SHERLOCK: SS: Remove now redundant namespace prefixes
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3d0e2cb5b0
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a3e75c2a49
1 changed files with 8 additions and 8 deletions
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@ -85,14 +85,14 @@ void ScalpelPerson::adjustSprite() {
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if (_frameNumber >= (int)_walkSequences[_sequenceNumber]._sequences.size() ||
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if (_frameNumber >= (int)_walkSequences[_sequenceNumber]._sequences.size() ||
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_walkSequences[_sequenceNumber][_frameNumber] == 0) {
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_walkSequences[_sequenceNumber][_frameNumber] == 0) {
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switch (_sequenceNumber) {
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switch (_sequenceNumber) {
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case Scalpel::STOP_UP:
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case STOP_UP:
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case Scalpel::STOP_DOWN:
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case STOP_DOWN:
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case Scalpel::STOP_LEFT:
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case STOP_LEFT:
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case Scalpel::STOP_RIGHT:
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case STOP_RIGHT:
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case Scalpel::STOP_UPRIGHT:
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case STOP_UPRIGHT:
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case Scalpel::STOP_UPLEFT:
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case STOP_UPLEFT:
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case Scalpel::STOP_DOWNRIGHT:
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case STOP_DOWNRIGHT:
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case Scalpel::STOP_DOWNLEFT:
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case STOP_DOWNLEFT:
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// We're in a stop sequence, so reset back to the last frame, so
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// We're in a stop sequence, so reset back to the last frame, so
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// the character is shown as standing still
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// the character is shown as standing still
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--_frameNumber;
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--_frameNumber;
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