Initial libmpeg2 cutscene support based on patch #874510.
Pre-converted cutscenes w/ palette files available - ask LeChuck about Cutscenes :) svn-id: r12338
This commit is contained in:
parent
bbf32c0076
commit
a685422a13
7 changed files with 437 additions and 13 deletions
17
configure
vendored
17
configure
vendored
|
@ -29,6 +29,7 @@ _vorbis=auto
|
||||||
_mad=auto
|
_mad=auto
|
||||||
_alsa=auto
|
_alsa=auto
|
||||||
_zlib=auto
|
_zlib=auto
|
||||||
|
_mpeg2=no
|
||||||
# default option behaviour yes/no
|
# default option behaviour yes/no
|
||||||
_build_scumm=yes
|
_build_scumm=yes
|
||||||
_build_simon=yes
|
_build_simon=yes
|
||||||
|
@ -188,6 +189,7 @@ Optional Libraries:
|
||||||
--disable-mad disable libmad (MP3) support [autodetect]
|
--disable-mad disable libmad (MP3) support [autodetect]
|
||||||
--with-zlib-prefix=PFX Prefix where zlib is installed (optional)
|
--with-zlib-prefix=PFX Prefix where zlib is installed (optional)
|
||||||
--disable-zlib disable zlib (compression) support [autodetect]
|
--disable-zlib disable zlib (compression) support [autodetect]
|
||||||
|
--enable-mpeg2 enable mpeg2 codec for cutscenes [disabled]
|
||||||
|
|
||||||
EOF
|
EOF
|
||||||
exit 0
|
exit 0
|
||||||
|
@ -212,6 +214,7 @@ for ac_option in $@; do
|
||||||
--disable-mad) _mad=no ;;
|
--disable-mad) _mad=no ;;
|
||||||
--enable-zlib) _zlib=yes ;;
|
--enable-zlib) _zlib=yes ;;
|
||||||
--disable-zlib) _zlib=no ;;
|
--disable-zlib) _zlib=no ;;
|
||||||
|
--enable-mpeg2) _mpeg2=yes ;;
|
||||||
--with-alsa-prefix=*)
|
--with-alsa-prefix=*)
|
||||||
_prefix=`echo $ac_option | cut -d '=' -f 2`
|
_prefix=`echo $ac_option | cut -d '=' -f 2`
|
||||||
ALSA_CFLAGS="-I$_prefix/include"
|
ALSA_CFLAGS="-I$_prefix/include"
|
||||||
|
@ -558,6 +561,12 @@ else
|
||||||
fi
|
fi
|
||||||
echo "$_zlib"
|
echo "$_zlib"
|
||||||
|
|
||||||
|
echocheck "mpeg2"
|
||||||
|
if test "$_mpeg2" = yes ; then
|
||||||
|
_def_mpeg2='#define USE_MPEG2'
|
||||||
|
LIBS="$LIBS -lmpeg2"
|
||||||
|
fi
|
||||||
|
echo "$_mpeg2"
|
||||||
rm -f $TMPC $TMPO
|
rm -f $TMPC $TMPO
|
||||||
|
|
||||||
|
|
||||||
|
@ -576,7 +585,12 @@ if test "$_build_bs1" = yes ; then
|
||||||
echo " Broken Sword I"
|
echo " Broken Sword I"
|
||||||
fi
|
fi
|
||||||
if test "$_build_bs2" = yes ; then
|
if test "$_build_bs2" = yes ; then
|
||||||
echo " Broken Sword II"
|
echo -n " Broken Sword II"
|
||||||
|
if test "$_mpeg2" = yes ; then
|
||||||
|
echo " (w/ mpeg2 cutscenes)"
|
||||||
|
else
|
||||||
|
echo " (without mpeg2 cutscenes)"
|
||||||
|
fi
|
||||||
fi
|
fi
|
||||||
if test "$_build_queen" = yes ; then
|
if test "$_build_queen" = yes ; then
|
||||||
echo " Flight of the Amazon Queen"
|
echo " Flight of the Amazon Queen"
|
||||||
|
@ -648,6 +662,7 @@ $_def_vorbis
|
||||||
$_def_mad
|
$_def_mad
|
||||||
$_def_alsa
|
$_def_alsa
|
||||||
$_def_zlib
|
$_def_zlib
|
||||||
|
$_def_mpeg2
|
||||||
|
|
||||||
/* Subsystems */
|
/* Subsystems */
|
||||||
#define INSANE
|
#define INSANE
|
||||||
|
|
199
sword2/driver/animation.cpp
