Function changeCharacter is now responsible for loading character specific Zones and such
svn-id: r26339
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5a313074bc
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a6ad021b30
2 changed files with 3 additions and 1 deletions
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@ -820,6 +820,8 @@ void Parallaction::changeCharacter(const char *name) {
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else
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else
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_vm->_char._ani._cnv = _vm->_char._normalFrames;
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_vm->_char._ani._cnv = _vm->_char._normalFrames;
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parseLocation("common");
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strcpy(_characterName1, v32);
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strcpy(_characterName1, v32);
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return;
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return;
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@ -132,7 +132,7 @@ void Parallaction::doLoadGame(uint16 slot) {
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// refreshInventory(_vm->_characterName);
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// refreshInventory(_vm->_characterName);
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parseLocation("common");
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// parseLocation("common");
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// force reload of character to solve inventory
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// force reload of character to solve inventory
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// bugs, but it's a good maneuver anyway
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// bugs, but it's a good maneuver anyway
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