milliseconds.
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*/
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static time_t getMillis()
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{
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struct timeval tv;
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gettimeofday(&tv, NULL);
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return (time(0) - programStartTime) * 1000 + tv.tv_usec / 1000;
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}
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/**
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* WebOS devices only have a Shift key and a CTRL key. There is also an Alt
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* key (the orange key) but this is already processed by WebOS to change the
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* mode of the keys so ScummVM must not use this key as a modifier. Instead
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* pressing down the gesture area is used as Alt key.
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*
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* @param mod The pressed key modifier as detected by SDL.
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* @param event The ScummVM event to setup.
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*/
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void WebOSSdlEventSource::SDLModToOSystemKeyFlags(SDLMod mod,
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Common::Event &event) {
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event.kbd.flags = 0;
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if (mod & KMOD_SHIFT)
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event.kbd.flags |= Common::KBD_SHIFT;
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if (mod & KMOD_CTRL)
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event.kbd.flags |= Common::KBD_CTRL;
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// Holding down the gesture area emulates the ALT key
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if (gestureDown)
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event.kbd.flags |= Common::KBD_ALT;
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}
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/**
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* Before calling the original SDL implementation this method checks if the
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* gesture area is pressed down.
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*
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* @param ev The SDL event
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* @param event The ScummVM event.
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* @return True if event was processed, false if not.
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*/
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bool WebOSSdlEventSource::handleKeyDown(SDL_Event &ev, Common::Event &event) {
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// Handle gesture area tap.
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if (ev.key.keysym.sym == SDLK_WORLD_71) {
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gestureDown = true;
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return true;
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}
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// Ensure that ALT key (Gesture down) is ignored when back or forward
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// gesture is detected. This is needed for WebOS 1 which releases the
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// gesture tap AFTER the backward gesture event and not BEFORE (Like
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// WebOS 2).
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if (ev.key.keysym.sym == 27 || ev.key.keysym.sym == 229) {
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gestureDown = false;
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}
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// Call original SDL key handler.
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return SdlEventSource::handleKeyDown(ev, event);
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}
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/**
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* Before calling the original SDL implementation this method checks if the
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* gesture area has been released.
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*
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* @param ev The SDL event
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* @param event The ScummVM event.
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* @return True if event was processed, false if not.
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*/
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bool WebOSSdlEventSource::handleKeyUp(SDL_Event &ev, Common::Event &event) {
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// Handle gesture area tap.
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if (ev.key.keysym.sym == SDLK_WORLD_71) {
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gestureDown = false;
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return true;
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}
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// Call original SDL key handler.
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return SdlEventSource::handleKeyUp(ev, event);
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}
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/**
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* Handles mouse button press.
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*
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* @param ev The SDL event
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* @param event The ScummVM event.
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* @return True if event was processed, false if not.
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*/
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bool WebOSSdlEventSource::handleMouseButtonDown(SDL_Event &ev, Common::Event &event) {
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if (motionPtrIndex == -1) {
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motionPtrIndex = ev.button.which;
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dragDiffX = 0;
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dragDiffY = 0;
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screenDownTime = getMillis();
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// Start dragging when pressing the screen shortly after a tap.
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if (getMillis() - dragStartTime < 250) {
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dragging = true;
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event.type = Common::EVENT_LBUTTONDOWN;
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fillMouseEvent(event, curX, curY);
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}
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}
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return true;
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}
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/**
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* Handles mouse button release.
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*
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* @param ev The SDL event
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* @param event The ScummVM event.
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* @return True if event was processed, false if not.
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*/
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bool WebOSSdlEventSource::handleMouseButtonUp(SDL_Event &ev, Common::Event &event) {
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if (motionPtrIndex == ev.button.which) {
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motionPtrIndex = -1;
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// When drag mode was active then simply send a mouse up event
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if (dragging)
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{
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event.type = Common::EVENT_LBUTTONUP;
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fillMouseEvent(event, curX, curY);
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dragging = false;
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return true;
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}
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// When mouse was moved 5 pixels or less then emulate a mouse button
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// click.
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if (ABS(dragDiffX) < 6 && ABS(dragDiffY) < 6)
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{
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int duration = getMillis() - screenDownTime;
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// When screen was pressed for less than 500ms then emulate a
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// left mouse click.
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if (duration < 500) {
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event.type = Common::EVENT_LBUTTONUP;
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fillMouseEvent(event, curX, curY);
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g_system->getEventManager()->pushEvent(event);
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event.type = Common::EVENT_LBUTTONDOWN;
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dragStartTime = getMillis();
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}
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// When screen was pressed for less than 1000ms then emulate a
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// right mouse click.
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else if (duration < 1000) {
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event.type = Common::EVENT_RBUTTONUP;
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fillMouseEvent(event, curX, curY);
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g_system->getEventManager()->pushEvent(event);
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event.type = Common::EVENT_RBUTTONDOWN;
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}
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// When screen was pressed for more than 1000ms then emulate a
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// middle mouse click.
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else {
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event.type = Common::EVENT_MBUTTONUP;
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fillMouseEvent(event, curX, curY);
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g_system->getEventManager()->pushEvent(event);
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event.type = Common::EVENT_MBUTTONDOWN;
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}
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}
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}
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return true;
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}
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/**
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* Handles mouse motion.
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*
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* @param ev The SDL event
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* @param event The ScummVM event.
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* @return True if event was processed, false if not.
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*/
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bool WebOSSdlEventSource::handleMouseMotion(SDL_Event &ev, Common::Event &event) {
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if (ev.motion.which == motionPtrIndex) {
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int screenX = g_system->getWidth();
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int screenY = g_system->getHeight();
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curX = MIN(screenX, MAX(0, curX + ev.motion.xrel));
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curY = MIN(screenY, MAX(0, curY + ev.motion.yrel));
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dragDiffX += ev.motion.xrel;
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dragDiffY += ev.motion.yrel;
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event.type = Common::EVENT_MOUSEMOVE;
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fillMouseEvent(event, curX, curY);
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}
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return true;
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}
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#endif
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