Normal file
199
sword2/driver/animation.cpp
Normal file
|
@ -0,0 +1,199 @@
|
||||||
|
#include "common/stdafx.h"
|
||||||
|
#include "sword2/sword2.h"
|
||||||
|
#include "sword2/driver/menu.h"
|
||||||
|
#include "sword2/driver/render.h"
|
||||||
|
|
||||||
|
#include "common/file.h"
|
||||||
|
|
||||||
|
namespace Sword2 {
|
||||||
|
|
||||||
|
// Build 'Best-Match' RGB lookup table
|
||||||
|
void MoviePlayer::buildlookup(AnimationState * st, int p, int lines) {
|
||||||
|
int y, cb;
|
||||||
|
int r, g, b, ii;
|
||||||
|
|
||||||
|
|
||||||
|
if (p != st->curpal) {
|
||||||
|
st->curpal = p;
|
||||||
|
st->cr = 0;
|
||||||
|
st->pos = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (st->cr >= BITDEPTH)
|
||||||
|
return;
|
||||||
|
|
||||||
|
for (ii = 0; ii < lines; ii++) {
|
||||||
|
r = (-16*256 + (int)(256*1.596) * ((st->cr<<SHIFT)-128)) / 256;
|
||||||
|
for (cb = 0; cb < BITDEPTH; cb++) {
|
||||||
|
g = (-16*256 - (int)(0.813*256) * ((st->cr<<SHIFT)-128) - (int)(0.391*256) * ((cb<<SHIFT)-128)) / 256;
|
||||||
|
b = (-16*256 + (int)(2.018*256) * ((cb<<SHIFT)-128)) / 256;
|
||||||
|
|
||||||
|
for (y = 0; y < BITDEPTH; y++) {
|
||||||
|
int idx, bst = 0;
|
||||||
|
int dis = 2*SQR(r-st->palettes[p].pal[0])+4*SQR(g-st->palettes[p].pal[1])+SQR(b-st->palettes[p].pal[2]);
|
||||||
|
|
||||||
|
for (idx = 1; idx < 256; idx++) {
|
||||||
|
long d2 = 2*SQR(r-st->palettes[p].pal[4*idx])+4*SQR(g-st->palettes[p].pal[4*idx+1])+SQR(b-st->palettes[p].pal[4*idx+2]);
|
||||||
|
if (d2 < dis) {
|
||||||
|
bst = idx;
|
||||||
|
dis = d2;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
st->lut2[st->pos++] = bst;
|
||||||
|
|
||||||
|
r += (1 << SHIFT);
|
||||||
|
g += (1 << SHIFT);
|
||||||
|
b += (1 << SHIFT);
|
||||||
|
}
|
||||||
|
r -= 256;
|
||||||
|
}
|
||||||
|
st->cr++;
|
||||||
|
if (st->cr >= BITDEPTH)
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void MoviePlayer::checkPaletteSwitch(AnimationState * st) {
|
||||||
|
// if we have reached the last image with this palette, switch to new one
|
||||||
|
if (st->framenum == st->palettes[st->palnum].end) {
|
||||||
|
unsigned char *l = st->lut2;
|
||||||
|
st->palnum++;
|
||||||
|
_vm->_graphics->setPalette(0, 256, st->palettes[st->palnum].pal, RDPAL_INSTANT);
|
||||||
|
st->lutcalcnum = (BITDEPTH + st->palettes[st->palnum].end - (st->framenum + 1) + 2) / (st->palettes[st->palnum].end - (st->framenum + 1) + 2);
|
||||||
|
st->lut2 = st->lut;
|
||||||
|
st->lut = l;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#ifndef USE_MPEG2
|
||||||
|
bool MoviePlayer::pic(AnimationState * st) {
|
||||||
|
// Dummy for MPEG2-less builds
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
#else
|
||||||
|
bool MoviePlayer::pic(AnimationState * st) {
|
||||||
|
mpeg2_state_t state;
|
||||||
|
const mpeg2_sequence_t *sequence_i;
|
||||||
|
size_t size = (size_t)-1;
|
||||||
|
|
||||||
|
do {
|
||||||
|
state = mpeg2_parse (st->decoder);
|
||||||
|
sequence_i = st->info->sequence;
|
||||||
|
|
||||||
|
