OPENGL: Remove support for ARGB8888.
This used to be used by Sword25. Since it is not supported by GLES and no engine code uses it we drop support. Hopefully, this helps people to realize they should not use that format in their engine.
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2 changed files with 0 additions and 8 deletions
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@ -1029,11 +1029,6 @@ bool OpenGLGraphicsManager::getGLPixelFormat(const Graphics::PixelFormat &pixelF
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glFormat = GL_BGRA;
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glType = GL_UNSIGNED_SHORT_1_5_5_5_REV;
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return true;
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} else if (pixelFormat == Graphics::PixelFormat(4, 8, 8, 8, 8, 16, 8, 0, 24)) { // ARGB8888
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glIntFormat = GL_RGBA;
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glFormat = GL_BGRA;
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glType = GL_UNSIGNED_INT_8_8_8_8_REV;
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return true;
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} else if (pixelFormat == Graphics::PixelFormat(2, 4, 4, 4, 4, 8, 4, 0, 12)) { // ARGB4444
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glIntFormat = GL_RGBA;
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glFormat = GL_BGRA;
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@ -218,9 +218,6 @@ Common::List<Graphics::PixelFormat> OpenGLSdlGraphicsManager::getSupportedFormat
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// ABGR8888
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formats.push_back(Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24));
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#endif
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// ARGB8888, this should not be here, but Sword25 requires it. :-/
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formats.push_back(Graphics::PixelFormat(4, 8, 8, 8, 8, 16, 8, 0, 24));
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// RGB555, this is used by SCUMM HE 16 bit games.
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formats.push_back(Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0));
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#endif
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