SHERLOCK: SS: Remove now redundant namespace prefixes

This commit is contained in:
Paul Gilbert 2015-06-11 22:05:59 -04:00
parent 3d0e2cb5b0
commit a3e75c2a49

View file

@ -85,14 +85,14 @@ void ScalpelPerson::adjustSprite() {
if (_frameNumber >= (int)_walkSequences[_sequenceNumber]._sequences.size() || if (_frameNumber >= (int)_walkSequences[_sequenceNumber]._sequences.size() ||
_walkSequences[_sequenceNumber][_frameNumber] == 0) { _walkSequences[_sequenceNumber][_frameNumber] == 0) {
switch (_sequenceNumber) { switch (_sequenceNumber) {
case Scalpel::STOP_UP: case STOP_UP:
case Scalpel::STOP_DOWN: case STOP_DOWN:
case Scalpel::STOP_LEFT: case STOP_LEFT:
case Scalpel::STOP_RIGHT: case STOP_RIGHT:
case Scalpel::STOP_UPRIGHT: case STOP_UPRIGHT:
case Scalpel::STOP_UPLEFT: case STOP_UPLEFT:
case Scalpel::STOP_DOWNRIGHT: case STOP_DOWNRIGHT:
case Scalpel::STOP_DOWNLEFT: case STOP_DOWNLEFT:
// We're in a stop sequence, so reset back to the last frame, so // We're in a stop sequence, so reset back to the last frame, so
// the character is shown as standing still // the character is shown as standing still
--_frameNumber; --_frameNumber;