switch (state) {
|
||||||
|
case STATE_BUFFER:
|
||||||
|
size = st->mpgfile->read(st->buffer, BUFFER_SIZE);
|
||||||
|
mpeg2_buffer (st->decoder, st->buffer, st->buffer + size);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case STATE_SLICE:
|
||||||
|
case STATE_END:
|
||||||
|
if (st->info->display_fbuf) {
|
||||||
|
checkPaletteSwitch(st);
|
||||||
|
_vm->_graphics->plotYUV(st->lut, sequence_i->width, sequence_i->height, st->info->display_fbuf->buf);
|
||||||
|
st->framenum++;
|
||||||
|
buildlookup(st, st->palnum+1, st->lutcalcnum);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
} while (size);
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifndef USE_MPEG2
|
||||||
|
AnimationState *MoviePlayer::initanimation(char *name) {
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
#else
|
||||||
|
AnimationState *MoviePlayer::initanimation(char *name) {
|
||||||
|
char basename[512], tempFile[512];
|
||||||
|
AnimationState *st = new AnimationState;
|
||||||
|
int i, p;
|
||||||
|
|
||||||
|
strcpy(basename, name);
|
||||||
|
basename[strlen(basename)-4] = 0;
|
||||||
|
|
||||||
|
// Load lookup palettes
|
||||||
|
// TODO: Binary format so we can use File class
|
||||||
|
sprintf(tempFile, "%s/%s.pal", _vm->getGameDataPath(), basename);
|
||||||
|
FILE *f = fopen(tempFile, "r");
|
||||||
|
|
||||||
|
if (!f) {
|
||||||
|
warning("Cutscene: %s.pal palette missing", basename);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
p = 0;
|
||||||
|
while (!feof(f)) {
|
||||||
|
fscanf(f, "%i %i", &st->palettes[p].end, &st->palettes[p].cnt);
|
||||||
|
for (i = 0; i < st->palettes[p].cnt; i++) {
|
||||||
|
fscanf(f, "%i", &st->palettes[p].pal[4*i]);
|
||||||
|
fscanf(f, "%i", &st->palettes[p].pal[4*i+1]);
|
||||||
|
fscanf(f, "%i", &st->palettes[p].pal[4*i+2]);
|
||||||
|
}
|
||||||
|
p++;
|
||||||
|
}
|
||||||
|
fclose(f);
|
||||||
|
|
||||||
|
st->palnum = 0;
|
||||||
|
_vm->_graphics->setPalette(0, 256, st->palettes[st->palnum].pal, RDPAL_INSTANT);
|
||||||
|
st->lut = st->lut2 = st->lookup[0];
|
||||||
|
st->curpal = -1;
|
||||||
|
st->cr = 0;
|
||||||
|
buildlookup(st, st->palnum, 256);
|
||||||
|
st->lut2 = st->lookup[1];
|
||||||
|
|
||||||
|
// Open MPEG2 stream
|
||||||
|
st->mpgfile = new File();
|
||||||
|
sprintf(tempFile, "%s.mp2", basename);
|
||||||
|
if (!st->mpgfile->open(tempFile)) {
|
||||||
|
warning("Cutscene: Could not open %s", tempFile);
|
||||||
|
delete st;
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Load and configure decoder
|
||||||
|
st->decoder = mpeg2_init ();
|
||||||
|
if (st->decoder == NULL) {
|
||||||
|
warning("Cutscene: Could not allocate an MPEG2 decoder");
|
||||||
|
delete st;
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
st->info = mpeg2_info(st->decoder);
|
||||||
|
st->framenum = 0;
|
||||||
|
|
||||||
|
// Load in palette data
|
||||||
|
st->lutcalcnum = (BITDEPTH + st->palettes[st->palnum].end + 2) / (st->palettes[st->palnum].end + 2);
|
||||||
|
|
||||||
|
|
||||||
|
