Function changeCharacter is now responsible for loading character specific Zones and such

svn-id: r26339
This commit is contained in:
Nicola Mettifogo 2007-04-01 12:17:38 +00:00
parent 5a313074bc
commit a6ad021b30
2 changed files with 3 additions and 1 deletions

View file

@ -820,6 +820,8 @@ void Parallaction::changeCharacter(const char *name) {
else else
_vm->_char._ani._cnv = _vm->_char._normalFrames; _vm->_char._ani._cnv = _vm->_char._normalFrames;
parseLocation("common");
strcpy(_characterName1, v32); strcpy(_characterName1, v32);
return; return;

View file

@ -132,7 +132,7 @@ void Parallaction::doLoadGame(uint16 slot) {
// refreshInventory(_vm->_characterName); // refreshInventory(_vm->_characterName);
parseLocation("common"); // parseLocation("common");
// force reload of character to solve inventory // force reload of character to solve inventory
// bugs, but it's a good maneuver anyway // bugs, but it's a good maneuver anyway