GROOVIE: Fixes to I18N lists and includes

This commit is contained in:
Eugene Sandulenko 2023-03-17 16:13:12 +01:00
parent 5b908cafcb
commit a3cac76eb4
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GPG key ID: 014D387312D34F08
3 changed files with 2 additions and 2 deletions

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@ -1,3 +1,4 @@
engines/groovie/detection.cpp engines/groovie/detection.cpp
engines/groovie/metaengine.cpp engines/groovie/metaengine.cpp
engines/groovie/saveload.cpp
engines/groovie/script.cpp engines/groovie/script.cpp

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@ -34,7 +34,6 @@
#include "common/events.h" #include "common/events.h"
#include "common/file.h" #include "common/file.h"
#include "common/macresman.h" #include "common/macresman.h"
#include "common/translation.h"
#include "common/util.h" #include "common/util.h"
namespace Groovie { namespace Groovie {

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@ -49,7 +49,7 @@ SaveStateList SaveLoad::listValidSaves(const Common::String &target) {
SaveStateList list; SaveStateList list;
// some Groovie 2 games use save 0 with a garbage name for internal tracking, other games use slot 0 for Open House mode // some Groovie 2 games use save 0 with a garbage name for internal tracking, other games use slot 0 for Open House mode
const Common::U32String reservedName = _("Reserved"); const Common::U32String reservedName = _("Reserved"); // I18N: Savegame default name in Groovie engine
bool hasReserved = false; bool hasReserved = false;
// Get the list of savefiles // Get the list of savefiles