/* Play audio - TODO: Sync with video?*/
|
||||||
|
File *sndFile = new File;
|
||||||
|
sprintf(tempFile, "%s.ogg", basename);
|
||||||
|
if (sndFile->open(tempFile))
|
||||||
|
_vm->_mixer->playVorbis(&st->bgSound, sndFile, 100000000);
|
||||||
|
|
||||||
|
return st;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifndef USE_MPEG2
|
||||||
|
void MoviePlayer::doneanimation(AnimationState *st) {
|
||||||
|
}
|
||||||
|
#else
|
||||||
|
void MoviePlayer::doneanimation(AnimationState *st) {
|
||||||
|
_vm->_mixer->stopHandle(st->bgSound);
|
||||||
|
|
||||||
|
mpeg2_close (st->decoder);
|
||||||
|
st->mpgfile->close();
|
||||||
|
delete st->mpgfile;
|
||||||
|
delete st;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
} // End of namespace Sword2
|
58
sword2/driver/animation.h
Normal file
58
sword2/driver/animation.h
Normal file
|
@ -0,0 +1,58 @@
|
||||||
|
#ifndef ANIMATION_H
|
||||||
|
#define ANIMATION_H
|
||||||
|
|
||||||
|
#include <inttypes.h>
|
||||||
|
#ifdef USE_MPEG2
|
||||||
|
extern "C" {
|
||||||
|
#include <mpeg2dec/mpeg2.h>
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
namespace Sword2 {
|
||||||
|
|
||||||
|
#define SQR(x) ((x)*(x))
|
||||||
|
|
||||||
|
#define SHIFT 3
|
||||||
|
#define BITDEPTH (1<<(8-SHIFT))
|
||||||
|
#define ROUNDADD (1<<(SHIFT-1))
|
||||||
|
|
||||||
|
#define BUFFER_SIZE 4096
|
||||||
|
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
|
||||||
|
|
||||||
|
int palnum;
|
||||||
|
|
||||||
|
unsigned char lookup[2][BITDEPTH*BITDEPTH*BITDEPTH];
|
||||||
|
unsigned char * lut;
|
||||||
|
unsigned char * lut2;
|
||||||
|
int lutcalcnum;
|
||||||
|
|
||||||
|
int framenum;
|
||||||
|
|
||||||
|
#ifdef USE_MPEG2
|
||||||
|
mpeg2dec_t * decoder;
|
||||||
|
const mpeg2_info_t * info;
|
||||||
|
#endif
|
||||||
|
File * mpgfile;
|
||||||
|
|
||||||
|
int curpal;
|
||||||
|
int cr;
|
||||||
|
int pos;
|
||||||
|
|
||||||
|
struct {
|
||||||
|
int cnt;
|
||||||
|
int end;
|
||||||
|
unsigned char pal[4*256];
|
||||||
|
} palettes[50];
|
||||||
|
|
||||||
|
unsigned char buffer[BUFFER_SIZE];
|
||||||
|
|
||||||
|
PlayingSoundHandle bgSound;
|
||||||
|
|
||||||
|
} AnimationState;
|
||||||
|
|
||||||
|
} // End of namespace Sword2
|
||||||
|
|
||||||
|
#endif
|
|
@ -141,11 +141,125 @@ void MoviePlayer::drawTextObject(MovieTextObject *obj) {
|
||||||
*/
|
*/
|
||||||
|
|
||||||
int32 MoviePlayer::play(char *filename, MovieTextObject *text[], uint8 *musicOut) {
|
int32 MoviePlayer::play(char *filename, MovieTextObject *text[], uint8 *musicOut) {
|
||||||
warning("semi-stub PlaySmacker %s", filename);
|
#ifdef USE_MPEG2
|
||||||
|
int frameCounter = 0, textCounter = 0;
|
||||||
|
PlayingSoundHandle handle;
|
||||||
|
bool skipCutscene = false, textVisible = false;
|
||||||
|
uint32 flags = SoundMixer::FLAG_16BITS, ticks = _vm->_system->get_msecs() + 83;
|
||||||
|
|
||||||
// WORKAROUND: For now, we just do the voice-over parts of the
|
uint8 oldPal[1024];
|
||||||
// movies, since they're separate from the actual smacker files.
