scummvm/backends/events/webossdl/webossdl-events.cpp
Max Horn 88913c0139 ALL: Remove trailing whitespaces
This tries to make our code a bit more compliant with our code formatting
conventions. For future use, this is the command I used:
  git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2011-06-20 00:59:48 +02:00

248 lines
7.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifdef WEBOS
// Allow use of stuff in <time.h>
#define FORBIDDEN_SYMBOL_EXCEPTION_time_h
#include "common/scummsys.h"
#include "common/system.h"
#include "sys/time.h"
#include "time.h"
#include "backends/events/webossdl/webossdl-events.h"
#include "gui/message.h"
// Inidicates if gesture area is pressed down or not.
static bool gestureDown = false;
// The timestamp when screen was pressed down.
static int screenDownTime = 0;
// The timestamp when a possible drag operation was triggered.
static int dragStartTime = 0;
// The index of the motion pointer.
static int motionPtrIndex = -1;
// The maximum horizontal motion during dragging (For tap recognition).
static int dragDiffX = 0;
// The maximum vertical motion during dragging (For tap recognition).
static int dragDiffY = 0;
// Indicates if we are in drag mode.
static bool dragging = false;
// The current mouse position on the screen.
static int curX = 0, curY = 0;
// The time (seconds after 1/1/1970) when program started.
static time_t programStartTime = time(0);
/**
* Returns the number of passed milliseconds since program start.
*
* @return The number of passed milliseconds.
*/
static time_t getMillis()
{
struct timeval tv;
gettimeofday(&tv, NULL);
return (time(0) - programStartTime) * 1000 + tv.tv_usec / 1000;
}
/**
* WebOS devices only have a Shift key and a CTRL key. There is also an Alt
* key (the orange key) but this is already processed by WebOS to change the
* mode of the keys so ScummVM must not use this key as a modifier. Instead
* pressing down the gesture area is used as Alt key.
*
* @param mod The pressed key modifier as detected by SDL.
* @param event The ScummVM event to setup.
*/
void WebOSSdlEventSource::SDLModToOSystemKeyFlags(SDLMod mod,
Common::Event &event) {
event.kbd.flags = 0;
if (mod & KMOD_SHIFT)
event.kbd.flags |= Common::KBD_SHIFT;
if (mod & KMOD_CTRL)
event.kbd.flags |= Common::KBD_CTRL;
// Holding down the gesture area emulates the ALT key
if (gestureDown)
event.kbd.flags |= Common::KBD_ALT;
}
/**
* Before calling the original SDL implementation this method checks if the
* gesture area is pressed down.
*
* @param ev The SDL event
* @param event The ScummVM event.
* @return True if event was processed, false if not.
*/
bool WebOSSdlEventSource::handleKeyDown(SDL_Event &ev, Common::Event &event) {
// Handle gesture area tap.
if (ev.key.keysym.sym == SDLK_WORLD_71) {
gestureDown = true;
return true;
}
// Ensure that ALT key (Gesture down) is ignored when back or forward
// gesture is detected. This is needed for WebOS 1 which releases the
// gesture tap AFTER the backward gesture event and not BEFORE (Like
// WebOS 2).
if (ev.key.keysym.sym == 27 || ev.key.keysym.sym == 229) {
gestureDown = false;
}
// Call original SDL key handler.
return SdlEventSource::handleKeyDown(ev, event);
}
/**
* Before calling the original SDL implementation this method checks if the
* gesture area has been released.
*
* @param ev The SDL event
* @param event The ScummVM event.
* @return True if event was processed, false if not.
*/
bool WebOSSdlEventSource::handleKeyUp(SDL_Event &ev, Common::Event &event) {
// Handle gesture area tap.
if (ev.key.keysym.sym == SDLK_WORLD_71) {
gestureDown = false;
return true;
}
// Call original SDL key handler.
return SdlEventSource::handleKeyUp(ev, event);
}
/**
* Handles mouse button press.
*
* @param ev The SDL event
* @param event The ScummVM event.
* @return True if event was processed, false if not.
*/
bool WebOSSdlEventSource::handleMouseButtonDown(SDL_Event &ev, Common::Event &event) {
if (motionPtrIndex == -1) {
motionPtrIndex = ev.button.which;
dragDiffX = 0;
dragDiffY = 0;
screenDownTime = getMillis();
// Start dragging when pressing the screen shortly after a tap.
if (getMillis() - dragStartTime < 250) {
dragging = true;
event.type = Common::EVENT_LBUTTONDOWN;
fillMouseEvent(event, curX, curY);
}
}
return true;
}
/**
* Handles mouse button release.
*
* @param ev The SDL event
* @param event The ScummVM event.
* @return True if event was processed, false if not.
*/
bool WebOSSdlEventSource::handleMouseButtonUp(SDL_Event &ev, Common::Event &event) {
if (motionPtrIndex == ev.button.which) {
motionPtrIndex = -1;
// When drag mode was active then simply send a mouse up event
if (dragging)
{
event.type = Common::EVENT_LBUTTONUP;
fillMouseEvent(event, curX, curY);
dragging = false;
return true;
}
// When mouse was moved 5 pixels or less then emulate a mouse button
// click.
if (ABS(dragDiffX) < 6 && ABS(dragDiffY) < 6)
{
int duration = getMillis() - screenDownTime;
// When screen was pressed for less than 500ms then emulate a
// left mouse click.
if (duration < 500) {
event.type = Common::EVENT_LBUTTONUP;
fillMouseEvent(event, curX, curY);
g_system->getEventManager()->pushEvent(event);
event.type = Common::EVENT_LBUTTONDOWN;
dragStartTime = getMillis();
}
// When screen was pressed for less than 1000ms then emulate a
// right mouse click.
else if (duration < 1000) {
event.type = Common::EVENT_RBUTTONUP;
fillMouseEvent(event, curX, curY);
g_system->getEventManager()->pushEvent(event);
event.type = Common::EVENT_RBUTTONDOWN;
}
// When screen was pressed for more than 1000ms then emulate a
// middle mouse click.
else {
event.type = Common::EVENT_MBUTTONUP;
fillMouseEvent(event, curX, curY);
g_system->getEventManager()->pushEvent(event);
event.type = Common::EVENT_MBUTTONDOWN;
}
}
}
return true;
}
/**
* Handles mouse motion.
*
* @param ev The SDL event
* @param event The ScummVM event.
* @return True if event was processed, false if not.
*/
bool WebOSSdlEventSource::handleMouseMotion(SDL_Event &ev, Common::Event &event) {
if (ev.motion.which == motionPtrIndex) {
int screenX = g_system->getWidth();
int screenY = g_system->getHeight();
curX = MIN(screenX, MAX(0, curX + ev.motion.xrel));
curY = MIN(screenY, MAX(0, curY + ev.motion.yrel));
dragDiffX += ev.motion.xrel;
dragDiffY += ev.motion.yrel;
event.type = Common::EVENT_MOUSEMOVE;
fillMouseEvent(event, curX, curY);
}
return true;
}
#endif