Patch 625079: Loom Audio Sync Hack

svn-id: r5200
This commit is contained in:
James Brown 2002-10-20 13:19:15 +00:00
parent 628eea3de4
commit abf1cf2f13

View file

@ -278,6 +278,15 @@ void Scumm::CHARSET_1()
_useTalkAnims = true;
}
// HACK: Most of the audio sync in Loom is handled by the "MI1
// timer", but some of it depends on text strings timing out at
// the right moment.
if (_gameId == GID_LOOM256) {
_defaultTalkDelay = 100;
_vars[VAR_CHARINC] = 5;
}
_talkDelay = _defaultTalkDelay;
if (!_keepText) {