|
memcpy(oldPal, _vm->_graphics->_palCopy, 1024);
|
||||||
|
|
||||||
|
AnimationState * anim = initanimation(filename);
|
||||||
|
if (!anim) {
|
||||||
|
// Missing Files? Use the old 'Narration Only' hack
|
||||||
|
playDummy(filename, text, musicOut);
|
||||||
|
return RD_OK;
|
||||||
|
}
|
||||||
|
|
||||||
|
_vm->_graphics->clearScene();
|
||||||
|
memset(_vm->_graphics->_buffer, 0, _vm->_graphics->_screenWide * MENUDEEP);
|
||||||
|
|
||||||
|
|
||||||
|
#ifndef SCUMM_BIG_ENDIAN
|
||||||
|
flags |= SoundMixer::FLAG_LITTLE_ENDIAN;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
while (1) {
|
||||||
|
if (!pic(anim)) break;
|
||||||
|
_vm->_graphics->setNeedFullRedraw();
|
||||||
|
|
||||||
|
if (text && text[textCounter]) {
|
||||||
|
if (frameCounter == text[textCounter]->startFrame) {
|
||||||
|
openTextObject(text[textCounter]);
|
||||||
|
textVisible = true;
|
||||||
|
if (text[textCounter]->speech) {
|
||||||
|
_vm->_mixer->playRaw(&handle, text[textCounter]->speech, text[textCounter]->speechBufferSize, 22050, flags);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (frameCounter == text[textCounter]->endFrame) {
|
||||||
|
closeTextObject(text[textCounter]);
|
||||||
|
textCounter++;
|
||||||
|
textVisible = false;
|
||||||
|
}
|
||||||
|
if (textVisible)
|
||||||
|
drawTextObject(text[textCounter]);
|
||||||
|
}
|
||||||
|
|
||||||
|
frameCounter++;
|
||||||
|
|
||||||
|
_vm->_graphics->updateDisplay(true);
|
||||||
|
|
||||||
|
KeyboardEvent ke;
|
||||||
|
|
||||||
|
if ((_vm->_input->readKey(&ke) == RD_OK && ke.keycode == 27) || _vm->_quit) {
|
||||||
|
_vm->_mixer->stopHandle(handle);
|
||||||
|
skipCutscene = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Simulate ~12 frames per second. I don't know what
|
||||||
|
// frame rate the original movies had, or even if it
|
||||||
|
// was constant, but this seems to work reasonably.
|
||||||
|
|
||||||
|
while (_vm->_system->get_msecs() < ticks);
|
||||||
|
ticks += 82;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Wait for the voice to stop playing. This is to make sure
|
||||||
|
// that we don't cut off the speech in mid-sentence, and - even
|
||||||
|
// more importantly - that we don't free the sound buffer while
|
||||||
|
// it's in use.
