FULLPIPE: Split out motion-related classes
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parent
0f9c1281d4
commit
a8d733b2b2
6 changed files with 195 additions and 105 deletions
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@ -3,6 +3,7 @@ MODULE := engines/fullpipe
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MODULE_OBJS = \
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MODULE_OBJS = \
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detection.o \
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detection.o \
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fullpipe.o \
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fullpipe.o \
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motion.o \
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ngiarchive.o \
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ngiarchive.o \
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stateloader.o \
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stateloader.o \
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utils.o
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utils.o
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79
engines/fullpipe/motion.cpp
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79
engines/fullpipe/motion.cpp
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@ -0,0 +1,79 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "fullpipe/fullpipe.h"
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#include "common/file.h"
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#include "common/array.h"
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#include "common/list.h"
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#include "fullpipe/utils.h"
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#include "fullpipe/objects.h"
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#include "fullpipe/motion.h"
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namespace Fullpipe {
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bool CMotionController::load(MfcArchive &file) {
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// Is originally empty file.readClass();
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return true;
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}
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bool CMctlCompound::load(MfcArchive &file) {
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int count = file.readUint32LE();
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debug(0, "CMctlCompund::count = %d", count);
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for (int i = 0; i < count; i++) {
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CMctlCompoundArrayItem *obj = (CMctlCompoundArrayItem *)file.readClass();
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_motionControllers.push_back(*obj);
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}
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return true;
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}
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bool CMctlCompoundArray::load(MfcArchive &file) {
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int count = file.readUint32LE();
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debug(0, "CMctlCompundArray::count = %d", count);
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return true;
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}
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CMovGraph::CMovGraph() {
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_itemsCount = 0;
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_items = 0;
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//_callback1 = CMovGraphCallback1; // TODO
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_field_44 = 0;
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// insertMessageHandler(CMovGraph_messageHandler, getMessageHandlersCount() - 1, 129);
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}
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bool CMovGraph::load(MfcArchive &file) {
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_links.load(file);
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_nodes.load(file);
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return true;
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}
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} // End of namespace Fullpipe
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112
engines/fullpipe/motion.h
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112
engines/fullpipe/motion.h
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@ -0,0 +1,112 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef FULLPIPE_MOTION_H
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#define FULLPIPE_MOTION_H
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namespace Fullpipe {
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class CMotionController : public CObject {
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int _field_4;
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int _isEnabled;
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public:
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CMotionController() : _isEnabled(1) {}
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virtual bool load(MfcArchive &file);
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};
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class CMctlCompoundArray : public Common::Array<CObject>, public CObject {
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public:
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virtual bool load(MfcArchive &file);
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};
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class CMctlConnectionPointsArray : public Common::Array<CObject>, public CObject {
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public:
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virtual bool load(MfcArchive &file);
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};
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class CMctlCompoundArrayItem : public CObject {
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int _motionControllerObj;
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int _movGraphReactObj;
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CMctlConnectionPointsArray _connectionPoints;
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int _field_20;
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int _field_24;
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int _field_28;
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public:
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CMctlCompoundArrayItem() : _movGraphReactObj(0), _motionControllerObj(0) {}
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};
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class CMctlCompound : public CMotionController {
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CMctlCompoundArray _motionControllers;
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public:
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virtual bool load(MfcArchive &file);
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};
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class Unk2 : public CObject {
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int _items;
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int _count;
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public:
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Unk2() : _items(0), _count(0) {}
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};
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class CMovGraphLink : public CObject {
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int movGraphNode1;
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int movGraphNode2;
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int dwordArray1;
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int field_10;
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int field_14;
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int field_18;
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int field_1C;
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int dwordArray2;
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int field_24;
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int field_28;
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int field_2C;
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int field_30;
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int flags;
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int field_38;
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int field_3C;
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double distance;
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double angle;
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int movGraphReact;
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int name;
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};
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class CMovGraph : public CMotionController {
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CObList _nodes;
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CObList _links;
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int _field_44;
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int _items;
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int _itemsCount;
