GRAPHICS: Corrected subdir depth for wintermute shaders

This commit is contained in:
Paweł Kołodziejski 2021-11-21 20:49:09 +01:00
parent 689d40287d
commit a63f7abcd5
No known key found for this signature in database
GPG key ID: 0BDADC9E74440FF7

View file

@ -41,7 +41,7 @@ static const GLchar *readFile(const Common::String &filename) {
SearchMan.addDirectory("GRIM_SHADERS", "engines/grim", 0, 2);
SearchMan.addDirectory("MYST3_SHADERS", "engines/myst3", 0, 2);
SearchMan.addDirectory("STARK_SHADERS", "engines/stark", 0, 2);
SearchMan.addDirectory("WINTERMUTE_SHADERS", "engines/wintermute/base/gfx/opengl", 0, 5);
SearchMan.addDirectory("WINTERMUTE_SHADERS", "engines/wintermute/base/gfx/opengl", 0, 2);
SearchMan.addDirectory("PLAYGROUND3D_SHADERS", "engines/playground3d", 0, 2);
if (ConfMan.hasKey("extrapath")) {
SearchMan.addDirectory("EXTRA_PATH", Common::FSNode(ConfMan.get("extrapath")), 0, 2);