|
||||||
|
|
||||||
|
while (handle.isActive()) {
|
||||||
|
_vm->_graphics->updateDisplay(false);
|
||||||
|
_vm->_system->delay_msecs(100);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (text)
|
||||||
|
closeTextObject(text[textCounter]);
|
||||||
|
|
||||||
|
_vm->_graphics->clearScene();
|
||||||
|
_vm->_graphics->setNeedFullRedraw();
|
||||||
|
|
||||||
|
// HACK: Remove the instructions created above
|
||||||
|
Common::Rect r;
|
||||||
|
|
||||||
|
memset(_vm->_graphics->_buffer, 0, _vm->_graphics->_screenWide * MENUDEEP);
|
||||||
|
r.left = r.top = 0;
|
||||||
|
r.right = _vm->_graphics->_screenWide;
|
||||||
|
r.bottom = MENUDEEP;
|
||||||
|
_vm->_graphics->updateRect(&r);
|
||||||
|
|
||||||
|
// FIXME: For now, only play the lead-out music for cutscenes
|
||||||
|
// that have subtitles.
|
||||||
|
if (!skipCutscene)
|
||||||
|
_vm->_sound->playLeadOut(musicOut);
|
||||||
|
|
||||||
|
_vm->_graphics->setPalette(0, 256, oldPal, RDPAL_INSTANT);
|
||||||
|
|
||||||
|
doneanimation(anim);
|
||||||
|
|
||||||
|
// Lead-in and lead-out music are, as far as I can tell, only used for
|
||||||
|
// the animated cut-scenes, so this seems like a good place to close
|
||||||
|
// both of them.
|
||||||
|
|
||||||
|
_vm->_sound->closeFx(-1);
|
||||||
|
_vm->_sound->closeFx(-2);
|
||||||
|
|
||||||
|
return RD_OK;
|
||||||
|
#else
|
||||||
|
// No MPEG2? Use the old 'Narration Only' hack
|
||||||
|
playDummy(filename, text, musicOut);
|
||||||
|
return RD_OK;
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
// This just plays the cutscene with voiceovers / subtitles, in case the files are missing
|
||||||
|
int32 MoviePlayer::playDummy(char *filename, MovieTextObject *text[], uint8 *musicOut) {
|
||||||
|
int frameCounter = 0, textCounter = 0;
|
||||||
if (text) {
|
if (text) {
|
||||||
uint8 oldPal[1024];
|
uint8 oldPal[1024];
|
||||||
uint8 tmpPal[1024];
|
uint8 tmpPal[1024];
|
||||||
|
@ -159,7 +273,7 @@ int32 MoviePlayer::play(char *filename, MovieTextObject *text[], uint8 *musicOut
|
||||||
|
|
||||||
memset(_vm->_graphics->_buffer, 0, _vm->_graphics->_screenWide * MENUDEEP);
|
memset(_vm->_graphics->_buffer, 0, _vm->_graphics->_screenWide * MENUDEEP);
|
||||||
|
|
||||||
uint8 msg[] = "Cutscene - Press ESC to exit";
|
uint8 msg[] = "Cutscene - Narration Only: Press ESC to exit, or visit www.scummvm.org to download cutscene videos";
|
||||||
Memory *data = _vm->_fontRenderer->makeTextSprite(msg, 640, 255, _vm->_speechFontId);
|
Memory *data = _vm->_fontRenderer->makeTextSprite(msg, 640, 255, _vm->_speechFontId);
|
||||||
FrameHeader *frame = (FrameHeader *) data->ad;
|
FrameHeader *frame = (FrameHeader *) data->ad;
|
||||||
SpriteInfo msgSprite;
|
SpriteInfo msgSprite;
|
||||||
|
@ -180,8 +294,7 @@ int32 MoviePlayer::play(char *filename, MovieTextObject *text[], uint8 *musicOut
|
||||||
// In case the cutscene has a long lead-in, start just before
|
// In case the cutscene has a long lead-in, start just before
|
||||||
// the first line of text.
|
// the first line of text.
