GROOVIE: Fixes to I18N lists and includes
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3 changed files with 2 additions and 2 deletions
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@ -1,3 +1,4 @@
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engines/groovie/detection.cpp
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engines/groovie/detection.cpp
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engines/groovie/metaengine.cpp
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engines/groovie/metaengine.cpp
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engines/groovie/saveload.cpp
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engines/groovie/script.cpp
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engines/groovie/script.cpp
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@ -34,7 +34,6 @@
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#include "common/events.h"
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#include "common/events.h"
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#include "common/file.h"
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#include "common/file.h"
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#include "common/macresman.h"
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#include "common/macresman.h"
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#include "common/translation.h"
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#include "common/util.h"
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#include "common/util.h"
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namespace Groovie {
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namespace Groovie {
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@ -49,7 +49,7 @@ SaveStateList SaveLoad::listValidSaves(const Common::String &target) {
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SaveStateList list;
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SaveStateList list;
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// some Groovie 2 games use save 0 with a garbage name for internal tracking, other games use slot 0 for Open House mode
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// some Groovie 2 games use save 0 with a garbage name for internal tracking, other games use slot 0 for Open House mode
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const Common::U32String reservedName = _("Reserved");
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const Common::U32String reservedName = _("Reserved"); // I18N: Savegame default name in Groovie engine
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bool hasReserved = false;
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bool hasReserved = false;
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// Get the list of savefiles
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// Get the list of savefiles
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