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int (*_callback1)(int, int, int);
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Unk2 _unk2;
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public:
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CMovGraph();
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virtual bool load(MfcArchive &file);
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};
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} // End of namespace Fullpipe
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#endif /* FULLPIPE_MOTION_H */
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@ -176,66 +176,6 @@ class CInputController {
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CInputController();
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CInputController();
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};
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};
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class CMotionController : public CObject {
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int _field_4;
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int _isEnabled;
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public:
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CMotionController() : _isEnabled(1) {}
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virtual bool load(MfcArchive &file);
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};
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class CMctlCompoundArray : public Common::Array<CObject>, public CObject {
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public:
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virtual bool load(MfcArchive &file);
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};
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class CMctlConnectionPointsArray : public Common::Array<CObject>, public CObject {
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public:
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virtual bool load(MfcArchive &file);
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};
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class CMctlCompoundArrayItem : public CObject {
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int _motionControllerObj;
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int _movGraphReactObj;
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CMctlConnectionPointsArray _connectionPoints;
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int _field_20;
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int _field_24;
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int _field_28;
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public:
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CMctlCompoundArrayItem() : _movGraphReactObj(0), _motionControllerObj(0) {}
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};
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class CMctlCompound : public CMotionController {
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CMctlCompoundArray _motionControllers;
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public:
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virtual bool load(MfcArchive &file);
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};
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class Unk2 : public CObject {
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int _items;
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int _count;
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public:
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Unk2() : _items(0), _count(0) {}
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};
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class CMovGraph : public CMotionController {
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CObList _nodes;
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CObList _links;
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int _field_44;
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int _items;
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int _itemsCount;
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int (*_callback1)(int, int, int);
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Unk2 _unk2;
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public:
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CMovGraph();
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virtual bool load(MfcArchive &file);
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};
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class ShadowsItemArray : public Common::Array<CObject>, public CObject {
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class ShadowsItemArray : public Common::Array<CObject>, public CObject {
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public:
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public:
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virtual bool load(MfcArchive &file);
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virtual bool load(MfcArchive &file);
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@ -275,6 +215,8 @@ class Scene {
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int libHandle;
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int libHandle;
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};
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};
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class CMotionController;
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class Sc2 : public CObject {
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class Sc2 : public CObject {
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int16 _sceneId;
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int16 _sceneId;
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int16 _field_2;
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int16 _field_2;
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@ -504,49 +504,4 @@ bool Sc2::load(MfcArchive &file) {
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return true;
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return true;
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}
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}
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bool CMotionController::load(MfcArchive &file) {
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// Is originally empty file.readClass();
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return true;
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}
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bool CMctlCompound::load(MfcArchive &file) {
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int count = file.readUint32LE();
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debug(0, "CMctlCompund::count = %d", count);
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for (int i = 0; i < count; i++) {
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CMctlCompoundArrayItem *obj = (CMctlCompoundArrayItem *)file.readClass();
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_motionControllers.push_back(*obj);
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}
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return true;
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}
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bool CMctlCompoundArray::load(MfcArchive &file) {
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int count = file.readUint32LE();
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debug(0, "CMctlCompundArray::count = %d", count);
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return true;
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}
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CMovGraph::CMovGraph() {
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_itemsCount = 0;
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_items = 0;
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//_callback1 = CMovGraphCallback1; // TODO
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_field_44 = 0;
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// insertMessageHandler(CMovGraph_messageHandler, getMessageHandlersCount() - 1, 129);
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}
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bool CMovGraph::load(MfcArchive &file) {
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_links.load(file);
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_nodes.load(file);
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return true;
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}
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} // End of namespace Fullpipe
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} // End of namespace Fullpipe
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@ -26,6 +26,7 @@
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#include "fullpipe/utils.h"
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#include "fullpipe/utils.h"
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#include "fullpipe/objects.h"
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#include "fullpipe/objects.h"
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#include "fullpipe/motion.h"
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namespace Fullpipe {
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namespace Fullpipe {
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