|
||||||
|
|
||||||
int frameCounter = text[0]->startFrame - 12;
|
frameCounter = text[0]->startFrame - 12;
|
||||||
int textCounter = 0;
|
|
||||||
|
|
||||||
// Fake a palette that will hopefully make the text visible.
|
// Fake a palette that will hopefully make the text visible.
|
||||||
// In the opening cutscene it seems to use colours 1 (black?)
|
// In the opening cutscene it seems to use colours 1 (black?)
|
||||||
|
@ -197,7 +310,7 @@ int32 MoviePlayer::play(char *filename, MovieTextObject *text[], uint8 *musicOut
|
||||||
tmpPal[255 * 4 + 2] = 255;
|
tmpPal[255 * 4 + 2] = 255;
|
||||||
_vm->_graphics->setPalette(0, 256, tmpPal, RDPAL_INSTANT);
|
_vm->_graphics->setPalette(0, 256, tmpPal, RDPAL_INSTANT);
|
||||||
|
|
||||||
PlayingSoundHandle handle;
|
PlayingSoundHandle handle;
|
||||||
|
|
||||||
bool skipCutscene = false;
|
bool skipCutscene = false;
|
||||||
|
|
||||||
|
@ -219,7 +332,6 @@ int32 MoviePlayer::play(char *filename, MovieTextObject *text[], uint8 *musicOut
|
||||||
_vm->_mixer->playRaw(&handle, text[textCounter]->speech, text[textCounter]->speechBufferSize, 22050, flags);
|
_vm->_mixer->playRaw(&handle, text[textCounter]->speech, text[textCounter]->speechBufferSize, 22050, flags);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (frameCounter == text[textCounter]->endFrame) {
|
if (frameCounter == text[textCounter]->endFrame) {
|
||||||
closeTextObject(text[textCounter]);
|
closeTextObject(text[textCounter]);
|
||||||
_vm->_graphics->clearScene();
|
_vm->_graphics->clearScene();
|
||||||
|
|
|
@ -22,6 +22,8 @@
|
||||||
|
|
||||||
#include "common/rect.h"
|
#include "common/rect.h"
|
||||||
|
|
||||||
|
#include "animation.h"
|
||||||
|
|
||||||
namespace Sword2 {
|
namespace Sword2 {
|
||||||
|
|
||||||
// This is the maximum mouse cursor size in the SDL backend
|
// This is the maximum mouse cursor size in the SDL backend
|
||||||
|
@ -72,9 +74,17 @@ private:
|
||||||
void closeTextObject(MovieTextObject *obj);
|
void closeTextObject(MovieTextObject *obj);
|
||||||
void drawTextObject(MovieTextObject *obj);
|
void drawTextObject(MovieTextObject *obj);
|
||||||
|
|
||||||
|
void buildlookup(AnimationState * st, int p, int lines);
|
||||||
|
void checkPaletteSwitch(AnimationState * st);
|
||||||
|
|
||||||
|
AnimationState * initanimation(char *name);
|
||||||
|
void doneanimation(AnimationState * st);
|
||||||
|
bool pic(AnimationState * st);
|
||||||
|
|
||||||
public:
|
public:
|
||||||
MoviePlayer(Sword2Engine *vm) : _vm(vm), _textSurface(NULL) {}
|
MoviePlayer(Sword2Engine *vm) : _vm(vm), _textSurface(NULL) {}
|
||||||
int32 play(char *filename, MovieTextObject *text[], uint8 *musicOut);
|
int32 play(char *filename, MovieTextObject *text[], uint8 *musicOut);
|
||||||
|
int32 playDummy(char *filename, MovieTextObject *text[], uint8 *musicOut);
|
||||||
};
|
};
|
||||||
|
|
||||||
struct BlockSurface {
|
struct BlockSurface {
|
||||||
|
@ -185,6 +195,7 @@ private:
|
||||||
void unwindRaw16(uint8 *dest, uint8 *source, uint8 blockSize, uint8 *colTable);
|
void unwindRaw16(uint8 *dest, uint8 *source, uint8 blockSize, uint8 *colTable);
|
||||||
int32 decompressRLE16(uint8 *dest, uint8 *source, int32 decompSize, uint8 *colTable);
|
int32 decompressRLE16(uint8 *dest, uint8 *source, int32 decompSize, uint8 *colTable);
|
||||||
|
|
||||||
|
|
||||||
public:
|
public:
|
||||||
Graphics(Sword2Engine *vm, int16 width, int16 height);
|
Graphics(Sword2Engine *vm, int16 width, int16 height);
|
||||||
~Graphics();
|
~Graphics();
|
||||||
|
@ -238,6 +249,7 @@ public:
|
||||||
|
|
||||||
void plotPoint(uint16 x, uint16 y, uint8 colour);
|
void plotPoint(uint16 x, uint16 y, uint8 colour);
|
||||||
void drawLine(int16 x1, int16 y1, int16 x2, int16 y2, uint8 colour);
|
void drawLine(int16 x1, int16 y1, int16 x2, int16 y2, uint8 colour);
|
||||||
|
void plotYUV(unsigned char * lut, int width, int height, uint8_t * const * buf);
|
||||||
|
|
||||||
int32 createSurface(SpriteInfo *s, uint8 **surface);
|
int32 createSurface(SpriteInfo *s, uint8 **surface);
|
||||||
void drawSurface(SpriteInfo *s, uint8 *surface, Common::Rect *clipRect = NULL);
|
void drawSurface(SpriteInfo *s, uint8 *surface, Common::Rect *clipRect = NULL);
|
||||||
|
|
|
@ -820,4 +820,31 @@ void Graphics::closeBackgroundLayer(void) {
|
||||||
_layer = 0;
|
_layer = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void Graphics::plotYUV(unsigned char * lut, int width, int height, uint8_t * const * dat)
|
||||||
|
{
|
||||||
|
uint8 *buf = _buffer + (40+(400-height)/2) * RENDERWIDE + (640-width)/2;
|
||||||
|
|
||||||
|
int x, y;
|
||||||
|
|
||||||
|
int ypos = 0;
|
||||||
|
int cpos = 0;
|
||||||
|
int linepos = 0;
|
||||||
|
|
||||||
|
for (y = 0; y < height; y+=2) {
|
||||||
|
for (x = 0; x < width; x+=2) {
|
||||||
|
int i = ((((dat[2][cpos]+ROUNDADD)>>SHIFT) * BITDEPTH) + ((dat[1][cpos]+ROUNDADD)>>SHIFT)) * BITDEPTH;
|
||||||
|
cpos++;
|
||||||
|
|
||||||
|
buf[linepos ] = lut[i+((dat[0][ ypos ]+ROUNDADD)>>SHIFT)];
|
||||||
|
buf[RENDERWIDE + linepos++] = lut[i+((dat[0][width+ypos++]+ROUNDADD)>>SHIFT)];
|
||||||
|
buf[linepos ] = lut[i+((dat[0][ ypos ]+ROUNDADD)>>SHIFT)];
|
||||||
|
buf[RENDERWIDE + linepos++] = lut[i+((dat[0][width+ypos++]+ROUNDADD)>>SHIFT)];
|
||||||
|
}
|
||||||
|
linepos += (2*RENDERWIDE-width);
|
||||||
|
ypos += width;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
} // End of namespace Sword2
|
} // End of namespace Sword2
|
||||||
|
|
|
@ -35,7 +35,8 @@ MODULE_OBJS := \
|
||||||
sword2/driver/palette.o \
|
sword2/driver/palette.o \
|
||||||
sword2/driver/rdwin.o \
|
sword2/driver/rdwin.o \
|
||||||
sword2/driver/render.o \
|
sword2/driver/render.o \
|
||||||
sword2/driver/sprite.o
|
sword2/driver/sprite.o \
|
||||||
|
sword2/driver/animation.o
|
||||||
|
|
||||||
MODULE_DIRS += \
|
MODULE_DIRS += \
|
||||||
sword2 \
|
sword2 \
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue